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I'm done with Dragon Age


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#51
Benman1964

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I think the game still has flaws and bugs but for me it's still a great game . I do like the open worlds, though restricted into different areas. In Skyrim i felt 'lost', it was too open. :P

As there are gamers that will definately not like DA:O or DA2 so will there be gamers that don't like DA:I. I think if the play-style would have been exactly the same as in DA:O (as some players seem to want) it would also have been a dissapointing thing. I don't think that repetition of the same in a new world would have been satisfying.

So to all the guys that are leaving DA:Isay "Farewell". Maybe go play this:
dark-ages-free-trial.jpg


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#52
Ascendra

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I feel sorry for Bioware. It seems they can never get it right with fans here. People always complain.
This game is open, true, but you dont have to do every single side-quest.
Sure it has a lot if flaws, sure the abilities are limited (i would have wanted more offensive spells for my mage, but i worked around it by giving her offensive spells from every tree, and having blast with her now), but im still enjoying the game.
I did not wait for this game to become DAO, Im just enjoying it for what it is, and it feels great.
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#53
Razir-Samus

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I feel sorry for Bioware. It seems they can never get it right with fans here. People always complain.
This game is open, true, but you dont have to do every single side-quest.
Sure it has a lot if flaws, sure the abilities are limited (i would have wanted more offensive spells for my mage, but i worked around it by giving her offensive spells from every tree, and having blast with her now), but im still enjoying the game.
I did not wait for this game to become DAO, Im just enjoying it for what it is, and it feels great.

unfortunately many of us were expecting an actual sequel, not an entirely new game like a spin-off... we were misinformed, lied to, and even now we get bs responses from bioware...

 

i thought DA2 was fine by the way, initially i laughed at the combat, the pace was quicker, it seemed to be dumbed down, but it was just slightly different, the tactics and behaviors were still intact and the control over your party was just as efficient as in DA:O...

 

but in DA:I everything changed, it became a hassle to use the tactical view, the tactics themselves are a joke, the behaviors too, both menus lack any sort of depth that would provide even half the level of control the previous titles provided


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#54
Maconbar

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Arguing with the GM only makes him/her more determined to make life...interesting for your character.


I think I was only level two at the time. What did that get me? Magic missile and one other spell, if I remember back to the original rule set. Time to go back to sleep.

#55
Kantr

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Bye. Also you dont hold any button to generate guard. Unless you have a weapon that gives guard on hit


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#56
Ascendra

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unfortunately many of us were expecting an actual sequel, not an entirely new game like a spin-off... we were misinformed, lied to, and even now we get bs responses from bioware...

i thought DA2 was fine by the way, initially i laughed at the combat, the pace was quicker, it seemed to be dumbed down, but it was just slightly different, the tactics and behaviors were still intact and the control over your party was just as efficient as in DA:O...

but in DA:I everything changed, it became a hassle to use the tactical view, the tactics themselves are a joke, the behaviors too, both menus lack any sort of depth that would provide even half the level of control the previous titles provided


I agree about tactical camera and overly simplistic combat tbh. I very rarely use tac cam just because of how User-unfriendly it is. As for DA2 combat, the only thing i minded were enemies jumping out of air. And lets be honest - DAO combat was way too slow.
But i dont feel cheated or lied to because combat isnt the most important thing for me in the game, im content that everything else got a vast improvement. Anyway different people different opinions obviously and my opinion is of no higher value than yours.
I just find it unfair towards developers to bash a game if you dislike only a certain aspect of it. I think its fairer to point both pluses and minuses, i.e. constructive feedback.
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#57
Teddie Sage

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I got no compassion for hipsters. See ya later once the game gets patched.



#58
berrieh

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Oh yes...yes we can say its not an rpg.

It not an rpg when alot of your choices for abilities have been taken away.

Its not an rpg when your ability to control your character stats has been taken away.

Its not an rpg when armor has been reduced to simply clothing with a few style changes.

