So tell me about this great impact on the game that leaving Connor possessed has. I keep bringing it up whenever people talk about choice in Origins mattering, but nobody has been able to give me an answer beyond "Alistair disapproves -10".
If we're going to praise Origins we should at least be honest: It was great at giving you the choice in how you handled matters, but it was terrible at making that choice actually mean something within the game.
You're right, it meant absolutely nothing. That decision was supposed to have lasting repercussions, obviously it did not. You can't blame Origins for that, the game left enough doors open. You can blame the teams that worked on DA2 and Inquisition for making that choice mean absolutely nothing.
You make a solid point though, Origins gave you great ways to deal with certain situations. Multiple options to tackle an issue... even if in the end it didn't matter. I'm sorry, but I'd rather have the illusion of choice than "bring me 10x bear teeth" followed by "thanks have another repeatable 10x whatever quest".
Inquisition has no life. It's an empty sandbox filled with dead npcs that just stand there to give the player endless fetch quests. It's a huge world with nothing in it.





Retour en haut





