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Just realized that I don't care if I finish this game or not.


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#1
Shardik1

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I was really excited for it to come out and bought all the hype.  Built a monster of a computer that could handle anything just for this and now...  I could care less.

 

After seeing over 70 hours of beautiful vistas and the awesome ocean graphics and hearing a great sound track I realized that I'm just not invested in the story or the characters.  I know that I could have skipped a lot and just stayed with the story line but I'm not wired that way in gaming I guess.  I like to turn over every stone and either craft or loot the best equipment out there so I can intimidate the biggest baddest bosses out there.  The times between story based content are terrible when played this way leaving no real reason for me to be concerned when I accomplish anything.

 

Maybe it's just that I play in a more linear fashion than the game was designed for, I don't know for sure but I have realized that I would rather play the preceding DA titles or ME titles than sludge through DA:I which, for me, is just really boring. 

 

The combat is too easy once you figure it out, the crafting is meh, the terrain is such that I have often said screw it as I took a third trip around a mountain trying to get somewhere only to find out later that you have to do a quest or something to open up the territory.  I hate the interface for the PC, I miss not controlling my attributes and detest having to search for a ping then walking over and practically standing on top of an object to trigger a 3 second animation to pop up a menu letting me click on what I want.

 

I feel as if I ordered a 12 year old scotch and was given a glass of muddy water. 

 

There are a lot of people that are loving this game and I'm glad they are and wish them well.  But for me, this is not the game I was led to believe was going to be delivered. 


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#2
DaemionMoadrin

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I agree 100%. I feel exactly the same.


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#3
Efvie

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Give it another go. Roll up a new character, make some different choices, and stay with the main quest only.


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#4
Shardik1

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Maybe after the bad taste goes away.  It's still going to be hard for me to ignore side quests, must be the AR in me. :)


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#5
AWTEW

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Give it another go. Roll up a new character, make some different choices, and stay with the main quest only.


Except, to even do that also involves: mindless power grinding..
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#6
taglag

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I would have to partially agree with this the main story can get very muddled.

 

It is one of the reasons I still like DAO better, but that does not mean I don't like this game, I just as you said don't feel driven to finish it in any rapid fashion. In some ways it is very dis-jointed, story wise.

 

But it is still very good. Just not as pointed as to accomplishment as the previous game's in the series. And so I feel sort of like I have done nothing a lot of the time, even though I have done a lot... If that makes sense at all ?


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#7
Darkly Tranquil

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Pretty much agree. I can't find much to care about in the story, and the gameplay is mostly tedious. The open world doesn't do anything for the story and instead just dilutes any tension that might have been built up due to every story point being gated by power grinding.
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#8
DetcelferVisionary

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I was really excited for it to come out and bought all the hype.  Built a monster of a computer that could handle anything just for this and now...  I could care less.

 

After seeing over 70 hours of beautiful vistas and the awesome ocean graphics and hearing a great sound track I realized that I'm just not invested in the story or the characters.  I know that I could have skipped a lot and just stayed with the story line but I'm not wired that way in gaming I guess.  I like to turn over every stone and either craft or loot the best equipment out there so I can intimidate the biggest baddest bosses out there.  The times between story based content are terrible when played this way leaving no real reason for me to be concerned when I accomplish anything.

 

Maybe it's just that I play in a more linear fashion than the game was designed for, I don't know for sure but I have realized that I would rather play the preceding DA titles or ME titles than sludge through DA:I which, for me, is just really boring. 

 

The combat is too easy once you figure it out, the crafting is meh, the terrain is such that I have often said screw it as I took a third trip around a mountain trying to get somewhere only to find out later that you have to do a quest or something to open up the territory.  I hate the interface for the PC, I miss not controlling my attributes and detest having to search for a ping then walking over and practically standing on top of an object to trigger a 3 second animation to pop up a menu letting me click on what I want.

 

I feel as if I ordered a 12 year old scotch and was given a glass of muddy water. 

 

There are a lot of people that are loving this game and I'm glad they are and wish them well.  But for me, this is not the game I was led to believe was going to be delivered. 

 

I'm not an apologist on here.  What I will tell however is the truth.

