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#1
Fundamentalist Nail

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Hello all!

 

I am one of many people who enjoy roleplaying their custom characters, even when certain 'paths' are shoehorned into games. I understand that recently there has been a shying away from utterly unique personalities for player made characters in Bioware games from a mechanical stand point (shown through limited conversation options and whatnot, this isn't that big of a deal for me -- though I yearn for Planescape: Torment-esque dialogue again!). However this is not why I created this thread.

The reason for this thread is to ask what sort of 'headcanon' you've made for your character, assuming you've done so. What sort of a person is your Warden/Hawke/Inquisitor?

And no, I don't mean the archetypal diplomatic/humorous/aggressive options we get in DA2. I'm looking at something deeper.

 

It should be said that I haven't finished Inquisition, in fact I've barely played much of it at all and this is partly because my character has no 'direction.'

 

My canon Warden, however, was one of my favourite characters that I've played as.

He was a Human Noble Warrior (I know, dull choice...sort of) who was perceived as kind hearted and charitable, but was really all about the accolades. He wanted to be known as the good guy before actually being the good guy. Fortunately, that benefited a lot of people. 

He was sensible but not conservative, he was curious but not naive, he was selfish but not ruthless or callous.

The most reprehensible thing he did was to convince his best friend, Alistair, to have the old god baby with Morrigan. It was clear that the two did not like each other, and furthermore Alistair was betrothed to Anora. My Warden was not about to die from killing the Archdemon (and he really didn't want Alistair to die...maybe that was a bit selfless?), and he was not about to a) cheat on Leliana or B) use his body to fulfill a goal. Nope, Alistair was the one who had to do that.

As a result, Alistar slept with someone he didn't like while betrothed to another,and my Warden was able to continue on, washing his hands of any guilt.

 

Now, I may be thinking into this a bit much, but I don't really mind :P

 

So what I'm asking is this -- without giving away spoilers or anything (previous two games not included, obviously), what sort of person is your Inquisitor?



#2
Salaya

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My inquisitor seems to be addicted to take rocks and plants from the ground. She barely does something else. Maybe she has Diogenes syndrome?


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#3
duckley

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I sadly have to agree that I am not getting as strong a sense of personality from my Quizzy as I did from Hawke. I am over 100 hours in.

 

My warden was pretty dull too - I always attributed that to being voiceless.

 

In the game I try to be helpful/polite/respectful/kind in order to gain support, but that makes me pretty bland.  Maybe some "self-banter" a la Nathan Drake would help, or more opportunity to be sarcastic, and goofy with companions would help?


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#4
AshesEleven

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My first Inquisitor was a very studious, snarky, but all around nice guy Mage. Also believed that Templars were necessary and Circles should exist with some reforms. Also kind of a player. He had a tendency to regret all his decisions and second guessed himself a lot.

The Dalish Elf I'm currently playing is blunt, direct, and honest. She is proud of herself and her people, and can be quite clever when she wants to be. I'll see how she develops over the course of the game.

I actually find Inquisition very good for playing a nuanced, complex character that I want. Also the voice actors lend a lot if character to the role.
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#5
Enesia

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My first Inquisitor because I was hankering to finally finish my Grey Warden's story and journey is Enesia. So his backstory is similar to Fiona. He was a circle mage, then he was a Grey Warden who destroyed the arch demon, he has been a player in history here and there only to disappear much like the legends of the Witch of the Wilds. He appears in parts of history to play a hand and then disappears again. 

 

He's very much one of those pretends to be stupid, but is seriously smart. Most of the time he says super snarky and sarcastic things. He appears stupid and like he doesn't take anything seriously. Much like in DAO. But the truth is he always has a plans and pleasantly surprises people with his genius. His lover use to be Morrigan when he was younger in DAO, so he was a little angry when he saw her in the party. But he's now with Josephine who seems to care more about him and can keep up with his crazy. He's kind, caring, youthful, and kind of cheery. But he's smart, and is always two steps ahead of everyone else. 

