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Just realized that I don't care if I finish this game or not.


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#126
Elhanan

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The fanbois here are amusing.  "Well, the game wasn't designed for you to do/see everything."  "They respawn because it's all a part of some grand plan that you just don't understand."  It's a great game because it got GOTV!  Who are you to disagree with media people who make their living with free prerelease and bling from the devs?"


While I am a Fanboy, I also have some minor issues with the game. But nothing I have encountered thus far has prevented me from progress or enjoyment.

No reason to see everything with my first PC; plenty to do with later Inquisitors. I made the mistake of doing everything with Skyrim, and chose not to repeat the error.

Respawns can be frequent, but not so often as to prevent me from returning to camp for refills on bees, regen juice, etc. Have time to head back quickly on foot to avoid full reinforcements unless I also return to Skyhold. Then, seeing enemy fortifications with replacements makes sense, and even upon return it is not a complete reset; only partial. While I could do with less wolves and bears, and respawned plant-life, this has not prevented me from having a great time.

Could care less what the pro critics say; this is easily my own GOTY.

#127
Ashen Nedra

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Very happy for you, happy gaming (not irony at all) ! :)


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#128
Elhanan

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Very happy for you, happy gaming (not irony at all) ! :)


FWIW - I also have played SWTOR solo, completing three varied characters. And while I see similar approaches to that MMO, I have not felt that the side-quests are a chore; they are optional in both games, and I still can pick and choose which fit my characters. That said, DAI is better for me, as it loses the initial Multiplayer for the solo setting; no encounters with Griefers and lines of replicas. Perhaps seeing this in a true MMO setting helps me enjoy the environs of this solo game a bit more.

#129
Ashen Nedra

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I guess so...it's very difficult to understand how a person's taste is determined.  Having not played anything but single-player RPG's (pretty much) for the last 5 years of so, DAI was a huge disappointment for me. But to each his own of course.



#130
Weltall

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i thought that the SWTOR was a little more engaging with its side quests. I've got my thoughts on what makes good side quests. I've mentioned it earlier in this thread. But I think they would be substantially better than they are if most of them didn't involve text notes laying around the field or a message at the war table. If there were just a few more NPCs involved or my PC/companions made just a few more comments about what we're actually doing, it would be far more engaging IMO.


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#131
Ashen Nedra

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@Weltall ----My thoughts exactly regarding side-quests. Without story and content being gracefully mixed with gameplay and mechanics, it's really a fetch quest or a mini-game.

 

All arguments to the contrary are only engaging in semantics hairsplitting ('making love from behind to the flies', we would say in French) and hype follow-through or fanboism, imho.



#132
Elhanan

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i thought that the SWTOR was a little more engaging with its side quests. I've got my thoughts on what makes good side quests. I've mentioned it earlier in this thread. But I think they would be substantially better than they are if most of them didn't involve text notes laying around the field or a message at the war table. If there were just a few more NPCs involved or my PC/companions made just a few more comments about what we're actually doing, it would be far more engaging IMO.


In this case, I believe that going for fewer cut-scenes and including more written lore is positive. The plethora of scenes in SWTOR and the ME series have many critics, and it is refreshing to see this change made for them.

While I enjoyed the many scenes in SWTOR, it was knowing that I was safe from other Players while seeing them, and knowing I could hit Escape to restart the encounter. In DAI, there is no threat from multi-player, and one should choose carefully (or at least Quicksave before encountering NPC's).

And as for Shards and other fetch quests, being offered the choice as an option is also positive. I was collecting the Shards quite a bit for my 'Paragon' Inquisitor until I discovered how the Ocularium devices were made. After that, I chose to limit the selections that aided the Inquisition; skip the rest. My peeve is the Jumping quest loot, but it is also up to me if and where I choose to seek it; no complaints here for the added optional materials.
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#133
Weltall

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I tend to think that "fanboyism" applies more to those of us comparing the current game to DA:O without considering DA:O's flaws.

 

Everyone has their own personal aspects that they consider to be the "perfect game" or at least a "great game". And for some people, this game just happened to align with those standards. I wouldn't go so far as to say they don't know what they're talking about or wearing blinders. They just have different values. As for me, for all the complaints I've heard about this game (and many of them I can perfectly understand), the side quests are really the only thing that really separate this from a "great game" to me. Yeah, it'd be nice to see some more options in character building/appearance customization, armor customization, and a few tweaks in the gameplay. But those things would just be icing in my own personal values, while to someone else, they might be deal breakers.


