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Just realized that I don't care if I finish this game or not.


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#176
Guest_starlitegirl_*

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I suppose you could compensate for that by making a few dozen resource bundles.

 

Resource bundles? You mean those requisitions? If that's what you mean, many of them would require farming and often you might be missing things and have to go to other locations. Also, they would chew up resources you need for actual stuff that is of use like armors and potions or to upgrade to an herb garden. You could use the dupe cheat to make the resources. That's always a good plan, but having done many of them in my first two games I noticed that aside from a few that were pretty easy to get there started to be a group of them that need stuff that isn't all that easy to find.



#177
Blue_Shayde

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The funny thing is, I am an optimist.   I keep hoping that they will get it right, and return to their roots in how they produce #4.  However, I am not too old of a dog to learn new tricks.  Not going to pre-purchase the next game based on EA/Bioware promises.  Won't pay full price, until I see actual player reviews.  And if they are tepid, I will wait before spending my money.  When it comes down to it, that is the only power the players have in trying to influence a game producer, either spending or withholding our money.  I used to buy Bioware games with no question, even over-priced expansions, because I supported how they made their games.  I don't support the way they do things now, so now I won't pay full price.

I was the same, but after ME3...never again with Mass Effect. And now with DAI? Never again. I'll wait to purchase.



#178
Keltari

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OP, 

 

I agree with you, for the most part.  I loved the old BioWare RPGs.  I couldnt stop playing the older games.  I would play them every night and completed 100% of it in a week, which was perfect for me.  However, the Skyrim-ification of this game is wearing me down quickly.  After playing this game for a while now, I realize I have barely scratched the game.  

 

Bigger isnt always better.


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#179
Blue_Shayde

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The sad thing is Skyrim is better. Most of the quests have story to them. You get goodies, money, and weapons from quests. There are a ton of dungeons to explore, plus you have the freedom to steal, craft, etc. Mounts are actually useful, classes have a huge variety in the skills you can master, and it basically does what its good at without trying to completely **** up the formula. And the mod community is strong and welcomed.

 

DA needs to take a few more lessons.


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#180
Weltall

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Resource bundles? You mean those requisitions? If that's what you mean, many of them would require farming and often you might be missing things and have to go to other locations. Also, they would chew up resources you need for actual stuff that is of use like armors and potions or to upgrade to an herb garden. You could use the dupe cheat to make the resources. That's always a good plan, but having done many of them in my first two games I noticed that aside from a few that were pretty easy to get there started to be a group of them that need stuff that isn't all that easy to find.

Sorry. I was just kidding. Guess it wasn't that obvious. I actually hate those quests and don't do them anymore.



#181
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I think it's very evident from feedback that the attempt of doing a much larger, open world feel and exploration took away too much from the story and companions that Bioware is always great at doing. This is why it led to more of an MMO feel versus a story driven RPG. On the other hand, many people complained in the past that the other DA games were too linear. I say good luck to Bioware in trying to find a balance that can manage both story and an open world because it doesn't seem to work very well. When it comes to story and companions I would like to see them go back to the approach they took in DA:O, but it would be nice to have the areas we visit be a bit bigger in size. I'm not talking Hinterland size, but somewhere in between. I do applaud their effort at crafting, though the armor designs are very lackluster, and I hope they continue that type of ambition to add more depth to areas of the game like this.



#182
Weltall

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They took it from one extreme to another. They fixed what was bad about DA2 but then lost what was good about it. It's tough to strike a balance, and I'll admit that packing those expansive areas with quality content wouldn't be easy, but I shelled out $70 for the game and would easily pay over $100 to see it done right.


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#183
Dakota Strider

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Speaking of resources...  Isn't it hilarious, that the Herald of Andraste...the figurehead of the Inquisition, has to spend his time pulling weeds and gathering rocks?  Don't we have a keep full of people looking for a way to earn their room and board?  How much sense does it make that the person that is trying to save the world, who is sprinting over hill and dale, screeches to a halt to grab some elfroot or scoop up some iron? 

 

Not saying I don't like crafting, but by the time the Inquisitor reaches Skyholde, he should be able to delegate some of that grunt work to someone doing less important things.


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#184
Blue_Shayde

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I'll play the devil's advocate and also ask............why the multiplayer? All the resources wasted on that could have gone to producing a better, bug free game. BW got an extra year, and instead of putting in good content, we got two more romances that just left the guys whining that girls got more straight choices.