 

You're not obligated to do any side quest in particular and the points you need won't take very long to just move the main story along.  Increase the difficulty to hard or nightmare.  It gets easier late game sure,  but getting to the end game on a tougher difficulty is another matter entirely. 

 

Completionists mindsets seem to have problems with this game because they feel required to do it all.  You don't have to.  As someone told you above this post,  just restart and push the story and do the bare minimum.  You might just change your mind.  Suddenly you might just discover that stopping and smelling the roses along the way is part of the enjoyment after you have beaten the game and you're looking for something else to do.  

 

You have choices...  choose what makes you happiest.  Path of least resistance seems more up your alley.


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#9
shadownian

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Pretty much agree. I can't find much to care about in the story, and the gameplay is mostly tedious. The open world doesn't do anything for the story and instead just dilutes any tension that might have been built up due to every story point being gated by power grinding.

One of the big things that urks me as far as this "open world" is why in the heck do enemies respawn??

 

I mean the whole point of going into these areas is to clean em up and make em safe for the people right? Then how come ever time i kill some bandits that are attacking people, they pop right back up 5 mins later?? How is that cleaning the place up and making it safe?!?! Ugh...lol


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#10
Harvest_King

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burn out, pace yourself on all games, 12+ hours a day for 5 days straight is enough get you bored of anything.


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#11
DetcelferVisionary

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burn out, pace yourself on all games, 12+ hours a day for 5 days straight is enough get you bored of anything.

 

B)  I am proof that this is not true  :D


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#12
Kantr

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Except to even do that involves mindless power grinding..

not really. Once you get enough power for the first story mission. You never need to grind again


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#13
TristynTrine

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Give it another go. Roll up a new character, make some different choices, and stay with the main quest only.

Except for the whole "your choices don't matter." Cause they literally don't matter at all past their associated quest... Cause even if you save celene and hook her up with Briala, it does nothing past that quest. Our choices mean nothing, if the game doesn't care... Why should I? I mean we don't even have proper origins. I don't feel connected to my character at all. :/ Also taking into account I finish one game and was half way through another. Just gets boring fast.


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#14
Weltall

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One of the big things that urks me as far as this "open world" is why in the heck do enemies respawn??

 

I mean the whole point of going into these areas is to clean em up and make em safe for the people right? Then how come ever time i kill some bandits that are attacking people, they pop right back up 5 mins later?? How is that cleaning the place up and making it safe?!?! Ugh...lol

lol That would be terrible. Then I'd have a big open world with nothing to do in it. Some areas get permanently cleaned out, especially after you stick a flag in them or complete a major quest to kill a gang of whoever in them. The rest is usually just bad guys passing through.

 

As for the option to either skip through the whole game or grind an eternity of mind-numbing side quests, you really shouldn't have to make that choice. Mass Effect 3 had side quests and they were usually pretty engaging to the over-arcing story of the game. The previous DA games did too. They didn't even have to make them all about beating Corypheus or rallying forces for the Inquisition. What they should have done is put a small village or city or outpost of people that live in or are conducting missions in every area and there is some form of conflict or struggle in every area. And all your side quests in this particular area have something to do with this local conflict. It worked well in DA:O with the mages and the templars, the elves and the werewolves, and the political factions of the dwarves. And maybe you'd have some choices in how you dealt with some of these smaller conflicts. And maybe you have to pick a side in some of them. And maybe if you go to the trouble of helping a side, they'll add some assistance to your cause in the long run. Maybe a couple small, random quests here or there like helping a small family find their child or something, but in general, everything had a purpose.

 

But more than anything with these side quests, where I think they really dropped the ball, they gave me no reason to actually care about any of these side quests. I don't know how many times I'd find some short note at an abandoned camp or on a corpse and that would lead me to having to hunt down camps of templars, bandits, darkspawn, or monsters. How about a little dialog from a poor villager who is asking for help or let me exchange a few lines with the chief of the bandits to make me feel that I'm doing more than just grinding the next area.

 

In short, if you're going to go through the trouble of building all these deep and complex locations, give me a reason to give a crap about them and what I'm doing in them.


