This game is almost a masterpiece, almost. But there is one glaring problem with the game and that is the limit of 8 ability slots.
One of the aspects of great game design for the Dragon Age games (and many of the classic RPG's before) is allowing us to come up with interesting and diverse builds. But by limiting PC and console players to only be able to use 8 active abilities in combat, the number of builds we can come up with are severely limited. This in turn limits the tactical options we can use while in combat. Which I don't think anyone would really want, would they?
And yes, I know we can change abilities before combat but that doesn't help. There are still plenty builds which can make use of more than 8 abilities in 1 combat situation.
This is not a PC vs console issue. They can easily add a feature to the console UI to allow players to select more than 8 abilities, just like they did in the previous Dragon Age games.
It is such an issue for me (and from reading other posts such as this one and this one, it seems many agree with me) that I had to stop my Mage play through and restart the game as a Warrior. I know I'll still run into the problem as a Warrior but it won't be quite as bad as the Mage.
One example:
Let's say I want to come up with a highly mobile Warrior Reaver.
Now the fundamental abilities for the Reaver are;
1. Ring of Pain
2. Dragon Rage
3. Devour
4. Rampage
Now as I want my style of playing to be highly mobile, I want to choose;
5. Charging Bull
6. Grappling Chain
Alright, I know I can't get loads of defensive abilities but I at least need something to build guard;
7. War Cry.
Oh, I'll probably have a 2H weapon as a Reaver, so;
8. Mighty Blow
9. And I'd be nuts not to get Whirlwind....
So in this example I have to limit my build to fit into the 8 ability limit, so I'd either have to remove Charging Bull or Grappling Chain, which ruins the whole idea of a highly mobile Warrior build concept or remove one of the other abilities which also severely limits my tactical options in combat.
This is just a quick top of my head example, the problem becomes far more obvious for Mage builds.
Solution:
Simple, add more slots.
For PC you can simply add a 2nd toolbar which is accessed via a key combo (Shift 1, Shift 2 for example) and/or allow us to key bind abilities.
For consoles just do what you did for the previous DA games, allow them to choose abilities via a radial menu.
So come on Bioware, do the right thing and add more ability slots. Don't let this become that 'oh crap!' moment/feeling you must of had after deciding not to implement the Tactical View in Dragon Age 2....





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