Its not an rpg when people with certain play styles have had theirs taken completely out.

Its not an rpg when you your choices are limited.

Its not an rpg when you have taken huge steps back from previous games.

Its not an rpg when most of your quests are simply go here and get this, fetch quests.

etc etc etc.

 

I swear people are fricken blind when it comes to their favorite developers and game franchises.

To say this is a great rpg in the line of others in this series is an insult even to DA2 which we can all agree was half baked.

 

(and i know i will get flack for saying its not an rpg. Yes i know it still technically is because you are playing a role. I was simply trying to get a point across that so much has been taken out or minimized that its insulting almost to call it a Dragon Age game.)

 

The amount of people who don't know what an RPG is but claim to love the genre astound me. Hate on this game if you want, but it's super ignorant to pretend it's not tailored to the RPG genre perfectly. 

 

CHOICE

 

First of all, let's talk choice. The only "choice" you need to be an RPG is the choice in how to develop your character's skills (within a class or generally; classes are semi-standard but not necessary). That's literally what makes an RPG mechanic. And, if there are classes, you either need to be given a party with a range of classes to choose to which to utilize or a choice of class for your PC at the beginning. Proof? JRPGs are RPGs and they often give you no meaningful choice over the characters at all, except this change to evolve their skills through some means. And even Western RPGs don't always let you determine anything else about a character, though Dragon Age does. It allows you to pick gender, race, class, and temperament, and make pivotal plot decisions within an existing range. 

 

Yes, within an existing range, because that stuff on the screen doesn't magically appear. They have to program it! BioWare focuses on story and reactivity more than someone like Bethesda, and they even pull your choices into the next game, so they have to account for every choice you make and program responses to it and so forth, so of course, it's going to be limited. Though even in story-lite games like Skyrim where you have more "choice" (and less sense in many of the choices, and very little choice in the story beyond do or don't do this mission) in some cases, obviously, they limit your choices. If you want unlimited choices, I would say play a pen-and-paper RPG, but even then you'll have some LIMITS to your choices because your Dungeon Master is probably not a real-life wizard and needs you to play within some kind of existing role in order to keep it going and derive some sense from the proceedings and also, those games have rules too - a lot MORE choices and maybe the feeling of "unlimited" though. 

 

CHARACTER STATS

 

First of all, you can direct your attributes in DA:I - you do so through choosing a class and choosing Perks. The ability to manually allocate attributes to categories like DEX, STR, etc, or even the existence of the categories is not required to call a game an RPG. Plenty of older RPGs don't have these categories or have different ways to allocate them. You can also influence your stats here through crafted gear, which is another method RPGs have always let you utilize to influence character development. 

 

YES, you need the ability to develop your character in order to call it an RPG. That's what those Ability Points do, and it's also what Class choice does. Dragon Age fulfills it's RPG requirements. Also you say "Your choice for abilities has been taken away" but that is 100% untrue. You select abilities in this game through level up - a traditional RPG mechanic. You can also re-spec them easily. 

 

ARMOR

 

While this game doesn't have as much armor choice as I wanted, based on the crafting system I hoped for, it has a damn good crafting system that has allowed me lots of different types of armor (more schematics than most RPGs allow me to craft) and I can change the looks of my characters pretty easily. I don't get that complaint at all since few RPGs do it better. In fact, every RPG I can think of has less choice or more repetitive choice (in oldschool RPGs that's because of limitations and everything just looking same-y but even now). Also, clothing with a "few style changes" doesn't even have to be included in an RPG. I remember distinctly what every character in Final Fantasy 10 was wearing to this day, and I never saw them in anything else. Still an RPG. 

 

FETCH QUESTS

 

The RPG invented the "fetch quest." The MMO borrowed it. This is a stupid argument. Show me an RPG without a fetch or collection quest, and it probably isn't an RPG. You can not like "fetch quests" all you want, but they have been aligned with RPGs a lot longer than MMOs. 

