Aller au contenu

Photo

Dear Bioware: Just make Origins 2


  • Veuillez vous connecter pour répondre
848 réponses à ce sujet

#801
Skeevley

Skeevley
  • Members
  • 141 messages

As if the side quests in DOA were the pinacle of fun and originality.

 

And if anything, character and party interaction kept getting better with each game released.

 

Must be fun seeing rose all the time, I guess.

 

Nope, no rose-tinted glasses here. Go back and play DAO again. The character development and interaction is WAY better than DAI. I think even DA2 was probably better, but I'll have to play it again first after DAI to really judge.

 

And sure, I realize that different people have different tastes. But, hmmm, think of it this way - there are some people who have "taste" so "discerning" that they actually think Star Wars episodes 1-3 are good movies. Really, I've met a couple of these people (they were, admittedly, kids, so maybe I should cut them a break). Or maybe The Matrix is a better example for most people. DAO is like that - nearly perfect for many people, and both of the sequels are just very, very poor in comparison... Not that either of them would actually be considered "terrible games" necessarily, except in comparison to what we know Bioware CAN do, and what the DID do in DAO.


  • OneFodderUnit et Uccio aiment ceci

#802
Cyonan

Cyonan
  • Members
  • 19 341 messages

Well, assigning the tactics correctly is also a skill, isn't it?

 

Technically yeah but I consider it knowledge in terms of gaming, just like being able to make a well built character is technically a skill =P



#803
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

It's sad when mute silent protagonist has more personality then a vocal protagonist. 

 

Warden > Quiz > hawke


  • luism aime ceci

#804
grimgim

grimgim
  • Members
  • 127 messages

Nope, no rose-tinted glasses here. Go back and play DAO again. The character development and interaction is WAY better than DAI. I think even DA2 was probably better, but I'll have to play it again first after DAI to really judge.

 

And sure, I realize that different people have different tastes. But, hmmm, think of it this way - there are some people who have "taste" so "discerning" that they actually think Star Wars episodes 1-3 are good movies. Really, I've met a couple of these people (they were, admittedly, kids, so maybe I should cut them a break). Or maybe The Matrix is a better example for most people. DAO is like that - nearly perfect for many people, and both of the sequels are just very, very poor in comparison... Not that either of them would actually be considered "terrible games" necessarily, except in comparison to what we know Bioware CAN do, and what the DID do in DAO.

 

Just like DAO can't compare to BG2! Am I doing it right? ;)

 

 

Like it or not, Bioware always kept changing stuff in their games. You can acept it or not.


  • AlanC9 aime ceci

#805
In Exile

In Exile
  • Members
  • 28 738 messages

Nope, no rose-tinted glasses here. Go back and play DAO again. The character development and interaction is WAY better than DAI. I think even DA2 was probably better, but I'll have to play it again first after DAI to really judge.

And sure, I realize that different people have different tastes. But, hmmm, think of it this way - there are some people who have "taste" so "discerning" that they actually think Star Wars episodes 1-3 are good movies. Really, I've met a couple of these people (they were, admittedly, kids, so maybe I should cut them a break). Or maybe The Matrix is a better example for most people. DAO is like that - nearly perfect for many people, and both of the sequels are just very, very poor in comparison... Not that either of them would actually be considered "terrible games" necessarily, except in comparison to what we know Bioware CAN do, and what the DID do in DAO.


What character development? The NPC quest givers didn't have any more character than someone like Fairbanks. In fact we get more background on Fairbanks than almost any NPC quest giver in DAO.
  • Giubba et pdusen aiment ceci

#806
Cyonan

Cyonan
  • Members
  • 19 341 messages

It's sad when mute silent protagonist has more personality then a vocal protagonist. 

 

Warden > Quiz > hawke

 

Let's be honest here, all the personality goes into companions in BioWare games. None of the PCs are very interesting.



#807
Skeevley

Skeevley
  • Members
  • 141 messages

Let's be honest here, all the personality goes into companions in BioWare games. None of the PCs are very interesting.

 

The Origin stories in DAO made the PC very interesting! It worked quite well. Another recent game series which did it right and then wrong would be FO3 vs. FNV. In FO3 you are engaged with your PC because YOU develop your PC. In FNV you randomly wake up. It's a totally different approach which DAO and FO3 absolutely nailed, and which DA2, DAI, (and FNV, and Skyrim too for that matter) absolutely failed...



