Aller au contenu

Photo

Stealth should cancel all attack animations on you.


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Rhaine

Rhaine
  • Members
  • 184 messages
I mean, when I flank attack an archer if it doesn't die it takes half my life, even though I'm stealthier if the attack animation begins before stealth that bye bye half my life.

We all know melee dps need to play extremely carefully but it just feels like everything is not in our favour.
  • Valerius Anthar aime ceci

#2
mission555

mission555
  • Members
  • 164 messages

No thank you. Assassins and Alchemists are already extremely strong, pretty sure if going stealth cancelled attacks on you it would mean they can solo Perilous np.



#3
Torkelight

Torkelight
  • Members
  • 668 messages

No thank you. Assassins and Alchemists are already extremely strong, pretty sure if going stealth cancelled attacks on you it would mean they can solo Perilous np.

Especially with flank attack, I was never here and upgraded stealth.



#4
Shadohz

Shadohz
  • Members
  • 1 662 messages

Hrmm sorry Rhaine but I gotta disagree too. It's hard enough getting most players who use Assassin and Alchemist to stop running around in a circle and stay attacking because they are waiting on stealth to come back up. There has to be some negative consequence to using stealth, not make the class practically kill-proof.

I will say though that Stealth kits should be allowed to do revives and objectives without decloaking. I have no idea why they aren't allowed that.



#5
Catastrophy

Catastrophy
  • Members
  • 8 490 messages

Why? It's called "stealth" - not "amnesia".



#6
Shadohz

Shadohz
  • Members
  • 1 662 messages

Why? It's called "stealth" - not "amnesia".

Amnesia sounds like a nice new skill. Sneak up and bust them in the back of their dome with a small club and it makes a crunching sound. 50% weapons damage with a 5 sec stun effect. 5% chance of OHK, including bosses.



#7
Shady SubZero

Shady SubZero
  • Members
  • 15 messages
Wait until you get better daggers and assuming your assassin isnt seemingly glitched like mine, with the I was never here passive I was in stealth 97% of the match, so if attacks were cancelled if you could manage to kill one thing in quick succession as you should..you'd be near invincible

#8
Torkelight

Torkelight
  • Members
  • 668 messages

Wait until you get better daggers and assuming your assassin isnt seemingly glitched like mine, with the I was never here passive I was in stealth 97% of the match, so if attacks were cancelled if you could manage to kill one thing in quick succession as you should..you'd be near invincible

Yup.



#9
Rhaine

Rhaine
  • Members
  • 184 messages

Oh I have a good dagger, im just tired of random two hit kills, fair enough on my suggestion but I feel the melee dps classes need work for perilous.

 

Its especially worse when you go from arcane warrior to something like an assassin, literally opposite ends of the scale. Ive also noticed a bug lately with my assassin where my stamina would randomly be stuck at 50% and goes away under some other condition like using a skill.

 

Im well aware the killing power of assassin is good but i'ts just too risky, it feels like when my twin strikes and hidden blades are on cooldown i should just sit and hide somewhere a lot of the time but that feels cheap and boring.

 

i mean, lets suggest your attack skills are on cooldown and you go hit a venatori swordsman from behind, how the hell do they hit you from behind with a sword swing anyway? and one hit is about half life.

 

So what do you guys do when your attack skills are on cd? just wait in stealth?

 

Dont get me wrong I can excel with the class even on perilous but it feels like a lot of work compared to most classes, and a lot of careful planning on almost every fight. Autoattacking almost feels like a deathsentence though unless you have a good tank.

 

I see an archer hes on full health and all my attack skills are on cooldown (twin strikes and hidden blades), what can i do? answer is nothing because if i flank attack it, they can hit me post animation despite me being stealthed and if i autoattack i will take aggro and take a hit before it dies..

 

EDIT: i might take deathblow instead of flank attack just so i have less downtime attacking though im not sure if they fixed the bug where you dont get stamina from the passive when killing with it. anyone know if they fixed that yet?



#10
Torkelight

Torkelight
  • Members
  • 668 messages

...

When you say good daggers, what do you mean? I dont play a lot on perilous - but even on threatening I do spend a fair amount of time stealthed. You are an assassin, you are supposed to take out single targets quickly and then dissappear.

I personally loved flank attack last time I tried it. I wouldnt drop that. With that skill and I was never here you can constantly be stealthed which I think is your goal. Other than that, as I said - I havent played much on perilous so I cant say what you should do, but assassin is superb on threatening with the right weapons and skills.



#11
Rhaine

Rhaine
  • Members
  • 184 messages
23 unique res something and a level 21 or so on other hand, I mean I get that's how to play but I feel bad sometimes just sitting in stealth waiting for cool downs (on perilous) .

Flank attack works great on everything except archers but if they don't die from it which they often don't on perilous they turn round and club you.

