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Just realized that I don't care if I finish this game or not.


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#326
Elhanan

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El, Not being able to talk to your companions while out adventuring is not a glitch, it's the way the game was designed,  If you are talking to your companions while adventuring that's not a glitch it's a psychosis.


Or my game is mostly working fine, and others that are experiencing bugs have something worth the fix. It gives the harvesting some much needed entertainment.

#327
Shardik1

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(picking jaw up off of floor)

 

Okay, then.



#328
DaemionMoadrin

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Is anyone else bothered that they still don't let you talk to your companions while adventuring?  I mean, it was bad enough in DA2 where you didn't really have much time spent exploring anyway.  But in this game, I'm wandering aimlessly, picking flowers for hours and can't talk to anyone.  And to make it worse, they CAN talk to each other, it's just me who goes mute for what?  I guess my inquistor is just massively fascinated by herbs and ore and forgets how to speak.

 

 

Personally, I have not experienced this glitch. When it does start working for you, I recommend utilizing Solas & Vivienne togather at some point; can be quite entertaining.

 

 

El, Not being able to talk to your companions while out adventuring is not a glitch, it's the way the game was designed,  If you are talking to your companions while adventuring that's not a glitch it's a psychosis. 

 

 

Or my game is mostly working fine, and others that are experiencing bugs have something worth the fix. It gives the harvesting some much needed entertainment.

 

Elhanan, really... could you stop being a fanboy at least once and -think- about the things you write first? Please?

 

I want you to go out with your party, then turn around and try to talk to them. Notice anything? Yes, you can't! And that is -not- a glitch. That's by design.

If you can talk to your companions that way, then you found a way to mod the game. Congratulations! Share with us?

 

Just to avoid further confusion: We are talking about conversations. Go up to a NPC, click on them, dialogue ensues. You are talking about party "banter". That's absolutely not the topic here.

 

Also, please stop trying to disprove facts with your anecdotal evidence. You love this game, we get it. That doesn't mean we have to like it, too. Your attitude of "I'm having fun, you must be doing something wrong" is starting to grate.

You wouldn't tell an amputee, "Hey, don't worry. You don't need a left hand, I do everything with my right!"... so why do you think it's any better to tell us that -you- don't miss the features we want because you wouldn't use them anyway?


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#329
Elhanan

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Elhanan, really... could you stop being a fanboy at least once and -think- about the things you write first? Please?
 
I want you to go out with your party, then turn around and try to talk to them. Notice anything? Yes, you can't! And that is -not- a glitch. That's by design.
If you can talk to your companions that way, then you found a way to mod the game. Congratulations! Share with us?
 
Just to avoid further confusion: We are talking about conversations. Go up to a NPC, click on them, dialogue ensues. You are talking about party "banter". That's absolutely not the topic here.
 
Also, please stop trying to disprove facts with your anecdotal evidence. You love this game, we get it. That doesn't mean we have to like it, too. Your attitude of "I'm having fun, you must be doing something wrong" is starting to grate.
You wouldn't tell an amputee, "Hey, don't worry. You don't need a left hand, I do everything with my right!"... so why do you think it's any better to tell us that -you- don't miss the features we want because you wouldn't use them anyway?


Some of the Banter between members of the party does open up dialogue in which to speak with them. But snooze, and one may miss the opportunity. But pls feel free to continue on about the myriad of complaints I am not experiencing, or are missing things that I am able to enjoy.

Also feel free to can the attitude; not required.

#330
DaemionMoadrin

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Some of the Banter between members of the party does open up dialogue in which to speak with them. But snooze, and one may miss the opportunity. But pls feel free to continue on about the myriad of complaints I am not experiencing, or are missing things that I am able to enjoy.

Also feel free to can the attitude; not required.

 

Yeah, I didn't expect you to admit that you made a mistake. Excuses, excuses, excuses.


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#331
GavrielKay

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Some of the Banter between members of the party does open up dialogue in which to speak with them. But snooze, and one may miss the opportunity. But pls feel free to continue on about the myriad of complaints I am not experiencing, or are missing things that I am able to enjoy.