 

My second character is Percius. He is a young dalish elf, who is brash and abrasive. He's my Inquisitor that simply embodied all three dialogue choice options. He's very sentimental despite being to much of an act before thinking. He's young and naive and doesn't have any of the life experience Solas or even Enesia has. He gets along with the younger mentalities of the personality, but saw wisdom in Solas he can admire. And Dorian also helps him be so less abrasive and so less confrontational. 


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#6
HeroxMatt

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My Dalish Elf Inquisitor started off as a naive, reluctant hero. But as the game progressed - and Solas sunk his teeth in - he started to become more passionate about his Dalish heritage. Glory for the Inquisition took a back seat for the glory of his people, the Dalish, and towards the end, every decision he made was done in order to further the power and legacy of his kind. He was a nice Elf on the outside, but whenever he was in private, he would reveal his aggressive attitude and let his true colours show.

 

My Female Dwarf was a Carta member, who put on a front of anger and rage. She was homeless and a criminal before the Inquisition and took it with a grain of salt. She wanted to be known and recognised, not a hero. But, as she started to befriend the members of the Inquisition, to have a home and a support network, she started to open up. She's even becoming more interested in Andrastian religion, decorating Skyhold and creating a Chantry garden. Her faith was tested throughout, but she continues to see it as a challenge worth overcoming, not one that needs to be snarled at. Her romance with Sera is one bred from commonality and a sorrow over not having a home or family outside of their 'criminal' network.


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#7
I SOLD MY SOUL TO BIOWARE

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My Inquisitor was, basically, a smartass. 

 

"The Inquisitor was a funny Qunari. That is what they will remember, mark my words..." - Cassandra *unamused glare*


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#8
lynroy

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My Inquisitor was, basically, a smartass. 

 

"The Inquisitor was a funny Qunari. That is what they will remember, mark my words..." - Cassandra

This but mine was an elf. Who doesn't love a smartass?



#9
Tensai

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If i had to describe my main inquisitor (female human mage) with a couple of words: Merciful (passed the most lentient sentences (except for Lord Erimond)), humble(always refused to be the herald of andraste), humorous(i just love the ironic, humorous answers),



#10
Fundamentalist Nail

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My Dalish Elf Inquisitor started off as a naive, reluctant hero. But as the game progressed - and Solas sunk his teeth in - he started to become more passionate about his Dalish heritage. Glory for the Inquisition took a back seat for the glory of his people, the Dalish, and towards the end, every decision he made was done in order to further the power and legacy of his kind. He was a nice Elf on the outside, but whenever he was in private, he would reveal his aggressive attitude and let his true colours show.

 


My inquisitor is somewhat similar, if a little in reverse. Again, I've not played enough of the game yet to have a fully fleshed out character, but I found myself steering towards having pride and absolute, unwavering belief in Dalish heritage, initially. 
He, too, was a reluctant hero. He's not the messiah, he's a very naughty elf.

But then I thought I'd start making him more open to the idea of becoming famous...fully embracing this Inquisition business, and then maybe having it change him for the better. 



#11
ironhorse384

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I don't worry about where an answer falls on the wheel, I simply pick the one that i feel is best. If I find myself worrying about npc reactions then I'm not really role playing.


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#12
Marshal Moriarty

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Its hard to stamp a real personality on your character, because at various points the game will have you act and speak in a way that won't be reflective of your character. The main quests (particularly from Skyhold onwards) have cutscenes where your character is basically just Commander Shepard. You are tough, no nonsense 'Give me options, people!' guy. You swagger about, you have roguish Han Solo charm when speaking to villains (even if your character usually doesn't), you sass villains during fights etc etc.

 

And take sequences like passing judgement on your throne. Your hero adopts some ridiculous slouching and lounging poses, as well as toweringly self important 'This is my proclamation!; stances. The tone you adopt is frequently out of your hands here, because you are given a selection of judgements, but you aren't allowed to decide *how* and with what tone of speech you deliver that judgement. Plus the game does the usual thing of putting words in your mouth that you wished it wouldn't based on dialogue wheel choices throughout.

