Aller au contenu

Photo

Just realized that I don't care if I finish this game or not.


  • Veuillez vous connecter pour répondre
371 réponses à ce sujet

#301
Elhanan

Elhanan
  • Members
  • 18 374 messages

Elhanen, you are proof that some people are entertained by less than other people in that "you have never had to grind" in this game and have still put in so many hrs without finishing,


Grinding seems to indicate that one repetitively goes over the same area for XP, and I never had to; simply performed the tasks I had chosen, mapped terrain, and so forth. I did have to farm for plants and ore, but found some good areas for this to keep it to a minimum. And if someone had paid closer attention, I did finish; the MQ at least. Now I am trying to hunt Dragons with that Inquisitor, while also playing a secondary Mage character.

Why a couple of folks are so interested in my slower style of play is curious....

#302
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 830 messages

There are so many posts in this thread I like, so many people I agree with, who think and feel the same as I do about this game... sometimes I wish I could hug or high-five all of you. ^^

 

I am still trying to complete my first playthrough of DA:I. I even gave the MP a shot but that part is truly awful. The main game at least has the benefit of telling you more about the lore and sometimes there are some rare, funny gems to discover.

 

The feeling of loss, of wasted potential, of a rushed job and mediocre game design still hits me each time I log in. This game could have been better than DA:O. They had everything they needed... but then tried to copy Skyrim and lost their way under a flood of unnecessary features they implemented... why exactly? To impress?

 

I loved DA:O, I liked DA2 a lot but DA:I is making me do chores because that's more fun than playing this game. Honestly. My home has never been so clean. :P

 

I only keep playing because I hope that the game will redeem itself at some point. That it will become better. But deep down I know it won't. It will be this superficial, pretty -attempt- that failed to carry BioWare's legacy further.

 

I wasn't entirely happy with ME3, but still bought it. I was severely disappointed with SW:TOR and it was the first BioWare game I didn't buy. DA:I is worse than both put together and it is probably the last BioWare game I bought.

 

BioWare games used to be original, ground breaking, immersive and funny. They offered challenging game play and a lot of replay value. I miss all of that in DA:I. Seriously... if I wanted an open world RPG then I would have played something made by Bethesda. At least there the world is truly open and not a half-assed attempt like here. I expected an immersive story. It didn't happen. Even NWN2, a game ridiculed for it's cliché story, is better than this because as bad as that story was, it made you part of it. Here... it doesn't feel as important. There is no emotional investment, no connection, nothing.

 

DA:I tries to be too much, to appeal to too many gamers at once. You can't please everyone.

 

As I wrote much earlier in this thread, I do not begrudge others their fun and satisfaction with this game. Actually, I envy you a little. Although I might feel a little better if the game was rated closer to my opinion because then BioWare would have to change things. As it stands now, they can overlook most of the complaints, fix the technical stuff and call it a day. And then repeat the same mess again with ME4 or DA4 or whatever else they create next. Although, with their reputation in tatters and the goodwill of the gaming community spent, they'll most likely go the way of Bullfrog, Westwood, Origin and Mythic.


  • erine_, Blue Socks, Dakota Strider et 11 autres aiment ceci

#303
Maverick827

Maverick827
  • Members
  • 3 193 messages
I decided to try a new character. I have one story mission left in my main game, but I have two full zones I'd want to do (I'm a completionist) before then and I'm not sure if I have it in me.

I was really hoping modders would have figured out how to import hairstyles before I made my second character, but with a holiday vacation starting, I feel like this was my last chance to find some enjoyment in the game, so I pulled the trigger.

#304
Tielis

Tielis
  • Members
  • 2 341 messages

Yes, me too.  The only thing that saves me is the nuggets of ancient elf lore that we can find in certain areas.

 

I never played Skyrim, and never had any desire to.

 

I want my awesome-story-awesome-characters-tight-pacing Dragon Age back!


  • 9TailsFox aime ceci

#305
LightningPoodle

LightningPoodle
  • Members
  • 20 468 messages

I agree 100% with you OP. I like this game, but the game just doesn't have the BioWare spark like it does in all of their other titles. There is a lack of character development and a lack of story development - two things I found were rich within their other games. One thing it's not lacking is the open world, which are incredibly beautiful to look at, but there's nothing there for me to do.