 

Ok...devil's advocate role played. Time to hide from haters. :P

 

 

 

Also, I find the crafting annoying. I barely do it, and when I try to do it, I end up crafting an armor that turns out to be race-specific even though the schematics never mentioned it. <_< Plus the one schematic I want, I don't know yet if it exists! (warden battlemage armor) :o



#185
Shardik1

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They would need a story as diverse and detailed as Game of Thrones with its multiple volumes to fill the landscape they created in this game.  Unfortunately it seems as if the entire story in DAI could fit within a 12-15 page comic book. 

 

They were pitching to the illiterate American masses with this game and figured those that enjoy intrigue and character development don't play or pay as much as those who can be entertained by killing nugs and picking/smoking(?) spindleweed.



#186
Blue_Shayde

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They would need a story as diverse and detailed as Game of Thrones with its multiple volumes to fill the landscape they created in this game.  Unfortunately it seems as if the entire story in DAI could fit within a 12-15 page comic book. 

 

They were pitching to the illiterate American masses with this game and figured those that enjoy intrigue and character development don't play or pay as much as those who can be entertained by killing nugs and picking/smoking(?) spindleweed.

Well, they figured they killed us off with DA2. :lol:


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#187
Weltall

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Speaking of resources...  Isn't it hilarious, that the Herald of Andraste...the figurehead of the Inquisition, has to spend his time pulling weeds and gathering rocks?  Don't we have a keep full of people looking for a way to earn their room and board?  How much sense does it make that the person that is trying to save the world, who is sprinting over hill and dale, screeches to a halt to grab some elfroot or scoop up some iron? 

 

Not saying I don't like crafting, but by the time the Inquisitor reaches Skyholde, he should be able to delegate some of that grunt work to someone doing less important things.

They do. They can only get six of them at a time though.



#188
Ashen Nedra

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@elhanan

 

I'm sorry I was unclear. I meant that almost every secondary character in the game that has power is a woman.  If it's a man, he's either evil or deluded or a fool. But that's no big deal.  And I was answering to a somewhat fishy statement, if you noticed.

 

Please don't bring out the lore stuff (the Chantry, Andraste is a woman so it's normal...). If you're intersted ina fictional matriarchial world done well, read the Wheel of Time (the first ones).

 

I was not including the companions in my comment, which are imho pretty balanced and pretty good even by BW's standards, the highest in the AAA industry; and frankly I didn't find even one of them truly not likable; they simply embody different visions of the world and as such are pretty stereotypical but all in all they're good.

 

As it is a touchy subject, let me add that the only thing I truly enjoyed in my game experience was experiencing the game as a game marketed for/inclusive of (don't want to debate) women and LGBT community or LGBT sympathizers.   At least it's a clear stance. As an heterosexual male, I freely admit that it is a little disorienting at first. One point for the feminists. Then, you get used to it and start noticing the flaws.

 

Regarding the Hinterlands, again it's your personal experience of the game, and I'm happy for you. Even Mike Laidlaw had to tell people on his Twitter account to leave the Hinterlands to enjoy the story...

 

Pretty much an admission of sthg lacking, don't you think?


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#189
Ashen Nedra

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I'll play the devil's advocate and also ask............why the multiplayer? All the resources wasted on that could have gone to producing a better, bug free game. BW got an extra year, and instead of putting in good content, we got two more romances that just left the guys whining that girls got more straight choices.

 

Ok...devil's advocate role played. Time to hide from haters. :P

 

 

 

Also, I find the crafting annoying. I barely do it, and when I try to do it, I end up crafting an armor that turns out to be race-specific even though the schematics never mentioned it. <_< Plus the one schematic I want, I don't know yet if it exists! (warden battlemage armor) :o

 

As I did play the game as an elf, the more elfy looking, and which actually adds some shoulders to the starving child elf male, outfit is the Dalish Scout Armor.  and for once, it's actually logical story-wise...you get it at the Dalish camp!  you have a nice mage robe there too.


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#190
Weltall

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Regarding the Hinterlands, again it's your personal experience of the game, and I'm happy for you. Even Mike Laidlaw had to tell people on his Twitter account to leave the Hinterlands to enjoy the story...

 

Pretty much an admission of sthg lacking, don't you think?

 

 

I do think the Hinterland was a little more complete than some of the side areas that followed. Pockets of mages fighting with templars everywhere with some poor villagers caught in the middle. A cult worshiping the rift. A hidden temple full of Darkspawn. And then a port town up to the north.

 

While not perfect, it did do a much better job of being engaging than the Western Approach or the Exalted Plans or most any other side quest area.


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#191
BartDude52

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While I would love to have multiple massive, wide-open areas to explore, I'd rather not have that at the expense of the story - I would have gladly sacrificed several of the big areas of the game if it meant we got a better and much longer story, and better, more engaging side-quests and characters. The story and the characters are the main reason why I play games like these; sure I'd like there to be good gameplay, too, but if the story and characters aren't up to scratch I'm not interested.

