Do I have good enough equipments on my legionnaire?
People can kind of tell whether or not if a player is new from the player's portrait, banner, or title. But they can't see your equipment. It is up to you yourself to make sure that you have, at the very least, good enough armor and weapon and shield before you move on to Perilous difficulty.
Do I have enough levels and the correct spec?
Having the right abilities and passives will help your legionnaire through many battles. Only deviate from certain builds when you are comfortable enough to make changes.
Do I know the mechanics of the enemies well enough for Perilous Difficulty?
DPS'ing the enemy is one thing. Knowing how to tank, when to raise shield, and what to do for different bosses are another. Everything you face in Perilous difficulty hits harder, attacks faster, and allows for little to no mistakes.
If you have answered all of the above with a sound, confident Yes, then you don't really need to read this.
You probably already know what you're doing, and are more than welcome to share your thoughts
Equipment
Armor
Craft a specialized Tier 2 armor as soon as possible; the variants only differ cosmetically, their actual stats and functionality are identical.Tier 2 (Specialized) Armor Previews:
Legion Commander's Plate (Stonebound)
Legion Commander's Plate (Ironbound)
Legion Commander's Plate (Oathbound)
Legionnaire's Inquisition Captain's Plate (Fortitude)
Legionnaire's Inquisition Captain's Plate (Perseverance)
Legionnaire's Inquisition Captain's Plate (Endurance)
Weapon
It is best to wield a mace or an axe; avoid wielding swords in general as swords have the slowest attack speed. The legionnaire shouldn't be trying to optimize DPS here, but survivability. The faster he can attack, the more stamina he can generate over time, the more crit he can proc to reduce cooldown timers, and the more enemy attacks he can block without being staggered.This can be reconciled, however, with cancelling the attack animations. Swords will still perform slightly slower than maces or axes, though not by a margin if the 3rd and 4th consecutive strikes are skipped. There are two ways to cancel an attack animation: by either tapping Shift key or using the Shield Wall ability as you hold your Left Mouse Button.
For optimal attack performances on Maces and Axes, it is best to cancel the animation after the 2nd strike, whereas for swords, it is best to cancel the animation after the 1st strike.
Please refer to Dragon Age Inquisition Multiplayer Equipment for more information on weapon stats.
Shield
There is a bit more leniency on your selection of shields as opposed to the optimization of your armor and weapon. The higher your shield rating is, the less damage you will take when facing an opponent. The armor rating does not help with Magical damage.There are two unique shields that will heal your legionnaire for 15% of the damage taken over 10 seconds. Note that this heal will still apply even when taking damage to your guard. Coupled with Shield Wall or Walking Fortress, it is a free heal-over-time for your legionnaire.
Accessories
This can be tough, as not many are available right away. Currently I have the following as priority:Stamina Amulet: +Stamina - This allows the legionnaire to block more attacks and use more abilities before his stamina pool is depleted.
Common: 10 Stamina | Rare: 25 Stamina | Unique: 50 Stamina
Cooldown Amulet: Cooldown Reduction - This reduces the long cooldown timers on abilities by a margin.
Common: 5% CDR | Rare: 10% CDR | Unique: 15% CDR
Belt of Ranged Defense: +%Ranged Defense - You can replace this with either melee or magic one, whichever comes first.
Common: 2% Defense | Rare: 5% Defense | Unique: 10% Defense
Ring of Life-Drain: +% Heal on Kill - This will allow more sustain for your legionnaire. If your legionnaire is taking tons of damage and ultimately proc'ing Unyielding, the % Heal on Kill will fill him right back up after the enemies are dealt with.
Common: 2% HoK | Rare: 5% HoK | Unique: 10% HoK
Ring of Critical Chance: +% Critical Chance- This will synergize well with the passive, Flow of Battle, which is vital to Legionnaire's CDR.
Common: 2% Crit | Rare: 5% Crit | Unique: 10% Crit
Enhanced Counterstrike Ring: Increased [Counterstrike] Duration by 30% - Duration increased from 6 seconds to 7.8 seconds!
CURRENTLY NOT WORKING AS INTENDED
Make do with what you have, since it will take a while to gather up all the necessary accessories as opposed to other gears.
Upgrades
Armors:There are plenty of options available, though the general consensus on the optimal choice for Arms are the +Constitution arms (Armor Arms)
As for Legs, you can prioritize Ranged defense legs (Coat Legs) or Magic defense legs (Mail Legs). Either one will do fine.
