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Five things Mass Effect can learn from DA Inquisition.


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#76
ImaginaryMatter

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For dialogue I hope they take away the [You have enough points! Instant win choice!] buttons. Persuasions should rely on the player picking the right, non-highlighted options when engaging in conversation. I think DE:HR had a pretty good template with their dialogue system.


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#77
Mcfly616

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They definitely should quit with the color coordination on the dialogue wheel. However, I'm certainly not in favor of having a "right choice" in any given conversation. There's not always an answer for everything.


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#78
Han Shot First

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That is if they weren't detected by the enemies  on the way down the hill :) Or could singularity reach from that far up? 

 

They have to be close.

 

The last time I played (with a soldier) I had Liara and Ashley take a long way around and down (using the scope to direct them) and had them attack into the camp from one direction at ground level, while Shepard attacked with the sniper rifle from another direction and up on the hill. I had Liara throw singularities from ground level since she couldn't do it from up above.

 

All the planning was probably unnecessary. I could have probably Leroy'd it and won too, but it was fun to play around with some tactics.


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#79
SNascimento

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For dialogue I hope they take away the [You have enough points! Instant win choice!] buttons. Persuasions should rely on the player picking the right, non-highlighted options when engaging in conversation. I think DE:HR had a pretty good template with their dialogue system.

I'm playing Human Revolution right now and I agree. Persuading people feels like a mini game and it's very fun. But Mass Effect is not wrong in any way, it's just simple. 



#80
SNascimento

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Also, about gameplay, there is not way NME will go back to ME1 style gameplay. First because it was very bad, but more importantly because the success ME3 multiplayer was. And it was based on ME2/ME3 gameplay. 



#81
SolNebula

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My two cents on the issue. I really enjoy DA:I exploration and think that NME should take inspiration from that game in the sense they should create vast areas for you to explore and do side-quest. Let me try to outline how I think this should be played out.

 

Like in DA:I the protagonist of NME should be the leader of an organization with its agenda. This organization start relatively small and should build-up to face new threat.

 

Main-quests should be focused on knowing the enemy and stopping its plans

Side-quests should be focused on building up your organization and acquring agents and new allies and resources

 

The DA:I areas are the planets in NME. In each area we establish an outpost (which is our little base of operation) and we deal with the current situation the planet presents us.

 

Let's say that in planet X there are Blue Suns and Ecplise fighting each other for dominance in the area. We are in this planet for a different reason being stopping the main enemy plans in the planet. Parallel to this  MAIN quest there is this big planetary side-quest of Blue Suns VS Eclipse fighting each other for different agendas. You fight both of them while exploring but eventually by progressing on this side-quest-line you have to side with one or the other faction or against both of them. In helping one or the other side you do missions for them like assaulting the rival outposts and disrupting their operation. At the end of this quest you gain the resources of the faction you supported which should have an effect on the end of the game. Your companions will have their opinion on which side you supported.

 

You move on a different planet where the structure remain the same but with different variations.



#82
InterrogationBear

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Like in DA:I the protagonist of NME should be the leader of an organization with its agenda.

I hope not.

 

I wonder if they are planning to dump the PC after one game or use him/her for a sequel.



#83
Catastrophy

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I got one:

If next Mass Effect is going to be more open world, then please communicate "impassable terrain" visually and clearly. And please no jump and run elements and not layouts where you have to look for one or two particular passages at the one end of a map to get to the other end just to find out you need to go back and then find them again to get to the other end again and so forth.



#84
SNascimento

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I got one:

If next Mass Effect is going to be more open world, then please communicate "impassable terrain" visually and clearly. And please no jump and run elements and not layouts where you have to look for one or two particular passages at the one end of a map to get to the other end just to find out you need to go back and then find them again to get to the other end again and so forth.

I hope such thing as "impassable terrian" doesn't exist with the new Mako. 


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#85
Catastrophy

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I hope such thing as "impassable terrian" doesn't exist with the new Mako. 

Getting rid of impassable would be the best option.



#86
MegaIllusiveMan

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I don't base my opinion of side missions on whether they're referenced in the following game. 

 

Yes, right. I forgot to add that that complete post was based IMO.



#87
Mcfly616

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Yes, right. I forgot to add that that complete post was based IMO.

 Obviously....

 

 

 

 

I was merely telling you what my opinion isn't based on...



#88
FlyingSquirrel

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I'm about 60 hours into DAI and so far I'd say that they probably should have spent a little less time creating so many huge environments and more on the content of what actually happens there. Some of the sidequests are interesting, and the environments are impressive, but I'm still spending more time fighting off random enemies and collecting X number of items than I'd like. That sort of style is better suited to games like Fallout 3 or New Vegas, where the narrative isn't as tightly structured and the small settlements frequently have their own little backstory and sidequests that don't revolve as much around item-collecting or combat. I've been in the Exalted Plains the last couple of days, and throughout all my interactions with Gaspard's people, none of them have had much to say besides "please burn the pits full of bodies so the undead stop attacking, and bring back any letters you find from dead soldiers." The "burn the pits" sidequest is a good example - one would have been fine, but instead I have to do what amounts to the same thing five times.

 

Having a big "headquarters" location like Haven or Skyhold would definitely be a good thing, and I'd also like to see them expand the number of unique dialogue scenes you can have with squadmates along the lines of the DA games. ME3 seemed to be moving in that direction, albeit with a number of cases where the squadmate would just speak a single line to Shepard instead of actual dialogue, but still, there was more variety to it than in ME1/2. 