 

While Origins is certainly smaller than Inquisition, it is just so much better, in my opinion. I've played Origins multiple different times and I've loved every playthrough. With Inquisition I'm just not feeling it - I'm not feeling anywhere near as interested or emotionally invested into the story and characters of Inquisition than I did in Origins (heck, even I feel Dragon Age 2 is better than Inquisition in this respect).

 

It seems to be me that Bioware has went with quantity over quality with this game and it has backfired massively. If Bioware can learn anything from this is that quality almost always trumps quantity (Origins is a perfect example of this).

 

@Blue_Shayde: I agree with you on the multiplayer. I mean, it's all right, but come on, a game like Inquisition doesn't need multiplayer. They should have just scrapped it and just focused more on the single-player, in my opinion.



#192
Meredydd

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There are a myriad of personal complaints about 'stuff' that does not meet some indv standard, including my own. This does not equate to a bad game. Even with my own opinions on personal choice for builds, PJ's, etc being different than the Devs, I have maintained steady and progressive gameplay that has been enjoyable for 250+ hrs, and looking forward to the next character.

Easily GOTY, IMO.

It's not a bad game by any stretch of the imagination, but I just don't think it deserves as much praise from reviewers (definitively not 9/10). It certainly isn't Game of the Year material. There are so many bugs and the PC controls are just frustrating. The quick enemy re-spawns and MMO-style filler side quests just make the game feel like a chore. But the graphics, animations and music is beautiful. Whether you like the story (especially the ending) is a subjective topic. The game just has so much flaws and doesn't really feel like a Dragon Age game. Sure, its a good game for newcomers in the franchise, but I think it has alienated many hardcore fans.


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#193
Blue_Shayde

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I do think the Hinterland was a little more complete than some of the side areas that followed. Pockets of mages fighting with templars everywhere with some poor villagers caught in the middle. A cult worshiping the rift. A hidden temple full of Darkspawn. And then a port town up to the north.

 

While not perfect, it did do a much better job of being engaging than the Western Approach or the Exalted Plans or most any other side quest area.

 

Yeah, there are a lot of optional side maps to go to that had nothing to do with plot and you really had to want to go there yourself (yay, more fetch quests). Could have tossed those out and put more effort into the rest of the game.


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#194
kw27028

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I think it's very evident from feedback that the attempt of doing a much larger, open world feel and exploration took away too much from the story and companions that Bioware is always great at doing. This is why it led to more of an MMO feel versus a story driven RPG. On the other hand, many people complained in the past that the other DA games were too linear. I say good luck to Bioware in trying to find a balance that can manage both story and an open world because it doesn't seem to work very well. When it comes to story and companions I would like to see them go back to the approach they took in DA:O, but it would be nice to have the areas we visit be a bit bigger in size. I'm not talking Hinterland size, but somewhere in between. I do applaud their effort at crafting, though the armor designs are very lackluster, and I hope they continue that type of ambition to add more depth to areas of the game like this.

 

 

Savvie has a good point. It does feel like an MMO rather than an RPG. I PAID for the RPG as per the previous DAO and DA2 themes. MMO is not what I squeaked out 75.00 for.  HAD I know this was going to be an MMO type game. I would have skipped it all and watched the "story" on Youtube. That would have served the purpose to fill in the blanks from the previous two games.  Feeling buyers remorse.



#195
Elhanan

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Oh oops, I'm sorry. I never meant to imply you have no experience. I meant to say that this specific game bogs you down because you need do certain things for that power. First few times, not a big deal but as you play or at least for me it was like OMG not this again!. You may find your power hungry male has to do things that won't fit with who he is. That's how I see it anyway. You get points from making the place safe and helping people but how is that in line with a power hungry male? You need those points to move forward. You have to get them. See what I mean? That's always there as a shadow over the game. You have to figure out what you need and do just that. And that means to a degree helping a few people. You will need power for quests and power for opening locations. Locations are cheaper than quests. Quests seem to cost around 20 for some of them. Locations usually 4-8 I think. Maybe you could roll just doing rifts. I'm not sure if that's enough. I always had more because I wanted to open areas before I needed them in case I wanted to go in a different order.


As with other mechanics, I attempt to utilize RP choices in making Requisitions. On the War Table, I try and choose the advisor that would best represent that particular Inquisitor; same with filling Requisitions. Generally, only the Inq Perks gets assigned by OOG reasons; the rest are at least tried to be used with a RP focus and mentality; helps keep it all fresh.