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#134
Ashen Nedra

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But is it truly optional? the f...ing Hinterlands is the first area of the game, and it's.... not good, bloated, no story.  Try to see where I'm coming from.

 

Dai is a huge change from previous BW games since 20 years.

 

Between the PC controls, the lack of story -or use of an alternative method of storytelling, I don't care-, the 'flashy' look of the combat, the MMO/FPS like type of controls (do you agree, as a MMO player?), the bugs (the banter one - I got it, so no or little banter, 35 hours in the game when I realized it, still no clear response from BW), the kill the wolves and...nothing type of quests and so on, it was too much for me.

 

If you aren't hooked by the main story, which is, to say the least, mediocre imho (yeah political themes are interesting and all, and the death of a pope hasn't really been done too much in video games, except for JRPGs, but it's basically a trope in fantasy books), you're done when you realize how Mark Darrah wanted you to play his masterpiece.

 

I read everything in a game, or in real life. I even enjoyed/loved reading Wasteland 2 little radio or ambient descriptions this year.  I couldn't be bothered to read all these letters.  And always the same thing....pick letter, go to point A on your GPS, kill something or pick something.

 

 

Pffffffffffffffffff....


Modifié par Ashen nedra, 16 décembre 2014 - 10:46 .


#135
kw27028

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I agree with the first comment. There was too much monotonous crap and not enough RPR. As in story and banter. I quit WOW after a year because it was just the same old pixels over and over. There was nothing there. I also quit SkyRim because of the harvesting and uninteresting character RPG. I could not invest a "healthy" or unhealthy personal bond -so to speak in either of them. Not the way I did with my avatar in DAO or DA2. I was invested in both of those.  I played DAO and even DA2 over and over again because of the story. This has so much stuff to get through the "story" is just not enjoyable. I was not vested in this one. I barely got through it.

 

WTF is it with all the harvesting for a potion? I mean really. DAO the dalish had elfroot. Orzamar had mushrooms, and the circles had Lyrium. Everything a girl could need. Inquisition was the bane of my existence for farming crap. I hate that but needed it. Useless waste of my time. When I should have been finding cool stuff off evil things I exterminated.

 

I played it through till the end (after waiting 3 years chomping at the bit). I only played it through till the end because I felt it was a duty of sorts because I so loved the first two that I HAD to see it through. Only my loyalty to the other two games and the overall story of the two previous games made me trudge through it. THIS ONE was meh. Had I not invested in the other two previous games I would have stopped after about 40hr just like skyrim. Sorry my ADD get's the better of me when it is just uninteresting.

 

The graphics were cool. The fight scenes I can't complain. Flymeth finally came out of the dark closet she was hidin' up in. I have to admit that I was surprised by who she was. That is saying a lot cause I can normally tell you who did what at with in the first 10 minutes of any movie or show. Kudo's there.

Great work on customization on the face. Too bad your female's hair still sucks! Had we been able to modify hair the same way as a nose or cheek bone that might have gotten you off the hook on my hair fetish.

The only consideration I might have given this game a second trip round would have been if Varric had been romance able.

Kudo's on no cut and paste dungeons. It was vast. I hate to say it but I almost like DA2 Better. Neither compare as well to how DAO was written. And yes I did read all the stuff.

Last note, Even Angry Joe poked fun at how overly "sexually diverse" this game was. The majority of the population in comparison really are straight.  I don't mind allowing but seriously limited aspects on straight love interest. 



#136
Ashen Nedra

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@Weltall

 

My personal reference is BG2.  Dao had its flaws, yeah.  wasn't enchanted or anything by my first playthrough.  very good game but the Hero quest is overly-used for me.  and mage was not really fun, till I found the arcane Warrior specialization. 

 

And regarding the quests, there is the proportion to consider.  80% of the time it's pick letter, read or not, go to point A on GPS, kill or fetch.  sometimes the level-design is supposed to tell you the story.  sometimes.

As far as I know I pretty much cleared the oblivion setting hinterlands, and nothing much as happened to the refugees which are supposed to make you fell how useful you are as Jesus Inquisitor or how grand is the Catholic church reborn Inquisition.  Yeah, ambient sound is saying ' I took an arrow to the knee' thank you, but still...


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#137
Dee-Jay

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While I think OP is being overly critical I do admit that the quality of play decreases, rather than increases as the game progresses.

 

- The higher level zones aren't particularly interesting and by the time you get there you outlevel most enemies.