 

I have completed one play through, and I've tried getting into a number of other characters but I just cannot be bothered unlike the previous titles. Mass Effect, I could create another character, complete the story and then make another one straight away and do the same thing over again. This, I'm struggling to even do the other choices. I don't want to feel like this. BioWare made a game designed for multiple play throughs, but it feels like they forgot to add in all of the interesting stuff along the way.

 

And apparently, there is a lot of story content that was cut as well. If it was a case of running out of time, why would you deliver on the huge, expansive areas but leave out the stuff that makes the story better and more driven? I purchased this game expecting a good story like I've seen in their other games, but I haven't got that, and I am disappointed with BioWare for releasing this game which feels half finished.


  • Tielis, Dakota Strider, DaemionMoadrin et 6 autres aiment ceci

#306
Shardik1

Shardik1
  • Members
  • 144 messages

DaemonM: "My house has never been so clean."  LOL!  You win the internet today!



#307
ElvaliaRavenHart

ElvaliaRavenHart
  • Members
  • 1 625 messages

I must confess, I'm very disappointed with this game so far.  Hate the UI, nearly makes me gag.  Hate the new PC user key commands.  I truly don't understand why Bioware changed the key commands for the PC version.  Really miss my point and click to attack and run or am I doing this wrong?  Character creator is terrible, hate it.  Hate the freakin' mini map. I've already stopped playing and for Bioware I wanted Dragon Age not Skyrim.  I was never a Skyrim fan to begin with.  So very disappointed.


  • Shardik1 aime ceci

#308
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 830 messages

I agree 100% with you OP. I like this game, but the game just doesn't have the BioWare spark like it does in all of their other titles. There is a lack of character development and a lack of story development - two things I found were rich within their other games. One thing it's not lacking is the open world, which are incredibly beautiful to look at, but there's nothing there for me to do.

 

I have completed one play through, and I've tried getting into a number of other characters but I just cannot be bothered unlike the previous titles. Mass Effect, I could create another character, complete the story and then make another one straight away and do the same thing over again. This, I'm struggling to even do the other choices. I don't want to feel like this. BioWare made a game designed for multiple play throughs, but it feels like they forgot to add in all of the interesting stuff along the way.

 

And apparently, there is a lot of story content that was cut as well. If it was a case of running out of time, why would you deliver on the huge, expansive areas but leave out the stuff that makes the story better and more driven? I purchased this game expecting a good story like I've seen in their other games, but I haven't got that, and I am disappointed with BioWare for releasing this game which feels half finished.

 

Yes, that's it exactly.

 

What's even worse is that their so-called open world isn't one. It isn't interactive, it's just a bunch of static maps connected through loading screens. Most of it is just wide, open space to run around in but with no actual content. All the NPCs are just standing around all the time, they have no life of their own. There is no day/night cycle and your actions don't change the world (except for the war table missions where you build/repair bridges). It's a thin, shiny layer on top of boring gameplay.

That wasn't a problem in DA:O, no one expected people in Denerim to move around... but then the game wasn't marketed as open world, was it?

What we have here is basically the same, they just vastly increased the size of the maps and have given us mounts (which we can't really use because they interfere with other game elements).


  • zeypher aime ceci

#309
LightningPoodle

LightningPoodle
  • Members
  • 20 468 messages

Yes, that's it exactly.

 

What's even worse is that their so-called open world isn't one. It isn't interactive, it's just a bunch of static maps connected through loading screens. Most of it is just wide, open space to run around in but with no actual content. All the NPCs are just standing around all the time, they have no life of their own. There is no day/night cycle and your actions don't change the world (except for the war table missions where you build/repair bridges). It's a thin, shiny layer on top of boring gameplay.

That wasn't a problem in DA:O, no one expected people in Denerim to move around... but then the game wasn't marketed as open world, was it?

What we have here is basically the same, they just vastly increased the size of the maps and have given us mounts (which we can't really use because they interfere with other game elements).

 

I think BioWare need to stick with the more linear stories which are so much better. Open world clearly isn't there strong point, and I fear ME4 will be much the same as this. Lots of fetch quests, very little story. DA:O and DA:2 weren't as open, but they had so much more because they felt filled and fleshed out. DA:I feels like an empty stomach, theres nothing in there and so the game doesn't feel as good as it should do. I will keep playing this game, because I love BioWare and they do make good games, but my expectations for their future releases have diminished to the point I might not even pre-order them. I might not even get it on the day of release because I don't want my hopes to be dashed like they were with this.


