The only bad spec in the game is necromancer the rest are either good or OP.
I think it's ok. The overpowered specializations tend to really make people overlook the good parts.
The only bad spec in the game is necromancer the rest are either good or OP.
I think it's ok. The overpowered specializations tend to really make people overlook the good parts.
Reavers are really pretty awesome, they aren't rogue awesome but they are damn strong (5k+ crit dragon rages).
Their is one problem with combat. They're is 1 profession that isn't as "interesting" as there counterparts.
I'm pretty sure this was a joke...right? ![]()
I'm pretty sure this was a joke...right?
Well, I'm not sure it was. Maybe an attempt to make our eyes bleed ?
More damage? Depends. More survivability? Definitely not. And you have to know how to play them? Please, Rogues aren't hard at all if you disregard the Artificer spec.
That being said, an offensive Reaver probably offers the best consistent damage output in the game while a Fire specced KE has the absolute best Burst Combo.
And no Rogue spec will ever offer the survivability of a KE or Champion (or even a Templar with a lot of points in the Vanguard tree), unless you're playing a Tempest Archer and only fighting against melee enemies.
i tried, tested Reaver, did not like it, skills take a lot of stamina & 1 skill takes HP, worst skill ever, cost my life before enemy was down 1 VS 1, VS lizard, Reaver stuff is unbalanced
That just means you don't know how to play Reaver. Reaver is great.
Warriors are supposed to SURVIVE
Rogues are supposed to DPS
Mages are supposed to CONTROL
You have to weigh their specialisations off against that criteria, not against the criteria of the other classes.
PS: I'm normally pretty resistant against grammar errors but Holy Ozzy! (bonus points if you know where this comes from)
It's been a long time since I've seen such brutal rape of a language.
First time I bounced a dragons fireball off my warriors shield I was like, I'm gonna be a warrior. They are awesome. I kinda feel like mages got the short stick, if anyone.
The only bad spec in the game is necromancer the rest are either good or OP.
It did the job fine for me on hard.
Ranged rogue is a lot like a mage, less control more auto attack damage but their dps is on same level in most cases. Melee rogues deals more damage than both but no matter how "good" you think you have built yours, spells and ranged attacks and AoE attacks will bring you down very quickly, specially on nightmare in which one arrow from a red Templar destroys all your barrier and the second brings you down to red hp.
Ranged rogue is a lot like a mage, less control more auto attack damage but their dps is on same level in most cases. Melee rogues deals more damage than both but no matter how "good" you think you have built yours, spells and ranged attacks and AoE attacks will bring you down very quickly, specially on nightmare in which one arrow from a red Templar destroys all your barrier and the second brings you down to red hp.
But you shouldn't be getting hit with any damage that often. As a DW rogue, your job is burst damage. Wait for the the aoe attack to end, hit the target with burst abilities and evade/invisibility/sleep bomb/trap out.
I feel like a lot of the complaints about rogues are because people flank an opponent and expect to stay there until the target is dead. That's not how you do it in Inquisition.
I miss the stances warriors used to have. In DA:O my tank warrior actually felt like a tank. Now they feel kind of squishy. I think they've completely removed sustained abilities unfortunately, which added another layer of tactics to the game.
Well, I'm not sure it was. Maybe an attempt to make our eyes bleed ?
Probably. He uses "There is..." twice but spells it differently each time, and both are wrong. Nobody does that by accident ![]()
Its fun when yore using a word (or two) to pretend your messing up it's spelling, like people did in times of you're.
It did the job fine for me on hard.
Does not change the fact that on nightmare all the other classes specs outstrip it in terms of damage, utility and survivability.
Warriors need their detonators fixed, dragon rage needs its bugged cost of 5% fixed, blessed blades needs to be fixed so it actually gives us 15% damage as it says. Basically warriors needs their broken stuff fixed to work properly.
Does not change the fact that on nightmare all the other classes specs outstrip it in terms of damage, utility and survivability.
I think the necro skills are more useful in more confined spaces where the walking bomb shines more often, so yes - in the open world it's probably not the mightiest choice. Party members that proc weakness worked out well in the end.