 

Also, I think the quest design in DA:I is really good, with almost everything tying to the main quest, and most things given context. I also think it was designed so you didn't do everything and that there are enough significant quests, I don't see the problem. The additional stuff is all added with detailed lore and reasoning for being there (the vast majority at least). Is it perfect? No. But these kinds of quests are something that an RPG would feel lacking without, and what DA:I has tried to do is give you loads of options for how to gain EXP and Power in subsequent playthroughs to make each replay experience better. Or you can do it all at once, in a completionist run, if you really want, but don't pretend you have to. 

 

MISC. 

 

"It's not an RPG when people with certain play styles have had theirs completely taken out." 

"It's not an RPG when you have taken huge steps back from previous games." 

 

Neither of these have anything to with genre. They have to do with your personal annoyance at not being catered to. Also "huge step back" - I simply disagree, and that's an extremely subjective phrase. 


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#59
Razir-Samus

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I agree about tactical camera and overly simplistic combat tbh. I very rarely use tac cam just because of how User-unfriendly it is. As for DA2 combat, the only thing i minded were enemies jumping out of air. And lets be honest - DAO combat was way too slow.
But i dont feel cheated or lied to because combat isnt the most important thing for me in the game, im content that everything else got a vast improvement. Anyway different people different opinions obviously and my opinion is of no higher value than yours.
I just find it unfair towards developers to bash a game if you dislike only a certain aspect of it. I think its fairer to point both pluses and minuses, i.e. constructive feedback.

i don't dislike only a certain aspect, by ratio i'd say the things that frustrate/annoy me vs the things i find to be good features is 2:1... for such a high profile title and even with my critique mentality this is an unusually high amount of issues



#60
Cell1e

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I love inquisition. I love so many things about it and I think that Bioware have done a fantastic job on the integration of open world with great story and characters that matter. I think that's very difficult to do.

 

For me origins will always be my number one, but inquisition does tick so many boxes and as a female gamer to have such sweetly written romances makes me so happy. Very few (Maybe none) other companies make great fun games with beautiful romances as part of an action/adventure game.

 

I really really wish they had released a toolkit because at this stage I would like to be downloading hair mods and clothes mods and storage chests and other little fixes. That I think is my main complaint. Oh and I rolled a double dagger rogue and found it to be really horrible to manage so changed to bow and arrow instead so that's a shame but hopefully something will be done. Other wise all my play-through's will be with mages lol. 


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#61
DetcelferVisionary

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I absolutely adore this game even with it's many faults.  My list of issues/complaints could quite literally be more than one hundred yet the good (for me) outweighs the bad. 
 
Most complaints I read on these forums are very much related to personal taste and general commentary rather than a critical eye.  So many people have expressed dislike to open world because it was never originally part of the DA universe (as if Bioware can't seek to test the waters of different gameplay) and yet I would be heartbroken if they removed it.  I love feeling I can go any direction at any time and discover.  Others feel that this makes the game convoluted with no sense of direction or purpose.  I see it as evolution,  others see it as catering to the Skyrim crowd.  
 
The bottom line to me is are the developers happy with their game?  Because the only people they should be answering to first and foremost is themselves.  They will never please everyone.  It's easy to see the huge list of complaints here and think everyone hates the game,  but I can assure you for every upset person there are more who are enjoying this game such as myself.  Who either see no issues at all,  or simply don't find enough fault with the game to waste time on it here or they're more constructive in their complaints without sounding over bearing and dramatic like our OP  here.  
 
It's been interesting to see the people on these forums who consider this game perfect vs the people who can't seem to find any positives.  I'm especially enchanted by the folks who feel that if you like this game,  you're an apologist and lack critical thinking.  They currently hold a special place in my heart.

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#62
Dreamer

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I'm heartbroken to write this after fully enjoying the first two games I am halfway through this one after nearly 100 hours poured into it and I just cannot take anymore. I was so excited to finally get my hands on the game. but the reality is never the same as the dream is it?

