Elements I'd like to see brought back into the series
- Configurable companion tactics. They had it right in DA2. Probably one of DA2's best features
- More focus on the story. Every area had some relevance to the overall picture. Admittedly some of it was contrived. Darkspawn attacking, and now suddenly all these problems coincidently occur? The urgency of the situation gets a little lost in Inquisition whilst the inquisitor is off picking flowers for the next potion upgrade, or mining rocks for the awesome armour to be crafted having just claimed a quarry and logging stand?
- I'm guessing it's an engine limitation, but if the tactical camera could be restored to some degree, that'd be awesome.
- Quick weapon swap. Save a bit of time digging in the inventory.
- I've beaten the game, can I now have more the 8 abilities at a time please? The restriction only limited the game play as was predicted before the game shipped. Open it back up. Every fight was pretty much the same because of it.
- Hopefully next time we can have some better sidequests. Perhaps fewer sidequests of higher quality? They were a little hit and miss in this, hissing wastes in particular.
Things to keep:
- Astrariums. Somewhat simple, but fun minigames just the same. Rewards need to be better though. Ditch the underlevelled loot rewards.
- Big world to explore. I really did enjoy travelling the world, and seeing the sites.
- Claiming quarries and logging stands would have worked if we got some benefit from them, like a steady flow of minerals and crafting material. Would have taken some of the busy work out of the game. Yes we could send the advisors out, but it wasn't often they came back with anything usefull, and I mostly had to go out and gather the stuff myself to get sufficient quantities.
- Random encounters kind of worked. I'd get out of the hinterlands quicker if the re-spawn rates were toned down a little though.