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I'm done with Dragon Age


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#126
Jaizek

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QQ, Bye Bye I guess.

For me DA:I felt like an Dragon Age game. 
So you had a hard time learning something basic... not Biowares fault and it was pretty easy to get it.

And I don't get it why people are saying that there are so many bugs? I only found a few while playing 110+ hours already. 

PS: are gamers more choosy these days? Complaining about every detail, while in the past it was "Nice game, some bugs and things I wish was different but still a good game".

 

It seems more people had game breaking bugs on PC then they did on console, same with more people found the game more Fluent in moment and gameplay, tactical camera and such on console not PC. I played first 3 play through's on PC but after all my saved games corrupted by the Patch 2 and my stupidity of not beep beep backing dat folda up, I decided to get it for XBOX one and came to 1 simple conclusion.....

 

Graphics aren't as nice as on my 5760x1080p running on 3 28 inch 1ms responce rate with my 980 SLi rig, BUT!!!! It plays sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much better on the XBOX one then on my Beast I call my 2nd wife.

 

That said, bioware is supposedly making a PC fix patch*FINGERS FREAKING CROSSED* (Don't Lie or let us down with this rumor BIOWARE).

 

This game was not made for PC, it was ported to pc as a last minute decision it felt and they dusted off the old floppy disk with KB+M controls from some 1990 codemaster game that I forget the name of but was Epic at that time...... Try it with a Xbox or PS4 and you will feel the difference.


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#127
RINNZ

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QQ, Bye Bye I guess.

For me DA:I felt like an Dragon Age game.
So you had a hard time learning something basic... not Biowares fault and it was pretty easy to get it.

And I don't get it why people are saying that there are so many bugs? I only found a few while playing 110+ hours already.

PS: are gamers more choosy these days? Complaining about every detail, while in the past it was "Nice game, some bugs and things I wish was different but still a good game".


That doesn't sense, IMO. Just because you didn't see that many bugs doesn't mean others haven't seen them.

#128
berrieh

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A well crafted, well paced storyline with enough background so that it made you actually care about your characters and why they were made part of the main story. Freedom to build your character anyway you wished, fully customizable skill trees,  specializations with an actual story behind their origin( why and how you became Arcane Warrior, Champion, Reaver, etc was actually explained), choices made had real world impact in the game, tactical combat that allowed you to plan your battles and prepare your party accordingly, SPELLS that actually worked like magic( not the flashy colored energy bolts that look like were shot from Star Wars laserguns)...

 

These are a few of the things that made DAO outstanding in my view. Could you say the same things about DAI?

 

1.) I would argue DA:I has a well-crafted storyline, though it does leave some of the pacing to you, so whether it's well-paced depends upon you. Granted, the story line is a little simplistic, but less so than DA:O if anything. (This is not a slam of DA:O - they had to introduce the world so the story line could not be complex.) DA2 has a more complex storyline and doing something different didn't pay off - now, we can easily say that was not purely the reason it didn't pay off, but I can see why BioWare went for the safer "Save the World" option with this one. I do care about the characters in DA:I, and I think the companions are the most complex, best crafted companions yet. We also get to see a lot of other interesting characters at all tiers of NPC. And I like the story of DA:O, but I think DA:I is better. Technically, I think DA2 is the only one that tries to do something really interesting with it's story - telling such a personal story over 10 years - but all the games have solid stories, as far as game stories go. 

 

2.) The specializations are explained in DA:I. There are little bits of dialogue with people about them - at the least, the person you share the specialization with, and sometimes others (3 conversations for Knight Enchanter and its origin and tactics, with companions, for instance, plus a mention by Sera about it's "Scary"ness, but I won't count her as knowing where it comes from, etc). You also have to do something to get the specialization, which is an improvement. In DA:O, a few specializations were kind of explained, but many were not. But in DA:I, all of them have dialogue as far as I've heard (I haven't played all yet). You may have to have affinity with that companion, but that's no different from DA:O. 

 

3.) The spells seem way more "magical" to me in DA:I, but that's a matter of opinion in terms of which "look" works better for you. It's also just that graphics have improved since DA:O. 

 

4.) The trees in DA:I give me more freedom that the linear progression of skills in DA:O sometimes. The crafting element allows me more flexibility and customization on my skills. No, I can't assign attributes manually (I can via passives), and I am pushed to create builds that suit my class, but when you look at the factors involved, you have more flexibility and control here than in DA:O - it's just in different ways. It's okay not to like the changes, but to act like it's all just restrictions is incorrect. 

