To borrow a phrase from Comrade Lenin, EA/Bioware must be pleased for the "useful idiots" that gladly attack their critics with such fervor. It must be blissful to live a life that requires such low standards to be content.
Just realized that I don't care if I finish this game or not.
#151
Posté 17 décembre 2014 - 12:08
- Tielis et Blue_Shayde aiment ceci
#152
Posté 17 décembre 2014 - 12:22
Honestly, a reviewer named Chris Breault seems to put my feelings into perfect words...
Many chores in this game have been mislabeled as quests. Close four rifts. Establish seven camps. Free seven villagers. Find 22 shards. Collect 48 copies of a book someone lifted from the library. Pick up a billion grains of sand someone left on the beach.
It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. In Origins, even a transitional area like the Brecilian Forest could hide a paranoid hermit and the talking tree that he hated. In Inquisition, you’ll scour the wilds in vain for a scene like that, finding only “kill the guy” or “collect the thing” tasks that nobody had time to work up into a story. There are no surprises, no complicating action, no conflicting agendas, no one to use your knife on. You greet people in these areas only to get a work order, and you return to deposit the result for a word of thanks. Having a conversation with them is like talking to a mailbox.
Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting. Change a few names and you could drop them into any other RPG: here’s the forest zone, the ice zone, the desert zone. The two halves of Inquisition only talk to each other through the War Table, a big token-strewn game board back at base. A cat could run across the thing and destroy your whole campaign.
The rest of the article is here...http://killscreendai...n-all-business/
He does a real good job of capturing my own thoughts and feelings on the game.
- Dakota Strider, Shardik1, Isaidlunch et 4 autres aiment ceci
#153
Posté 17 décembre 2014 - 12:26
unbiased reviews is hard to find
#154
Posté 17 décembre 2014 - 12:29
Hrm. I'm on the side of the critics as well but I see no reason to insult or belittle other gamers for their different opinions. I am sure we are all mature enough to agree to disagree without resorting to namecalling and insults. That's not only not productive, it derails threads like this one.
So there are people who enjoy the game and think BioWare is awesome, so be it. Their voice is worth exactly as much as ours and no one here has the right to impose their truth as gospel.
Have you ever considered that we, the critics, might be wrong? I -know- I'm right but I'm only human and prone to mistakes. Logically the truth can be found somewhere in the middle, so perhaps DA:I isn't quite as bad as we say and probably not quite as good as others believe.
I understand that it is difficult to differentiate between facts and emotions when it comes to games. Games are entertainment and your enjoyment of that is always subjective. It is certaintly a mood thing, too. Not to mention time. Your gaming experience depends on so many factors that it is nearly impossible to rate a game objectively. Personally I don't want to be a professional game reviewer, it sounds like a job you can never get perfectly right. Someone will always complain.
I say I don't have a lot of fun with DA:I and while I still feel that it is true, I still spent ~80h playing it. Mostly to get it over with but also because I want to see how the story ends.
#155
Posté 17 décembre 2014 - 12:30
Paraphrasing myself again: DAI=Buffet ; good RPGs = French cuisine. The sauce is missing.
And I still think the War Table is more akin to a Facebook game than a complicated, non-loot based, back-to-text-based-games-artsy-you-don't-get-my-genius something....
But sssssh don't wake up the kids fans.
@ stalitegirl Retired at 34, congratulations! I thought I did at 30 and then I met some overly nice tax people. Are you available for online lessons? ![]()
#156
Posté 17 décembre 2014 - 12:32
Honestly, a reviewer named Chris Breault seems to put my feelings into perfect words...
The rest of the article is here...http://killscreendai...n-all-business/
He does a real good job of capturing my own thoughts and feelings on the game.
Very, very good review. I wish I could put my thoughts into words like that.
- Shardik1 et Archer220 aiment ceci
#157
Guest_starlitegirl_*
Posté 17 décembre 2014 - 01:15
Guest_starlitegirl_*
Hrm. I'm on the side of the critics as well but I see no reason to insult or belittle other gamers for their different opinions. I am sure we are all mature enough to agree to disagree without resorting to namecalling and insults. That's not only not productive, it derails threads like this one.
So there are people who enjoy the game and think BioWare is awesome, so be it. Their voice is worth exactly as much as ours and no one here has the right to impose their truth as gospel.
Have you ever considered that we, the critics, might be wrong? I -know- I'm right but I'm only human and prone to mistakes. Logically the truth can be found somewhere in the middle, so perhaps DA:I isn't quite as bad as we say and probably not quite as good as others believe.