 

Take the Val Royaleux sequence for example. I chose 'Its not too late to help us' when speaking to the cleric, because it was the only option that seemed to be offering an olive branch and try to smooth over what had happened. And my character did start to say something like that, but then added 'And the Chantry can still come out on top!'

 

Which is outrageous, and completely not what I wanted to say! It is devaluing the woman's faith and assuming her decision not to support you is purely based on mercenary and political reasons. Things like this made playing any kind of distinct personality for me character very hard. There is simply no nuance to any of it. You basically just get to say 'I'm in favour of this!' or 'I'm against this!' most of the time. It occasionally gives you a few more options to clarify exactly what your stance is, but mostly that level of personality customisation is absent.

 

Mostly, the game just tries to keep big issues like this off the agenda. Many of the characters will approach talking about sensitive issues, but will quickly back off and say 'You know what - it doesn't really matter right now. All that matters is saving the world'.You really don't have mnay opportunites to express opinions on such issues very much at all. The game keeps you focused on being the hero who saves the world.  Hence the character feels very one dimensional ,ost of the time.


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#13
Fundamentalist Nail

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Its hard to stamp a real personality on your character, because at various points the game will have you act and speak in a way that won't be reflective of your character. The main quests (particularly from Skyhold onwards) have cutscenes where your character is basically just Commander Shepard. You are tough, no nonsense 'Give me options, people!' guy. You swagger about, you have roguish Han Solo charm when speaking to villains (even if your character usually doesn't), you sass villains during fights etc etc.

 

And take sequences like passing judgement on your throne. Your hero adopts some ridiculous slouching and lounging poses, as well as toweringly self important 'This is my proclamation!; stances. The tone you adopt is frequently out of your hands here, because you are given a selection of judgements, but you aren't allowed to decide *how* and with what tone of speech you deliver that judgement. Plus the game does the usual thing of putting words in your mouth that you wished it wouldn't based on dialogue wheel choices throughout.

 

Take the Val Royaleux sequence for example. I chose 'Its not too late to help us' when speaking to the cleric, because it was the only option that seemed to be offering an olive branch and try to smooth over what had happened. And my character did start to say something like that, but then added 'And the Chantry can still come out on top!'

 

Which is outrageous, and completely not what I wanted to say! It is devaluing the woman's faith and assuming her decision not to support you is purely based on mercenary and political reasons. Things like this made playing any kind of distinct personality for me character very hard. There is simply no nuance to any of it. You basically just get to say 'I'm in favour of this!' or 'I'm against this!' most of the time. It occasionally gives you a few more options to clarify exactly what your stance is, but mostly that level of personality customisation is absent.

 

Mostly, the game just tries to keep big issues like this off the agenda. Many of the characters will approach talking about sensitive issues, but will quickly back off and say 'You know what - it doesn't really matter right now. All that matters is saving the world'.You really don't have mnay opportunites to express opinions on such issues very much at all. The game keeps you focused on being the hero who saves the world.  Hence the character feels very one dimensional ,ost of the time.

 

This is really a shame. I've only played a little bit past the sequence in Val Royeaux when the cleric was knocked out and, as such, I've not had much time to shape my character.

I guess some sort of 'emergent gameplay' (to paraphrase Peter goddamn Molyneux) is required from the player. Since we're not given a wide range of choice with our dialogue options, it comes down to what is going on in the character's mind at the time. The fact that we're with our character at ever point of the game makes it difficult to come up with some sort of headcanon that takes place in the downtime between missions. 

I'm trying to think back to games like Baldur's Gate, Torment, and more recently Divinity: Original Sin (but to a far lesser extent). It seemed as though archetypes were catered for a bit more. Sure, nuance was, again, a result of emergent gameplay and storytelling, but at least you were able to make contextual decisions that catered towards a wider range of archetypes, and not just diplomatic, sarcastic, or aggressive -- and I hesitate to even classify them as archetypes. In Dragon Age 2 and Inquisition, they themselves are nuances of the same character personality.