#12
Storm_Changer

Storm_Changer
  • Members
  • 303 messages

Stealth is designed primarily to get in close, not to retreat. So it is working as intended. 

 

It can be used to retreat, which is a situational use, but isn't the singular use that the skill is designed for. 

 

I read some of your other posts. Assassin is supposed to play as a tactical class. You take out a priority target and then go back into retreat, re-assess the battlefield and go for another target. They aren't designed to be taking on minor mobs like swordsmen, you're at a natural disadvantage doing so [without skills your weaker, if you use skills you're wasting them on an inferior target most of the time.] 

 

It's not always the most riveting, but its arguably one of the most tactical classes to play. And the pay off can be large, on single-targets anyway. 

 

*edit. You shouldn't feel guilty waiting on Cooldowns. If you are, it means you've already done your job. You're worth far more to the team at full health with cooldowns than at half or no health because you felt guilty. It isn't your job to clear, it's just your job to make clearing safe and easy. 



#13
Rhaine

Rhaine
  • Members
  • 184 messages
Yea I can't lie that assassin can take out about 2 priority targets super quickly but after that it feels like i need to play safe until my attack skills are up again, I donno I just feel like I should be doing more but can't because of how much of a risk it is attacking anything with assassin which you are not one shotting.

If death blow does work with passives now it might be less of an issue since that skill can be used pretty often, but if it doesn't work with the passive that gives stamina or resets stealth cd still then it's .... Pretty unreliable.

Edit and ye I suppose you are right I just don't feel good sitting waiting lol.

#14
Storm_Changer

Storm_Changer
  • Members
  • 303 messages

Yea I can't lie that assassin can take out about 2 priority targets super quickly but after that it feels like i need to play safe until my attack skills are up again, I donno I just feel like I should be doing more but can't because of how much of a risk it is attacking anything with assassin which you are not one shotting.

If death blow does work with passives now it might be less of an issue since that skill can be used pretty often, but if it doesn't work with the passive that gives stamina or resets stealth cd still then it's .... Pretty unreliable.

Edit and ye I suppose you are right I just don't feel good sitting waiting lol.

That's how Assassin is meant to be played. If you prefer to take out group targets, you'd probably enjoy classes like Elementalist or AW much more. ;) 

 

If you'd prefer to sustain-ably take out single targets, classes like Archer and Reaver should be the ones for you. 

 

If you prefer tactical high single-target burst, assassin is your go-to. ect ect. 

 

Honestly don't feel bad sitting and waiting, even if your team is failing. You've done your role to the team. If its safe / you have a barrier, you can always start poking other dangerous enemies, but as you've noticed it's not exactly ideal. That's intended. 



#15
PvtNiss

PvtNiss
  • Members
  • 125 messages

I mean, when I flank attack an archer if it doesn't die it takes half my life

 

FA is used when he starts running away and not anytime sooner nor later, you will interrupt him and cancel his run 'n gun.



#16
Shinnyshin

Shinnyshin
  • Members
  • 1 068 messages
I will say that assassins feel a mite too dependent on heal/kill gear, at least on Perilous. Getting horrifically attritioned by nigh-undodgeable attacks you'd swear didn't hit you is no fun at all...and I wince in sympathy every time I see an assassin in my games without said gear. But making stealth absolutely ridiculous probably isn't the answer to that. Better crafting options would be much more elegant a solution.

#17
diagorias

diagorias
  • Members
  • 247 messages

Just wait until others initiate the fight, if you initiate you will most likely die, if you wait for others you can easily, without many issues, kill of archers, mages and elites from the back. The most crucial thing is patience, don't blow your stealth to attack from the front and let them all point themselves towards the tank or other teammate, then kill them off quickly (before they can use their charged attacks) and efficiently, before going back to stealth.



#18
veramis

veramis
  • Members
  • 1 956 messages

It's pretty silly that some mobs can keep on tracking you after going into stealth. Arcane horror and despair demon are the worst offenders, but archers in the middle of some long-ass animation or the jump back and attack animation are almost as dumb.

 

The stupid tracking should stop, and the complaints people have about rogues constantly being in permastealth can be solved by putting cool-downs on the passive that allows for constant stealth spam and on flank attack stealthing, assuming such is actually necessary for balance.

 

In my opinion, assassin/alchemist have issues such as poor attack tracking for many abilities that make them worse than 60-70% of classes. And personally I think the issue of assassin/alchemist being hard to kill when always staying in stealthed is irrelevant, because what that results in is your TEAMMATES having to pick up for their slack. If you've ever played a game with 2-4 assassins/alchemists you would see this shortcoming of theirs.

 

And as mentioned before, decent assassins/alchemists are only decent after getting good daggers and heal on kill items, otherwise they are just a buggy mess that if accidentally swung at become more and more useless in terms of dps and taking aggro for the team.