  • DaemionMoadrin et Shardik1 aiment ceci

#310
Elhanan

Elhanan
  • Members
  • 18 374 messages

Yes, that's it exactly.
 
What's even worse is that their so-called open world isn't one. It isn't interactive, it's just a bunch of static maps connected through loading screens. Most of it is just wide, open space to run around in but with no actual content. All the NPCs are just standing around all the time, they have no life of their own. There is no day/night cycle and your actions don't change the world (except for the war table missions where you build/repair bridges). It's a thin, shiny layer on top of boring gameplay.
That wasn't a problem in DA:O, no one expected people in Denerim to move around... but then the game wasn't marketed as open world, was it?
What we have here is basically the same, they just vastly increased the size of the maps and have given us mounts (which we can't really use because they interfere with other game elements).


And I found the environs to be quite interactive. NPC's discussing the events of the Inquisition, war, and personal struggles. Bard singing relevant stories in the tavern. Changing the minds and lives of people affected by the current events. Etc.

And while there may not be dynamic day/ night cycles, this does not a RPG make. Much rather have the settings pre-made for marshes and areas cursed with Undead, as well as altering the weather in Crestwood by breaking such a curse. Bright sunny days do not really seem to aid my immersion in such tales.

But then, I do not have an idea of what the critics were expecting; received what I wanted and hoped to get. While I would prefer certain specific mechanisms to be tailored more towards Player choice, and far less profanity used in the writing, I am quite pleased with this title.
  • AllThatJazz aime ceci

#311
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 830 messages

And I found the environs to be quite interactive. NPC's discussing the events of the Inquisition, war, and personal struggles. Bard singing relevant stories in the tavern. Changing the minds and lives of people affected by the current events. Etc.

And while there may not be dynamic day/ night cycles, this does not a RPG make. Much rather have the settings pre-made for marshes and areas cursed with Undead, as well as altering the weather in Crestwood by breaking such a curse. Bright sunny days do not really seem to aid my immersion in such tales.

But then, I do not have an idea of what the critics were expecting; received what I wanted and hoped to get. While I would prefer certain specific mechanisms to be tailored more towards Player choice, and far less profanity used in the writing, I am quite pleased with this title.

 

Interactive how? You can't interact with the majority of NPCs, they just stand there and repeat their lines over and over again without you having any input. Hell, there's a NPC in your throne room who calls out "Inquisitor!" each time you walk past, but has nothing else to say to you. That's interactive to you? What lives? They are just standing in place, it is very rare to encounter an NPC who even moves. That's about as alive as a cardboard cutout.

 

You do not need an open world for a RPG, that is completely true. But unless you actually have an open world, you shouldn't market your game as one. Can we agree on that? In fact, you are right... having a day/night cycle would break the immersion in certain areas. It's another sign of BioWare trying to do too much at once. Either they deliver a story driven RPG or they make an open world RPG. You can't do both at once.

 

I've read all your posts in this thread and if you paid at least a little attention you should know by now what the critics were expecting. We spelled it out in great detail over many pages. :P The problem is that you think you need to defend DA:I, to counter each argument with personal anecdotes. Only because an issue doesn't matter to you or because you do not have a certain bug doesn't make it alright for everyone else. We are fully aware that DA:I is not a bad game, that not everyone suffers from the same bugs and that quite a few players are enjoying the game. That does not make our concerns less valid though.

 

Personally, I didn't have any crashes or major bugs except for the first two times I played the game. I'm ~90 hours in and the game runs stable with no noticable issues. That doesn't mean other people have no technical issues, it only means I got lucky.

Same is true for the rest of the game.

 

I'm glad you are having fun and that the game is what you wanted. I hope you understand that this is not true for everyone though and those people's opinions about the game are just as valid as yours.

Saying "I'm having fun, you must be doing it wrong." is not helping and honestly, it makes you a bit of a BioWare fanboy even if that wasn't your intention.


  • primarchone, Dakota Strider, zeypher et 1 autre aiment ceci

#312
Elhanan

Elhanan
  • Members
  • 18 374 messages

Interactive how? You can't interact with the majority of NPCs, they just stand there and repeat their lines over and over again without you having any input. Hell, there's a NPC in your throne room who calls out "Inquisitor!" each time you walk past, but has nothing else to say to you. That's interactive to you? What lives? They are just standing in place, it is very rare to encounter an NPC who even moves. That's about as alive as a cardboard cutout.
 