 

A lot of these come down to what you're looking for. As the poster you responded to said, it depends on what you liked about DA:O and what you wanted to see improved. I liked the world of Thedas, the lore, and so forth, but I found the combat deeply, deeply lacking, and I found the classes not distinct enough (warriors and rogues shared way too much), except mages, and I found mages OP and not well balanced with other classes, and a lot of problems with combat and character development, which I felt were addressed in the later games. I also prefer open-world because it makes the world of Thedas come alive (it wasn't done perfectly, but it was done well for a first open-world iteration, and I have high hope they can improve upon it even more). I liked making hard choices, and I loved the choices getting more "gray." Different people want different things. What will matter in the end is sales and financial success in terms of where they go next. 

 

The lack of documentation is a legitimate complaint.

This game needs documentation. It's a wonderfully complex game that is made often incomprehensible by the lack of documentation.

The need to hold anything down runs directly contrary to the previous games, and isn't mentioned anywhere (and should never be necessary anyway).

 

I hate this about games in general. Why isn't the electronic manual just in my Options menu for every game? Why can't that just be an industry standard? No, you don't have to print it, but let me read it within the game! 

 

This game was not made for PC, it was ported to pc as a last minute decision it felt and they dusted off the old floppy disk with KB+M controls from some 1990 codemaster game that I forget the name of but was Epic at that time...... Try it with a Xbox or PS4 and you will feel the difference.

 

Just because the graphics are better on the XB1 than a computer that is better (assuming your rig is actually better than an XB1 - you are a stranger on the internet to me, and lots of people assume their rigs are better than they are - just sayin' and you don't list enough information to legitimately see if there would be any performance issues with your PC, though from what you have listed, I'm assuming you took the same care in selecting other parts and built the PC yourself, etc) doesn't mean it was a last-minute port. It's way easier to optimize for consoles than for comparable PCs because of all the variables in different PCs. Someone else may have an objectively worse PC but slightly different choices in hardware and it may run better on that too. The "good" part of consoles is consistently knowing what you're designing for - it is much, much harder to design for PC. They showed footage on PCs that looked great, so it can run great, but there seems to be too much variability so they clearly are running into issues with different hardware. 

 

There's no way the game was "ported as a last minute decision." They likely planned a multi-platform release from the beginning (and possibly added the this-gen consoles later, though maybe it was earlier on too). But reliably producing quality on PC simply isn't as easy as doing so on a console, especially the this-gen consoles which have some of the benefits of PC development without the drawbacks. I'm not saying this excuses the problems they seem to have - and I hope they'll fix it - but I think leaping to "It's a port" is extreme. 



#129
VilniusNastavnik

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It seems more people had game breaking bugs on PC then they did on console, same with more people found the game more Fluent in moment and gameplay, tactical camera and such on console not PC. I played first 3 play through's on PC but after all my saved games corrupted by the Patch 2 and my stupidity of not beep beep backing dat folda up, I decided to get it for XBOX one and came to 1 simple conclusion.....

 

Graphics aren't as nice as on my 5760x1080p running on 3 28 inch 1ms responce rate with my 980 SLi rig, BUT!!!! It plays sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much better on the XBOX one then on my Beast I call my 2nd wife.

 

That said, bioware is supposedly making a PC fix patch*FINGERS FREAKING CROSSED* (Don't Lie or let us down with this rumor BIOWARE).

 

This game was not made for PC, it was ported to pc as a last minute decision it felt and they dusted off the old floppy disk with KB+M controls from some 1990 codemaster game that I forget the name of but was Epic at that time...... Try it with a Xbox or PS4 and you will feel the difference.

I'll take your word for it.. I am not about to dump another 400 to get the Xbone or PS4 and then a brand new copy of the game just for some quality of life fixes the gits should have added at the very beginning before release. 



#130
Xralius

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DAI is awful. I understand people have a different opinion than I do, but I played tons of DAO and DA2 and I do not see how anyone could support this game. You can barely call this trash an RPG.
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#131
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I on the other hand really enjoyed all the conversations with Krem, Dorian, Iron bull even Sera. I thought these were the most creative of all the character's. BUT, that is just my opinion. I'm a straight dude and have quite a few gay friends and 2 trans gender friends, I really thought what Bioware did was totally acceptable. The judgement this world gives people in real life can be super cruel at times that The new age of kids coming into this world are being taught by their elders whats right and wrong. I am glad they introduced this because it can help certain people who would be critical in real life with these situations kind of understand acceptance in the privacy of their own home. Not being worried or scared of what people will think of them if their curiousity wonders into these area's.