- Gear and crafting seems nice enough between 6 level 15, but after that it really doesn't feel significant, again because content becomes increasingly easy.

- Same applies to character builds. You're making interesting choices until about level 15, at which point you start replacing skills or picking passives you don't really need.

 

In general it seems like the entire balance of the game collapses above level 15 and the game becomes a bit of a drag.

 

A bit more quality > quantity would have gone a long way.


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#138
Ashen Nedra

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@kw27028

 

On your last point, did you also notice that all 'likable and powerful' people present in the game, except for your companion characters, are, to the best of my knowledge, women?

 

God deliver us from evil political correctness done without subtlety in fiction.



#139
Weltall

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@Weltall

 

My personal reference is BG2.  Dao had its flaws, yeah.  wasn't enchanted or anything by my first playthrough.  very good game but the Hero quest is overly-used for me.  and mage was not really fun, till I found the arcane Warrior specialization. 

 

And regarding the quests, there is the proportion to consider.  80% of the time it's pick letter, read or not, go to point A on GPS, kill or fetch.  sometimes the level-design is supposed to tell you the story.  sometimes.

As far as I know I pretty much cleared the oblivion setting hinterlands, and nothing much as happened to the refugees which are supposed to make you fell how useful you are as Jesus Inquisitor or how grand is the Catholic church reborn Inquisition.  Yeah, ambient sound is saying ' I took an arrow to the knee' thank you, but still...

I was responding to you, but my commend about comparing the game to DA:O wasn't specifically referring to you. I meant many of the people here who have had problems with this game.

 

Personally, I agree with everything you're saying. I just wouldn't fault others for disagreeing on it.


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#140
Ashen Nedra

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Always nice to feel one's opinions appreciated. thank you kindly.



#141
Tsunami Chef

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@Weltall

 

My personal reference is BG2.  Dao had its flaws, yeah.  wasn't enchanted or anything by my first playthrough.  very good game but the Hero quest is overly-used for me.  and mage was not really fun, till I found the arcane Warrior specialization. 

 

And regarding the quests, there is the proportion to consider.  80% of the time it's pick letter, read or not, go to point A on GPS, kill or fetch.  sometimes the level-design is supposed to tell you the story.  sometimes.

As far as I know I pretty much cleared the oblivion setting hinterlands, and nothing much as happened to the refugees which are supposed to make you fell how useful you are as Jesus Inquisitor or how grand is the Catholic church reborn Inquisition.  Yeah, ambient sound is saying ' I took an arrow to the knee' thank you, but still...

Except if you clear the hinterlands you have corporal VAle talking about how you helped them a ton, Mother giselle mentions you helped the hinterlands a ton, and the ambient dialogue in the background also references it...

 

What exactly did you guys want to happen with the side quests? Can you guys link me the sidequest in DA:O or SKyrim, or whatever else you want to point out that actually has a drastic effect in the same game? I mean moreso than dialogue changes, which is exactly what DA:I does.



#142
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But is it truly optional? the f...ing Hinterlands is the first area of the game, and it's.... not good, bloated, no story.  Try to see where I'm coming from.

 

Dai is a huge change from previous BW games since 20 years.

 

Between the PC controls, the lack of story -or use of an alternative method of storytelling, I don't care-, the 'flashy' look of the combat, the MMO/FPS like type of controls (do you agree, as a MMO player?), the bugs (the banter one - I got it, so no or little banter, 35 hours in the game when I realized it, still no clear response from BW), the kill the wolves and...nothing type of quests and so on, it was too much for me.

 

If you aren't hooked by the main story, which is, to say the least, mediocre imho (yeah political themes are interesting and all, and the death of a pope hasn't really been done too much in video games, except for JRPGs, but it's basically a trope in fantasy books), you're done when you realize how Mark Darrah wanted you to play his masterpiece.

 

I read everything in a game, or in real life. I even enjoyed/loved reading Wasteland 2 little radio or ambient descriptions this year.  I couldn't be bothered to read all this letters.  and always the same thing....pick letter, go to point A on your GPS, kill something or pick something.

 

 

Pffffffffffffffffff....

 

So much agree with all of this.

 

Hinterlands is kind of tedious. I had to start many different characters due to bugs that messed with my game and by the third time I was charging around on the horse in a hurry to get the hell out of there with enough stuff done that I had power I needed to not come back for a while. This meant closing rifts that I could, it meant grabbing agents where I could and doing some of those fetch quest like ram meat, healing the mother, getting apostate stashes as well as grabbing whatever ores and herbs I could. For me that was bare minimum and it still too many hours with a fair amount of dull and tediousness. Sure I could not bother with agents but then I have problems if I need 4 in a category to get a certain perk. I could blow off grabbing some of those quests but then fall short on power needed. I actually tried that and had to go back out there and do stuff.