 

One thing that did make me a bit excited was when I was talking with Cassandra as my elf mage. She asked me about my home and the Dalish. I was given a couple of responses which kind of gave a bit of 'backstory' to my character. Rather than have it written out in text or shown through a cutscene, it took place within the dialogue, and I appreciated that. Of course it isn't as dynamic as actually playing through your backstory...but that's another thread for another time.

 

So yeah, the game might not offer a huge amount for us to play with in terms of shaping our character through gameplay means, but it seems that some people are able to make up some interesting backstories and motivations for their Inquisitor that aren't necessarily spelt out. 

 

 


Modifié par Fundamentalist Nail, 14 décembre 2014 - 03:04 .


#14
Marshal Moriarty

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I headcanon and roleplay my character just as much as anyone. I'm just disheartened by the general tone of what they do in much of Inquistion.

 

The basic premise of using the Inquisition's perceived authority from the late and much loved Divine Justinia to further its own power is rather distasteful IMO. As is the concept of your advisors spreading the word that you are the Herald of Andraste - even if you deliberately and explicitly tell Josephine NOT to do this, when the Chantry asks for an official statement. By the time of 'Champions of the Just', both she and Leliana say they have been spreading the word of your being saved by Andraste etc. And all I got to say was some incredibly weak 'It kind of feels dishonest' before the 'Ends justify the means' excuses were rolled out.

 

I have a real problem with things like this, and being railroaded on such sensitive topics. Its like Mass Effect 2 and the 'I'm not with Cerberus' that you occcasionally got to say, despite everyone assuming otherwise, and you not being able to make obvious arguments against them (and then getting lambasted by former friends for not doing exactly that). The game is too quick to encourage you to completely dismiss the concerns of Chancellor Roddrick, Lord Seeker Lucius (okay he's a demon, but his argument in Val Royaleux is a fair one, as what the Inquistion is doing is obscene). By making Chantry supporters into such obvious panto villains stereotypes, they gloss over the fact that you are exploiting the people's faith for your own ends. Is it so hard to believe tha people of actual faith would be uncomfortable with the idea of someone who can be espousing hatred and mistrust of the Chantry and its followers, be given this kind of authority over the faithful and be allowed to claim divine mandate?

 

Let's put it another way. Would Bioware fans be happy if the next CEO of Bioware was someone from EA, because 'he was the best man for the job, and he'll take the company in the right direction'? Of course not - there would outrage and deep concern over what the future of Bioware the institution would be. Or if it was Bobby Kotick or someone like that?!

 

The Chantry may indeed have mahy priests and functionaries who don't really care about the Maker etc, but it will also have many who *do* care. And to see someone swagger into town proclaiming to be Andraste's herald whilst saying and perhaps acting in a way that is completely contrary to their faith would seem obscene and upsetting. And I hated having to go along with this, and not batting an eyelash when Cullen says things like 'It just gives credence to the idea that we should care about what the Chantry thinks...'

 

Well... shouldn't you?! The Inquisition was formed by the head of the Chantry. As your character can point out at various times everyone assumes that it *is* part of the Chantry, even when the Chantry is denouncing you. And you are using that authority to meddle in the sovereign affairs of foreign powers. Because people are transferring their love of Andraste, the Maker and Justinia onto you, to carry that torch and all that goes with it. Yet you can spit on that, and frankly are never given much of a chance to express any devotion to such beliefs, even if you feel your character does hold them. Just the occasional 'Oh... religion.... yeah, sure whatever'.