 

I really think this was a Super positive step bioware did was Make Krem over the top to really push the point across"Hey I am a Man trapped in a Woman's body" And one of the most Popular and lovable characters(Iron Bull) respected and defended Krem as a Best friend would. To me, this made me want to talk to every character as much as I could until the only option left available was Goodbye. 

 

I hope to see more of this in games as it can have a positive effect on kids growing up as well as adults who are stuck in that harsh critical place in their lives where they are trying to hide who they really are. 

Like I said I have no problem with Krem or the homosexual companions. My sister is lesbian so I can understand. I just think introducing Krem could have been done a lot better. That's all.

 

Edit: I think a one on one cinematic situation with Krem would have been more enlightening on the subject matter. Instead there was a joke about breast binding and we take the discovery from there. It felt forced IMO.    



#132
Rannik

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He's quitting because the game doesn't hand hold him.

He's quitting because he doesn't like a gay character.

He's quitting because he doesn't like a trans character.

 

If that's what you got from his/her post I'm afraid to say your reading comprehension is shameful.


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#133
Teddie Sage

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For once, I feel glad I purchased the game on a console.



#134
Pauravi

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DAI is awful. I understand people have a different opinion than I do, but I played tons of DAO and DA2 and I do not see how anyone could support this game. You can barely call this trash an RPG.

 

I absolutely do not understand this complaint at all.  How is it "not an RPG"?

We have a larger range of race choices and face customization than even in Origins, the story is completely epic, there is an assload to explore and find, there is deep crafting for TONS of equipment customization, the ability trees (and abilities) are better than Origins, the characters and the PCs relationships to them are well fleshed-out and develop more naturally over time, and they did a fantastic job of making sure that most of the huge number of quests feel related to driving forward the main point of building the Inquisition.

 

The only explanation I can come up with -- and something I have seen spelled out blatantly on a few occasions -- is that people fixate on the tiniest, most specific little features (or the most broadly unreasonable ones) that seem to make or break their entire experience.

Tac Cam doesn't zoom out far enough?  Not an RPG.

Can't sit in chairs?  Not an RPG.

Can't be a dual-longsword-wielding Warrior?  Not an RPG.

Not exactly like Origins in every way but name?  Instant failing grade.

 

Almost every single thread or complaint post I have ever seen about this game boils down to something like this, and it always makes the complainers feel very petty and unreasonable, no matter how long-winded and precisely-explained their griping is.  The OP of this thread is an exemplar of that.

 

Is the game perfect?  No, I'd like to see a Black Emporium-style mirror and saveable custom face presets, and more hotbar buttons, plus the "disappearing people" bug is annoying (I assume that will be fixed at some point).  But do those things make the game "awful" and overshadow all the other amazing things about it?  NO!!  And I wish people would learn to grow and accept new things instead of demanding the same exact game over and over.  Some people seem to think that Baldur's Gate was the only RPG ever made and everything else since then has failed to even be in the same genre.  I loved that game, but FFS, MOVE ON.

 

I, personally, would like to thank BioWare for their great work on this amazing game, and I hope you understand that for every loudmouth complainer that starts a thread like this, there are a thousand of us that are too busy immersing ourselves in this hugely epic and wonderful game to bother coming to drown them out.


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#135
Pauravi

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For once, I feel glad I purchased the game on a console.

 

I'm glad I purchased it for PC, personally.  The game looks 100% gorgeous, plus there is already a Cheat Engine table out that allows you to wear armor at Skyhold, lets you zoom the camera out (or in) more, or even tinker with items and their stats.  There is also already good progress towards genuine modding of textures and models.


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#136
Jaizek

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Just because the graphics are better on the XB1 than a computer that is better (assuming your rig is actually better than an XB1 - you are a stranger on the internet to me, and lots of people assume their rigs are better than they are - just sayin' and you don't list enough information to legitimately see if there would be any performance issues with your PC, though from what you have listed, I'm assuming you took the same care in selecting other parts and built the PC yourself, etc) doesn't mean it was a last-minute port. It's way easier to optimize for consoles than for comparable PCs because of all the variables in different PCs. Someone else may have an objectively worse PC but slightly different choices in hardware and it may run better on that too. The "good" part of consoles is consistently knowing what you're designing for - it is much, much harder to design for PC. They showed footage on PCs that looked great, so it can run great, but there seems to be too much variability so they clearly are running into issues with different hardware. 

