There is quite a differences between outdated mechanics (like the dialogue initiation you mentionend or like non voiced protagonist (and bad graphics
or isometric view, no one would want isometric view these days)) and things that are timeless good, like the fact you had: real origins for certain class/race combos, more RPG freedom (attribute distrubtion, choices, extrem consequence, NPC could betray you) etc etc in DA:O
I hope you see the clear line between those things,
Hmm, sort of but what is 'timeless good' can be subject to debate. I don't really miss the lack of attribute point assignment for instance, because I didn't find there to be many interesting ways to spend them in DA:O or DA2.
DA:I has choices, arguably consequences as extreme as DA:O, and companions do 'betray' you in the sense that they leave.





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