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#15
Shardik1

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Haven't played in three days.  Was waiting on the hotfix for patch 2 so my graphics would go back to ultra and just haven't had any interest in cranking it back up with all those long load times,  I've got 8 cores running at 4.3 ghz, 32 gigs ram and a pair of R 270's in crossfire and the thing still takes enough time for me to get up fix a cup of coffee and come back in time to see a new location finally load.



#16
Bladenite1481

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I just find the game boring. Action style button mashing was never my thing, kicking myself for not waiting until it was on sale. 


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#17
Shardik1

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The game seems to be a very different format and even genre from the rest of the series.  Except they all have dragons and darkspawn.



#18
Jaulen

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Maybe after the bad taste goes away.  It's still going to be hard for me to ignore side quests, must be the AR in me. :)

 

 

Initially I was in the same boat....i spent 20 hours in the Hinterlands.....and was thinking "OMG, boring.....this is all there is?" and then I finally moved out and now I try to pace myself between story and my need to do everything in an area/find every piece of whatever.....has made me much happier with the game (even with the other issues it has).



#19
Tsunami Chef

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not really. Once you get enough power for the first story mission. You never need to grind again

Exactly...I have a feeling people who talk about power grinding haven't even attempted to just get the bare minimum of power and move the story along...on my main playthrough i was so addicted to the main storyline I barely did any side quests after Skyhold (which lead to me not even seeing 1 inch of Empris/hissing wastes on my first game). I don't see this grinding that everyone is talking about, or if it does exist, it is the fastest and easiest grind I have ever done.



#20
Bladenite1481

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Exactly...I have a feeling people who talk about power grinding haven't even attempted to just get the bare minimum of power and move the story along...on my main playthrough i was so addicted to the main storyline I barely did any side quests after Skyhold (which lead to me not even seeing 1 inch of Empris/hissing wastes on my first game). I don't see this grinding that everyone is talking about, or if it does exist, it is the fastest and easiest grind I have ever done.

Your style of play is different than the people to whom you are referring and it is quite obvious. You are employing a "Go to the directive, do what you need and move on" style of play where as most players who have grown up on RPG's are addicted to searching every inch of every new territory they get for secrets and advancement. Most RPG's reward you for doing such things, DAI punishes you for it by not only making the loot abysmal compared to what you can craft, but also making the journey excruciatingly painful and lifeless. It feels like you are running through an amusement park and each town is full of mostly lifeless toys that serve only to transition you from one point to another without too much in the way of actual interaction. Only scripted conversations take place, there is no life, no change, no ambiance. Its just a really pretty railroad. 


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#21
Shardik1

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Very well said.  "A pretty railroad."


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#22
SwobyJ

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I dunno - I'm loving my time (just before In Your Heart Shall Burn, so no Skyhold yet even). I like that crafting can be so useful. I nearly cleared out Hinterlands except for the dragon area - same for Storm Coast.

 

Maybe I'm more fit for the Reddit discussions than Bioware Forum complaints?


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#23
Shardik1

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I'm glad you are enjoying the game.  I just gave my opinions based on my style of gameplay coupled with things that I don't enjoy about it.  There are different sorts of gamers and there were expectations set by marketing which didn't pan out so well for me and others like me who were expecting this to be a continuation of the DA series that for us it isn't really other than lip service to DAO and DAII.

 

Just an opinion.  It's pretty though.


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#24
Weltall

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I dunno - I'm loving my time (just before In Your Heart Shall Burn, so no Skyhold yet even). I like that crafting can be so useful. I nearly cleared out Hinterlands except for the dragon area - same for Storm Coast.

At that stage in the game, I agreed. But after getting Skyhold, you unlock a whole bunch of areas that have no real significance to anything you're doing and the monotony of it get a little overwhelming. Glad you're enjoying, it but play a little more and see what you think of how it develops.


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#25
Bladenite1481

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I dunno - I'm loving my time (just before In Your Heart Shall Burn, so no Skyhold yet even). I like that crafting can be so useful. I nearly cleared out Hinterlands except for the dragon area - same for Storm Coast.

 

Maybe I'm more fit for the Reddit discussions than Bioware Forum complaints?

I don't think that either is only complaints or praise. Its feedback. If you want positive feedback, look for a positive feedback post. If you come into a post where people are saying they don't like the game and your reasons for liking it are not compelling then expect a rebuttal. 


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