I never found that while out and exploring that I was ever randomly invited to choose a comment in response to party banter.  Perhaps there's some canned stuff that my character responds without my control; I kinda zone out sometimes while walking and walking and walking.....  oops.. 

 

Anyway, in DA:O you could talk to your companions any time outside of combat.  In Awakenings they took that away and you could only talk at certain points.  In DA2 I don't think you could talk much outside of Kirkwall, but there was hardly any world in DA2 to explore so I guess I didn't hate it as much. 

 

DA:I is huge with lots of time spent just wandering from place to place.  You gather crafting materials, look for shards, just try to find the next quest location etc...  there is a huge amount of time spent out in the map just running around.  In this game, I miss being able to talk to the companions while I'm away from base camp because you spend SO much time away from base camp.  And it's a little grating that I can't talk to them, but they can talk to each other.  It's not the worst thing ever in a game or anything, but it's just one more way in which they've made their huge open world just a little more grinding and boring than it had to be.


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#332
Akka le Vil

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Pretty much agree. I can't find much to care about in the story, and the gameplay is mostly tedious. The open world doesn't do anything for the story and instead just dilutes any tension that might have been built up due to every story point being gated by power grinding.

 

Well expressed. It's too bad, because I LIKE the larger maps. It's a nice break from the rather claustrophobic tiny areas in DA2 and DAO, and I much prefer such scale.

 

But the problem is, they made large area and just stuffed them with... filler MMO. Instead of making interesting and involving quests littering the landscape, the game works mostly as a hub, and all these tracts of lands have mostly fetch quests, made even more annoying by the difficult-to-navigate terrain. Instead of pushing for exploration, giving a feeling of progression and accomplishment as we open up the maps, they put respawning everywhere, which kills the incentive to goes further to find ressources, and makes pointless random encounters constantly appears.

 

To sum up, the problem isn't the "open world" : it's how badly filled it is. Everything but the main quests is pretty boring (and honestly, the MQ is not that compelling either, it's one of their weakest plot, but at least the MQ missions are full of dialogues and enjoyable outside fighting) and feels, well, again : filler.


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#333
Guest_starlitegirl_*

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Elhanan, really... could you stop being a fanboy at least once and -think- about the things you write first? Please?

 

I want you to go out with your party, then turn around and try to talk to them. Notice anything? Yes, you can't! And that is -not- a glitch. That's by design.

If you can talk to your companions that way, then you found a way to mod the game. Congratulations! Share with us?

 

Just to avoid further confusion: We are talking about conversations. Go up to a NPC, click on them, dialogue ensues. You are talking about party "banter". That's absolutely not the topic here.

 

Also, please stop trying to disprove facts with your anecdotal evidence. You love this game, we get it. That doesn't mean we have to like it, too. Your attitude of "I'm having fun, you must be doing something wrong" is starting to grate.

You wouldn't tell an amputee, "Hey, don't worry. You don't need a left hand, I do everything with my right!"... so why do you think it's any better to tell us that -you- don't miss the features we want because you wouldn't use them anyway?

 

Since I am only alloted a set amount per day and cannot give you more than one per post I am expressing how much I like this post as such:

 

This post is liked by starlitegirl 5,000 times.


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#334
Guest_starlitegirl_*

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Some of the Banter between members of the party does open up dialogue in which to speak with them. But snooze, and one may miss the opportunity. But pls feel free to continue on about the myriad of complaints I am not experiencing, or are missing things that I am able to enjoy.

Also feel free to can the attitude; not required.

 

That is not actually banter. That is them commenting on something or you having an option to respond. It is very rare and the few times I remember it happened were when you reach the gate to Redcliffe and close the rift you get a chance to have an exchange with one party member who makes a comment (Cass and varric usually) about the weird time distortion. In the tavern in redcliffe after meeting Alexius you get a change to comment about the note a whopping choice between they should see what it's about or it's a set up. I believe there might be one on Cass' quest to find the seekers. And there are probably a couple others though I don't remember what they were.

 

You press down the right nob on the controller to trigger it. Not sure what it is for PC though. But there are very few of them. I played through the whole questline and don't remember them happening that often. So what you are talking about here is a set rare occurence that only has to do with a very specific event like getting the note from Felix or to alert you to this time warp thing.

