I mean the running speed. I've been playing only SP untill now, and that turtle-crawling kills me. It feels like 50% slower than a normal SP running. Probably, it had already been discussed...
Why is it so slow?
#1
Posté 13 décembre 2014 - 01:12
#2
Posté 13 décembre 2014 - 01:57
I'm neutral on this topic. It can be very engaging to have characters and enemies with fast running speed, but I can see it getting pretty crazy with enemy melees quickly reaching and attacking teammates and some of your teammates quickly running off to solo mobs without you.
Maybe a 10% running speed boost over the current speeds for teammates and enemies would be good. Even better than a speed increase, they need to set the default speed to at least the sprint speed, and shove the code for sprinting down the mouths of the people who came up with the idea for 5% faster run speed by sprinting and programmed the retarded sprint so that it can be canceled by anything and needs to be spammed 100 times a game.
#3
Posté 13 décembre 2014 - 02:01
You can push the singleplayer "Search" button to jog faster.
In fact, SINGLEPLAYER feels slow to me after spending adequeate time in multiplayer!
EDIT: Because Rogues jog faster while stealthed, so they can actually flank things efficiently, and I can't do that on my Singleplayer rogue.
#4
Posté 13 décembre 2014 - 05:52
One of several reasons that I don't think the multiplayer dev team had any hands on with the single player game. And, along with the different camera position/distance/whatever, it's one of the main reasons I don't enjoy the multiplayer as much as I thought I would.
#5
Posté 13 décembre 2014 - 06:18
I always thought there's no point to having 2 movement speed in DA:I. Who slowly walks around anyway ? This isn't ME3 that you can attack while moving. Archers excluded. Everyone should be sprinting as default.
Remember FF7 ? You have to hold down Run, throughout the whole game, See what happened with FF8 ? It's the opposite, it's always running unless you hold down Walk instead.
#6
Posté 13 décembre 2014 - 06:19
We run way way way too slow out-of-combat. Combat speed is fine tho, I think.
#7
Posté 13 décembre 2014 - 07:57
I think a part of this is the zoom level. Most people play with the camera much closer to the character model which gives the impression of greater speed.
#8
Posté 13 décembre 2014 - 09:37
I think a part of this is the zoom level. Most people play with the camera much closer to the character model which gives the impression of greater speed.
Probably so, but can it feel really that slower?.. I've got a blister on my left thumb because I'm always willing to push the left stick slightly further, lol.
I don't know whether it's just me and\or an impression, but I really feel like the running speed needs some boost.
#9
Posté 13 décembre 2014 - 09:50
I think perception is 90% of it. Try playing a legionnaire, his size makes you feel sooooo much faster. Extreme opposite with Katari of course.
#10
Posté 13 décembre 2014 - 10:14
I always thought there's no point to having 2 movement speed in DA:I. Who slowly walks around anyway ? This isn't ME3 that you can attack while moving. Archers excluded. Everyone should be sprinting as default.
Remember FF7 ? You have to hold down Run, throughout the whole game, See what happened with FF8 ? It's the opposite, it's always running unless you hold down Walk instead.
This.
#11
Posté 13 décembre 2014 - 10:21
I always thought there's no point to having 2 movement speed in DA:I. Who slowly walks around anyway ? This isn't ME3 that you can attack while moving. Archers excluded. Everyone should be sprinting as default.
Remember FF7 ? You have to hold down Run, throughout the whole game, See what happened with FF8 ? It's the opposite, it's always running unless you hold down Walk instead.
I like this idea. Make it so, BW.
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