Now, if you happen to have the level23 Unique shield, Shield of the Emperor, or the level14 unique shield, Aegis of the Order, which heals you for 15% of the damage taken, you may also go for the % heal bonus from Armor Legs. Some enemies (especially the bosses and giant creatures such as behemoth, pride demon, or venatori brute) sometimes have enough damage to bypass your guard and damage your health while still leaving some of your guard intact.
Take note that healing potions, regeneration potions, and healing mists will also benefit from the % heal bonus; don't forget % Heal on Kill stats from your accessories, weapons, or shields can apply, as well. Only use the % heal bonus legs if you have those items to further optimize it.
Weapons:
For upgrades, I will assume most would be using either a mace or an axe, which requires a haft. Now there are two options:
Bulky One-Handed Haft - 3 Offense Metal / 2 Offense Metal
Hilted One-Handed Haft - 3 Utility Leather / 2 Offense Metal
I chose the Bulky Haft with Offense Metal and picked the highest %Stagger possible. However, it's also possible to go with Hilted Haft with the Utility Leather and go for Cunning stats since they increase % ranged defense and % crit chance. It really depends on players.
Here are some statistics to help you decide:
Optimal Bulky Haft: 9% Stagger
Optimal Hilted Haft: 4% Stagger, 6 Cunning (3% Ranged Defense, 3% Crit Chance)
Of course, if you happen to only have swords available as the best option for your legionnaire, you can also go for the following Grips:
Optimal Dwarven Grip: 4% Stagger, 9 Cunning (4.5% Ranged Defense, 4.5% Crit Chance)
Optimal Raider Grip: 7% Crit Chance, 4 Cunning (2% Ranged Defense, 2% Crit Chance)
As for the Runes, well, I pick lightning damage since not many enemies have lightning damage resistance. Some venatori has weakness to lightning as well, but, again, it all depends on players.
Potions
There can be variations for your selection of potions, since you can communicate and cooperate with your teammates on which potions to use. But there are times when you just don't trust your teammates enough that you are on your own, ugh.Here are the 4 that I use:
Healing Potion - duh (Note that this can also be used to break the legionnaire out of any crowd control effects on him)
Regeneration Potion - Use after your Unyielding procs, or when you know your legionnaire is running out of stamina with no active guard
Pitch Grenade - The AoE slow is really useful when guarding a chokepoint or kiting while waiting for your stamina to regenerate or cooldowns to, well, cool down.
Spirit Resistance Potion - I have this specifically slotted just for the Demon Commander. His knockbacks are often fatal if you don't tank him the right way. If you have a trustworthy keeper with you, though, you may use something else such as Healing Mist, Confusion Grenade, or Jar of Bees, maybe even Rock Armor Tonic.
Specialization
There are 5 key active abilities. Yes, 5, not 4, for a Legionnaire to succeed in the Perilous difficulty. Since players are limited to only 4 abilities per game, however, it will be up to you to decide what is best for the group you are in. The following abilities will be explained in level order to reduce redundancy.Active Abilities
Payback Strike - Level 1Shield Wall - Level 1
Walking Fortress (Essential) - Level 5
War Cry - Level 6 - Replaces Payback Strike or Shield Wall at Level12
Counterstrike (Essential) - Level 12
Passive Abilities
(Active Upgrades Included)
There are many options after level12. For those 8 (or 7, if you promote your legionnaire) skill points you may want to spend the first 5 on these, with Siege-Breaker, Flow of Battle, and Cutting Words being priorties whereas the rest can go in whatever order you wish.Siege-Breaker (Walking Fortress Upgrade) - Level 13
Flow of Battle (Combined Arms) - Level 14
Cutting Words (Guardian) - Level 15
Bear Mauls the Wolves (Combined Arms)
Turn the Bolt (Guardian) - CURRENTLY NOT WORKING AS INTENDED
Now that there are 3 (or 2) remaining points left, it is up to you to decide where they will go. Here are the suggestions:
Chevalier's Step (Shield Wall upgrade)
Balanced Combat (Guardian)
Adamant (Guardian) - CURRENTLY NOT WORKING AS INTENDED
Trust the Steel (Guardian) - CURRENTLY NOT WORKING AS INTENDED
Bulwark (Guardian)
Modifié par Tieflingz, 20 décembre 2014 - 03:51 .

















Retour en haut