 

What I am most interested in is why you spend any time at all in this thread when you adore the game beyond measure. It makes no sense that you would even be here or remain here. In fact, I have always found it very odd that fans of something have to jump into threads where people who are not fans are airing their reasons why and vice versa when people who are not fans have to go into the fan threads and rain on their parade. It smacks of very juvenille behavior and skirts the rim of trolling to be quite frank. This thread is very clearly a thread for people who did not like the game as is expressed by the title. So what are you doing in a thread where people come to express their dislike when you so clearly love the game? Have you nothing better to do? Are you a BW shill? Perhaps being paid to convince others who might read the thread and decide not to buy it?

 

On a happier note, just today I stopped five people from buying it at the local gamestop. Two of them had it in hand (I was shocked it was in stock to be honest) and I said 'oh thank god I just sold that game' without even meaning to say it. They looked at me and asked what was so bad about it and of course I responded in detail. The two getting it put it down in the bin next to them and while I was saying what I didn't like others all hovered around to listen. And I repeatedly said that I might not be the best person to listen to and it was just how I and a few others felt. I even told them to give it a shot because I kind of felt like a killjoy but they were actually not sure about getting it because it was BW. I'm so happy I saved those people that money. Go me!


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#335
DaemionMoadrin

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Since I am only alloted a set amount per day and cannot give you more than one per post I am expressing how much I like this post as such:

 

This post is liked by starlitegirl 5,000 times.

 

Hey now... you're making me blush. ^^

 

It is nice to come to the forums and see several notifications for likes though. :)



#336
Guest_starlitegirl_*

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Hey now... you're making me blush. ^^

 

It is nice to come to the forums and see several notifications for likes though. :)

 

My only regret is that you could not have the little world icon read 5000 because that would have been fantastic to do that.

 

I don't even own the game anymore but I do still enjoy coming here and discussing things about it. The irony is that despite that I didn't like the game and didn't feel the story was up to snuff for what I hoped from BW (given I really loved ME, DAO and generally liked ME2) there are still some interesting things within he game. In another thread I was discussing Dorian's take on slavery which is so ironic given how he hates what his father did. Stuff like that still shows me that even a game from BW that by my standards is kind of awful can still give you some interesting things to ponder or discuss though it makes me sad that the whole game wasn't more like that because DAO was such a gem. I remember debating about Loghain for weeks in the threads. As much as I hate him I love him because he is a very complex character and it's such a shame we don't have any others like him across both ME and DAO.



#337
DaemionMoadrin

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My only regret is that you could not have the little world icon read 5000 because that would have been fantastic to do that.

 

I don't even own the game anymore but I do still enjoy coming here and discussing things about it. The irony is that despite that I didn't like the game and didn't feel the story was up to snuff for what I hoped from BW (given I really loved ME, DAO and generally liked ME2) there are still some interesting things within he game. In another thread I was discussing Dorian's take on slavery which is so ironic given how he hates what his father did. Stuff like that still shows me that even a game from BW that by my standards is kind of awful can still give you some interesting things to ponder or discuss though it makes me sad that the whole game wasn't more like that because DAO was such a gem. I remember debating about Loghain for weeks in the threads. As much as I hate him I love him because he is a very complex character and it's such a shame we don't have any others like him across both ME and DAO.

 

Ah yes, the slavery discussion. I think it says a lot about our society when there are still people proclaiming slavery is a lesser evil and a better alternative than being poor.

 

I am holding back a lot when it comes to posting in this forum. Often I already have a post typed out and then decide against clicking on "Post" because I don't feel I'd add anything important to the discussion or because the topic is too stupid. Best example: "Is the Game of Thrones influence gone from Dragon Age now?" That's the kind of thread that only deserves a facepalm in response.

 

As much as I try to be fair and reasonable, I am aware that I too have blind spots and failings. Perhaps my current mood is at fault for disliking certain elements of the game. Maybe I don't have the patience to put up with time sinks anymore. I don't know.