You do not need an open world for a RPG, that is completely true. But unless you actually have an open world, you shouldn't market your game as one. Can we agree on that? In fact, you are right... having a day/night cycle would break the immersion in certain areas. It's another sign of BioWare trying to do too much at once. Either they deliver a story driven RPG or they make an open world RPG. You can't do both at once.
 
I've read all your posts in this thread and if you paid at least a little attention you should know by now what the critics were expecting. We spelled it out in great detail over many pages. :P The problem is that you think you need to defend DA:I, to counter each argument with personal anecdotes. Only because an issue doesn't matter to you or because you do not have a certain bug doesn't make it alright for everyone else. We are fully aware that DA:I is not a bad game, that not everyone suffers from the same bugs and that quite a few players are enjoying the game. That does not make our concerns less valid though.
 
Personally, I didn't have any crashes or major bugs except for the first two times I played the game. I'm ~90 hours in and the game runs stable with no noticable issues. That doesn't mean other people have no technical issues, it only means I got lucky.
Same is true for the rest of the game.
 
I'm glad you are having fun and that the game is what you wanted. I hope you understand that this is not true for everyone though and those people's opinions about the game are just as valid as yours.
Saying "I'm having fun, you must be doing it wrong." is not helping and honestly, it makes you a bit of a BioWare fanboy even if that wasn't your intention.


Personally, I do not require access to every clerk, beggar, Noble, etc in the game, and prefer the participants to further the tales being told, especially in a story driven RPG. That said, many can found can be spoken from which to glean info. And the world being full of folks is in response to the lack of such appearances in prior games. While I do wish I could scatter them a bit when trying to run past them, and have to restrict my own agoraphobic nature to leave such crowds, it does aid immersion for me.

The world given is huge, and easily compares to the maps and presentation of SWTOR and Skyrim. If one expected to be able to actually travel manually from A to Z, then perhaps they were not reading a good portion of what was explained in the months and years prior to release.

I have had a couple of crashes, too; both caused by other software appearing in the background of my system (eg; "No; I do not need this Apple update, esp during a Dragon fight!"); the other was due to a scheduled anti-virus scan. But after 350+ hrs, my less than optimal system being played by a Techless gamer has had few glitches, and nothing as bad as the mine bug in Awakenings.

Folks do have the right to an opinion, though it should be an informed one, and also have the right to complain. However, as I have said in the past, many should consider they also have the right to remain silent rather than presenting themselves as ungrateful children. But maybe that is just this Ancient One's POV....

#313
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 830 messages

Yep, you completely missed the point. Bored now.


  • Shardik1 aime ceci

#314
Shardik1

Shardik1
  • Members
  • 144 messages

"Behaving like ungrateful children"  LOL!  Yes, EA/Bioware gave us all the game and how dare one complain about a game that you claim to be playing appx 10 hours a day (while somehow monitoring this forum 24-7 at the same time)?

 

This has got to be some sort of running joke as not even the biggest fanboy in the world...



#315
Elhanan

Elhanan
  • Members
  • 18 374 messages

"Behaving like ungrateful children"  LOL!  Yes, EA/Bioware gave us all the game and how dare one complain about a game that you claim to be playing appx 10 hours a day (while somehow monitoring this forum 24-7 at the same time)?

 

This has got to be some sort of running joke as not even the biggest fanboy in the world...

 Never said this applied to everyone that complained. But one must have their head buried not to have seen posts or thread titles along these lines.

 

I am a fanboy; prpud of it, as I have most every Bioware title. That said, I also see room for improvements. But to get them, I know thru the experience on the various boards over the past 15+ yrs on how not to approach posting them.



#316
TacoKush

TacoKush
  • Members
  • 91 messages

true, nothing you do in the side makes any difference.. i felt even da2 side quests where better than da:i, hope they just ditch the whole inquisition idea and give us a better ME or star wars rpg... DA story is a cluster f*k now imo


  • zeypher et Shardik1 aiment ceci

#317
xikorra

xikorra
  • Members
  • 42 messages

i feel as though the first DAO was so good that we will forever be comparing the rest of the titles to it (imo anyway). i loved that game because of the charm of the characters, tactical combat, and it was the first time i felt the actual RP aspect of an RPG (what with your impact on events). The key things that got me to like the story was essentially character development: the banter, the character sidequests, etc. so if you guys havent done that already in DA:I give it a shot! i know some characters in this new one surprised me, when my expectations were low to begin with (wondering who the hell all these people were and why should i care), and have grown rather fond of them, while loathing others (a testament to their writing). 