 

The problem is it doesnt feel like a dragon age game. It feels like warcraft with flashy colours. A single player MMO. Respawning enemies which I hate. Stupid overpowered enemies and area gating. The lack of  information in the manual besides the basics.

 

It took me about 6 days to work out how to use guard because you didnt explain it properly in the tutorial... HOLD THE BUTTON DOWN FOR GUARD would be the appropriate phrase you are looking for Bioware. 

 

Again with the characters. Dorian was about two steps away from singing show tunes and asking where Emerald city was. We get it Dorian you're gay.  Why would anyone outside a romance option feel the need to tell anyone?

 

The conversation with Krem is another example I felt perfectly fine being completley ignorant until you felt the need to point out that all was not right. Are the trans gender community appeased now? have they stopped writing you threatening letters because you have made it blatantly obvious there is a transgender in there? Oh good I can get on with my life now.

 

And what in gods name have you guys got against storage? If you are going to have that many items in a game do you not think a chest might be handy? Again, it would be nice to have the choice.

 

Why include romance options for people who are not attracted to you? You know theyre going to say no so why bother?

 

The stupid ****** pop culture references....

 

 

The bugs... so many bugs.

 

So what did Bioware get right? Atmosphere. I genuinely felt a little bit afraid when I was in the mansion and the fade etc. the scenery was amazing the music was top notch. Good use of the frostbite engine although it did make everyone look a bit sweaty.

 

So yeah I'm done with dragon age until it stops becoming an MMO. I have no problem with open world but baldurs gate had the same thing and they didnt need  to stick respawning enemies in there. Even a take over territory system would have been preferable to that.

 

On to Mass Effect 4 I guess.

 

How I wish every man was gay so that I would never get turned down.

 

Psst. OP, your ignorance is showing...


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#63
Maboroshi

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You poor thing, so much fear to accept change. I guess you still have the same style you had 10-20 years ago.

 

My heart goes out to you as this is an ever changing world we live in. It saddens me when you cannot appreciate all the work that went into the space and how many times you can actually play through with finding new things to explore.

 

I did 3 play through's with 280 hours logged into saves before the patch 2 corrupted them and made me Rage.

But I am kinda glad they did because it forced me to start a new character and this time I am doing a 100% completion and I must say its SOOO DAMN GOOD!.

I am still finding new area's and quest and Items that i missed each play through. Just keeps continuing to amazing me. 

 

I love the new Dragon Age, the More I play it the More I enjoy it. I am looking forward to all of the DLC and new patches that fix and add content/bugs.

 

 

Thanks Bioware, we seem to have a Love hate relationship but it's what keeps this game exciting for me. Every time I start to hate you for one of the bugs or things about the game, you get me to love you again with the Pleasant Surprises :)

 Change is good when it builds and expands upon what has been successful in the past. In this case, Bioware stripped the game of most of the features that made the first DA a success while failing to truly improve aspects of the game that were weak. Thus we got the worst of both worlds. Very little of that which made the first game great in the first place and almost zero improvement on what could have be done better when it came time to do a sequel. Of course, what we did get was very flashy graphics, massive amounts of fetching and twitchy gameplay, which seems to enthrall a good deal of the younger folks around here.


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#64
AlanC9

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I got no compassion for hipsters. See ya later once the game gets patched.


Does "hipster" actually mean anything these days? It seems to be an all-purpose insult lately.
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#65
AlanC9

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Change is good when it builds and expands upon what has been successful in the past. In this case, Bioware stripped the game of most of the features that made the first DAO a success while failing to truly improve the aspects of the game that were weaker. Thus we got the worst of both worlds. Very little of that which made the fuirst game great in the first place and almost zero improvement on what could be done better. Of course, what we did get was very flashy graphics, massive amounts of fetching and twitchy gameplay, which seem to enthrall a good deal of the younger folks around here.


Depends on what you think made the first game great. I suspect your list and mine would be quite different.