I understand that it is difficult to differentiate between facts and emotions when it comes to games. Games are entertainment and your enjoyment of that is always subjective. It is certaintly a mood thing, too. Not to mention time. Your gaming experience depends on so many factors that it is nearly impossible to rate a game objectively. Personally I don't want to be a professional game reviewer, it sounds like a job you can never get perfectly right. Someone will always complain.
I say I don't have a lot of fun with DA:I and while I still feel that it is true, I still spent ~80h playing it. Mostly to get it over with but also because I want to see how the story ends.
It's always been personal opinion. The problems start when people start insulting other people's opinions because they have differing ones. That's the only problem. I haven't seen people who don't like the game be upset with people who do until people who do come along and start trashing us for not liking it. I don't go into threads where people are raving about how great it is. Or if I do I look to see what they saw in it that I might be missing. It's as if people take that some don't like the game as a personal slight which I don't understand even the tiniest bit. As if by default, us not liking it is a judgment on those who do so they must defend their liking it which says more about the person than the game. I'm happy people enjoy it. I think that is fantastic. I wish I were them. I remember how much I've loved different games and just savored playing them month in and out. Yet I feel that for those who are uncertain I should speak up lest they might see only raving reviews and get it feeling it has to be amazing which might let them down if they haven't seen anything to the contrary. I only saw the raving reviews and believe me I read as much as I could find. I told my friends I wasn't getting it until I was certain and review after review, video after video just made it look like the best game I'd seen in a while.
For me, I wish I had critics giving me more of the picture we are seeing now. It's as if it was obscured almost deliberately because there are so many people now saying the same things about why they don't like it that one wonders how it was ever missed in that initial round of reviews. Things that are so obvious and coming up in many threads here in the forum were completely missed, dismissed or ignored. I cannot decide which. I only wish I had known of these things because even now, I still have this hype in my head and want to try it one more time thinking there is something there that I'm missing and if I could just find it I would love this game as much as others say they do. That is a very frustrating place to be.... to really want to love something and try so hard to see what so many others see in it and think 'I must be missing it' when really it's just that those others have a different idea of what makes for a good game. And that's not meant as an insult but as a show of how different preferences run and how BW has been changing over the years gearing toward these people with different preferences. I'm glad for them. And as I think of it, I'm glad for me. I've been playing too many games this last few years, taking my free time too deep into game land when really I should be enjoying life in the world more as I did before I decided to see what all the fuss was about this xbox thing.
- DaemionMoadrin, Shardik1, Blue_Shayde et 1 autre aiment ceci
#158
Posté 17 décembre 2014 - 01:25
You are pretty much spot on the definition of what constitutes a fan. Never understood that myself. Even as a kid. And the video game industry is taking a nasty turn these days, imho. So much aggressiveness between peers...so much marketing bs...
It really is quite impressive and scary. The independent-crowd is still nicer, I think. Crowdfunding will be big in the next years I think. and independent, privately owned companies.
#159
Posté 17 décembre 2014 - 01:31
Paraphrasing myself again: DAI=Buffet ; good RPGs = French cuisine. The sauce is missing.
And I still think the War Table is more akin to a Facebook game than a complicated, non-loot based, back-to-text-based-games-artsy-you-don't-get-my-genius something....
But sssssh don't wake up the
kidsfans.
@ stalitegirl Retired at 34, congratulations! I thought I did at 30 and then I met some overly nice tax people. Are you available for online lessons?
Yeah, the war table could have been way cooler. In the end, its turned into a time-management facebook game in my eyes.
- Shardik1, Archer220, BartDude52 et 1 autre aiment ceci
#160
Guest_starlitegirl_*
Posté 17 décembre 2014 - 01:52
Guest_starlitegirl_*
Yeah, the war table could have been way cooler. In the end, its turned into a time-management facebook game in my eyes.
I got sick of it and just rolled the clock forward on my PS4. Then I could clear the deck of these nonsense things that meant nothing really. I mean some gave a few things that I already had better of. But mostly, they were crappy influence bits that in the grand scheme never amounted to much. It reminded me of ME3 with war assets and readiness. Actually it was war assets and readiness all over again. I knew that the minute I realized what power and influence were doing. I was like F no!!!
That said, I have to admit there were things I had fun with. I liked running with Dorian. He was funny. No I LOVED running with Dorian. Dorian, Solas and Cole were amusing. I had them before I gave up. Spirit cole that is. Killing stuff was fun. Just running about not really doing much of anything but killing stuff and seeing how they built the environment, but I'm weird like that because I love that sort of thing. I would hang on hydra MP map with my friends and say 'come look at this. It's so amazing looking I just want to hang out here' and they would laugh and say 'banshee behind you' DAMN! I was enjoying that graphically enhanced view!