 

When the world is in peril and you are working to save it, then maybe you can justify it. But even right at the very start of the game, before you've done anything, Josephine is already talking of needing to plan for what happens after the breach, and that the Inquisition will need a new cause to continue existing. Your advisors never consider for one second that after Corypehus is beaten, their mandate and authority is OVER. The mage Templar war is finished, the breach is closed, Corypheus is dead. And yet they still have plans to continue, despite the huge unrest that the mere existence of the Inquisition does to world politics, personal agendas  etc. People will come asking for favours and support, and you don't have unlimited resources - for everyone you support, you will gain enemies and increase tensions that will allow people to view you as a threat or something to rally support to oppose etc. Your existence as an institution will have consequences if you insist on staying around.

 

Not least to the faithful at large and the Chantry as an institution. It will require everyone to assign their loyalty, decide how they feel about the Herald and her organization, especially if they insist on remaining apart from the Chantry. Awkward questions will be raised, about this can possibly be legal, given that they exists because of the Chantry. Foreign powers will start to question whether they should have to suffer spies, soldiers, agents meddling in their affairs, and whether the Divine;s office has any right to create such an organization with such powers to interfere in their countries' affairs, especially if it doesn't even recognize the Chantry's authority itself!. Where is your authority to continue existing and acting in this way coming from? How is it going to look for example, if you nominate and use your influence to have a new Divine confirmed from your own Inner Circle, so you can continue to have the approval of the Divine's office? Will you be burning down the Reichstag next?

 

It was questions like this, and the obvious dismissal of organized religion by Bioware's writers, that made this game's story so hard to accept for me. And particularly with regard to this thread, my ability (or inability) to raise these concerns, or control my character's tone and actions over such matters at times, that gave me real trouble.


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#15
snackrat

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My dorfwarr 'quizzy was attempting a balance between pragmatism and compassion. He understood that sometimes dark **** had to go down but ultimately didn't want his inner circle to suffer personally for it.

 

Unfortunately for Leliana, this meant

Spoiler

 

As for Bull,

Spoiler



#16
OsiriNara

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My DW rogue Trevelyan Inquisitor is a Nay-Theist - being from a religious family that's a given that he believes in the Maker, however his faith isn't strong enough to pray to him or his Bride. Really laid back, maybe a little spoiled and never saw himself as someone who would play any important role in his family let alone the entire world, so when the Mark happens he just wings it. But as the game progresses he becomes more aware of his own role and duty. He's good at playing The Game (I think almost every Trevelyan Inquisitor is, though, born and bred as son/daughter of a nobleman). He tries to befriend everyone and believes in second chance, unless when it comes to issues of loyalty and trust (which comes with being from a noble family and always having to put up with the nobility ****). He idolises the Grey Wardens (the fifth Blight ended when he was still a kid and everyone in the Free Marches just wouldn't stop talking about it)

 

And he always wanted a younger brother, being the youngest in his family, so he likes to take Cole out to experience the world and kill some more demons along the way.

 

I'm waiting for the party banter (accidentally typed panter) bug to be fixed along with dorian and solas' personal quests to start my next playthrough as a dalish elf mage. Probably takes great pride in being an elf and, while not as incredibly racist as the Keeper in MP, believes in all the dalish stories and legends and thus does not like human and does not open or befriend them easily. It's like "if you just stick to your stuff and I stick to mine, we'll all be happy, so just stay away from me."


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#17
Kittn

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I know why it has to exist with a voiced protagonist, but I agree with the Marshal's assessment of the dialogue wheel. I can't count how many times I've selected an option, hoping to ask an honest question or convey genuine interest and my inquisitor said something sarcastic or mean. One example is when she was honestly curious why Solas didn't seem to appreciate the Dalish. So I bade her ask him and it went something like this:

Her: So... you allergic to halla or something?
Solas: <Disapproves>
Me: Welp, that one's going on the gag reel.

So it is a little difficult to grow a character, let alone fit one into a mold you had in mind from the start. That said, I am enjoying my current playthrough immensely. I believe she's a keeper so it is very likely that my headcanon inquisitor will be my Dalish elf with a giant sword who lives to protect those she loves by standing between them and their demise. She is the vanguard, and doom on anyone who tries to beat her to it.