#808
pdusen

pdusen
  • Members
  • 1 781 messages

DA will fail, I need it to.

 

Even if this statement wasn't incredibly petty, it's definitely not how the world works.



#809
pdusen

pdusen
  • Members
  • 1 781 messages

Look at the number of likes the OP is getting. I think new GREAT RPG game based on an updated DAO engine is exactly what the majority of Dragon Age fans are STILL looking for. 

 

Forumgoers are not a majority of anything.


  • Leo et AlanC9 aiment ceci

#810
Natureguy85

Natureguy85
  • Members
  • 3 212 messages

Let's be honest here, all the personality goes into companions in BioWare games. None of the PCs are very interesting.

 

Well, YMMV, but the Warden was largely a blank slate that you could make whomever you wanted. They had less of an established character that you were playing, which is what Shepard and Hawke were.



#811
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

Let's be honest here, all the personality goes into companions in BioWare games. None of the PCs are very interesting.

origin stories have a good flavor to the warden because it might influence how you want to play.

Forgive or acknowledge bhelen outplayed you as an aeducan or spite him and make harrowmont king 

 

well as a dalish elf i was hella pissed and didnt want to be conscripted  and so i killed everyone and everything i could. 

 

It could influence how you want to play because of the background and various interactions you have with the people from the origin areas. 

hell hawke even got an origin story.

 

all you get in DAI is a card that says spy / spy / running from the circle / noble family / security 

 

the qunari one was squandered because you had a whole merc band and bioware put effort into giving them names and starting to write backgrounds but it was scrapped. kinda sad :/



#812
Phoe77

Phoe77
  • Members
  • 628 messages

I definitely feel like the Inquisitor has at least as much personality as the Warden ever did.  I'm curious (genuinely, not snarkily) in how people assess this quality though.  I don't feel like any of the DA protagonists have fallen particularly short on personality, but if I were forced to choose, I'd probably say that the Warden was the weakest of the three.  He just gets bonus points because he's a blank slate that can be projected on.

 

Also, if we're going to say that Hawke got an origin story, how can we even begin to claim that the Inquisitor isn't the same?  You get a brief history of the character leading up to the Conclave.  You get a few options throughout the game to flesh out specifics of that history, like when you talk to Josephine at the beginning.  You just aren't forced to play through them time and again. 



#813
AlanC9

AlanC9
  • Members
  • 35 547 messages

Well, YMMV, but the Warden was largely a blank slate that you could make whomever you wanted. 

 

Well, unless you wanted to make your Warden someone who would say "screw the Blight and screw Ferelden; I'm catching the first ship for the Free Marches."
 



#814
In Exile

In Exile
  • Members
  • 28 738 messages

Well, YMMV, but the Warden was largely a blank slate that you could make whomever you wanted. They had less of an established character that you were playing, which is what Shepard and Hawke were.

 

You mean except for the part where you were railroaded into identifying with the GWs, being an inspirational leader, and having 3 general personality archetypes in terms of tone like DA:I?

 

To a lot of people the absence of voice allows them an almost unbelievable latitude in terms of headcanon but that's got nothing to do with the actual design. 


  • Giubba, Andraste_Reborn et Lebanese Dude aiment ceci

#815
LonewandererD

LonewandererD
  • Members
  • 480 messages

C'mon guys the thread creator has been banned and there are other threads were we can argue about this. Can we just let this thread die?

 

-D-



#816
Cyonan

Cyonan
  • Members
  • 19 341 messages

The Origin stories in DAO made the PC very interesting! It worked quite well. Another recent game series which did it right and then wrong would be FO3 vs. FNV. In FO3 you are engaged with your PC because YOU develop your PC. In FNV you randomly wake up. It's a totally different approach which DAO and FO3 absolutely nailed, and which DA2, DAI, (and FNV, and Skyrim too for that matter) absolutely failed...

 

It was a neat idea but I don't feel like it added much that couldn't have just been done in Ostagar, except maybe the bit with the Dwarven noble.

 

FO3 was cool because all those childhood scenes are your actual character creation where you choose your stats and skills(even if they let you redefine them later on =P), which I rarely see games do that.

 

but in general blank slate characters don't have terribly interesting personalities specifically because they're designed to be a blank slate where you headcanon a lot of things.



#817
Natureguy85

Natureguy85
  • Members
  • 3 212 messages

Well, unless you wanted to make your Warden someone who would say "screw the Blight and screw Ferelden; I'm catching the first ship for the Free Marches."
 