DA:I is not a bad game but at best I could give it 7 out of 10. And that's only because I have next to no glitches or bugs. Recently I asked myself if I was being fair with that assessment or if my disappointment in BioWare colored my judgement. In the end it probably doesn't matter... a game's purpose is fun and entertainment, even some escapism. DA:I doesn't deliver for me on that front, whatever the reason may be.

 

I probably spend more time in the forum than in the game, despite DA:I running flawlessly on my machine. Probably because I like the people here. ;)


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#338
Shahadem

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And for people saying, "get out of the HInterlands, " guess what, every single map is just a copy paste of the Hinterlands. The story missions are few, the rest are just ultra generic fetch/collect quests with no identity, purpose or belonging and which are a direct copy of the exact same collect/fetch quests from the maps you just finished. And the terrain layout is awful. The maps look huge but they are really just cleverly hidden paths that will force you to run around for 15 minutes to find the only actual path to your fetch/collect quest objective.

 

Outside of the main storyline quests, Bioware really didn't put much effort into the quests at all.

 

Compare that with Skyrim where you can find a lot of really well done sidequestlines scattered around the world such as the mage questline, assassin questline, thief questline, all the quests for the Daedric weapons (most of which require you to perform very evil acts such as killing an innocent woman and eating her heart). Bioware knew how to make engaging sidequests in DA:O and DA2 but forgot how when making DAI and the game really suffers for it.


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#339
Shahadem

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I don’t think you disagree. I think were are saying pretty much the same thing.

 

My point is that, contrary to a number of complaints, Inquisition does not have fetch quests, non-plot related fights or other side quests in any greater quantity than Origins or (as you point out) most any other CRPG in history. The difference is that, in Origins, these things were segregated from the main game well enough that you could ignore them if you didn’t want to do them (because you think they’re too repetitive; they ruin the pacing and focus of the story; or for any other reason). In Inquisition, they’re not only mixed in with the story quests in a way that makes them harder to differentiate, but you have to do a certain number of them in order to gain the power you need to unlock the next story quest. However, if you wanted to, you could spend the vast majority of your time in Origins doing things that had absolutely nothing whatsoever to do with building alliances and stopping the blight.

 

The apparent difference between the “MMORPG-ness” of Inquisition and the “pure CRPG-ness” of Origins gameplay has more to do with packaging and presentation than actual content. That's not to say that there aren't differences between in gameplay between the two (not to mention characters, story and decision making and consequences) but both games had plenty of side quests and loads of repetitive gameplay, neither of which necessarily prevent the game from being fun to play.

 

 

The question shouldn't be whether it has more or fewer fetch quests, the question should be whether the fetch quests feel as engaging, which they do not. DAI fetch quests are as bare boned as you can get. If they were any more bare boned they wouldn't exist at all.



#340
XPrivateHudsonX

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I felt that way when my xbox 360 started freezing and had terrible frame rates. However, I really felt that way after I realized that I didn't have a storage chest for all the cool items that Bioware must have spent a long time making so I could just find and have to destroy because I only have space for 90 items!!!!! Dang Bioware, you make literally hundreds of great items, weapons, and armors, and don't give us a chest to store them in. I cannot believe it. It really took a lot of fun out the game for me because I am a collector or weapons and armors and enjoy all the back stories on items, especially rare ones. This is a game I bought for the richness and fun or gaming and its been frustrating fighting the bugs and the fact that I have to micromanage all my items in this manner. Please Bioware, give us a storage chest and some more stability updates.

 

XPrivateHusdonX

 

A long time XBOX gamer......



#341
Shahadem

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This is a common problem with open world games, it's hard to balance the open world with engaging and gripping story line. If you let players to "forget" about the game main objective too often, you essentially create a MMORPG not RPG.

 

You need to make the open world evolve alongside the player's actions and the story.


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#342
Selea

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One of the big things that urks me as far as this "open world" is why in the heck do enemies respawn??

If you clear the main objectives in the areas then enemies DON'T respawn (example: Hinterlands, if you remove the Templar/Apostates conflict, clear the Bandit fortress/Carta holdout and destroy the rifts then there will be no more respawning enemies around, apart fauna - and either that after a while stops repopulating - or later side quests).