There were things about it I did enjoy but then there was all this stuff that was just less fun and made me feel that sense of dread in my gut thinking 'not this again!' That's I think why I am still commenting. I actually still want to play for the stuff that I loved and just ignore the stuff I didn't love but the stuff I didn't love or dreaded has to be done. I have to scout hinterlands for certain things. I have to do the palace and the temple where Morrigan behaves exactly as I knew she would which kind of makes me want to scream at someone at BW for being so predictable. I can RP with the best of them but if you bring in a character I know as a selfish twit who wants power and will do whatever she can to get it, I cannot forget that I know that and pretend to be 100% ignorant to that as we head to the temple to get something really powerful to stop Cory. I already know what is going to happen without knowing exactly what it is. So when it arrives, that moment, I sigh and say 'oh this again? oh wait you don't want to sleep with Cullen, my guy in this run, but this time it's a magical well and you want to drink it. Okay. You got your way last time. I'm not into paying prices so have at it.' But it was such a let down because the minute she showed up it was only a matter of waiting. What it ended up being was meh. And after all the fuss over the old god baby my inclinations were right on that too at least for now - she was fine with her son, better than most expected. Lots of worry and you know flemeth and solas are probably just trying to fix stuff and her revenge will probably be something we're all like hell yeah but have to wait years for because once again things cannot wrap up in one game. They must linger and be dragged on with sneaky people who fight by our side with their own agenda. That cliche is so old now they really need to scrub the brains of their writers and force them to come up with something new.
- Tielis et Shardik1 aiment ceci
#161
Posté 17 décembre 2014 - 02:05
Honestly, I'm sort of annoyed with most of the quest rewards. You just get power. And to be honest, you get 200+ more power then what you need by the end of the game. I even stopped doing requisition quests because all I got was power and nothing else out of them. Not even some new tents to show I'd actually achieved something boosting the Inquisition by completing said requisition.
I would have preferred Inquisition perks over power. Or money. Money would be wonderful.
So between the empty quests that haven't really dragged me in and made me care about the world, the lack of any true reward for doing those quests, the broken rigging in the arms of elves (the race I want to play as most), and the lack of...darkness to the story (really, this world is sooo much happier compared to DA2 and DAO's settings.
), I really find that when I put the game down, I don't really have anything to worry over and ponder what could have been. Nothing in the game has really grabbed me outside of the events of Adamant Fortress, and that only grabbed me because it involved wardens, who I have a deep bond with thanks to the first game. But even the end of that mission was a joke in my eyes. Why would I sacrifice a certain special character over a random warden? (since in my game timeline, Ali is king, Lohgain is dead, Carver is a templar...
). Heck, even if any of those three were my warden in that choice, I wouldn't sacrifice that special character. So the choice wasn't even a hard one. There are really only three characters i'm really attached to. Dorian, because he's adorable and awesome and fun. And Varric, because again that bond was built in DA2. Dagna showing up had me ecstatic, because again...it drew from the bonds I formed in DAO.
I'm not sayings its wrong to really love this game and think its the best. Heck, I would probably have agreed if not for all the small things that keep popping up and ruining the game little by little. (broken arms, bugs, the wrong personality for my special character, large abundance of human only armor or otherwise race blocked armor, Dorian continuously trying to play tank, etc...
)
But for me, personally, its not the best. It doesn't hold a candle to the character and story of DAO or DA2.
For me...this game is a blatant example of quantity over quality.
Some people like that...but I'd rather have quality myself. So all I can say, as I've repeated before, is if I reviewed this game, my final opinion would be......... "It's good, but forgettable."
- Dakota Strider, kw27028 et BartDude52 aiment ceci
#162
Posté 17 décembre 2014 - 02:18
strange i dont care if you finish ot not either.
Ok jokeing asside god the game can be a chore after elf root and resorse survay number 700.
#163
Posté 17 décembre 2014 - 02:20
Haven't played in three days. Was waiting on the hotfix for patch 2 so my graphics would go back to ultra and just haven't had any interest in cranking it back up with all those long load times, I've got 8 cores running at 4.3 ghz, 32 gigs ram and a pair of R 270's in crossfire and the thing still takes enough time for me to get up fix a cup of coffee and come back in time to see a new location finally load.
You need your OS on an ssd. Processor and ram barely mean anything anymore as games aren't designed for 8 core processing and in most cases even today they just utilize 2 cores. 6 and 8 core is for multitasking......like playing a game, streaming a movie and writing an essay while surfing the net for content
#164
Posté 17 décembre 2014 - 02:22
Not strange at all...that's kind of the problem between us gamers these days....And I'm out of jokes for tonight. darn it...
