I was thinking of missions like the Dr. Death mission and one or two others. You know the ones aboard ships? I forget the exact details.
Varied planets would be great. And they look so, from what we've seen so far. That's definitely one thing to look forward to
Dr.Saleon, The Rachni Infected ship, the delerict Ship, Biotic Terrorists mission, that one ship that everyone died in the hands of Julia, the woman biotic.
Of course, problem is, that is the exact same ship all over and over again. See, if you decide to play them all before going to the Citadel for the last time(like I did in 4 or 5 runs), it's completely pain in the ass. All those Side-Missions with the same mine/Mercenary Encampment, enemies everywhere, go go go! Mako Exploration...
I have to disagree on this one. ME2's side missions were a downgrade imo. Too linear and pointless, like much of the level design and narrative in that game.
The problem wasn't in ME2, but in ME3. The Side-Missions in ME1 weren't a problem and pointless in ME1, but in ME2. Why? Because those decisions got COMPLETELY ignored. No mention to ANY of those Side-Missions (Few from ME1 to ME2, like Helena Blake's appearence, but what about those Minerals you collect? Only for the War Effort in ME3... Those Insignias? Yup, War Assets...)
The Closest mention I've ever heard in my playthroughs was that Jona Sederis said that Shepard killed lot of her people in the past (Altough I'm not sure if this is a mention to the side-quests or even the Plot Missions that involved Eclipse)
In Short, it wouldn't be a pointless waste of time if, in any of the trilogy games, those Side-Missions if only they were referenced or impacted the universe in the following games.





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