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Dear Bioware: Just make Origins 2


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#101
ORTesc

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I actually liked driving around in my mako in mass effect... even if there was nothing on those planets. was still kinda cool to just go explore space? but yea, i guess we'll be space flower picking.


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#102
ironhorse384

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I actually liked driving around in my mako in mass effect... even if there was nothing on those planets. was still kinda cool to just go explore space? but yea, i guess we'll be space flower picking.

gamespot did a video for the mako a number of months ago, it was awesome.


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#103
dreamgazer

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You should be, because they are making a Mass Effect: Skyrim as it seems.
 
You drive around with the Mako to "explore" planets. Which probably means picking space flowers and collecting element zero for hours on end or something. Gotta love that filler content.


If the alternative is resolving more daddy issues, I think Inquisition in Space sounds great.
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#104
dlux

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I actually liked driving around in my mako in mass effect... even if there was nothing on those planets. was still kinda cool to just go explore space? but yea, i guess we'll be space flower picking.

The Mako is awesome, no doubt about it. I really liked the missions in Mass Effect where you could drive around in the Mako.
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#105
pengwin21

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I've actually discovered that I prefer a voiced protagonist to a silent one, but can anyone remember some of the absolutely brilliantly written lines of dialogue our silent protagonist had in DAO? If I remember correctly, the customization was so deep that if your character had a lower intelligence stat or something, you'd actually have different lines than someone who was smarter, lines that were duller and more stupid sounding. All that is out the window now; you just get three little options with a short blurb for each that oftentimes doesn't allow you to intimate at all what your character would say if you chose a certain option. I think that dumbing down came from ME; it's like, ooh, ME is another Bioware franchise and it sells better, so let's go with their style of dialogue choices!

 

It really wasn't that complex. There would sometimes be Coercion (based on your Cunning) or Intimidate (based on your strength) checks. Neverwinter Nights had some different lines for below average intelligence PCs.

 

DA:I probably has the most complex system with regards to conversation options and customization- you can actually specialize in Arcane, History, Nobility etc. Knowledge directly to give you unique conversation options. Coercion for everything would actually be the more "dumbed down" system I'd say.


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#106
Riverway_Inca

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pengwin21, I'm positive DAO had different lines for below average intelligence PCs as well, and I've replayed that game so many times with different PCs that I think I'd know. And I think the Coercion and Intimidate options in DAO could have a significantly larger impact in how certain quests turned out than the extra options in DAI, most of which I think could just offer some additional background and not much beyond that.

 

Anyway, I wish they'd keep the voiced protagonist for future games but have wittily written dialogue choices that we can see before we make a choice, and by that I mean enabling us to read the exact text of what the PC is going to say.



#107
CronoDragoon

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Lawd. Games aren't the same thing as food, people.

Narratives progress, graphics engines progress, and sameness fatigue is certainly a factor.

I don't want to play the same game over and over, unless it's the same game.

 

At least this isn't a Final Fantasy forum. Then we'd have to deal with about 15 games worth of douchebags complaining about the spaghetti I cooked for them this time.

 

I'm glad everyone realized the food analogy sucked, though.

 

 

You drive around with the Mako to "explore" planets. Which probably means picking space flowers and collecting element zero for hours on end or something. Gotta love that filler content.

 

Hold on this sounds familar.

 

250px-MassEffect.jpg


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#108
dreamgazer

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Hold on this sounds familar.
 
250px-MassEffect.jpg


lol.gif

At least you do stuff (a lot of stuff) with the materials you collect in Inquisition.

We did ... what exactly with the insignias, dogtags, and mineral deposits in ME1?
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#109
ORTesc

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why is that silly bald space man all over the interwebs?



#110
Natureguy85

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I always said this. The fans of Dragon Age should have been very very cautious with DA2 because Awakening was a big sign to us what the DA series was to become. Did any of us listen to that clear warning sign? No we bought DA2 and became frustrated.

 

How so? What did I not see in Awakening that was such a problem? The only issue I saw was the bloat of skills with the 3rd specialization. Story-wise I thought it was good and I liked the aspect of managing the territory.


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#111
Natureguy85

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The Mako is awesome, no doubt about it. I really liked the missions in Mass Effect where you could drive around in the Mako.

Missions with an objective: yes. Having to drive around a large area with only a few pinpoints of interest in it: no.


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#112
ORTesc

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How so? What did I not see in Awakening that was such a problem? The only issue I saw was the bloat of skills with the 3rd specialization. Story-wise I thought it was good and I liked the aspect of managing the territory.

 

The only real issue I had with Awakening was that everything took place back at "camp". That was the start of not being able to talk with companions unless you were in a certain area. It all just seemed streamlined to me. Aside from that, I too liked managing property. I wish more games would include such aspects.


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#113
CronoDragoon

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why is that silly bald space man all over the interwebs?


That's Magneto. His most famous line is "One does not simply walk into Mordor."
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#114
Natureguy85

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The Mako is awesome, no doubt about it. I really liked the missions in Mass Effect where you could drive around in the Mako.

Missions with an objective: yes. Having to drive around a large area with only a few pinpoints of interest in it: no.

 

At least you do stuff (a lot of stuff) with the materials you collect in Inquisition.

We did ... what exactly with the insignias, dogtags, and mineral deposits in ME1?

 

Nothing, though the Matriarch writings do have a small effect in ME3 for some reason.