The people that fate has recently thrown into her life fascinate her, especially Solas. She is more likely to question, rather than agree or disagree with them as she tries to understand their minds and motives. She keeps her own beliefs close to her heart and will only confess to those of her traditional Dalish upbringing when directly asked about it. So, she denies being the Herald if confronted, and the whole idea makes her very uncomfortable, but she typically lets people believe what they will. After all, the things she thought she knew are challenged on a regular basis by the events that are unfolding and the people she has encountered. Who can say what she will know in the end?

(Well I can say. But spoilers.)

Also, since I'm the type of person who won't even let her Sims die, my heroes typically always err on the side of life when it is an option. She is the one who will give the baddies a second chance if they show at least some desire for redemption. Murderous and remorseless lunatics, however, will still likely find their insides decorating a wall somewhere. Because giant sword.

I could ramble on because I love analyzing characters, but I'll just sum her up like Tensai did for the tl;dr of this post. In a few words, Chesha Lavellan is kind hearted*, terribly curious, and fiercely protective of her friends.

*Up until someone needs to be reduced to paste.


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#18
ZipZap2000

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I sadly have to agree that I am not getting as strong a sense of personality from my Quizzy as I did from Hawke. I am over 100 hours in.

 

My warden was pretty dull too - I always attributed that to being voiceless.

 

In the game I try to be helpful/polite/respectful/kind in order to gain support, but that makes me pretty bland.  Maybe some "self-banter" a la Nathan Drake would help, or more opportunity to be sarcastic, and goofy with companions would help?

 

I avoided taking the 'please everyone' route with my last play through everyone hated my guts, some threatened to leave and i missed out on those awesome moments between The Squiz and his companions. So the opposite doesn't work so well either.


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#19
BroBear Berbil

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I had Cesare Borgia in mind when I made my current Inquisitor. The game doesn't really let you go too dark in terms of personality, but I'm trying to make it work with what it allows.

 

Also, Cullen steals a lot of the thunder as a military commander.


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#20
Angloassassin

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My Adaar has humor that would probably be lost on other people - generally Insult humor, and at the expense of a person or organisation. Otherwise he's very blunt or direct, and enjoys taking the wind out of someone. Not just physically (Boot out the window right?), but verbally. Showing that just because he's an "Ox Man" that he's not stupid or insular in his thought like people would think.

 

While he's become generally more excepting of his Role in the Inquisition - it's first and foremost about getting paid. And making sure his people are taken care of, and when things don't go his way, He finds ways to make sure the people pay. His rulings have been fair, and pragmatic - and sometimes humorous when he got in "The Mood".

 

He's never once believed he was the "Herald of Andraste" and doesn't hesitate to remind people what he thinks. Even if -- in the grand scheme of things, people are going to believe what they want regardless. Most of his party members and advisors have come to admire his brutish charms, realising it's not because he's a Qunari - or a Vashoth. But because he's a product of his environment, and generally does go out of his way to make sure everyone is taken care of.

 

People like Solas however don't mesh with him because of his views on Spirits, yet interestingly enough when Cole is concerned - He trusts him like an actual person; due in no small part to the mission of Recruiting the Templars. Though he doesn't agree with the Chantry, and would have preferred to get the Mages; he'd rather deal with men-with-swords. Than potential, walking abominations.

 

He's like the Big Brother the world never had. Sometimes he yells and beats you up, other times he's giving you cool stuff that your parents won't let you have, and he goes out and beats people up who beat you up. All while sprinkling expletives here and there to ensure that every conversation is more lively.


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#21
Aurok

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Basically a nice guy (Qunari) who wants to be everyone's friend and often uses humour to defuse situations. That's all I've been able to manage so far. He is exceptionally dull compared to my mage-hating mage Hawke.

If there's a next time I think I will try and go for a hardline Templar/Chantry supporter, like Lambert.