#165
Guest_starlitegirl_*
Posté 17 décembre 2014 - 02:30
Guest_starlitegirl_*
Yes, good but forgettable seems to fit it just right. There is no real connection to any of it for me. I was kind of unimpressed with my romance with Cullen. I really loved his character but the romance didn't really win me over. I didn't really care too much about it but I liked him as a character and was fond of his growth. Dorian was truly my very favorite practically from the first words he spoke. I knew nothing of him but in short order I adored him. Instant win. The rest kind of grated on my nerves (minus Varric who is a sweetheart). I really loved that blackwall was a warden until I found out he wasn't. Then I would bring him because he was a good shield warrior only his comments grated me. He was annoying to Dorian and then he was so all about the wardens that I wanted to smack his eyes to the back of his head, grab him by the collar and say 'Listen bud, I know all about the wardens. I was one in a past life! So this crap with you pretending to be one has me just about ready to throw you off a cliff. Noble as you might want to be now, you are not a grey warden so STFU! And don't say you don't let the corruption or taint control you as if disrespecting my dear alistair because you don't even have a bloody effing clue what it is.'
How they could manage to take a character that really could have been great and use it to make you want to beat the wits out of him for it being a lie is beyond me. A true warden would have been brilliant. Have him really dealing with the calling. That would have been brilliant. Don't have him insult what all the warden's have to live with by having not one clue what it's all about. UGH.
If the story made me care, if I felt immersed in the world and what was to come, gave me the tiniest bit of passion, I wouldn't even care about the annoying quests because it would make the journey worth it. That's the thing, the one biggest thing that drives me batty. I remember getting sick of having to trot all over the universe dealing with everyone's issues in ME2. I really got so sick of that but it was all for the awesomeness that was the suicide run. And the end which is you just stuck it to Harby and set them back a bit. And if everyone lived, you rocked something awesome because you got everything right. None of that in this though and we really could have used some kind of suicide run. Anything to make me feel like I care. I wanted to care. I really wanted to feel like I care. Right now I'm thinking of how kind of goofy Skyrim's story was, but I loved Parthy so much. And I wanted to protect everyone, all the people in the towns that were really pretty nice to me (except Markarth because something about that place just rubbed me wrong). People disparage Skyrim but for the first 1000 plus hours I really cared about that place and the people once I got into it. I wanted to save them all from Aulduin. And Mass effect, I came to love my crew so much that I could not imagine what was happening on their worlds (though thessia falling was a happy moment for me though I kind of felt bad for Liara). I just hated to see Garrus' home ravaged because I came to love his people, how they put duty first and were a protecting force in the galaxy. And Tali's messed up existence in a suit because her people waged war with what they created and Wrex who cared so much about his people that he had to leave only to go back and make it all better the best way he could. I cared so much about that universe and those in it that my heart broke at the end. But this? I have nothing. Not a single feeling other than I'm hoping Dorian will decide to stay for good because I'm really going to miss him. He can even have my room. I'll find another. There are plenty in that place.
Also, perks would have been better. I got sick of that so just ended up saying screw it and duped high level materials to make some cash and buy more perks because they were the only really useful thing out of all that nonsense.
- erine_ et Dakota Strider aiment ceci
#166
Posté 17 décembre 2014 - 02:33
If this game would have removed all references to Thedas, and the events of the past, and had just been a stand alone game, I would have enjoyed it far more, and would have been a bit more forgiving of the controls being geared towards the console market, as opposed to the PC. But, I expected a game that was a successor of my favorite game, and one of my favorite game worlds, and in that regard, it did not deliver. The story was... ok. The best parts for me, was when they made an effort to connect to events that happened in the past, that our former characters "lived". More of that would have been good for me, but I suppose there are too many people who have never played DAO, that just would not get it.
Basically, I am saying, I can understand why some people like this game better than I do, warts and all. They did not have the same expectations, based on past experiences with this franchise. Perhaps if they had tied all the lose threads at the end of DAO, it would have been easier to start fresh. But, Bioware created a game world that players felt they were involved in, and they cared about what happens. And when they play a sequel, they expected much more of what they enjoyed with the original to be used in DAI.
But it was not just the technical changes in the interface, but the very lore of Thedas has changed from game to game. There is barely any resemblance of the Qunari from Sten in DAO, to the Arishok in DA2, to Iron Bull in DAI. The rules of magic seemed to have changed, even though what could be done and what could not be done were made very clear in DAO. And interaction with our companions, just seems to lack something. In DAO, and even to some degree in DA2, the hero and his companions felt like a big, dysfunctional family. They may have attempted that in DAI, but it never really felt like they got it right to me.
