First of all, get 15000 iridium, ask Miranda for a Normandy upgrade and get the scanner upgrade. It's somewhat boring on PC without it, and excruciatingly slow on the 360.
The minigame feels different on the two versions.
PC advantage: speed - with the upgrade the scanner moves basically as fast as you move your mouse.
X360 advantage: the method I'll describe is more comfortable than on the PC; vibration tells you about deposits, so they're somewhat easier not to miss.
Scanning method:
PC: nothing special, I would just methodically move the scanner from north to south and back (basically move the mouse up and down). It's advisable to listen to the chirping of your detector, because you don't have vibration (unless you're playing with a controller).
X360: for maximum comfort:
- the Left thumbstick moves the scanner around and the Right thumbstick moves the planet itself left and right;
- therefore, hold them together in one direction - the planet moves twice as fast;
- if you're holding them both, you're going in circles, so once you've done one complete turn of the planet, just gradually going from one pole to the other;
- again, because of vibration, you won't miss anything (iridium kicks your controller like the Normandy's under attack).
- as I said, the 360 method is a bit more comfortable, and it will make less people question your sanity after seeing you furiously rubbing your table with the mouse.
General tips:
- Listen to the detector and/or feel the vibration - they get quicker when you approach the "center" of the deposit. Try to get as close as possible to the "center" - you can be sloppy with most materials, but eezo is too valuable to be wasted, so try to get the maximum.
- There's a lot of resources everywhere, don't be afraid that you won't be able to get upgrades or something; eezo, however, is really rare, so far I've only seen it on three planets (I'm sure there are a couple more, but three out of about two dozen that I have scanned is pretty low).
- When "Scanner Results" first changes to "Depleted", don't be fooled: it is very likely that there are one or two major deposits left.
- If you've used less than 20 probes, you've missed something (I usually use 25-30, but then I'm really thorough).
- For some reason the resources in most planets seem to be concentrated in a more or less wide band around the equator; I'm not sure if they are randomised, but it looks that way. If you don't want to spend much time, just scan near the equator and just grab the biggest deposits, should take you a couple of minutes per planet max.
Planets with eezo (element zero):
[Warning! List possibly incomplete! Values approximate!]
- Batalla system, third and second (Thunawanura, is it?) planets// I got about 8000 eezo alone from the second planet alone.
- The planet where you do Jacob's quest is also rich in eezo.
- In the cluster where you find the first Normandy crash site, the greenish planet (Eingana, I believe) has about 5000 eezo.
- Raisaris//Satent system// 7000 eezo
- Gotha// Far Rim (the system where you recruit Tali)// 4000 eezo
- Bothros// Hekate system// 2000 eezo
- Dobrovolski// Pamyat system// 5000 eezo
- Gei Hinnom// Sheol system// 7000 eezo
- Mantun// Nith system// 5000 eezo
- Invictus// Caestus system// 5000 eezo
- Preying Mouth// Relic system// 6000 eezo
- Anhur// Amun system// 6000 eezo
- Erinle// [*]// 7000 eezo
Anomalies (N7 missions)
[EDI will say "Anomaly Detected" every time you find a planet with one, but here's a list, just to be sure]
- Nepyma// Zelene system// Eclipse mercs and a computer you must decrypt.
- Tarith// Lusarn system// Blood pack relay; enemies - the weird bugs, a couple of vorcha and a krogan commander. Eventually leads you to another mission where you have to destroy their base.
- Sinmara// Solveig system// An astoundingly simple puzzle where you have to throw a few switches to active the shield of a colony... and that's it - no kidding.
- Taitus// Talava system// mining "puzzle" - basically you just have to follow around a heavy mech and insert power cells into him... and that's all.
- Canalus// [*] system// fight through some geth in near-zero visibility to disable their "climate change device"... now we know who's responsible.
- Gei Hinnom// Sheol system// A quarian scout ship has crashed - as you find one quarian survivor, you must defend him against hordes of varren; I imagine it must be somewhat challenging on higher difficulties, since the buggers creep from behind and start chewing on him.
- Aequitas// Fortis system// the miners here have dug up an ancient device that seems to tell them things - needless to say, you're greeted by some husks, and at the end, infinite husk spawn until you run in and blow up the device!
- Neith// Amun system// the crashed remains of a freighter - as you disable the distress beacon not only does a hostile mech army power up, but you're also limited in time, since a brutal sandstorm is approaching fast! Not looking forward to this on Insanity, - yes, there are heavy mechs. This leads you to Jerrahe station, which despite its gloomy atmosphere is only a set of primitive puzzles that you have to solve to get to the mainframe that contains the corrupted VI. That in turn leads to to a Hahne-Kedar mech manufacturing facility on the planet Capek (like we didn't see this reference coming), from where this dangerous computer virus had spread - expect lots of mech resistance.
- Zanethu// Ploitari system// navigate the crash of the MSV Estevanico and recover the logs; nothing special, just walk around the place; bugs have been reported on this mission.
- Joab// Enoch system// dig site taken over by Blue Sun mercs. Leads to the MSV Strontium Mule.
If you find something worthwhile, post the planet name/system/cluster at least. I'm going to edit the first post with the locations. If you find errors in the guide, please post, too.
[*] I forgot to write those (and some other details) down. Will update later.
Modifié par xMister Vx, 28 janvier 2010 - 10:41 .





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