There's really a lot of misinformation going on in these threads.



#343
NeitherNor

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Positive elements from the trailer were initially what interested me. I certainly didn't ignore the positives in my subsequent research. It's simply that the negative out-weighed the positive for me. My main gripe with what I've found is the lack of role-playing (choices which matter) and a shallow main story. There are others (many) but rather than type them here, I'll reference a review that fairly summarizes the majority of issues I have with DA:I.

 

http://killscreendai...n-all-business/

 

That wasn't the only place I discovered what I would dislike; just provides the best summary.

 

Thank you for sharing that link. The conflicted view of the author is very recognizable.

 

I can't turn left or right in DA:I without finding something that irks me, but despite that I've played for close to 30 hours and am about to wrap up the main storyline.

 

It's just a shame that I've had to put that on hold for the better part of last week because I have to somehow get 40 or so power from... somewhere, I guess. Though at least that left me pleasantly surprised there isn't an option to purchase power in an ingame store!



#344
Akka le Vil

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If you clear the main objectives in the areas then enemies DON'T respawn (example: Hinterlands, if you remove the Templar/Apostates conflict, clear the Bandit fortress/Carta holdout and destroy the rifts then there will be no more respawning enemies around, apart fauna - and either that after a while stops repopulating - or later side quests).

There's really a lot of misinformation going on in these threads.

No, the problem is more how the game is showing it to the player.

 

First, RESOURCES respawn. Yeah, a piece of iron spring out of nowhere. From there, how exactly can you consider it expected that enemies' respawn is tied to objectives ?

 

Second, the respawns happens in a stupid way : they are very fast, and can happen RIGHT UNDER YOUR NOSE. They should have made the respawn timers a bit longer and only when the player is far away, so as to be much less grating.


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#345
Bloatfly Slider

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Personally, I think the game is too big and the narrative really suffers because of it. If I want to get bogged down looking for rocks and plants I'll go play Skyrim.
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#346
9TailsFox

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Personally, I think the game is too big and the narrative really suffers because of it. If I want to get bogged down looking for rocks and plants I'll go play Skyrim.

18j14zjnuzwdujpg.jpg


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#347
Kwetosch

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And for people saying, "get out of the HInterlands, " guess what, every single map is just a copy paste of the Hinterlands. The story missions are few, the rest are just ultra generic fetch/collect quests with no identity, purpose or belonging and which are a direct copy of the exact same collect/fetch quests from the maps you just finished. And the terrain layout is awful. The maps look huge but they are really just cleverly hidden paths that will force you to run around for 15 minutes to find the only actual path to your fetch/collect quest objective.

 

Outside of the main storyline quests, Bioware really didn't put much effort into the quests at all.

 

You actually nailed it. All of this reminds me of when I first played BG1. Most people complained about the useless run/fetch quests with so much side clues and notes that it eventually drove you nuts. When BG2 came out, they really had adressed this issue and the main plot was very well planned out. Now in DAI we are really back to the extremely boring run/fetch quests. The graphics are fantastic, but they are not enough to carry you through the whole way. I shame, really...maybe DAI2 will be better. =) 



#348
Bloatfly Slider

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Personally, I think the game is too big and the narrative really suffers because of it. If I want to get bogged down looking for rocks and plants I'll go play Skyrim.

18j14zjnuzwdujpg.jpg


#349
Bloatfly Slider

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Ha! Exactly. Love both games, but two very different experiences.

#350
saladinbob

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I don't think it's a case of the game being too big but rather a case of the game lacking in content and what content there is mostly lacks any context. Take the Hinterlands as an example. There's a mine shaft that is blocked by a Barrier you have to batter down, only once you do, you find a few enemies inside guarding a chest and a couple of ore types and pretty much nothing else. Now compare this to Skyrim and for all its faults, you have a cave that has a variety of enemies in it which leads to an old Nordic ruin with a variety of levelled loot and enemies inside, eventually leading you to a word wall and a chest with high value items in it. The context is "I need to gain another word for my Shout" the reward is that word and the loot for your troubles. An average ruin in Skyrim will take longer to clear than Redcliffe Castle, for example yet both games are on a similar scale to each other.


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