People still complain about lack of healing tree.
I was upset when they announced there would be no healing tree in the game, but they been upfront with it since the beggining. And while that doesnt solve your problem of "But i want healing spells", i cant understand how people play the game at least once and still complain about the healing.
In my opinion after playing the game, good choice on their part for not including healing tree. Why?
Because healing is still in the game and its even more effective than healing trees were in previous games. Before you start raging about this, lets take a look at the healing options in the game:
(im going to talk about healing with all the upgrades, not as it is at the beggining of the game. also dont complain about that because at the beggining of a game with a healing tree you get at max 1 or 2 healing abilites and you wont have them all unlocked until far into the game, so its all the same)
1- 12x healing potions that can restore almost your full health (shared between all toons)
2- 5x Potion that grants you quite a long (over 1m) Heal over Time (not shared between toons, meaning you can have as much as 20 between your party). This one is not only a HoT (healovertime) its also an aoe (area of effect) heal if you upgrade it, healing any companion standing beside you just as much as it heals you.
3 - 5x Potion that heals all companions inside the place you target. (also not shareable, so 20x) If upgraded this aoe which can be targeted wherever you want will also revive fallen companions (so no need to have a mage with the revive spell on)
Now, all you need is to have 1 of your companions or yourself, with the 3 slots full with healing pots and you have your dedicated healer, which can be either a mage, a rogue or a warrior, all still dpsing but with 3 extra abilities for healing.
In harder difficulties you can have as much as 4 companions equiped with this, together with the barrier spell of your party mage, you are good to go.
This alone, cover whatever healer companion could do in the previous games..
Not enough? Ok. Lets go the crafting tables.
Craft an armor and a weapon using a mastercraft ingridient. On that slot use the fadetouched ingridient (cant recall exactly which ones right now) that gives you Guard and the one that gives you Walking Fortress. It doesnt matter if your a rogue or a mage, if you use the fadetouch material that gives a chance to gain guard everytime you do damage, just as any warrior, you can have guard aswell. For your weapon (or armor, whatever you do first) use the other one that gives you Walking Fortress. What is this you ask? Its a buff, that has a 20% chance (iirc) to grant you immunity to damage for 2/3 seconds. It procs quite often, and you can see its working cause you'll see 3 ethereal shields swirling around you when you gain it.
Still not enough to get you through the game safely?? Well, go back to the crafting table. And while crafting armor or weapon and its parts (grips/arms/legs/blades/etc) use materials that grant you a heal per kill and materials that raise your healing power. With this you can get up to almost 40% of your total health up everytime you kill a mob.
All in all, there are so many options to heal yourself in this game, a healing tree would be redundant and take very precious slots from your limited 8slots for abilities.
Ye its different, its not the same as before. Honestly tho, after you get into it, its much more enjoyable and versitale than a healing tree could ever be, and much more fullfiling to achieve aswell.
Good job Bioware.





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