Problem for me is: Divinity is a rather good turn-based combat simulator, but not a very intriguing RPG ... probably my big disapointment this year, still stuck in chap 2 because so boring...*sigh*
That was my experience too. Sure, the turn-based combat is good enough, and character building is great. Apart from that however? The story is a snoozefest, the setting so nondescript it hurts, the quests boring as sin (eh), and the characters one-dimentional cardboard cut-outs. If you want an IWD-like game, it's good. If you want something like BG2, well, Original Sin is not it. I do believe the game was a bit overhyped by the folks who swear by turn-based combat to the point it makes them overlook the glaring flaws the game has as an RPG. It's still good, just not amazing.
And anyway, if I want interesting turn-based combat, X-Com: Enemy Unknown and Xenonauts beat everything else on the market already as far as I'm concerned.
Besides, one thing that amazes me in this topic is the whole ''Bioware was forced to make non-BG2 like games by EA!'' which is just... what? Ever since KOTOR they have stopped making those. PC is their lead platform, eh? Then why was KOTOR released on Xbox, and both Mass Effect and Jade Empire were released on consoles before getting PC releases (imagine the anti-EA outcry if they did the same for Inquisition)? All of this predates EA I might add, while Origins (the fabled return to the roots) was released two years after they were bought by EA. I have no lost love for EA at all, but they are an all too convenient scapegoat for things Bioware have decided for themselves.
To me, seeing their release history, the whole idea that Bioware is out, wants to or should remake BG2 is a complete and total fabrication. They kinda brought this on themselves with Origins's bipolar marketing, but it's still crystal clear that it's not the kind of game that makes them tick anymore.