The funny thing is, I am an optimist. I keep hoping that they will get it right, and return to their roots in how they produce #4. However, I am not too old of a dog to learn new tricks. Not going to pre-purchase the next game based on EA/Bioware promises. Won't pay full price, until I see actual player reviews. And if they are tepid, I will wait before spending my money. When it comes down to it, that is the only power the players have in trying to influence a game producer, either spending or withholding our money. I used to buy Bioware games with no question, even over-priced expansions, because I supported how they made their games. I don't support the way they do things now, so now I won't pay full price.
- Blue_Shayde et kw27028 aiment ceci
#167
Posté 17 décembre 2014 - 02:56
But is it truly optional? the f...ing Hinterlands is the first area of the game, and it's.... not good, bloated, no story. Try to see where I'm coming from.
Dai is a huge change from previous BW games since 20 years.
Between the PC controls, the lack of story -or use of an alternative method of storytelling, I don't care-, the 'flashy' look of the combat, the MMO/FPS like type of controls (do you agree, as a MMO player?), the bugs (the banter one - I got it, so no or little banter, 35 hours in the game when I realized it, still no clear response from BW), the kill the wolves and...nothing type of quests and so on, it was too much for me.
If you aren't hooked by the main story, which is, to say the least, mediocre imho (yeah political themes are interesting and all, and the death of a pope hasn't really been done too much in video games, except for JRPGs, but it's basically a trope in fantasy books), you're done when you realize how Mark Darrah wanted you to play his masterpiece.
I read everything in a game, or in real life. I even enjoyed/loved reading Wasteland 2 little radio or ambient descriptions this year. I couldn't be bothered to read all these letters. And always the same thing....pick letter, go to point A on your GPS, kill something or pick something.
Pffffffffffffffffff....
This is where I believe you are incorrect. The Hinterlands is a region in chaos; a smaller representation of the Mage/ Templar War, and the results on the local environs. If by bloated you mean full of smaller tales, I agree; the area is full of this and that, including the main story which is linked directly to the past games. Personally, I loved the place.
My PC controls were fine, as I remapped them to more familiar Keys. I lowered the flashy effects, as well as Gore; options available to all. While it does play a lot like SWTOR, I prefer the Pause and Tac-Cam functionality in DAI, and my fingers do not ache nearly as much after sessions.
I have had no problems with banter or major bugs; have seen a few minor ones out of a lot of time spent in a game (eg; floating loot, Seara not able to wear Elven armor, etc). Nothing game stopping at all.
The Main story seems to be a continuation of the past games in the series, which was anticipated by myself. I am a fan of the plat, as I have one canonical Warrior that sides with the Templars, and the remaining ones with the Mages. And while there is a lot to read in the game, much like Skyrim, I tend to skip the longer entries initially and focus more on the journals and notes; not nearly all are part of fetch quests.
I get that some are jaded by seeing what may be common in MMO's (SWTOR is my only experience), but one does not have to complete or perform every quest. I would like to be able to remove entries from the Journal, but even then they serve to remind me of what I choose to avoid for RP reasons. This approach also helps in selecting side-quests; do not wish to collect Shards, then do not use the Oculariums. If one dislikes collecting Mosaic tiles, then skip them; have yet to complete one myself. Etc. The silly Bottle quest is the only one that ruffles my aged feathers; the rest are pick and choose.
Personally, am having a grand time, though I do believe I prefer DAO as an overall experience (ie; DAO > DAI > DA2), IMO.
#168
Posté 17 décembre 2014 - 02:59
@kw27028
On your last point, did you also notice that all 'likable and powerful' people present in the game, except for your companion characters, are, to the best of my knowledge, women?
God deliver us fromevilpolitical correctness done without subtlety in fiction.
OTOH, we have Cole and Vivienne; contrasting that opinion strongly.
#169
Guest_starlitegirl_*
Posté 17 décembre 2014 - 03:03
Guest_starlitegirl_*
I was going to wait for player reviews but wanting to play a game and having none after coming off months of dragon's dogma left me with a void so I thought I would give it a shot and sadly bought into the reviews.