#66
Maboroshi

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Depends on what you think made the first game great. I suspect your list and mine would be quite different.

 

A well crafted, well paced storyline with enough background so that it made you actually care about your characters and why they were made part of the main story. Freedom to build your character anyway you wished, fully customizable skill trees,  specializations with an actual story behind their origin( why and how you became Arcane Warrior, Champion, Reaver, etc was actually explained), choices made had real world impact in the game, tactical combat that allowed you to plan your battles and prepare your party accordingly, SPELLS that actually worked like magic( not the flashy colored energy bolts that look like were shot from Star Wars laserguns)...

 

These are a few of the things that made DAO outstanding in my view. Could you say the same things about DAI?


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#67
Iakus

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I thought DAI was a decent game.  SOme of these critiques I agree with.  SOMe I didn't.

 

The problem is it doesnt feel like a dragon age game. It feels like warcraft with flashy colours. A single player MMO. Respawning enemies which I hate. Stupid overpowered enemies and area gating. The lack of  information in the manual besides the basics.

 

The Baldur's Gate games had respawning enemies (BG1 had it to an annoying degree.  As soon as the fog of war covered an area, creatures would respawn)  And there were Beef Gates for certain areas in both games.  SO that's hardly an MMO staple.

 

I am inclined to agree about the lack of instruction.  I remember the good old days when games came with actual manuals

 

 

 

 

Again with the characters. Dorian was about two steps away from singing show tunes and asking where Emerald city was. We get it Dorian you're gay.  Why would anyone outside a romance option feel the need to tell anyone?

Hmm, Dorian didn't make his sexuality plain to me until his personal mission.  Sure he's flamboyant, and looks pretty.  But that by itself doesn't scream "I'M GAY!!!" to me.

 

 

 

The conversation with Krem is another example I felt perfectly fine being completley ignorant until you felt the need to point out that all was not right. Are the trans gender community appeased now? have they stopped writing you threatening letters because you have made it blatantly obvious there is a transgender in there? Oh good I can get on with my life now.
And what in gods name have you guys got against storage? If you are going to have that many items in a game do you not think a chest might be handy? Again, it would be nice to have the choice.
 

The only time my character touched upon Krem's gender identity is when I asked him why he left Tevinter.  Didn't press because that seemed like too personal a topic.

 

Totally agree with the lack of storage though.  Definitely qualifies as a "What were they thinking?" point.

 

 

 

Why include romance options for people who are not attracted to you? You know theyre going to say no so why bother?
 

Thy're not "romance" options.  They're "flirt" options.  For people who want to RP a flirtatious character.  

 

 

 

The stupid ****** pop culture references....
 

YMMV I guess

 

 

 

The bugs... so many bugs.
 

Agreed.  It's getting better, but a lot of times it gets as lonely as BG1 with the lack of banter.  The huge zones feel so empty



#68
Ascendra

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i don't dislike only a certain aspect, by ratio i'd say the things that frustrate/annoy me vs the things i find to be good features is 2:1... for such a high profile title and even with my critique mentality this is an unusually high amount of issues


Well I cant argue with that :)
I think I kind of got used to Bioware's new direction. I dont know if its a good thing though.

#69
AlanC9

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Could you say the same things about DAI?


Sure: Leaving out the "storyline and background" which is too subjective for a real debate:

Freedom to build your character anyway you wished, fully customizable skill trees,


I thought DA:O's rogue and warrior builds were very weak at this, myself. Mages were better, though there were an awful lot of worthless spells.

specializations with an actual story behind their origin( why and how you became Arcane Warrior, Champion, Reaver, etc was actually explained),


Well, unless you unlock it from a manual, which you actually have to do in the case of Ranger. Or you're replaying the game or even reloading the current game, in which case everything you've ever unlocked stays unlocked no matter what your character actually does. So DA:O gets points, but I don't see it as a big deal.

choices made had real world impact in the game, tactical combat that allowed you to plan your battles and prepare your party accordingly,


I don't see the issues. DA:O's choices didn't have much impact -- different sprites in the endgame, different slides, a couple lines of dialogue. And why can't you plan and prepare in DA:I? I'm not a huge fan of planning in tactical games in the first place; I prefer a model where the player has to deal with stuff he can't plan for. So this is probably just me not having the same tastes.

