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Dear Bioware: Just make Origins 2


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#126
alex13abc

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I don't understand why this is so hard to grasp. Origins sold well. DA2 didn't. Why would you attempt to improve DA2 instead of improving that which was already a success? Because you wanted to make Skyrim? Bethesda doesn't do story well. Bethesda does open worlds well. You do story well. You don't do open worlds well.

 

I honestly have no idea who's running the show over there, but it honestly reminds me of this:

 

 

I love DA:O, hated DA2 and I strongly disagree with your argument. 

 

DA:I is a masterpiece and is in many ways better than DA:O. When I played DA:O, I wanted to explore the world and feel like I was actually living in Thedas and not just having an adventure there. DA:I made that happen. 

 

Their open world is not perfect but DA:I is the best mix of great story and good open world I've ever played.


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#127
Fantazm1978

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People in "different opinions" shocker.



#128
Giubba

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I want this back:

 

1xua.png

 

 

THIS is a tactical view:

 

tacticalview.jpg

 

 

 

I want all my abilities back on my bar:

 

1748861-2011_04_01_00007.jpg

 

 

And I want a cursor that drags across the screen, and I want to be able to issue commands/auto-attack outside of tactical-view, and I want a 'HOLD' command that works, and I want healing magic back, and I want to issue attribute-points on level-up, and and and and I could go on all night...

 

 

 

 

 

 

 

AND just as a reminder, THESE are Darkspawn!

 

Darkspawn-1.jpg

 

 

 

What in the world has happened to this franchise?

 

I could agree on 1.

 

2 and 3 are pathetic as this thread keep it for yourself.


  • FrontlinerDelta aime ceci

#129
ORTesc

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I love DA:O, hated DA2 and I strongly disagree with your argument. 

 

DA:I is a masterpiece and is in many ways better than DA:O. When I played DA:O, I wanted to explore the world and feel like I was actually living in Thedas and not just having an adventure there. DA:I made that happen. 

 

Their open world is not perfect but DA:I is the best mix of great story and good open world I've ever played.

 

You're entitled to your own opinion, but there are so many games that do this better. I like the idea of an open world Dragon Age... but we already have that. It's called Skyrim. And if I want to play an awesome open world game, I'm going to Bethesda all day. I come to Bioware for a rich story with amazing character depth. Choices that matter. Things that I can't get playing games like Skyrim. That, to me, is what makes me purchase games from this developer. The combat is Origins wasn't the best, but being able to name myself King at the Landsmeet? Playing the role of noble dwarf stabbed in the back by his own brother? And then returning later in the game to see justice done? That's Bioware.

 

This series along with the developer themselves have a serious identity crisis. If they want to make action packed games for consoles, that's fine. Just don't lie to us and tell us that you made a crpg when you know damn well that's the farthest thing from the truth. They're trying to please everyone and all they're doing is pissing people off.


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#130
SofaJockey

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This ship has sailed.

Time to move on.

 

DAI is the best of the trilogy in my opinion. 

DA4 should enhance DAI not drastically change it.


  • xrayspex73, InfinitePaths et ZipZap2000 aiment ceci

#131
theluc76

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I want this back:

 

1xua.png

 

 

THIS is a tactical view:

 

tacticalview.jpg

 

 

 

I want all my abilities back on my bar:

 

1748861-2011_04_01_00007.jpg

 

 

And I want a cursor that drags across the screen, and I want to be able to issue commands/auto-attack outside of tactical-view, and I want a 'HOLD' command that works, and I want healing magic back, and I want to issue attribute-points on level-up, and and and and I could go on all night...

 

 

 

 

 

 

 

AND just as a reminder, THESE are Darkspawn!

 

Darkspawn-1.jpg

 

 

 

What in the world has happened to this franchise?

 

Thanks for posting this, with a mention that they should put back every thing else that is missing.

 

thinking about it, the list is very long, DAI is bigger with less in it.


  • OneFodderUnit aime ceci

#132
steamcamel

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It's encouraging to see a developer having the guts to try out something new with an established franchise, instead of playing it safe like in call of doody/betafield and those ea sports games.

 

  • The storytelling in Inquisition is just as sublime as always.
  • The voice acting is flawless.
  • The feel of combat is better now than it was in Origins and DA2.
  • The graphics and sounds are nigh perfect, and the environment art is stunning. I love the distinct, visual style with the tarot cards.

 

If only they would stop break something that already worked. The tactics system and tactical camera from Origins should have been kept the way they were in Origins.

 

Nearly there.


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#133
Natureguy85

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This ship has sailed.

Time to move on.

 

DAI is the best of the trilogy in my opinion. 

DA4 should enhance DAI not drastically change it.

 

Why not drastically change it? Why shouldn't that ship sail? You can move on.


  • OneFodderUnit aime ceci

#134
Paric

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Meh its kinda funny seeing this same threads about Origins 2 poping out every few weeks with same people posting in them, its also extremly funny to see how people actualy have selective memories of the game when they complain about things like fetch quests or similar stuff(since 80% of Origins quests was simple fetch quests as well).