 

you can also reset your skillpoints if youre in skyhold, and redistribute them if youre bored of your combat, it might help a bit? Also i dont understand this grinding thing, i literally cant sneeze without gaining power points--theyre everywhere. Dont force yourself to do stuff you dont enjoy--e.g i dont really like sealing rifts, so i avoid those. You can do stuff like gaining keeps which doesnt take long and gives you more power points than usual if you just want to speed run.

 

These are all just a random slew of suggestions I can come up with atm, maybe they will help, maybe not at all, but again, not everyone likes the same thing and it is understandable.  :)

 

Overall i feel as though it is a great game but its not 100% there yet. They handed us a buggy game to begin with, and in hindsight i probably should have bought this game maybe like a year later (my excitement for the series made me impatient)...im not liking this trend of buggy games at release, its like theyre treating us as a beta testing group or something.


  • Shardik1 et Darkly Tranquil aiment ceci

#318
Shardik1

Shardik1
  • Members
  • 144 messages

Well said, Xikorra.  Hearing the same thing from others outside these forums.



#319
AlexisR

AlexisR
  • Members
  • 43 messages

I find myself agreeing for a different-but-related reason.

 

What had me so charmed with DA2 or DAO was the sheer replayability. Sure, you couldn't really affect the plot itself in DA2, but you could resolve many sidequests in a different way. And if you couldn't, you could at least choose how you reacted to these things, always! So it was very easy to make different Hawkes and really play the game with a slightly different personality. I don't really need exploration to be happy, so I didn't mind the re-used environments.

 

Inquisition trades the thing I loved most away for the thing I didn't really miss.

 

And sure, the main quest is awesome! Yay! But all the other content, which is a large part of the game? Has absolutely no replayability. I don't need a cutscene when I speak with random merchant#25, true, but I absolutely do want a cutscene and a chance to react differently to major sidequests. You know, the major sidequests that span whole areas like Fallow Mire, Emerald Graves, etc? You can maybe ask generic questions (if you're lucky) and you can do the quest. But you can't actually interact with the situation and that takes a huuuuge deal of my enjoyment away. It's just so... impersonal, even if the sidequest itself should by all means be interesting. It basically reduces the interesting side quest to a fetch quest. If I come through there with a future Inquisitor, I can't try to play them differently. I can only do those quests or not do them, but it's devoid of both roleplay and replayability.

 

Basically, there's no reason to look forward to 70% of Inquisition's content on a future playthrough. :/ This is the only thing I'm truly majorly unhappy with in this game. So as much as I want to love the game, I'm having difficulty to.

 

I badly wished they had cut a couple of areas to give important quests of the remaining areas actual fleshed out cutscenes. That might also have removed the disconnect between main plot and area exploration, 'cause then the side quests would also feel like actual plot. Which they really really don't, currently (but should!).


  • Dakota Strider, DaemionMoadrin, Maverick827 et 4 autres aiment ceci

#320
Wurm_king

Wurm_king
  • Members
  • 53 messages

I Agree with a lot of what has been said in this thread. I feel that this game suffers from some of the same issues that ME 2 and 3 did. and I feel that if they had not made the multiplayer and just focused on dealing with the story mode, or spent another six months working on this game that it would be truly epic. now don't get me wrong, I enjoy playing it but at the same time I have issues that go beyond the lack of a stash chest. the menu system is boring and un helpful, the repairs to skyhold seem pointless. other then some cosmetic changes they seem to do nothing. I just look around at this game's world and see wasted potential and un polished parts of the game. it has its high points but at the same time it has a lot of low points as well. and these low points and this wasted potential just make me to depressed to actually continue.

 

this game was going to be the reason I got a next gen console but after having played it on the last gen console I now have doubts that this game is worth that type of investment.