#196
Elhanan

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The sad thing is Skyrim is better. Most of the quests have story to them. You get goodies, money, and weapons from quests. There are a ton of dungeons to explore, plus you have the freedom to steal, craft, etc. Mounts are actually useful, classes have a huge variety in the skills you can master, and it basically does what its good at without trying to completely **** up the formula. And the mod community is strong and welcomed.
 
DA needs to take a few more lessons.


While Skyrim dungeons do have indv quests and well written lore, I prefer the story driven themes of DA and ME games. And DAI is also full of written lore besides the Journal and Codex entries; some here have actually complained about how many there are in the game. And Skyrim mounts were made 'useful' via DLC, Patches, and mods. Personally, have only used my first steed a handful of occasions to avoid losing banter spots.

And one only has to hear about the Bethesda forums, or utilize the Nexus to know how 'friendly' many of the in the Modding community are towards their benefactors.

#197
Elhanan

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@elhanan
 
I'm sorry I was unclear. I meant that almost every secondary character in the game that has power is a woman.  If it's a man, he's either evil or deluded or a fool. But that's no big deal.  And I was answering to a somewhat fishy statement, if you noticed.
 
Please don't bring out the lore stuff (the Chantry, Andraste is a woman so it's normal...). If you're intersted ina fictional matriarchial world done well, read the Wheel of Time (the first ones).
 
I was not including the companions in my comment, which are imho pretty balanced and pretty good even by BW's standards, the highest in the AAA industry; and frankly I didn't find even one of them truly not likable; they simply embody different visions of the world and as such are pretty stereotypical but all in all they're good.
 
As it is a touchy subject, let me add that the only thing I truly enjoyed in my game experience was experiencing the game as a game marketed for/inclusive of (don't want to debate) women and LGBT community or LGBT sympathizers.   At least it's a clear stance. As an heterosexual male, I freely admit that it is a little disorienting at first. One point for the feminists. Then, you get used to it and start noticing the flaws.
 
Regarding the Hinterlands, again it's your personal experience of the game, and I'm happy for you. Even Mike Laidlaw had to tell people on his Twitter account to leave the Hinterlands to enjoy the story...
 
Pretty much an admission of sthg lacking, don't you think?


Look to Orlais to find less friendly and more adversarial women; not only Vivienne. Josephine seems to be in the minority, but she was an Ambassador, and not Orlesean. And perhaps it is also linked the lore of the Chantry? Had not considered that approach.

But it would seem to be hard pressed to argue that encouragement to leave an area is a fault of the Development. I remained until I was no longer able to do much good there, and returned when I was able. Now I await to finish when I believe I can best a Dragon, but seeing that the wolves and bears are still a challenge, this may wait until after the Main story; uncertain.

#198
Elhanan

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It's not a bad game by any stretch of the imagination, but I just don't think it deserves as much praise from reviewers (definitively not 9/10). It certainly isn't Game of the Year material. There are so many bugs and the PC controls are just frustrating. The quick enemy re-spawns and MMO-style filler side quests just make the game feel like a chore. But the graphics, animations and music is beautiful. Whether you like the story (especially the ending) is a subjective topic. The game just has so much flaws and doesn't really feel like a Dragon Age game. Sure, its a good game for newcomers in the franchise, but I think it has alienated many hardcore fans.


I dunno; give it between 8-9/10 myself depending on the context. And Skyrim was also GOTY; had a long healthy list of bugs, glitches, and quirks available for those that read the Unofficial Patch mods.

#199
Silcron

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I finish one playthrough and didn't quite like it. Started another one, liked it better. I've done most things you can do in the game (except some maps and the get 8 writing in the hissing wastes, or the elf temple that tells about red crossing, and that's before doing the Adamant quest or the Ball.) and I'll finish it later, because I'm a completionist and there are some achievements left.

I don't know, maybe it's because it feels kind of mmoy and well, I'm now back on Destiny with the expansion and I'll probably go back to SWToR because of Shadow of Revan. Hell I haven't even touched the multiplayer and I was kind of excited for that, since I enjoyed ME3's a lot.

So I kind of agree with you op, but for whatever's worth, I enjoyed my run.

#200
Spooky81

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I dunno; give it between 8-9/10 myself depending on the context. And Skyrim was also GOTY; had a long healthy list of bugs, glitches, and quirks available for those that read the Unofficial Patch mods

 

Funny how Bethesda would just release their games with tons of bugs and other things missing or broken and leave it to the fan community to fix the rest through mods(especially with Morrowind and Oblivion).  And here, BioWare who's delayed the game for a year+ and considered as much input as possible is getting torn apart like an antelope tossed into the lions den.


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