Dragon Age simply put, isn't a great franchise
#176
Posté 13 décembre 2014 - 08:25
I guess people all have opinions...
#177
Posté 13 décembre 2014 - 08:25
and fan and user reviews are even worse. So critics are better to go by. And they articulate better.
yeah, better to trust people bought and sold by EA
#178
Posté 13 décembre 2014 - 08:27
conversation options are still chosen during a "pause" this isn't Telltale where dialogue options are timed
However, this is based of the foundations of how Bioware presented the system. Alpha Protocol the same way.
#179
Posté 13 décembre 2014 - 08:28
yeah, better to trust people bought and sold by EA
Oh wow....the pay off argument....lol
Ever think that they like the game and gave it high reviews? I guess that didn't occur to you.
#180
Posté 13 décembre 2014 - 08:29
However, this is based of the foundations of how Bioware presented the system. Alpha Protocol the same way.
not really, Telltale's games have more in common with Bethesda style options where its a list of options that you pick. They don't have a wheel
#181
Posté 13 décembre 2014 - 08:31
At bests it's a theory. Facts require actual proof. Even if you could prove it, it's a appearance in a single (bad) game isn't proof of it being influential in the industry. It'd be proof that one group of developers thought it was good idea.Mass effect took an existing system and innovated to a direction that can be presented cinematically. This cannot be denied. Stop being ignorant.
I will say it once again to get hrough to your small head, WRPG dialogue choices were not presented CINEMATICALLY until Mass Effect. That is the innovation.
So I have to wait for 2k Marin to admit they ripped off Mass effect? Get real. Its evident enough.
Face it, you want to ignore clear facts.
Even so, it's not as if dialogue choice and cinematic presentation haven't meshed before Mass Effect. Indigo Prophecy/Fahrenheit had something like that and it was released two years beforehand.
#182
Posté 13 décembre 2014 - 08:32
Oh wow....the pay off argument....lol
Ever think that they like the game and gave it high reviews? I guess that didn't occur to you.
they gave DA2 high reviews
so yeah, bought and paid for
#183
Posté 13 décembre 2014 - 08:34
I don't really see how which franchise influenced or introduced what in terms of gameplay mechanics really matters in this discussion. That one franchise had it first is simply not important.
#184
Posté 13 décembre 2014 - 08:34
not really, Telltale's games have more in common with Bethesda style options where its a list of options that you pick. They don't have a wheel
Console versions do......and the dialogue choice presents less than the actual line many times as well.
#185
Posté 13 décembre 2014 - 08:35
they gave DA2 high reviews
so yeah, bought and paid for
Not really...it ranges between a 79-82 on Metacritic.
#186
Posté 13 décembre 2014 - 08:37
they gave DA2 high reviews
so yeah, bought and paid for
I would have given it a pretty good review myself. Where's my paycheck?
#187
Posté 13 décembre 2014 - 08:38
At bests it's a theory. Facts require actual proof. Even if you could prove it, it's a appearance in a single (bad) game isn't proof of it being influential in the industry. It'd be proof that one group of developers thought it was good idea.
Even so, it's not as if dialogue choice and cinematic presentation haven't meshed before Mass Effect. Indigo Prophecy/Fahrenheit had something like that and it was released two years beforehand.
Not in the way Mass Effect does it. But adventure games like Grim Fandango are an influence.
Also Mass Effect 2 pushed it further.
#188
Posté 13 décembre 2014 - 08:39
Not really...it ranges between a 79-82 on Metacritic.
looking at IGN, Gameinformer, and a few others
its at best a low 70's
#189
Guest_john_sheparrd_*
Posté 13 décembre 2014 - 08:39
Guest_john_sheparrd_*
While I personally like the ME franchise a bit more (just because we have one protagonist and the same characters in three games AND I like the gameplay more)
saying that it isn't a great franchise is just wrong
Its definitely my second favourite game series and the lore is very interesting
The characters in all the games are some of my favourites in video games
Also it might be true that all three DA games are very different from each other but I don't see whats wrong with that?!
I actually like it when I replay the series in the future I can look forward to new things in each installment
Also this is is only your opinion and claiming that its a fact just because of some reviews etc. makes you look stupid
regarding video game series there is no "fact" just because COD always gets high review scores and outsells everything else doesn't mean its the best game series ever
But according to the OP it might as well be it doesn't change its always the same **** so there you got your shitty identity
#190
Posté 13 décembre 2014 - 08:40
Yeah, because Mass Effect has a WHEEL! So innovative and game changing...Not in the way Mass Effect does it. But adventure games like Grim Fandango are an influence.