 

By the time I got to the mages I was sick of hinterlands and wanted to be done with it. Unfortunately once you get to skyhold the actual game story is so boring that after adamant it's all downhill IMHO.

 

I did have some fun doing some of the things I liked but I had no inspiration to finish the game and no inspiration to play a mage or a warrior again after spending plenty of hours doing them. Mage lacked a lot of the fun of previous games. Warrior - well there's only so much you can bash stuff.

 

But there are going to be people who bash us for saying we don't like it. Funny thing is that I feel obligated to say all the reasons I didn't like it because people who might want to buy it might come here. They're reading right now actually. Maybe not this post, but there were a lot of buyers on the fence after DA2 and ME3 and maybe even ME2. They have a right to see both sides and decide for themselves before they waste money if they are on the fence. People think 'complaining' threads are bad, but I think they are helpful to those who aren't sure about if they should get it. All I saw were the glowing reviews and if I had seen any of this stuff I would have probably waited a year like I did with skyrim, gotten it cheaper and loved it more because I didn't expect a lot from it. Or maybe I wouldn't have gotten it at all. But I know I wouldn't have felt let down by it and that is what is at the root of all these comments and threads. People feel let down and when they feel let down they need to address that feeling.


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#143
areopi

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I really enjoyed this game, and the character stories kept me playing. I'm getting a bit bored of it now just because on my second play-through I'm starting to notice ways in which the game siphons you through different plot-points despite your choices, but still it's a nice experience overall and on harder difficulties I think it becomes a much more tactical game.

 

I do wish some of the side-quests had a more direct/obvious bearing on the inquisition. This was one of the complaints people had about ME3 as well. You could spend all this time earning loyalties and doing all these side missions and see no real effect of them in terms of the Normandy or the final battle or anything really. This does a much better job but it could go further.

 

A question for the OP, did you get a lot of banter? It makes all of those quests a lot more meaningful which is one of the reasons Bioware desperately needs to up the banter frequency or figure out what the heck was going on for so many people.



#144
Ashen Nedra

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At tsunami Chef

 

I don't know....finding a specialization like Arcane Warrior, a thing forgotten by all except the elves, in an elf setting, by helping a spirit trapped in an inanimate object, that changes the entire style of gameplay for your main character, as opposed to picking shards (of what was it btw?) , or was it plants, or killing enemies, to unlock the same type of play.

 

Or in Skyrim, finding shouts that have a real impact on the story - remember paarthunaxx?- and the gameplay, with real time physics thrown into the fray?

 

Or in BG2, finding the most powerful loots on a real talking dragon, or the demi-lich? And being able to one-shot other dragons if you manage your party correctly

 

Or....do you want me to go on?


Modifié par Ashen nedra, 16 décembre 2014 - 11:00 .

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#145
Weltall

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A question for the OP, did you get a lot of banter? It makes all of those quests a lot more meaningful which is one of the reasons Bioware desperately needs to up the banter frequency or figure out what the heck was going on for so many people.

It's a bug, for most people. There's a thread on this forum that addresses how to fix the bug, at least temporarily. It's worked for me quite a bit. But yeah, Bioware should get around to fixing that. I can't imagine it's that complicated a bug, but I'm no programmer so I can only guess.



#146
Weltall

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Except if you clear the hinterlands you have corporal VAle talking about how you helped them a ton, Mother giselle mentions you helped the hinterlands a ton, and the ambient dialogue in the background also references it...

 

What exactly did you guys want to happen with the side quests? Can you guys link me the sidequest in DA:O or SKyrim, or whatever else you want to point out that actually has a drastic effect in the same game? I mean moreso than dialogue changes, which is exactly what DA:I does.

I know I said before how people refer too much to DA:O while ignoring it's faults, but for side quests, it did a pretty good job. Every area you went to was involved in its own local conflict, and most of the side quests tied into that local conflict, while still being involved in the over-arcing plot of the game. The elves were in a conflict with the werewolves and you had to resolve the problem. And you had a few ways you could go about it. And resolving it included more than just killing groups of werewolves. You'd eventually speak with their leaders and make a decision. Along the way, you'd help people with their own little problems like helping find someone who was lost or save someone from a pack of monsters, and when you did, they'd usually talk to you, explain why they were lost/attacked/etc. Then when you'd resolve the issue with the elves, your choices played into the bigger story in the help you'd receive against the archdemon. And this sort of formula was repeated with the mages/templars, the dwarves political conflicts/lost paragon, and the incident in Redcliff.

