It is true, with the warriors and rogues, I give you that much. I´ve always played with a mage so I can´t comment much about the other specs. However I don´t see how making warriors and rogues semi-mages with their ridiculous talens improves the gameplay (IMO). I had no problem having my support team whacking away "only" with weapons (thought most of them were magical). Warriors and rogues are "just" human/race. They only function through the skills grinded through basic weapon training, not by a magical talent.
For me the warrior/2hwarrior/rogue/mage basic party turns into mage/mage/mage/mage party because of the ridiculous talents and skills DAI has.
BG1 had a large variety of spells and spell slots at your disposal and BG2 had even more so the 10 limit (which I am not still sure about it, have to check) applies only to BG1. As for the vancian casting, maybe, though at the time I had no problem with it. Now, I don´t now, depends on the game.
The very reason why you don't play rogues or warrior types is why you think them being boring as hell to play is fine, I'd wager. I like playing warriors, and on that front Dragon Age is way, way better than any D&D based game. I can feel that my character has a presence on the field, rather than just the guy who mops up after the mage is done AoEing and dispelling protections.
And really, you think fighters in D&D were less ridiculous? What with being able to kill a dragon in 4-5 hits (while having more HP than them!) late game and attack who knows how many times per round? Magic items that procced a wide variety of effects? Or bards (and associated kits) using magical music? Thieves dissapearing in thin air?





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