Now lets try and be realistic:

-Origins was a good game i agree but it was far from picture of perfection some people paint it to be nowdays

 

And just to be clear i do like DAI and the direction its taking, again this doesnt mean the game is perfect and ofcourse it cud use some imporvments(tactical cam,mouse and kb controls,not enough control over tactics menu wud be the major ones that bother me personaly and hoppefully those 3 will get patched properly)


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#135
ORTesc

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Origins wasn't perfect. I'm still not the biggest fan of it's combat. But it was refreshing even with it's problems. It had it's share of fetch quests, but not on the scale that Inquisition throws at you. I mean, even the sidequests had some background. You got some cutscene with a decision at the end. Inquistion just kinda gives you power. Quest complete. There's nothing to connect you to this giant world.

 

That's about as realistic as I can get. I expect Inquisition from other developers. I expect Origins from Bioware. I play Bioware games for their story. I honestly don't care how I swing a sword.


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#136
Guest_Juromaro_*

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I liked Origins, the first 30 times I played it. I also enjoyed DA2 the first 30 times I played it. And I am currently enjoying DA:I for what I think will be 30 times as well.

 

 

 

Fact is Origins while great is dated. They tried to update with DA2 but they kinda fell flat. DA:I takes the best of both worlds(although some things could be better like tactics and tac-cam).

 

 

However this is like saying you want a game to revert back to the old times. Imagine what games would be like now if they all decided it was a better idea to go back to the 80's and 90's, even the early 00's. Imagine GTA5(PS4) with GTA2 graphics and gameplay. Imagine Final Fantasy 15 with FF3 graphics and game play. It's too late to go back and I wouldn't want to anyway.

 

 

What I want to know is why people want to go back to robotic movement, horrible hand design, limited exploration and loading screens every 20 mins instead of every couple of hours? Besides the tactics in Origin were bad. The AI didn't do anything properly and on hard mode and above I had to manually control everyone anyway because the tactics were bugged all to hell(for my game at least). Why bring that back?


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#137
Primeyuri

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no ty. DAI>DAO


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#138
dlux

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Missions with an objective: yes. Having to drive around a large area with only a few pinpoints of interest in it: no.

Yes, exactly. This is the the point I was making.

#139
DooomCookie

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Yeah, because what Dragon Age needs is to have another huge identity shift.

 

DA:O was dated when it came out.  For the time, the graphics were bad (Bioware's thing really: DAI was a relative success with mediocre graphics).  Ferelden felt especially generic.  The gameplay was overall criticised for being stodgy, whereas DA:I has had mixed reviews, some even praising it.  DA:I's characters have been universally praised, there isn't a scrappy member of the cast yet and they don't fit the famous Bioware trope system.

 

Really the only big things I think DA:O did better at were villains and UI.  There's too much moustache twirling in DA:I.  There was some of this in DA:O, but at least we had shades of grey between Loghain, Branka, Kolgrim and Zathrian/Werewolves.  Heck, a blood mage could even find Uldred sympathetic to a degree.

 

 

I want this back:

*snip*

What in the world has happened to this franchise?

 

Spoiler

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#140
Yasko75

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There was one thing i hated in Mass Effect 1-2 and that was  Mako and flying Mako in the sequel. It was so damned boring, driving through endless planets struggling with mountains, passages etc. Still i would like to make a playthrough and Mako is the prime reason why i´m not doing it. 

 

With DAI we have the same thing, openworld without a story, run, run, run, struggle with stupid paths along mountains and run, run, run for fetch quests. No cinematics, no proper background story presentet(sorry dont reed anymore, its so much **** that you start to skip these). There was a reason why SWTOR failed where you destroyed KOTOR series basically, if people likes to aimlessly run around they rather play Skyrim and Warcraft, no point of buying a Bioware game for that. Please try to develope your own niche, dont try to copy others, you have good idea dont be afraid to stick to it. 

 

Overall its a good game, but its just too tediuous, feels like work TBH. I hope they give some advantages to people who have played it once just in ME, so that you already start with some metals, herbs etc. Otherwise i doubt i´ll ever start a second playthrough. 



#141
DieDjae

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I agree with the title of this topic, but I don't really mind the combat that much allthough I do wish they had stuck with the old aproach to mana.

 

My problem is more with how they chose to handle exploration in DA:I, in that aspect it feels like a combination between a ubisoft game and an mmo, with all the icons on the map and the areas that feel more like lvls than parts of a bigger world. And most importantly the lack of one or two big city hubs.

 

I really do feel Bioware needs to go back and take a look at DA:O and even Baldur's gate and see what ppl liked about those games.


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#142
Enesia

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I could agree on 1.

 

2 and 3 are pathetic as this thread keep it for yourself.

 

And Qunari look like this

 

Sten_concept_art_(Those_Who_Speak).jpg

 

Qunari_tamassran_concept_art_%28Those_Wh

 

Instead of well Bull, I mean he's cool and all, but just no.