SPELLS that actually worked like magic( not the flashy colored energy bolts that look like were shot from Star Wars laserguns)...


What does "worked like magic" mean?

#70
Necoc Yaotl

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Ok first of all sunshine I'm 33 ok? I understand change is blahblahblah

I thought you were done?!

 

Like. Really. What is keeping you?



#71
Grieving Natashina

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I thought you were done?!

 

Like. Really. What is keeping you?

I've been asking myself this every time he recreates his account, to be honest.  


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#72
Teddie Sage

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I've been asking myself this every time he recreates his account, to be honest.

Wow. That sure is some nutcase if that's the case.



#73
Grieving Natashina

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Wow. That sure is some nutcase if that's the case.

Hey you.   :)

 

Yeah, I used to read the old BSN threads before.  This isn't the first time he's raged about much of the same things under variations of Jimbo Gee.  Including his comments about LGBT characters.  Good times.


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#74
ShinsFortress

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I feel the pain.  It's why I didn't pre-order or buy-at-release DA:I.  Instead I waited and saw and took note of what it was like when actually released, and the state the game was in QA/QC wise.  I did the right thing for me.  Not sure how common that approach is nowadays.  How are DA:I sales matching up with it's predecessors?



#75
Paul E Dangerously

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Well given your entitled attitude, you won't be missed. But I think we both know you will be back. No one who actually gives up on a franchise is going to make a grande statement about it in hopes of gaining attention. That's all you want. 

 

And as a straight person myself, I had no issue with Dorian or Krem. What, are we supposed to pretend that only heterosexual people exist in the world? You act as if Bioware is throwing it in your face, there was no repeat of DA2 where anders always hit on a male hawke. Dorian brings up his orientation as part of his quest in a way that made sense for the story. Krem, you have to actually seek out that information. Get over it. Furthermore this content is 100% avoidable. 

 

My problem lies in that Bioware has no subtlety whatsoever. It's not "this character is gay" or "this character is trans", it's this big out-of-character signboard that's flashing at a size 70 font. I love Krem. He's great. But that entire conversation made me cringe. The fact half the responses make your Inquisitor sound like the biggest idiot in the world doesn't help. If you'd cut that entire thing and just had Krem be Krem, it'd be just fine. Show. Don't tell. Yes?

 

As far as Dorian..his questline is a little.. (alright, a lot) cliche. Still, anyone that looks like Freddie Mercury has a slot on my party roster any time.

 

As far as some of the OP's complaints, proper documentation would help a lot, but modern developers are by and large too cheap and too lazy to bother writing all of it out.

 

I think the thing is - and what a lot of the people desperately trying to be witty don't get - Dragon Age has no identity. The first game was a tactical RPG. The second was far closer to an action game. The third is an action game. All three of them have fanbases, and they're not necessarily the same fans. Some people love DAO and hate DA2. Some people love DA2 and hate DAO. Some people don't like either but love DAI. Guess what? They're all valid.

 

Acting like people who were fans of Origins are complete morons because the game has turned a complete 180 and resembles the first title in the series by fluff alone isn't right. Especially after Bioware was trying so very, very hard to market DAI as "going back to it's roots" and spamming the word "tactical" in every other sentence when in reality, it's almost nothing like it. The "tactical camera" is a shell, the tactics system has been gutted, and everything's been so heavily streamlined that it's almost linear in a fashion. Your abilities are restricted, the weapons are restricted, the armors are restricted, and so on. A lot of the freedom is gone.

 

I like it. But I can see why people don't, and treating everyone that loved Origins and doesn't love DAI as some sort of heretic isn't right, and this board as a whole has been doing it as of late.


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