#22
Myusha123

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Inquisitor Noble was very religious. Devout even. But also open minded. Freedom and what not. Yes Mages. Yes Elves. Yes Grey Wardens. Chantry for all! 

Inquisitor Dalish on the otherhand was more reserved. Magic is scary. Keep the natural order of things. And eh. Wardens....



#23
Tensai

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I don't worry about where an answer falls on the wheel, I simply pick the one that i feel is best. If I find myself worrying about npc reactions then I'm not really role playing.

 Actually you do, In reality people  also try avoid negative reactions of their fellow men, that's why people lie.


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#24
Kappa Neko

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I have little emotional connection to my inquisitor due to the dull voice acting, but I decided on a few things based on how she came out of the character creator:

 

Elyka is a proud Dalish elf and a mage in her late twenties. She dislikes the chantry and the circles at the beginning of the game. She wants all mages to be free like her. Even though she's proud to be Dalish and voices it when asked, she doesn't really know all that much about her heritage. Nor does she hate humans, she's rather indifferent. Before becoming the herald, she was relatively unconcerned about the mage rebellion. She just wanted to live her life independent from everyone. She doesn't care about politics, didn't want to get involved.

At the beginning of the game, Elyka is a slightly smug mage who thinks she'd be able to defend herself if things turned really bad. She never took things too seriously, likes to tease people a bit. Being an elf and a mage, the worst combination for prejudice there is, she always has her guard up. She's wary of people and doesn't trust easily. But she's friendly to everyone she encounters. If she doesn't like somebody, she just moves on. She's not one to bear grudges or pick fights. But she's a bit touchy about the Dalish. Not so much about being a mage.

 

Elyka is fascinated by Solas. She feels understood by a fellow elf, but they butted heads over the Dalish a bit. Elyka realized how little she actually knows about her heritage. Solas opened her eyes to many things. She's grown more serious and concerned, but she wishes Solas was less serious. They had a big falling out over his personal quest.

 

Elyka believes in the elven gods and thinks the whole thing about being the Herald of Andraste is ridiculous and a major pain in the ass. She's very annoyed by it and keeps telling everyone that she's not the messiah. She just wants her life back.

As the story progresses, she reluctantly accepts her role and tries her best to restore order in Thedas. She can't have her life back unless this madness stops. Elyka is a very moral person underneath her indifferent, slightly cheeky exterior. She had a rocky relationship with Cassandra in the beginning because of her lack of faith and reluctance to assume responsibility. But Elyka now admires Cassandra's determination and idealism. They are great friends now. Elyka looks up to Cassandra and tries everything in her power to make Cassandra's vision come true. She's even made her peace with the chantry and is willing to improve the chantry and the circles, rather than destroy it all as she would have liked in the beginning.

 

Elyka has a flirtatious friendship with Dorian. She loves to flirt and tease, but knows when to be diplomatic. As the rift (no pun intended) grows between her and Solas over his dark aggressive idealism, she's more and more drawn to cheerful Dorian who's a lot more like her. She's fallen in love with Dorian despite knowing that he cannot reciprocate her feelings. He's her best friend though, and that's good enough.

 

Elyka likes Varric, he's got a great sense of humor. She likes that in people. She respects Vivienne's attitude toward mages for the most part, even though her drive for independence clashes with hers. And they are not on good terms. But Elyka does not resent her and wishes Vivienne would stop being so rigid. They could have great fun if Vivienne allowed it.

She's wary of the qunari in general. Their lives are too strict. Doesn't go well with Elyka's easy-going nature. But Iron Bull is a fun guy, so he's okay.

She doesn't know what to do with Blackwall. He hates her teasing. He's way too serious about life. Now they have polite conversation from time to time which feels as awkward as running into a past lover. She avoids talking to him. He's a good soldier though, so she's grateful for his help.

Elyka is fascinated by the spirit boy. Solas is right, spirits *are* interesting. Thats one thing she still agrees on with her lover.