It still has things about it I love but also things I feel empty about. I like to care. I like to feel something about the game. When I don't (or even TV too) I lose interest. I was watching an episode of stargate atlantis while reading this thread and there was a funny moment with Rodney where I just laughed and remembered how much I love his character (who is kind of a tool but I love him to bits anyway). That's what pulled me into that show or any show just like any game. Caring about people and events. Connecting with them. Walking Dead. That's another one. I love most of them to bits. I really care about what happens to them. Any game I ever really got into I cared about the story and characters. I loved my wardens, all umpteen dozen of them. XD. I loved Alistair as my almost always romance, whining and all (okay whining annoyed sometimes but still he was sweet though whiny). I really liked leliana and came to really like Zev a lot. Even Morrigan had moments depending on how I RP'd it where I just loved her. Here, I have Dorian. He is my one and only true favorite must have on every run. I am not sure how I feel about Solas and want to feel whatever was up with him was not bad. And Cass. She had moments I didn't like but she actually was something of a surprise if you played her quests through. Easily likable. I was stunned how much I hated Leliana on the mage quest. OH MY GOD! But the story (not adamant with the wardens or even time tripping with the mages because I actually cared about those), the overall story was empty. I actually thought Cory was the architect which really would have been cool in a way because I thought he was interesting. But no, just some douche who entered the black city and messed things up and now wants to play god because there isn't one (probably died the minute he entered!). I'm not even sure if that part of the story was squandered potential. The idea was interesting but he was so not complex. We needed another loghain. We got a talking darkspawn that had the complexity of a piece of lint.
- Dakota Strider aime ceci
#170
Guest_starlitegirl_*
Posté 17 décembre 2014 - 03:25
Guest_starlitegirl_*
This is where I believe you are incorrect. The Hinterlands is a region in chaos; a smaller representation of the Mage/ Templar War, and the results on the local environs. If by bloated you mean full of smaller tales, I agree; the area is full of this and that, including the main story which is linked directly to the past games. Personally, I loved the place.
You have to do enough of those side quests that it gets tiresome. Granted I'm sure I restarted more than the average bear due to bugs encountered for a few games (3 or 4) and getting very bored with the game so decided to start over as different race or vocation but hinterlands, which really is a place I love, has a lot of fetch quests. Bare minimum you need to deal with the templar/mages (and after the first few times it's just dull though at first kudos for the coolness of it while not taking up excessive story to resolve it well enough) and then you probably want to grab some agents which means errand girl. You need power so you need to at least close some rifts and do a few things to help people. Yes, it is kind of calm when you are done so that's good. Still some bandits skulking about - not unexpected as riff raff will show up. But those power gaining runs get boring very fast. Now, if you have not played more than three times, I feel I must suggest that you might not have my perspective on this because I was all gung ho the first several times. I really didn't mind. When I did I just hopped on horsey and raced about doing what needed to be done since I had the same three and knew all their banter already so no reason to do anything but charge charge charge forward. And I can say that it is tedious. Without a doubt, after the third or fourth play even doing the barest minimum puts you on autopilot. And I played skyrim about 40 times. ME series well over 30 and DAO same. So my threshold for boring and tedious is beyond the average bear. But it was full on dread for me. And when my last game got to the point where my garden was not coming forth in skyhold despite having all I needed, and my KE was screwed because those wisp essences vanished from my inventory, I just could not contemplate going through hinterlands all over again. Okay... I could and I wasted an hour of my life trying to make a character I would love in that putrid green fog (what the hell is up with that anyway? I mean who in their right minds thinks creating a character if a fog of puke is the way to go? Just sayin') but as I emerged from the putrid green fog to have Cass threaten me I realize I would have to deal with that pride demon again and those damn tutorial pop ups that I cannot shut off (WTF?!?!) and then the hinterlands plus the six or seventh time of all those conversations which are not interesting past the first time, at least not for me when I remember the jist of conversations very well and found out in round three that there are no nuances that change - not really. Okay, flirt with Solas if you're an elf but that's all really.
You say you believe so and so is incorrect. With all due respect, and I mean that truly, after maybe your fourth time (maybe even third) you will reassess that belief and look for the fastest way out of dodge cause as much as you loved it the first and second time, it does not grow on you in a 'oh my god I still adore this place to bits' way when you have to be errand girl or errand guy to get the power you will be needing or the agents you will want if you want any of those must have 4 in this group perks. This is not skyrim where you truly could blow stuff off because you didn't need power or influence. You cannot just do whatever you want. You do have a somewhat linear path. You really do. You can enjoy the map but each map has limitations and you must get power, influence, that nifty stuff to go to the next map or quest. It forces you to do what you don't want. Now using skyrim as an example you never needed to bother with that stuff. You could just run about and pick what you wanted to do. Hit the main quest as you felt. No paying to open locations. No accruing power as a means to do it and no repeating the same boring stuff you did before because you have to gain this thing that is basically a kind of payment to move forward in the game. When you've played two or three more times, come back and say what's on your mind. I'm not trying to be difficult here. I'm just pointing out how this can become a liability within the game and if people felt the tediousness of it in game one (which I didn't. Remember I was gung ho for a while), how will they feel upon the thoughts of beginning a new game and doing that all over again. Kind of dreadful I imagine.