#115
ORTesc

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That's Magneto. His most famous line is "One does not simply walk into Mordor."

 

but i did simply walk into mordor...

 

2568034-81cje9ynzvl._sl1500_.jpg



#116
Panda

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I would prefer DA2-2 though. Origins was bit boring compared to it.


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#117
pengwin21

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pengwin21, I'm positive DAO had different lines for below average intelligence PCs as well, and I've replayed that game so many times with different PCs that I think I'd know. And I think the Coercion and Intimidate options in DAO could have a significantly larger impact in how certain quests turned out than the extra options in DAI, most of which I think could just offer some additional background and not much beyond that.

 

Anyway, I wish they'd keep the voiced protagonist for future games but have wittily written dialogue choices that we can see before we make a choice, and by that I mean enabling us to read the exact text of what the PC is going to say.

 

Play it again. DA:O doesn't even have an Intelligence stat.

 

The extra conversation options in DA:I allow quests to be resolved in different ways, different judgments sometimes or convincing various people.


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#118
Veruin

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pengwin21, I'm positive DAO had different lines for below average intelligence PCs as well, and I've replayed that game so many times with different PCs that I think I'd know. And I think the Coercion and Intimidate options in DAO could have a significantly larger impact in how certain quests turned out than the extra options in DAI, most of which I think could just offer some additional background and not much beyond that.

 

Pretty sure you're thinking of FallOut

 

 

 

Anyway, I wish they'd keep the voiced protagonist for future games but have wittily written dialogue choices that we can see before we make a choice, and by that I mean enabling us to read the exact text of what the PC is going to say.

 

i believe they said that will never happen because it's apparently 'boring' to read the line and then hear your character repeat it.  Because gosh forbid we want to know what our character says.


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#119
Andraste_Reborn

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Pretty sure you're thinking of FallOut

 

Or Arcanum. That game has some hilarious low-intelligence dialogue - it even changes the in-game journal. And you're right, there isn't anything like that in DAO. The only things that affect which dialogue you have available are your race/background/gender and the Persuasion skill in combination with either Cunning or Strength.



#120
Riverway_Inca

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pengwin21, I wasn't sure there was an Intelligence stat in DAO; I was referring to its equivalent which is why I said "intelligence stat or something". And I don't know why, but I still remember different dialogue choices for PCs with lower cunning/intelligence/whatever; I actually even remember the dialogue choices changing once I had levelled up the appropriate stat. If you say I'm wrong on that, I guess I'll take your word for it.

 

And I still don't think the extra choices in DAI allowed you alter certain outcomes as much as the Coercion/Intimidate options did in DAO; the DAI ones certainly didn't appear with as much regularity as their Origins counterparts.



#121
DLaren

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I want this back:

 

1xua.png

 

 

THIS is a tactical view:

 

tacticalview.jpg

 

 

 

I want all my abilities back on my bar:

 

1748861-2011_04_01_00007.jpg

 

 

And I want a cursor that drags across the screen, and I want to be able to issue commands/auto-attack outside of tactical-view, and I want a 'HOLD' command that works, and I want healing magic back, and I want to issue attribute-points on level-up, and and and and I could go on all night...

 

 

 

 

 

 

 

AND just as a reminder, THESE are Darkspawn!

 

Darkspawn-1.jpg

 

 

 

What in the world has happened to this franchise?


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#122
Veruin

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pengwin21, I wasn't sure there was an Intelligence stat in DAO; I was referring to its equivalent which is why I said "intelligence stat or something". And I don't know why, but I still remember different dialogue choices for PCs with lower cunning/intelligence/whatever; I actually even remember the dialogue choices changing once I had levelled up the appropriate stat. If you say I'm wrong on that, I guess I'll take your word for it.

 

And I still don't think the extra choices in DAI allowed you alter certain outcomes as much as the Coercion/Intimidate options did in DAO; the DAI ones certainly didn't appear with as much regularity as their Origins counterparts.

Cunning DID give you more options, it was about 2-3 extra lines.  But that was it.  I wouldn't say it was significant.

 

You can call Waylon out on his lie if your Cunning is high enough.

But, there is no penalty for having low cunning other than just not getting the option. No low inteliigence options, nothing.  The higher cunning level options just don't show up.

 

 

 

 

What in the world has happened to this franchise?

 

A distinct lack of identity. 

 

They cannot keep anything consistent between the games other than the basic lore tidbits and take bits of and pieces of ideas from other games and shove them together, with little regard to whether they would work properly.


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#123
FrontlinerDelta

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My only real critique of Inquisition would be for Bioware to cut down on the "small" side quests a bit and do more side quests with cinematics. The stories behind some of those side quests were quite good but didn't feel as impactful due to being all text or static camera in the conversations.

 

If they just refocused a little more towards story and interaction with the conversation wheel, the game would feel a bit more like Origins without going back to the absolute grindfest that Origins was, at least in terms of combat. 

 

 

Would also like them to bring back more "lies" or "truth", like in Origins telling the elf his wife became a werewolf or something like that. Even some Mass effect style interrupts would be cool. 


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#124
ORTesc

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What in the world has happened to this franchise?

 

Thank you. Brought a tear to me eye.


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#125
Chaos17

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I'm with you OP, I never wished them to go make a bad Skyrim like game.

Yes, I said bad because no tool for modders and that's why people like Skyrim because of mods.


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