 

There's no way the game was "ported as a last minute decision." They likely planned a multi-platform release from the beginning (and possibly added the this-gen consoles later, though maybe it was earlier on too). But reliably producing quality on PC simply isn't as easy as doing so on a console, especially the this-gen consoles which have some of the benefits of PC development without the drawbacks. I'm not saying this excuses the problems they seem to have - and I hope they'll fix it - but I think leaping to "It's a port" is extreme. 

 

Better Graphics on the Xbox? What?? when did I say that? I said the Graphics are way better on my PC but the Xbox plays it better. You want my Rig spec so here it is. Not trying to brag as there are way better rigs then mine.

Intel i7-4930K 

MSI Big Bang - XPower II XL ATX LGA2011 Motherboard

32 gigs DDR5 ram

2x's Nvidia GTX 970 OC SLI

250 gig SSD Running windows and DAI

1x 28inch Samsung 4k monitor and 2x 27 inch samsung 2ms monitors( hence why i only run in 5760x1080 till I replace the side ones with 4k)

 

So no way the Xbox One can have better graphics. As I was saying if you read the post rather then skimmed it, The Xbox plays more Fluent and smoothly, especially tactical camera and movement with walk/run and everything about it. RB LB all that jazz just feels total Console play style. Try it and you will understand what I am talking about. 



#137
Tsunami Chef

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I have over 200 hours on PC and the only bugs I've encountered are the banter bug, and an hour or so one session where the cutscenes were bugging out and my character would stand with his arms outstretched lmao. Other than that I have literally had 0 bugs that I've noticed...Just throwing this out there to counterbalance the "PC Version buggy PoS" arguments. It wasn't, at least for me.



#138
Teddie Sage

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I'm glad I purchased it for PC, personally.  The game looks 100% gorgeous, plus there is already a Cheat Engine table out that allows you to wear armor at Skyhold, lets you zoom the camera out (or in) more, or even tinker with items and their stats.  There is also already good progress towards genuine modding of textures and models.

I'm saying this because the PC has major performances issues. It seems to run smoothly both on PS4 and Xbox One from what I heard.



#139
Jaizek

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I'll take your word for it.. I am not about to dump another 400 to get the Xbone or PS4 and then a brand new copy of the game just for some quality of life fixes the gits should have added at the very beginning before release. 

I agree, just glad I got my Xbox from the wife as a bday gift. I would have never dropped another 400 just for this game, but since I had it whats $60.



#140
Jaizek

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I'm saying this because the PC has major performances issues. It seems to run smoothly both on PS4 and Xbox One from what I heard.

Yea it runs really nice like it is supposed to, sure some minor glitches here and there but nothing Game breaking like on PC has been having. Again as I stated above, PC feels ported over last minute and not really tested for controls considering you play a melee rogue and you can't auto flank nor move fluently, but instead just stand there auto attacking the air like a kindergarten kid reenacting Ninja turtles on the play ground in is imagination. You just have to laugh is all you can do because by the time your guy stops his attacks and you clumsily move to flank the mob again and use your abilities the mob is either A)dead or B) moved again which is rinse and repeat Ninja turtle imagination time. At least on the Previous titles the rogues would Lock on to the guy and you could sidestep and it would keep him facing your target, this KB+M control setup is just hideous makes me puke to the point of deleting my level 12 rogue because I switched him back and forth between range and melee so many times that the thought of him made me hate the game.

 

ANNOYING as the Itch you cannot scratch!



#141
Pauravi

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I'm saying this because the PC has major performances issues. It seems to run smoothly both on PS4 and Xbox One from what I heard.

 

For some people yeah it does, but it isn't an all-pervasive problem.  Virtually every single game has at least some performance complaints.

 

Quite a lot of people were praising the performance level, actually. Personally, I run it fine with everything on High, and I have a 5-year-old CPU with a decidedly midrange GPU.  To be sure, this engine leans heavily on the CPU -- people who bought a cheaper AMD processor and piled cash onto their video cards are probably suffering, although for Radeon users Mantle helps a LOT if you have a weak CPU.  Like, A LOT.



#142
DetcelferVisionary

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I'm running everything on ultra at 2560x1600 and have 0 issues except for the common stutter that sometimes happens during cut-scenes but it's not bad.  We're talking maybe it drops down to 20 frames a second and only occasionally.  

 

I feel for those who can't just enjoy the game without interruptions but it seems a lot of those problems are getting addressed.  



#143
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I'm enjoying it <.< just finished first playthrough, though i gotta agree on the dorean bit, i like him, he is funny, but he was so flamboyant i was expecting him to start singing something along the lines of "I would really like an ass but maybe with some class."