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#143
Eelectrica

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Elements I'd like to see brought back into the series

- Configurable companion tactics. They had it right in DA2. Probably one of DA2's best features

- More focus on the story. Every area had some relevance to the overall picture. Admittedly some of it was contrived. Darkspawn attacking, and now suddenly all these problems coincidently occur?  The urgency of the situation gets a little lost in Inquisition whilst the inquisitor is off picking flowers for the next potion upgrade, or mining rocks for the awesome armour to be crafted having just claimed a quarry and logging stand?

- I'm guessing it's an engine limitation, but if the tactical camera could be restored to some degree, that'd be awesome.

- Quick weapon swap. Save a bit of time digging in the inventory.

- I've beaten the game, can I now have more the 8 abilities at a time please? The restriction only limited the game play as was predicted before the game shipped. Open it back up. Every fight was pretty much the same because of it.

- Hopefully next time we can have some better sidequests. Perhaps fewer sidequests of higher quality? They were a little hit and miss in this, hissing wastes in particular.

 

Things to keep:

- Astrariums. Somewhat simple, but fun minigames just the same. Rewards need to be better though. Ditch the underlevelled loot rewards.

- Big world to explore. I really did enjoy travelling the world, and seeing the sites.

- Claiming quarries and logging stands would have worked if we got some benefit from them, like a steady flow of minerals and crafting material. Would have taken some of the busy work out of the game. Yes we could send the advisors out, but it wasn't often they came back with anything usefull, and I mostly had to go out and gather the stuff myself to get sufficient quantities.

- Random encounters kind of worked. I'd get out of the hinterlands quicker if the re-spawn rates were toned down a little though.



#144
Aurok

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They're chasing Skyrim numbers, not Origins numbers.



#145
SNascimento

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They're chasing Skyrim numbers, not Origins numbers.

To be fair, I don't think they are chasing Skyrim numbers any more than Mass Effect is chasing CoD's. 



#146
Casuist

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That's what I have been saying. Sadly us DAO lovers, are in the minority now.

 

"We are the last of the Elvhenan, and never again shall we submit"

 

  • Murky and ultimately flawed memories of past glory
  • Persecution complex against perceived monolithic majority
  • Feelings of superiority, measured against crude sellouts 

 

Some DAO2 advocates have the Dalish roleplay down pretty pat.

 

The decision by the devs not to pursue DAO-style origins stories was made ages ago and pretty clearly stated for the hardcore crowd. Few players construct a complete game playthrough on all options of a branching decision for the first hour of play (though I certainly did) and it makes some sense to invest in such branches for pivotal moments that will support 2-3 playthroughs for a more general crowd. That's not a decision made with me in mind, or most of the people in this thread, but we've known that particular aspect of DAO was a one-off since before DA2. I'd love to see the devs consider a similar approach to introducing new settings in DA in the future, but imagine such a design decision would have to have similar world-introducing motivations to DAO (it would almost be necessary for, say, a player character growing up under the Qun... or even, perhaps, in Tevinter).

 

Setting aside game mechanics, a focused 50-60 hour run through the main content of DAI is a very similar gameplay experience to DAO in its focus on character, story, and setting. These were always the elements that made a game "Dragon Age" to me, perhaps because those are the elements which comprise the actual role playing experience to me... and perhaps because there was plenty to dislike about the mechanics in Origins (e.g. uninteresting builds, progression trees bulked up with superfluous abilities, poor ability combos, poor AI pathing) and plenty to dislike about its aesthetics as well (e.g. 5 basic environments with a limited color palette, minimal variability in equipment and some that looked simply awful, terrible, repetitive combat animations that would go on forever in harder play modes, artificial limitations in navigating maps).

 

Getting back precision tactical control over party AI a la Origins would be extremely welcome. I want to see improved usability of the tactical camera, even if the solution brings about its own problems and user learning curves (e.g. removing the terrain clipping causing issues with losing track of the part from zooming through the ceiling or clipping through the walls). Those are two things DA:I and future games should learn from DA:O, but not at the cost of throwing away or discounting the many improvements Bioware had added on to the original model (optional exploration inclusive).


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#147
Elfyoth

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I don't want origin 2 if you wanna play origin to play origin instead if crying around here like a fool.

#148
Roses

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DAO was the worst 60 hours of my life, Slow, sluggish, awkward combat, plus the killer silent protagonist. The companions were okay, but everything else... no. Wouldn't play ever again. I would rather see more things like DA2, or Inquisition, if it was less running, herb picking, mountain climbing and more cinematics and story.



#149
frankf43

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DA:I is great, probably the best game I have ever played. The exploration may not be perfect but it is an excellent first attempt at this kind of world. The combat is the best so far in the series, there are areas they can improve like the tac-cam for instance. The story is strong with great emotional ties between the main character and the inquisition main players.

 

Now this game isn't by any means perfect there are many areas where it can be improved but it is a major step in the direction that I want to see the franchise go. If they take the right constructive criticism and improve the game where it needs it then we could be well on the way to that perfect game.



#150
Teddie Sage

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Eww no. DAO is perfect the way it is. No need to do a copy and paste of the same stuff just to make another expansion. I'm all for innovations, let things of the past stay in the past.