#171
Posté 17 décembre 2014 - 03:54
I honestly have never been so disappointed in a game than with Dragon Age: Inquisition; the fact that I've been anticipating this game for so long just makes it so much worse. There are just so many problems.
1): Maybe I've just been lucky, but in the previous two Dragon Age games (and in the Mass Effect games), I've rarely encountered bugs, and even then the very few that I did encounter were very minor and easily remedied/avoided. But in this game alone I've probably encountered more bugs than I had in the entirety of the previous games (and the whole Mass Effect series) combined. Broken abilities, dialogue randomly stopping mid-conversation (particularly during important quests), agents not actually counting as agents (despite the game saying 'agent acquired'), randomly getting thrown into the air in a battle, characters disappearing from Haven/Skyhold, sound cutting out etc. It's just a complete and utter mess.
2): The main quest-line is way too short. I've just finished Wicked Eyes and Wicked Hearts and, according to the Dragon Age Wiki, I've apparently got only three more main quests left. Seriously, Bioware? A game this big and I'm almost finished already? I've not even been going that quick (I've clocked up about 60+ hours but only a small amount of that time was actually doing the main quests).
3): The side-quests in this game are just so dull and uninteresting, for the most part. Like, honestly, they feel so pointless and are mostly just filler, if you ask me. I mean, I barely even remember most of what happened in the side-quests that I've done, the people I've 'helped'; not like in, say, Origins, where I actually remember helping someone such as Bella start a new life away from Redcliffe, or helping a mother in Orzammar discover the fate of her son, and actually caring, feeling good about myself, feeling emotionally invested etc. after doing said quests. In Inquisition, with most of the side-quests I'm just sort of like 'meh' after doing them. Even Dragon Age 2 had better side-quests.
4): What's the point of most areas? I mean, sure, some of them are very nice to look at, but really, there's no compelling reason to go any of them (in Origins you actually had a reason to go areas such as the Brecilian Forest or Orzammar because they are part of the main storyline to begin with). You could probably complete the game just by going to the required areas. Even if you actually do go to areas such as the Emerald Graves or Emprise du Lion, the side-quests there aren't very good anyways. If these big areas had something like a main quest attached to each of them I'd feel much more compelled to actually thoroughly go through each area.
5): Some of the customisation options are just poor if you ask me, such as the hairstyles (honestly when creating my human male character I only found, like, maybe two hairstyles at most that I actually liked) and the voice options (while I appreciate that we have two to choose from for both genders, I honestly don't really most of them. The American male voice is just horrible, the American female sounds so dull and monotone, and the British female, while she does actually have a nice voice, she just sounds off in certain conversations. The British male voice is great by comparison).
6): The companions aren't really that good, in my opinion. For example, you've got the likes of Blackwall (who has got to be the absolute epitome of the word 'boring'), Cole (who's too weird for my tastes), Iron Bull (I found him to be a bit of a weirdo. Prime example is the scene in Skyhold where he wants you to hit him with a stick - actually hitting him just made me really uncomfortable) and Sera (who's a bit of a psycho and can be quite annoying). Even the advisors aren't that great - Cullen's not really that interesting to me, Josephine is very sweet but like with Cullen she isn't particularly interesting either, and Leliana is just awful compared to what she was like in Origins (at least for me anyways. She's just way too cold-hearted and confrontational for my liking). The only companions that I actually like to an extent are maybe Cassandra, Solas, and Varric. The rest I find to be either a combination of annoying, boring, weird, or (at best) tolerable.
All in all this has been a rather un-enjoyable experience so far (the fact that I've had this game since release and have still yet to actually finish it says a lot). Honestly, this game just feels like a massive slog - even in games like Dragon Age 2 or Mass Effect 3, where there were maybe some aspects of the game that I didn't like, I still actually enjoyed playing them for the most part and was eager to finish them right through to the end. With Inquisition, it just feels like a chore that needs to done rather than an experience to be savoured. Blue_Shayde actually describes the game pretty well: forgettable.
I honestly never thought that I'd be able to be this disappointed and underwhelmed with a game. However, Bioware, by producing Dragon Age: Inquisition, you managed to succeed. Well done.