 

I said "largely". There wouldn't be much of a game then, now would there? You can say this of any game character ever. It would be a cool story though if the hero tried to abandon the call but the problem catches up with him.

 

You mean except for the part where you were railroaded into identifying with the GWs, being an inspirational leader, and having 3 general personality archetypes in terms of tone like DA:I?

 

To a lot of people the absence of voice allows them an almost unbelievable latitude in terms of headcanon but that's got nothing to do with the actual design. 

 

Yes, you're forced into the Gray Wardens, but for most of the characters it's an escape from a worse fate so it makes sense. You don't have to be an inspirational leader at all. You're actually just calling on the factions to fulfill their obligations.  As far as "3 personality archetypes", I would argue that the Warden doesn't get much established personality. It's pretty much all RP. It's not like the dialogue system in DA2.



#818
BountyhunterGER

BountyhunterGER
  • Members
  • 454 messages

Yeah make origins 2 and then origins 3 and then erverybody will blame bioware for not being able to try something new..

I get it..



#819
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

 As far as "3 personality archetypes", I would argue that the Warden doesn't get much established personality. It's pretty much all RP. It's not like the dialogue system in DA2.

 

DAO has the same diplomatic/jocular/aggressive dialogue options. 

 

It's simply formalized in DA2/DAI. 


  • GRscorpion aime ceci

#820
ladyvader

ladyvader
  • Members
  • 3 524 messages

The thing is that once DA2 hit you had fans of both core mechanics. Inquisition tried to split it and have some of both, but there are people who will never be happy unless it is Origins 2.0

 

If they did make Origins 2.0 then there would be complaints that they threw all the other stuff away they've done since then and went back to the slow paced combat.

If it went back to that boring mechanic, they'd lose me. 

I can't play DA:O in PC, but then I can't play DA2 on PC either.

For those who like those control, good for you.  


Give me ME controls all day long, DA controls for 2 out of 3 games are horrible.

I'll never understand why people like them.  

You want slow base combat, play a turn based RPG.  

The story for the Warden is BORING, I knew within five minutes after meeting Duncan and the rest of the Warden recruits on what was going to happen.  I wasn't wrong.



#821
Ending

Ending
  • Members
  • 65 messages

Would DLC help the situation? 

 

I'd be quite happy with a back story of the inquiz. From there they have quite a few options.



#822
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages

Poor guy who started this got banned.

:(

We lost another good one.

 

Anyway no. I don't want to play another Origins, that would be boring.( Not that Origins wasn't good, just don't want the same formula again.)



#823
Guest_Donkson_*

Guest_Donkson_*
  • Guests

ORTesc has been banned!?!?

 

Damn.

 

She was so entertaining.



#824
Natureguy85

Natureguy85
  • Members
  • 3 212 messages

DAO has the same diplomatic/jocular/aggressive dialogue options. 

 

It's simply formalized in DA2/DAI. 

 

Often, yes, though sometimes there are more than 3 and you get to be a bit more nuanced. It isn't tracked though and the options are not dependent on what you'd said before.  You also know exactly what you're saying.



#825
In Exile

In Exile
  • Members
  • 28 738 messages

Yes, you're forced into the Gray Wardens, but for most of the characters it's an escape from a worse fate so it makes sense. You don't have to be an inspirational leader at all. You're actually just calling on the factions to fulfill their obligations.  As far as "3 personality archetypes", I would argue that the Warden doesn't get much established personality. It's pretty much all RP. It's not like the dialogue system in DA2.

 

The three personalities are confirmed by DG and other writes. The dialogue in DA:O was written to respect that outline, much in the same way it was also written to respect that outline in DA:I. The difference between DA:O/DA:I and DA2 is that the lines were far more reserved and consistent in tone with each other. There's also the fantasy that some people concoct that the lines have some other tone, but mental fantasy doesn't have anything to do with design. 

The personality is established. The absence of voice just makes it a lot easier for some fans to pretend it doesn't exist.

 

You're absolutely forced into being an inspirational leader. Aside from the fact the treaties are 100% irrelevant and never brought up at any point post-Ostagar beside the one time you use them to get into Orzammar, you see yourself being forced into a leadership role (of the inspirational) variety right from the first cutscene with Alistair (+Morrigan) at Lothering. That's who you are in the party. 


  • pdusen et Ellyria aiment ceci