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8 Ability Slots Kills Build Diversity: Same level of mistake as removing Tactical View from DA 2


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#26
Telmorial

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I thought the answer to this self evident, to win over purchasers.  Clearly one can have better graphics on PC but the UI was not designed with PC users in mind at all.  They've stated so themselves which is why it's supposedly getting worked on.  

 

You could be right there regarding winning of purchasers.

 

Regarding them working on the PC UI, I wish someone from BW would post on the forums to clear this matter up.

IE. Do they intend to expand the 8 slots or not (for PC and console)? Maybe they're just working on other aspects of the PC UI.


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#27
eno detah

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Totally agree.

 

1. More slots for active abilities, ideally on buttons/hotkeys (radial menu is fine if needed but requires a pause, which breaks immersion). 12 seems like an adequate number given how many points we have to spend

 

2. Alt weapon. Let me switch to an alt weapon without having to break and run or load a save.

 

Sure, there are dozens of other things I'd love to see tweaked but these two changes would help enormously. 


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#28
AlexMBrennan

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This is not a PC vs console issue. They can easily add a feature to the console UI to allow players to select more than 8 abilities, just like they did in the previous Dragon Age games.

Exactly - this is a carefully calculated decision, which means there is no way Bioware will change it any more than they will turn it into an FPS because you like FPS games more. 


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#29
Telmorial

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Totally agree.

 

1. More slots for active abilities, ideally on buttons/hotkeys (radial menu is fine if needed but requires a pause, which breaks immersion). 12 seems like an adequate number given how many points we have to spend

 

2. Alt weapon. Let me switch to an alt weapon without having to break and run or load a save.

 

Sure, there are dozens of other things I'd love to see tweaked but these two changes would help enormously. 

 

Thanks for your reply. Yep, just having 12 would probably be enough.


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#30
Taura-Tierno

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Worst part is, it's all just arbitrary. It's like the D&D vancian magic system where Wizards can only prepare X amount of spells per day out of all the spells they know ... only in DA:I there's no reason for it, there's no lore to back up why the mage suddenly forgets how to cast Immolate, or why all of a sudden the warrior cannot do a Pommel Strike even though s/he'd really, really want to. 

 


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#31
Sartoz

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If you think in terms of a Multiplayer game first...this simplified combat model makes sense. Every decision made about this game is based on the MP element(s). What is needed, what works, what does not work and which platform works best in a MP environment.

 

You answer those questions and more than likely, you get what we have.

 

Also, if one of those answers heavily leans towards conoles, then we see a possible wrench thrown in the gears. Which is? All that content, shown to us, was cut. So? So the original design meant a BIG... BIG game... HUGE storage requirements... what do you think the hard drive storage space for 360 or PS3 console is? Well, I looked it up. The original storage capacities was 20GB, went up to 60GB and finally to 120GB for the 360.

 

For the PC, DAI = 26GB (appx). The original DAI was probably in the range of 30-40GB+ which would be a problem for the 360. Even now, Some 360 owners say that the read a disc...

 

So, what to do? You can't have a HUGE DAI for the PC and/or for the XB1-PS4 and a cutdown  version for the 360 consoles.... answer CUT for all with the associated game play changes.

 

Well, that's my theory anyway.

 

 

 

 

 

 


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#32
Telmorial

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Worst part is, it's all just arbitrary. It's like the D&D vancian magic system where Wizards can only prepare X amount of spells per day out of all the spells they know ... only in DA:I there's no reason for it, there's no lore to back up why the mage suddenly forgets how to cast Immolate, or why all of a sudden the warrior cannot do a Pommel Strike even though s/he'd really, really want to. 

 

 

It's even worse than the DnD system as at least with that system the number of spells/abilities you can memorize increases as you level up. But I get your point, thanks. :)


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#33
Dubya75

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I am sure it has already been mentioned here, but it is glaringly obvious that all abilities, as well as the number of ability slots, were created EXCLUSIVELY for controller gameplay. In fact, the entire combat system has been created that way.

8 Abilities corresponding to the 2 sets of 4 mappable buttons on the controller

Reflex abilities like Warrior Sword and shield block ability that is not at all practical for KB&M users.

 

This game could indeed have been a true masterpiece if it was not for the compromise of simplified mechanics and tactics and a whole bunch of other stuff.

 

Bioware had this (very distorted) vision of making the gameplay experience universal on all platforms. That was probably the most damaging compromise of all, only second to Multiplayer which also meant they had to nerf the game pretty severely.

 

But hey! They got Game Of The Year, so the people at Bioware are happy. To hell with the people who actually bought the game and making this happen for them. It is shocking how quickly Bioware forget their fans. Shocking!


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#34
Nebel Slayn

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At the very least, our focus abilities should have their own slot. It's absolutely ridiculous for me to have to use 1 of my 8 slots for an ability I can't even use in every encounter. Please patch this Bioware! I understand that with the current game design you wanted to limit the skills we use to 8 slots..but our focus ability should NOT have to be one of them!


  • Telmorial aime ceci

#35
Spirit Keeper

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It's very annoying DAO and DA2 had anywhere from 20 to 30 quickslots based on your resolution. 8 is bad and the fact that silly commands like 'Stop', 'Hold' etc are on the quick bar taking up space is frustrating as hell.


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#36
Sartoz

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You could be right there regarding winning of purchasers.

 

Regarding them working on the PC UI, I wish someone from BW would post on the forums to clear this matter up.

IE. Do they intend to expand the 8 slots or not (for PC and console)? Maybe they're just working on other aspects of the PC UI.

Read Forum Thread

 

News & Announcements -> PC Community Concerns and select BIOWARE entries only.