The person she can't seem to get along with at all is Sera. That girl's attitude is getting on her nerves. She's close to giving her the boot. She's got no patience for Sera's messy revenge games. And what is an elf who hates fellow elves and mages doing in her inquisition anyway?


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#25
Fundamentalist Nail

Fundamentalist Nail
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I have little emotional connection to my inquisitor due to the dull voice acting, but I decided on a few things based on how she came out of the character creator:

 

Elyka is a proud Dalish elf and a mage in her late twenties. She dislikes the chantry and the circles at the beginning of the game. She wants all mages to be free like her. Even though she's proud to be Dalish and voices it when asked, she doesn't really know all that much about her heritage. Nor does she hate humans, she's rather indifferent. Before becoming the herald, she was relatively unconcerned about the mage rebellion. She just wanted to live her life independent from everyone. She doesn't care about politics, didn't want to get involved.

At the beginning of the game, Elyka is a slightly smug mage who thinks she'd be able to defend herself if things turned really bad. She never took things too seriously, likes to tease people a bit. Being an elf and a mage, the worst combination for prejudice there is, she always has her guard up. She's wary of people and doesn't trust easily. But she's friendly to everyone she encounters. If she doesn't like somebody, she just moves on. She's not one to bear grudges or pick fights. But she's a bit touchy about the Dalish. Not so much about being a mage.

 

Elyka is fascinated by Solas. She feels understood by a fellow elf, but they butted heads over the Dalish a bit. Elyka realized how little she actually knows about her heritage. Solas opened her eyes to many things. She's grown more serious and concerned, but she wishes Solas was less serious. They had a big falling out over his personal quest.

 

Elyka believes in the elven gods and thinks the whole thing about being the Herald of Andraste is ridiculous and a major pain in the ass. She's very annoyed by it and keeps telling everyone that she's not the messiah. She just wants her life back.

As the story progresses, she reluctantly accepts her role and tries her best to restore order in Thedas. She can't have her life back unless this madness stops. Elyka is a very moral person underneath her indifferent, slightly cheeky exterior. She had a rocky relationship with Cassandra in the beginning because of her lack of faith and reluctance to assume responsibility. But Elyka now admires Cassandra's determination and idealism. They are great friends now. Elyka looks up to Cassandra and tries everything in her power to make Cassandra's vision come true. She's even made her peace with the chantry and is willing to improve the chantry and the circles, rather than destroy it all as she would have liked in the beginning.

 

Elyka has a flirtatious friendship with Dorian. She loves to flirt and tease, but knows when to be diplomatic. As the rift (no pun intended) grows between her and Solas over his dark aggressive idealism, she's more and more drawn to cheerful Dorian who's a lot more like her. She's fallen in love with Dorian despite knowing that he cannot reciprocate her feelings. He's her best friend though, and that's good enough.

 

Elyka likes Varric, he's got a great sense of humor. She likes that in people. She respects Vivienne's attitude toward mages for the most part, even though her drive for independence clashes with hers. And they are not on good terms. But Elyka does not resent her and wishes Vivienne would stop being so rigid. They could have great fun if Vivienne allowed it.

She's wary of the qunari in general. Their lives are too strict. Doesn't go well with Elyka's easy-going nature. But Iron Bull is a fun guy, so he's okay.

She doesn't know what to do with Blackwall. He hates her teasing. He's way too serious about life. Now they have polite conversation from time to time which feels as awkward as running into a past lover. She avoids talking to him. He's a good soldier though, so she's grateful for his help.

Elyka is fascinated by the spirit boy. Solas is right, spirits *are* interesting. Thats one thing she still agrees on with her lover.

The person she can't seem to get along with at all is Sera. That girl's attitude is getting on her nerves. She's close to giving her the boot. She's got no patience for Sera's messy revenge games. And what is an elf who hates fellow elves and mages doing in her inquisition anyway?

 

You've really gone above and beyond here. Excellent stuff, I love it!


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