 

For me Krem seemed way too forced, i originally thought that he was a teenager going through puberty, but than just off handily say "i was born a man in a woman's body", and the whole conversation on it just screamed "ARE YOU APPEASED?!?" would have just been better to leave it out, it broke the immersion for me, because all i could think of while it was going on was, why are they forcing this?

 

also would have been nice to have more armor for qunari, and not to walk around in my "formal" pajamas all the time in skyhold >.< but still enjoying it, working on second playthrough.


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#144
luism

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Emerald City? They should do a musical based on Dragon Age.

 

One day, Dorian... I mean Dorothy got swiped away from Tevinter. He's now on a quest to Ferelden looking for Corytheus.

 

Dorian could be Dorothy asking for the way back to Tevinter.

Sera is the scarecrow asking for a brain

Cole is the tin man looking for a heart.

Black Wall is the cowardly lion looking for courage

 

Vivienne could be the wicked witch of the West.

 

Actually you kind of nailed it with this! omg this is spot on



#145
Iakus

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There's a respawn rate in this game, but it's slower than we think. If the maps were completely empty, it would feel like the world is about to collapse. The programming team probably wanted to make sure that there would be at least something to kill for the crafting parts of the game and some sidequests. 

I dunno about that.

 

One time I killed a giant in the Emerald Graves.  I go to claim a spot a short distance away, turn around, and right where the giant was standing I find some Red Templars.

 

And I'm like "Dude, where'd you all come from?  Were you watching the battle and came out to congratulate me or something?"


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#146
Jaizek

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One time I was at band camp and I took an arrow to the knee only to realize You can't even use the Inquisition armor you buy from Haven's merchant passed level 0. Waste of content added when you Run the inquisition and not even have the Schematics to build your own t1 t2 t3 t4 versions of it. if you have no clue what armor this is, go to Haven on a new play through and visit the merchant inside the gates. It would be nice having moddable armor of this as it's for the "Inquisition"



#147
pasmith31

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It's gone I'm afraid... Voice any kind of dissatisfaction and you are entitled.

It is just a buzzword people wheel out to try and stamp out any criticism, for reasons beyond me.

I don't understand people using the buzzword "entitled" either. If I pay money or spend time doing something I see no reason why I wouldn't feel entitled to voice an opinion.

 

Even though I've played DAI for over 200 hours I'm pissed about the following;

  • That my favourite class being the DW rogue has a new combat design I find unplayable. I'll give it another shot now that I am more comfortable with the crappy PC KBM controls and I find using a controller worse
  • I also think all the maps are to busy its almost like the artists has to much time and kept going back to the maps and adding more rocks or whatever plus they all feel like a maze.
  • Looting is a total pain, I don't want to manually run up to every lootable item I find it tedious.
  • I hardly used mounts, with fast travel and collecting ores/herbs they were just annoying but god for jumping off of cliffs.
  • Menus and UI not changed anywhere near enough to make good intelligent use of the KBM.
  • I didn't like the open world they added into this game, I guess I'm in the minority on this one but I prefer my RPGs to tell a story I don't want to make one up. 
  • Battle tactics are a bit of a joke and the tactics cam a huge letdown.

The story was great, the artwork very good apart from my above point and overall I enjoyed very much playing my Archer to the end game. The game was very stable for me I think it crashed to the desktop only two times. But if this hadn't been a Dragon Age game I would of quit in the first few hours as I really detested my first 20 to 30 hours in game playing a DW rogue. How anyone can enjoy that combat is beyond me but for those that do I envy you. Give me DA2s combat it was a blast on all classes I also really enjoyed the combat of DA:O even if it was a little on the slow side. 

 

I give DA:I a 7/10 points taken off for the poor KB/M controls, the too busy maze like maps, a combat style that's not to my tastes and one I feel is poorly designed.


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#148
Paraxial

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there is no need for excuses this game is awesome just because you think that its sucks doesn't mean its bad

"This game doesn't suck because you say it sucks, it's awesome because I say it's awesome."

 

brilliant


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#149
Guest_john_sheparrd_*

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"This game doesn't suck because you say it sucks, it's awesome because I say it's awesome."

 

brilliant

I never said that @shadownian basically said that the game sucks and he doesn'T get why people make excuses for it

I just said that its awesome (in my opinion) just because he thinks its bad doesn't mean everyone thinks that way

 

it still has its flaws of course and is far from being perfect



#150
KaiserShep

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You'll be back. They always come back.