#37
Guest_MauveTick_*

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One of the aspects of great game design for the Dragon Age games (and many of the classic RPG's before) is allowing us to come up with interesting and diverse builds. But by limiting PC and console players to only be able to use 8 active abilities in combat, the number of builds we can come up with are severely limited. This in turn limits the tactical options we can use while in combat.

 

Yes, I’d rather have the diversity of the 20-30 smaller UI slots as in Origins, than the 8 oversized slots we have now (8 slots that also lacks tooltips, bummer…)


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#38
Telmorial

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At the very least, our focus abilities should have their own slot. It's absolutely ridiculous for me to have to use 1 of my 8 slots for an ability I can't even use in every encounter. Please patch this Bioware! I understand that with the current game design you wanted to limit the skills we use to 8 slots..but our focus ability should NOT have to be one of them!

 

That's a good idea, I'd still prefer a 2nd toolbar but some of my builds just needs 1 more slot, so this idea would at least be something.



#39
DwayneC

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It's obvious Bioware attempt to increase CHALLENGE.

Focus on DECISIONS.

But in the process, murdered FUN.


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#40
Morroian

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I really feel that is the heart of this whole topic actually.  Why build limitations to how many skills you can bring in a single player game. 

 

There is no reason beyond poor game design and the inability to understand exactly when a LAS should be used.


  • Telmorial aime ceci

#41
Nebel Slayn

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Thanks Telmorial..I'm in the same boat. I feel this is something that is feasible for them to patch too. Unfortunately, I don't see them giving us more than 8 ability slots though. I'd love to have that, but I just don't see it happening  :(


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#42
Jackal19851111

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They just need to make slot groups, like in NWN or DOS


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#43
Telmorial

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Thanks Telmorial..I'm in the same boat. I feel this is something that is feasible for them to patch too. Unfortunately, I don't see them giving us more than 8 ability slots though. I'd love to have that, but I just don't see it happening  :(

 

Unfortunately you might be correct regarding them having no intention of changing it. If they'd only post here to confirm either way then it would at least clear things up.



#44
taglag

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yes I have to agree, to kick and old horse here.. DAO had a good system in that respect with PC having a long bar across the bottom of the screen that could be extended as needed for extra skills.

 

This is one of my main problems, the other two are

 

1. No adjustments to the character face, and hair after the one time at the start, for what reason I know not. as they know we all wanted it. Or mostly all of us did.

 

2. The inventory is just to small if you like doing the requisition quests. I don't know how many times I have sold item's only to find I would have to get them again, or ignor the Req. Order. I know it not have to be done, but it is part of the game, I hate skipping it.

 

What difference would it really make if I kept everythng from start to finish. It not a lag problem or FPS thing, as its just and array archive, something computers do better than anything else is store item information.

 

There are other things that bug me, but these are things I truly miss, and think ought to be changed.

 

But Yes 8 Skill slots is not enough!


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#45
Telmorial

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yes I have to agree, to kick and old horse here.. DAO had a good system in that respect with PC having a long bar across the bottom of the screen that could be extended as needed for extra skills.

 

This is one of my main problems, the other two are

 

1. No adjustments to the character face, and hair after the one time at the start, for what reason I know not. as they know we all wanted it. Or mostly all of us did.

 

2. The inventory is just to small if you like doing the requisition quests. I don't know how many times I have sold item's only to find I would have to get them again, or ignor the Req. Order. I know it not have to be done, but it is part of the game, I hate skipping it.

 

What difference would it really make if I kept everythng from start to finish. It not a lag problem or FPS thing, as its just and array archive, something computers do better than anything else is store item information.

 

There are other things that bug me, but these are things I truly miss, and think ought to be changed.

 

But Yes 8 Skill slots is not enough!

 

Thanks for your input. Just to let you know regarding changing your character's face, I've read somewhere (sorry, I can't remember where) they are working on something to allow us to do this.

 

And regarding the inventory, it is a bit annoying for me as well. It would be nice if they put a chest in the castle where I can story things for later. Maybe there is something like this already but I haven't progressed enough in the game?


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#46
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DAO was limited by the number of slots in your toolbar which was smaller (on the PC) than Inquisition's is and stretched across the entire bottom of the screen. In short, no there wasn't unlimited but there where more slots to use.

 

PC had a simple mod that gave you two rows. It was awesome.

 

Here eight slots won't do. Just give us a damn wheel. Stick the potions in it and the abilities. Doesn't take a genius but they just like to do crap like this - removing healing, limiting potions to eight for the whole team, and this. Oh and pick your herbs as well. So much not fun. They really too all the joy out of this game.


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#47
Telmorial

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Bump in the hope BW may post to tell us their intentions.



#48
Schepel

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I really do hope we are going to get more options - soon. It is so damn annoying to be so limited.



#49
berrieh

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I like the ability slot limit, but I would also like if Focus abilities could get their own slot, or at least the Inquisitor-specific Fade Rift focus ability.

 

Regarding the Vancian casting system, it has been a while since I DnD'ed. Is that the system where you have to memorize spells, they get used up when I cast spell, only to be refreshed when I rest?

 

Well, technically, it's "prepared" not memorized in every system I played. You can read "prepared" as memorized, but I always thought of it differently. I also prefer systems that utilize these kinds of casting systems (for pen&paper) because it makes sense to me you'd have to prepare skills to use them and wouldn't be able to keep all possible skills prepared. I wouldn't mind an increase based on level-ups, but I think DA:I simulates this since you don't start with 8 abilities to map. 

 

I think making the Focus Abilities separate (at least at a certain level or something) would be a nice compromise that improves it, though. That's an interesting idea. 



#50
Bayonet Hipshot

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Agreed. This 8 skill lock is the worst design decision that Bioware made for this game. 


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