 

But I didn't even think it needed to be that complex. When you arrive in a new non-required area, the dwarf scout gives you a brief on the local area, but that's usually about where the immersion ends. Almost nothing I do thereafter makes me feel like I'm actually involved in that local situation. I mean, there's a few that do an okay job. But that's few and far between. I mean, it's been years since I played DA:O, but I remember the barkeep girl who I helped resolve the issue with her boss. I remember the other girl who I helped find her little brother, and he offered me his family's sword. I remember trying to get the blacksmith in Redcliff to help the the villagers and me, but he wanted me to help his daughter. But in this game, I barely remember anyone I supposedly helped.


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#147
Blue_Shayde

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Agree with the OP. Personally, I find myself longing to play DAO and DA2 WHILE i'm playing DAI. And that's not a good thing. You shouldn't be thinking about turning the game off and playing another one while you're playing the game.

 

Its just...DAI is good...but its not great. And at the end of the day, its also forgettable.

 

I think the only side quest I've done that stuck with me was helping the wife with the asthma problem in the Hinterlands. And yet, I didn't even get to see her recover and thank me. I just had to accept that the quest was done. I've completed about five maps entirely so far, and that's the only quest I can recall off the top of my head. Everything else was empty.

 

Even the romances are a bit empty. You get about two story events and then the sexy time, and after that...that's it. No change in the relationship. You still can only kiss them or spend time with them. The only new updates with romance is at the end of major story arcs. And that's usually a very small bit. So...mature adult romance is just sex and no more? Yeah...at least DAO and DA2's relationships seemed to entwine with your personal stories.

 

As I said...at the end of the day, DAI is good but forgettable.


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#148
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Keep in mind that what you are seeing here is largely basement-dwellers who will never be satisfied, even if Bioware could give them the moon on a stick.

 

The game won Game Of The Year, sales are strong, and it is in line to win more GOTR awards. So can it really be such a bad game. No. 

It is in fact a fantastic game, but with some technical issues.

Content-wise, I would challenge anyone to an intelligent argument against it.

 

Basement dwellers? Far from it. I have had many things satisfy me in my very fulfilling life. I've traveled the world. I've built a business that I sold for enough to retire on at the age of 35. This kind of answer only shows how narrow minded you as a person are. That you cannot grasp that others who have full lives and find much they enjoy in the world would find fault with a mediocre game that to you is the cream of the crop. If anything it shows how limited your tastes are that something so mediocre could make you so certain it's our opinions that are wrong.


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#149
Blue_Shayde

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Basement dwellers? Far from it. I have had many things satisfy me in my very fulfilling life. I've traveled the world. I've built a business that I sold for enough to retire on at the age of 35. This kind of answer only shows how narrow minded you as a person are. That you cannot grasp that others who have full lives and find much they enjoy in the world would find fault with a mediocre game that to you is the cream of the crop. If anything it shows how limited your tastes are that something so mediocre could make you so certain it's our opinions that are wrong.

And if anything, it shows how gullible and spoon-fed some gamers these days have become. They'll just blindly eat whatever companies shove into their mouth.

 

How sad...

 

I wish I had the money to not care about the condition of the product I just bought. <_<


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#150
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And if anything, it shows how gullible and spoon-fed gamers these days have become. They'll just blindly eat whatever companies shove into their mouth.

 

How sad...

 

I wish I had the money to not care about the condition of the product I just bought. <_<

 

I have the money and I still feel dissatisfied with the product. Money just means you don't get as pissed about wasting the money depending on how you are with your money. Me? I feel like it was wasted but I felt great destroying the disc so I wouldn't be foolish enough to keep trying to find the good in the game when I have tried over and over to see it and can only see glimmers of what could have been.

 

I don't care that others like it. I'm glad for them. However, them telling me that my feeling about the game is wrong is inappropriate. How I feel about it is how I feel about it and because others might believe the hype as we did, I feel obligated to at least speak my mind about it so anyone reading this forum that might be on the fence about it will be warned. If I had read these sort of things before getting it I would have not bothered with it. Now I'll let others know just so they will go in with a more balanced idea of what to expect rather than all the glowing reviews from a consumer base that has come to believe mediocrity is the land of all joy.


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