P.S. Look, I don't hate this game, it's got some good aspects to it - some of the areas are very beautiful, and the few main quests that we do get are (so far for me, at least) good (they're just so few and far between, and too short) - it just could have so much better. I'm not angry, I'm just very disappointed.
- erine_, Blue_Shayde et nici2412 aiment ceci
#172
Posté 17 décembre 2014 - 03:56
And I have 2800+ hrs in Skyrim, and scores of playthroughs in DAO and several in DA2, so it is not like I have no experience at all.
#173
Posté 17 décembre 2014 - 04:03
Things I love about this game:
The characters and their stories, even more than DA:O. They feel very alive, authentic and rich, and are the main reason I came back to play a second time immediately after finishing.
The romances - again, much more organic and believable.
The main story, and the politics with Grey Wardens/Mages/Templars, the wonderful DA lore.
The graphics - I think it's gorgeous to look at.
Things that are just okay:
Side quests, they seem pointless in a game that's supposedly defined by the player's choices.
The Inquisitor has kind of a flat personality. The snarky answers seem most interesting.
The dialogue choices (see above). Could be more varied.
The villain - I can only hope the larger threat will be fleshed out in a DLC or expansion
Things I don't like (I'm hesitant to say "hate" here):
The fact that our choices really don't seem to matter at all, nothing like they did in DA:O where you could have so many different outcomes throughout and in the end. All of the war table quests, some side quests, and dialog choices really don't seem to have any impact on the outcome. You battle Cory, you win! That's it. You might have some disgruntled companions but again that doesn't seem to affect the Inquisition's standing.
Each map area is so freakin' huge, it's overwhelming. I don't think it's smart to have a main story so short and the additional world so large in comparison.
Loot is awful and almost always under your current level, why? It's a disincentive to explore.
Crafting is tedious and difficult - why can't I see the schematic level range when I'm purchasing or picking up?
The inventory menu is clunky and disorganized, and why bother animating armors on people that can't wear them? Why can't I sort?
I have about 300 hours into Skyrim. IMO that gave you incentive to explore after the main story because you knew that around the corner or in that cave, you would probably find some really good **** or stumble into some weird ritual that could send you into Oblivion or whatever. In this game once I finished I thought "What's the point? I've already beaten the threat". Let's hope DA:I has some great DLC's or expansions that will rectify some of these issues. Maybe Skyhold will eventually be attacked, who knows?
#174
Guest_starlitegirl_*
Posté 17 décembre 2014 - 04:08
Guest_starlitegirl_*
Personally, I try and focus on the quests that appeal to that character. For my initial Inquisitor, he is about aiding the refugees, so those types of quests are more of a priority. However, my power-hungry Mage may not care, but still may do some like these to endear the masses to his cause. It depends on the quests; depends on the personality.
And I have 2800+ hrs in Skyrim, and scores of playthroughs in DAO and several in DA2, so it is not like I have no experience at all.
Oh oops, I'm sorry. I never meant to imply you have no experience. I meant to say that this specific game bogs you down because you need do certain things for that power. First few times, not a big deal but as you play or at least for me it was like OMG not this again!. You may find your power hungry male has to do things that won't fit with who he is. That's how I see it anyway. You get points from making the place safe and helping people but how is that in line with a power hungry male? You need those points to move forward. You have to get them. See what I mean? That's always there as a shadow over the game. You have to figure out what you need and do just that. And that means to a degree helping a few people. You will need power for quests and power for opening locations. Locations are cheaper than quests. Quests seem to cost around 20 for some of them. Locations usually 4-8 I think. Maybe you could roll just doing rifts. I'm not sure if that's enough. I always had more because I wanted to open areas before I needed them in case I wanted to go in a different order.
#175
Posté 17 décembre 2014 - 04:12
Oh oops, I'm sorry. I never meant to imply you have no experience. I meant to say that this specific game bogs you down because you need do certain things for that power. First few times, not a big deal but as you play or at least for me it was like OMG not this again!. You may find your power hungry male has to do things that won't fit with who he is. That's how I see it anyway. You get points from making the place safe and helping people but how is that in line with a power hungry male? You need those points to move forward. You have to get them. See what I mean? That's always there as a shadow over the game. You have to figure out what you need and do just that. And that means to a degree helping a few people. You will need power for quests and power for opening locations. Locations are cheaper than quests. Quests seem to cost around 20 for some of them. Locations usually 4-8 I think. Maybe you could roll just doing rifts. I'm not sure if that's enough. I always had more because I wanted to open areas before I needed them in case I wanted to go in a different order.
I suppose you could compensate for that by making a few dozen resource bundles.





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