I had been playing 12 hours trying to find that stupid dwarves for the assassin's knive (no, i had not killed them by mistake and no they have not appeared), not to mention i had also to wait a lot of time for rift mage in order to get that last venatori tome... seriously specialization is the worst aspect of DAI, DON'T EVER DO THAT AGAIN IN THE FUTURE!!!
specialization quests are stupid and broken
#2
Posté 13 décembre 2014 - 07:04
I had been playing 12 hours trying to find that stupid dwarves for the assassin's knive (no, i had not killed them by mistake and no they have not appeared), not to mention i had also to wait a lot of time for rift mage in order to get that last venatori tome... seriously specialization is the worst aspect of DAI, DON'T EVER DO THAT AGAIN IN THE FUTURE!!!
Thank you...
I dont get why having all these items supposedly gives you the ability to do some special magical art. Its not a potion you make by combining these things and drinking it and poof, your a grand mage...lol. Its just some keep ya busy bs thrown in just to keep ya busy. You dont find a tome that your mage can read and learn from, you dont find a character to teach you, it just find a bunch of random a@@ junk and poof, your a mage. Stupid.
- dekarserverbot, GrimmPrince et ShawkeAndAwesome69 aiment ceci
#3
Posté 13 décembre 2014 - 07:06
And i know some specializations have characters to teach you the skills, but im saying is they dont just teach you after you get them. Its not like you win them over and they agree to do it like in other DA games. Its just go fetch a bunch of random stuff to keep ya busy and only then ill help ya. Its like gee a-hole thanks. lol
#4
Posté 13 décembre 2014 - 07:07
I don't see why they didn't do it like they did it in the other 2 games. Your Followers/Companions taught you these Specializations if you asked them to and if you were on good enough terms with them. Simpler and made sense.
- Pi2r Epsilon, Dubya75, shadownian et 6 autres aiment ceci
#5
Posté 14 décembre 2014 - 08:35
I don't have an issue with making you complete a quest to acquire a specialization, but I think they should have been more than just collection missions. Maybe in order to become an Assassin, you'd have to go on a solo mission to kill a bad guy without anyone noticing you? I don't know, just a little bit more story, perhaps.
What I do have an issue with, however, is that some of the specialization quests are still glitchy and you don't have any safety nets to let you complete them if they glitch. Case-in-point: I originally wanted to become an Artificer, but the Alpha Quillback on the Old Prison Road did NOT drop a spine I needed (I am certain of this, because I use the search command after every battle). Since I didn't know at the time that Alphas do not respawn, I pushed ahead instead of reloading the save, and ended up not being able to complete that particular quest. I watched some YT videos later where people got the spines from regular quillbacks and hunted the latter into near extinction, but never got that last spine. In the end, I decided that the Tempest was better suited for my playstyle, anyway, but the fact that the specialization is made such a major choice, yet sometimes hinges on random drops from unique, non-respawning enemies is kinda strange.
- Pi2r Epsilon, Waukeen25, hwlrmnky et 2 autres aiment ceci
#6
Posté 14 décembre 2014 - 08:41
The specialization missions are dookie. I don't find them all that difficult most of the time, as I can usually look up the important details, but still it's a lot of busy work for no more then what it is you are getting.
My least favorite part is the fact that despite all the talk about the specialization being more in depth this time-it's really just as shallow as past games, and as many or less abilities. Yet, we can only get one for some random reason. I'm guessing the real reason we can only have one is linked back to the 8 ability limit forced on us by not having a proper pause menu like in the past 2 games.
- Dreamer et GrimmPrince aiment ceci
#7
Posté 14 décembre 2014 - 08:42
I just think it's totally unclear what the hell the specializations actually do. I liked SWTOR just showing me the skill trees.
#8
Posté 14 décembre 2014 - 08:58
#9
Posté 14 décembre 2014 - 09:01
I had been playing 12 hours trying to find that stupid dwarves for the assassin's knive (no, i had not killed them by mistake and no they have not appeared), not to mention i had also to wait a lot of time for rift mage in order to get that last venatori tome... seriously specialization is the worst aspect of DAI, DON'T EVER DO THAT AGAIN IN THE FUTURE!!!
Well you can get the assassin blade from any assassin-type monster. I accidently broke the ones for the quest in Crestwood so I went and killed the Carta Assassin just inside Valammar. You could try that.
