Hi all,
I've read that you can buy this staff (level 20, 125 damage) at Suledin Keep merchant with Short List perk enabled...
I'm now level 21 and still nothing, did you manage to obtain it and does it exist ?
Hi all,
I've read that you can buy this staff (level 20, 125 damage) at Suledin Keep merchant with Short List perk enabled...
I'm now level 21 and still nothing, did you manage to obtain it and does it exist ?
not a single answer... so no one has ever heard of what's perhaps the best staff in game ?
look here : http://dragonage3.wi...ife.com/Weapons
is this site obsolete or what ?
I just checked myself and it wasn't there even though there's that little star thingy above the weapon category icon. I could me mean though that another short list item took the place of Yavanalis, I suppose.
Maybe you're not refreshing the short list stock the right way? I think you need to be in a different location AND have some time pass. You can try forwarding your PC's clock a couple hours each time.
The best staff in the game however will always be the one you craft though. Check out this insane staff I made:
It has shitty bonusses, no grip/blade slot and only usable in very late-game due to lvl 20 requirement. Hardly the best staff in the game. ![]()
i know it's far from the best staff in the game... that was only a way to attract people and have some answers, works fine it seems
in fact my plan was to buy one for Vivienne and keep the best possible crafted staff for myself...
by the way, nice one you have there Silent Rogue, did you used the seer staff schematic ?
Yep.
I like mine. 1 in 3 chance for a crit with an added 53% crit damage. Probably will not find the same items on my mage play through though :/
i've not found the Seer Staff schematic yet, only have Archmage Staff ![]()
do you remember where you found it ?
I farmed sulevin.
My advice to everyone is to get to emprise du lion as soon as you can, get to the codex that gives access to sulevin, and then use that map to farm items whilst you are travelling between maps.
so, say you got to skyhold, you have just unlocked emprise du lion, when ever you leave a map you go to sulevin search it for schematics, take only schematics to keep the chests resetting and then keep going with what you were doing..
example.
Say you were going to unlock some shard doors..
Skyhold > sulevin > forbidden oasis > sulevin > where ever you go next.
Its a random tier 3 chest find. U can make a comparable Archmage Staff though till u find the Seer staff schematic.
The only problem with farming Sulevin super early is u pretty much ruin ur loot drops then for all the other areas then.
I got it easily in Sulevin, but i finally prefer my Archmage Staff with its 2 metal offensive slots.
(with my staff i manage to have 24% attack and 12% more critical chance, instead of 12% attack and 24% critical chance with Seer Staff)
Will perhaps try Iron Bull personal quest and war table missions to obtain Masterwork Archon Staff, but it's very long and perhaps not valuable... and i need to see some picture of it before because look is also important to me ![]()
It has the same appearance as the staff of the void but is customisable
thanks, it's nice
will do the quest
Yavanalis appeared for me today. No screenshots, as I'm a stubborn cuss and still playing it on the 360. It has a unique and rather impressive appearance compared to other staves, and runs a wopping roughly 15,000 gold to buy. There are several "Short List" items that you can buy at any time when the star pops up, of varying caliber, so if you really want it, you're going to need to keep going back to the vendor to see if it appears. this can be tedious and frustrating.
Yavanalis' stats are 77 Cold Damage/hit (125 DPS), +72% Barrier Damage bonus, +7% Heal upon kill, +20% Focus Gain, with a rune slot available.
Now, for my first playthrough, I'm on casual as a Knight-Enchanter, so let's just say that the difference in staff stats don't really amount to jack squat in the average fight. However, I've been futzing around with the crafting system a little to get a feel for the powers available within the crafting system:
A 22 Metal base damage staff (Seer Staff, First Enchanter Staff or Masterwork Archon Staff, the most powerful schematics I have either seen or seen stats on) will produce, if I remember correctly, 65 elemental damage without rune or adjustment per hit from a Tier 3 metal. As the above schematic shows, a Critical Crafting creation of a Cold-Elemental staff produces 76 elemental damage per hit unadjusted with the Tier 3 material. Tier 4 will produce just slightly more per hit, resulting in a roughly 3 DPS difference (I don't have my game in front of me right now, so my numbers aren't 100%). Yavanalis, for reference, is 77 Cold Damage/hit, roughly equivalent to a Critical Crafted Tier 3 or a Tier 4 Cold-damage type for its base damage.
If we create using the Seer Staff as the basis, and we pretend (let's play pretend here) that all of its offensive slots, instead of only one, are Cloth, the staff can produce +57% Barrier Damage Bonus, compared to the +72% bonus of Yavanalis. In order to produce a comparable Barrier Damage bonus, you would require another 5 unit slot Cloth offensive item. A 3 slot Cloth Offensive item with Tier 3 materials can also produce a +6% Heal on Kill. So, if we use a sort of traditional 6/3 slotted grip schematic (Thin Staff Grip to accomplish this feat, non-masterwork), you get a +75% Barrier, +6% Heal on Kill, roughly equivalent.
The +20% Focus Gain is basically on par with other Tier 2 Masterwork items that give this type of bonus, and effectively replaces the 'blade' slot of 6/3 or 8/3 (usually but not always given to the Masterwark Qunari Staff Blade schematic I see the above crafted staff using. Lovely thing.). Whether or not +20% Focus on top of already having a Critical Crafting in the staff's base construction (two masterwork abilities) is worth the loss of +20 Magic from the blade is a debate on DPS I've never quite gotten into. It's the sort of difference you're more likely to see on the Hard or Nightmare difficulties, even ignoring that your highest DPS will still generally be coming from your 2-handers and melee rogues. The Knight-Enchanter is terrifying, but their actual damage output is debatably the same as a full on rogue, where their added survivability from a self-sustaining, semi-permanent barrier is what makes them truly nasty. however, I digress.
Yavanalis is, by the numbers, debatably on par with any top-tier non dragon bone staff you can construct. However, its stats may or may not be what you desire as your final staff. Given the limited resources you sometimes run into for Dragon Bone itself, it can serve as a solid high-end staff for your second caster if you use a 2 caster team, allowing Dragon Bone to go to other weaponry. With Bone's value to the construction of all weaponry, having access to it could be valuable for a second caster. However, others will favor different statlines, such as Crit Damage or Crit Chance, or Guard Damage, etc... to each their own. However, its powers are on par with other level 23 crafted staves.