So that's your basis for claiming Mass Effect is better? It invented the wheel?
#191
Posté 13 décembre 2014 - 08:41
While I personally like the ME franchise a bit more (just because we have one protagonist and the same characters in three games AND I like the gameplay more)
saying that it isn't a great franchise is just wrong
Its definitely my second favourite game series and the lore is very interesting
The characters in all the games are some of my favourites in video games
Also it might be true that all three DA games are very different from each other I don't see whats wrong with that?!
I actually like it when I replay the series in the future I can look forward to new things in each installment
Also this is is only your opinion and claiming that its a fact just because of some reviews etc. makes you look stupid
They are very different in the wrong way, not the right way. Its like Bioware was reacting to things than making logical strides forward. It shows. Its like the Final Fantasy series has become, where SquareEnix simply goes a different route because of reactions instead of evolving naturally.
#192
Posté 13 décembre 2014 - 08:42
Yeah, because Mass Effect has a WHEEL! So innovative and game changing...
So that's your basis for claiming Mass Effect is better? It invented the wheel?
Its not the wheel, its the paraphrasing thats the innovative part about it. The Witcher 2 has no wheel, but uses a very similiar system.
#193
Posté 13 décembre 2014 - 08:45
Yeah, because Mass Effect has a WHEEL! So innovative and game changing...
So that's your basis for claiming Mass Effect is better? It invented the wheel?
And in the end, what does it matter when both franchises end up using the same system anyway? That's like claiming that car model X of Big Motors is the best because it introduced the nifty new electronic transmission in its first model run, even after the manufacturer adopts that same system for the rest of its lineup.
#194
Posté 13 décembre 2014 - 08:45
OMG Bioware reacts to criticism, so terrible! That's not a bad thing, you know. I actually like that part of dragon age, they don't churn out the same thing with new window dressing like some AAA franchises I could name, they aren't afraid to experiment.They are very different in the wrong way, not the right way. Its like Bioware was reacting to things than making logical strides forward. It shows. Its like the Final Fantasy series has become, where SquareEnix simply goes a different route because of reactions instead of evolving naturally.
#195
Posté 13 décembre 2014 - 08:45
so the greatest innovation ME has, is something 3rd graders learn how to do when writing book reports?
- Heimdall aime ceci
#196
Posté 13 décembre 2014 - 08:46
And in the end, what does it matter when both franchises end up using the same system anyway? That's like claiming that car model X of Big Motors is the best because it introduced the nifty new electronic transmission in its first model run, even after the manufacturer adopts that same system for the rest of its lineup.
It matters because one is remembered as an influence and the other is remembered as the influenced.
#197
Posté 13 décembre 2014 - 08:48
It matters because one is remembered as an influence and the other is remembered as the influenced.
and when others start doing it better the point becomes entirely moot
#198
Posté 13 décembre 2014 - 08:49
It matters because one is remembered as an influence and the other is remembered as the influenced.
Is anyone honestly supposed to care about this? How does this establish that one is better than the other? How does being "influenced" automatically make something inferior? Being at the bleeding edge doesn't automatically make something better, and oft times, an innovative product can also be considered to be total junk. Influential junk, but junk just the same. That's not to say that Mass Effect is in any way a junk product, but in and of itself, being at the forefront doesn't make it superior for all time.
#199
Guest_john_sheparrd_*
Posté 13 décembre 2014 - 08:49
Guest_john_sheparrd_*
They are very different in the wrong way, not the right way. Its like Bioware was reacting to things than making logical strides forward. It shows. Its like the Final Fantasy series has become, where SquareEnix simply goes a different route because of reactions instead of evolving naturally.
see thats just your opinion not a fact I think it went the right way
people said the levels sucked in DA2 so they went ahead and made some very atmospheric and diverse enviroments in DA:I and you make it sound like its a bad thing that they listened?!?
C'mon man
#200
Posté 13 décembre 2014 - 08:50
OMG Bioware reacts to criticism, so terrible! That's not a bad thing, you know. I actually like that part of dragon age, they don't churn out the same thing with new window dressing like some AAA franchises I could name, they aren't afraid to experiment.
There is a right way to react to criticism and a wrong way. ME3's gamplay was the right way to react to criticism of ME2's system being shallow. Thats because it wasn;t overhauled. It was deepened and built upon logically. It was evolved, not torn down. DAI's exploration on the other hand, was a huge overreaction to DA2's problem to where it creates new sets of problems. Its like Bioware just reacted instead of tried to evolve things logically. So basically DA2 and DAI have opposite problems instead of DAI having just improvements.




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