#10
Posté 14 décembre 2014 - 09:08
I just think it's totally unclear what the hell the specializations actually do. I liked SWTOR just showing me the skill trees.
That is actually a minor issue. The companions' specializations are unlocked at the same time that you get the quest to select yours, so you can look into their skill trees to see what they can do now. There is a bit of a glitch, I think, where the new trees only appear for each companion once you take them out into the field, but that's easily corrected...
#12
Posté 14 décembre 2014 - 09:33
#13
Posté 14 décembre 2014 - 10:10
I wish they stuck to the old system where your companions taught you. That would have been a good opportunity for some character relationship developing stuff too.
What if you wanted to be a class from a character you kicked out? Which makes a ton of sense to do because that specialization is now missing from your party and so you might want to miss that void.
I liked the way Dragon Age: Origins did it, except without the permanence of unlocking specializations. If you wanted to be a Blood Mage, you'd have to make a deal with a demon, if you wanted to be an Arcane Warrior, you'd have to find someone who could teach you, etc. Do that but don't attach it to your party members (unless that's the only thing that makes sense for that specific specialization).
#15
Posté 14 décembre 2014 - 07:05
Class specializations should never be tied to RNG items dropped my non-respawmning monsters. It's like they are trying to ****** people off.
But the drops aren't random? There are three specific enemy groups, whose location will be in your journal, that will always drop what you need. From others of the necessary type, sure, but if you follow the instructions in your journal and find those three, you'll get the mats you need.
#16
Posté 14 décembre 2014 - 07:14
I agree, those quests really suck. I suggest you just look youtube how to do em and save yourself some headache.
#17
Posté 14 décembre 2014 - 07:19
Specialization "quests" are just another example of something this game COULD have made really cool, but chose not to. They could have included special cut scenes involving a minor story arc for each specialization where you would have to prove your mettle or undergo some dangerous trial. They could have gave you a sense of belonging to that new faction, like how the Warden did when he became a Grey Warden.
Instead, it was just lazy scripting. Go find a book laying around your base, fetch some rocks/plants, kill three random mobs of whatever. Congrats, you're in. Stamp.
- Spirit Keeper et Ewa aiment ceci
#18
Posté 14 décembre 2014 - 07:20
I don't see why they didn't do it like they did it in the other 2 games. Your Followers/Companions taught you these Specializations if you asked them to and if you were on good enough terms with them. Simpler and made sense.
Only few specialiaztions were tied to a quest in DA:O, 50% of them were unlocked by skilled books, but those which were tied to quests, were done more interesting than in DA:I
#19
Posté 14 décembre 2014 - 07:24
Only few specialiaztions were tied to a quest in DA:O, 50% of them were unlocked by skilled books, but those which were tied to quests, were done more interesting than in DA:I
Or you had to bang out Isabella. Which was an enjoyable "quest" in itself.
#20
Posté 14 décembre 2014 - 07:26
Or you had to bang out Isabella. Which was an enjoyable "quest" in itself.
I never managed to beat her in this card game, but i also never played rogue.. so i didn't care.
- dekarserverbot aime ceci
#21
Posté 14 décembre 2014 - 10:24
I found it easier and faster to just finish the main quest line than get a subclass.
Boom. done.
- Spectre Impersonator et Ewa aiment ceci
#22
Posté 14 décembre 2014 - 10:58
But the drops aren't random? There are three specific enemy groups, whose location will be in your journal, that will always drop what you need. From others of the necessary type, sure, but if you follow the instructions in your journal and find those three, you'll get the mats you need.
There seems to be some random element or some bug..... I never got the 3 groups..... only 2 of them.
But luckily earlier in the game another character had dropped it..... so that is how I got the 3 we needed. Heck I got a 4rth much later in the game again from a random character.
- dekarserverbot aime ceci
#23
Posté 14 décembre 2014 - 11:31
#24
Posté 15 décembre 2014 - 01:19
I wouldn't have figured out how to become a Tempest in a million years if not for looking it up. Does the game even tell you? Or are you really supposed to just walk the earth until you stumble across the items?
Yes.
#25
Posté 15 décembre 2014 - 01:46
I have a difficult time understanding the KE specialization and what the trainer is asking me to do. Why?
1. I can't find this Lazurite
2. I won't waste my time looking for it or anything else.
My last beef is why some members of this forum say the the KE spec is overpowered? I'm stuck with two abilities!
Whereas, my companion's abilities are there "for the taking"!!
So, yes, it's broken.





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