#89
Nitrocuban

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For dialogue I hope they take away the [You have enough points! Instant win choice!] buttons. Persuasions should rely on the player picking the right, non-highlighted options when engaging in conversation. I think DE:HR had a pretty good template with their dialogue system.

I think Deus Ex: Human Revolution had the best dialogue system ever. It was kinda like a battle with words, very hard to succed early in the game, easier when skillpoints (augmentations) where spent for that purpose. And it actually had impact on the story if enemies where talked down instead of shot in the face.

https://www.youtube....h?v=1YFL06rbB90


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#90
Drone223

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For dialogue I hope they take away the [You have enough points! Instant win choice!] buttons. Persuasions should rely on the player picking the right, non-highlighted options when engaging in conversation. I think DE:HR had a pretty good template with their dialogue system.

Bioware should ditch the paragon/renegade morality system altogether in the next game and instead have a friend/rivalry system like DA.



#91
NCR Deathsquad

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It was always a huge problem with Bioware's game, half of the characters are here just for the sake of being here and are useless to the plot. Look at Mass Effect 1 you don't need Tali or even Garrus to the story they are useless same goes in Mass Effect 3 for Tali, Garrus, James only Ashley, Liara and Javik are important to the plot. Mass Effect 2 I don't have it's different and weird, most of the characters are not that important to the plot but you need them for the suicide mission.

 

And I think this problem is even worse in Final Fantasy games where you have maybe 2 or 3 important characters. The only RPG I have ever played where all the characters are all important to the story is Persona and Atlus did a wonderful job on this.

 

I wish Bioware would be better on this.

 

Maybe the greatest idea would be to only have 6 characters in your party but fully invested in the story and with a lot of content a quests for each of them.

mass effect 1 did have 6 in party



#92
Anouk

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I hope Mass effect next will not be a Dragon age Inquistion clone.  I like dragon age but i also hate some things. (to much mmo look a like and to much grinding)  I also wanna play with 1 person and no control over  4 persons as in dragon age.   (not a populair opinion i think haha)  I hope it will realy Next gen. I play dragon age onmy ps4 but it look not that beautifull as i thought it will be. 



#93
RIPRemusTheTurian

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Is anybody else worried about what the lack of DAI sales means for ME4?

 

My only request is being able to play as different races. Controlling companions, as some have suggested, isn't the same thing. I think it's a reasonable request, and if Bioware could do it then I'd be very happy.



#94
JeffZero

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Is anybody else worried about what the lack of DAI sales means for ME4?

 

No, because Mass Effect as a brand name is generally considered a far safer sell than Dragon Age and has been for several years now.

 

Or... if you mean you're worried that DAI's innovations won't be followed, I'd say that NME is far enough into development at this point that whatever it's taken from it (certainly an open-esque vibe has been heavily insinuated, for example) is going to be there regardless.

 

DAI's opening week was stronger than Origins and 2, by the way. It didn't place in the NPD top ten, to the crushing dismay of many a NeoGAF poster, yeah, but ~600k units were shifted physically in the last two weeks of November. It isn't bad.



#95
Schmonozov

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Is anybody else worried about what the lack of DAI sales means for ME4?

Well, that should happen when consumers pay for gold yet the provider gives them coal multiple times in a row.



#96
Jimbo_Gee79

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I've said this before and I will say it again. Bioware you have a massive worldwide fanbase. Some of them know the lore inside and out and a lot better than the people who wrote it. USE THEM. Have a contest to write the best missions or characters and their reward is having it used in game. Get the people who back you involved.

 

I hate it when companies think " We're Bioware/EA/Ubisoft/Whoever and we can handle it all" No you can't and you have proven this time and time again. Nobody is looking for the perfect game here we're just looking for some input into our investment.

 

Even if you took some of the ideas and modified them I doubt anyone would really care. It just seems like you keep running out of time/ideas and using the old cookie cutter method.

 

Inquisition wasnt a bad game. It was a good game but not a great game and it didnt deserve game of the year. (that award is overused in my opinion and should only go to one game) But you can learn from this by listening to what people are telling you. Fetch quests are fine to break up the monotony of fighting but dont use them  in every single side quest. The pig meat and apostate caches were fine in inquisition because they were beleivable. People were starving and cold.

 

If we pick up resources make them have a purpose. In ME1 they had no use. Thats what Inquisition got right. Almost everything resource wise had a purpose.

Dont make me do repeatable side quests for spider ichor and cloth when it has no effect in the actual game and i can spend money to get the same result.

 

For example, if we can upgrade the Mako dont make us travel 14 miles away to pick up a new tire. I dont wanna do that. What I want is to be able to buy schematics  to either gather the resources for a new tire or have to barter for it say help someone out and they give me a new tire. At least that way it doesnt feel so much like a "go and get me this" type quest.

 

Anyways I'm ranting again time for a nap.



#97
Mcfly616

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The last thing they should do is get fans (even hardcore ones) involved in the development process. Especially the writing....

 

 

 

Worst idea ever. Considering how negative an impact fan service has had to this point, involving them directly would be terrible.



#98
Jimbo_Gee79

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The last thing they should do is get fans (even hardcore ones) involved in the development process. Especially the writing....

 

 

 

Worst idea ever.

The people who didnt like the ending to the third game would disagree I think.



#99
Mcfly616

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The people who didnt like the ending to the third game would disagree I think.

 So what....

 

 

Most of their suggestions for the ending were far worse.



#100
Mcfly616

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Montreal has the ball now. Time for them to come up with something original for the MEU.