  • Shardik1 aime ceci

#321
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

I spent the last week on and off still trying to get into this game. I finally sold it back to amazon and am restarting Dragon's Dogma. I have never lost interest in an RPG type game so fast as I did this one. And 80% of the time I played it was me trying to get into it. I kept feeling like I was missing something because I am never like this with RPGs. Even crappy Lighting Returns felt more fun to me than this. And I guess that's because DAO had such a great story, one of the best I've come across in games minus ME1 which I loved. I love Dragon's Dogma to bits but I know the story and quest line are meh. The idea is interesting. It has potential. But the gaming itself is wildly fun as is the pawn system and creating your pawns. So there are no expectations. I think that was the problem here. DAO was hard to top storywise. We were introduced to this world where blights happen, the lore is great, Loghain is an immense figure, complex as someone you'd find in some of the best literature. The Grey Wardens, polarizing. People love them. People hate them. Not a whole lot of in the middle on the unless you see them as a necessary evil or something along those lines. Big grey area with them so the name is fitting. And the blights as well as the mages. Wonderful ideas that in DAO due to the events you are really pulled into that world. It's hard not to be. Even if you didn't like being a warden or even playing the game much the story is one hell of an accomplishment. It feels like they keep trying to recapture that with new stories or new spins things or even by taking an element and making it a central focus but they keep missing that it was all those things together that made it great. To put just one or two as the central focus seems to water it down to dull.

 

In DA2 they brought in the Qunari. But that really wasn't all that interesting. They expanded the mage/templar conflict which was had its moments but in the end it was lacking of all the complexity that DAO had. There was so much story, so much depth, and everywhere you turn you are seeing how all these things are impacting one another while also being stand alone elements. Neither of the two following DAO have been able to recapture that kind of story telling and when you really were swept away by the story DAO had to tell that just sets the bar pretty high. If someone sat down and wrote it into a novel, expanded on it and filled it with some more great characters, developed some subplots even further it would be a success. People who never played a single game in their life would buy it. If it became a tv show or movie, people would see it and it would be a success. Nothing they have done since then could pull that off. Not even by a long shot and I think that's really the problem. The start of the series was really the best. I don't think they even know where to go because of that as it seems kind of evident given that now they are just tugging at certain elements of the original story and hoping they will carry a whole game.


  • Dakota Strider, DaemionMoadrin et Shardik1 aiment ceci

#322
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

I Agree with a lot of what has been said in this thread. I feel that this game suffers from some of the same issues that ME 2 and 3 did. and I feel that if they had not made the multiplayer and just focused on dealing with the story mode, or spent another six months working on this game that it would be truly epic. now don't get me wrong, I enjoy playing it but at the same time I have issues that go beyond the lack of a stash chest. the menu system is boring and un helpful, the repairs to skyhold seem pointless. other then some cosmetic changes they seem to do nothing. I just look around at this game's world and see wasted potential and un polished parts of the game. it has its high points but at the same time it has a lot of low points as well. and these low points and this wasted potential just make me to depressed to actually continue.

 

this game was going to be the reason I got a next gen console but after having played it on the last gen console I now have doubts that this game is worth that type of investment.

 

My next gen is packed up and in the box. No games worth playing right now on it so it can sit there until I find something I want to play but I'm happy to go back to other games I have and replay them. Getting a PS4 for this game was a monumental waste at this point in time but someday I'll use it again so I guess that's good. Meanwhile, back to my xbox playing games I really loved to bits.



#323
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

Is anyone else bothered that they still don't let you talk to your companions while adventuring?  I mean, it was bad enough in DA2 where you didn't really have much time spent exploring anyway.  But in this game, I'm wandering aimlessly, picking flowers for hours and can't talk to anyone.  And to make it worse, they CAN talk to each other, it's just me who goes mute for what?  I guess my inquistor is just massively fascinated by herbs and ore and forgets how to speak.



#324
Elhanan

Elhanan
  • Members
  • 18 374 messages

Is anyone else bothered that they still don't let you talk to your companions while adventuring?  I mean, it was bad enough in DA2 where you didn't really have much time spent exploring anyway.  But in this game, I'm wandering aimlessly, picking flowers for hours and can't talk to anyone.  And to make it worse, they CAN talk to each other, it's just me who goes mute for what?  I guess my inquistor is just massively fascinated by herbs and ore and forgets how to speak.


Personally, I have not experienced this glitch. When it does start working for you, I recommend utilizing Solas & Vivienne togather at some point; can be quite entertaining.

#325
Shardik1

Shardik1
  • Members
  • 144 messages

El, Not being able to talk to your companions while out adventuring is not a glitch, it's the way the game was designed,  If you are talking to your companions while adventuring that's not a glitch it's a psychosis. 


  • zeypher aime ceci