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Creating and Editing Feats, How to?


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8 réponses à ce sujet

#1
Xeneize

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Looking to create or edit a feat that will play a background factor with no mechanical benefits and will more of play a role in a conversation dialogue to enable/disable certain options. Any guidance on this would be greatly appreciated.

 

 



#2
kevL

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just add your Feat to a custom Feat.2da (give it a home in your Campaign folder, i guess)

use a free row # and use that as the INT whenever you need to GetHasFeat() or 'gc_has_feat'



#3
Xeneize

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Hmm I did edit a feat as you said, but while the name of the feat is indeed right in the code, for some reason the name of the feat granted in my character's sheet appears differently. Is there any other place I need to edit to modify a feat's actual name as it appears in the character sheet?



#4
Dann-J

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The string reference in the 'Feat' column will override any text in the 'Label' column. In some 2DAs you can enter **** as a string reference and the game will display the 'Label' column text instead, but that doesn't work for all 2DAs.



#5
kevL

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***

 

****

/nazy

 

a custom.Tlk probly doesn't go amiss in any campaign ... Or try Dann's suggestion and try a string in quotes under Label



#6
andysks

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Custom tlk is a win here. You can edit all description and name there. Then assign the column to your 2da and you're golden.



#7
Xeneize

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Any programs you know of that can open .tlk files?



#8
4760

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TlkEdit2? (http://neverwinterva...nwn2-tlk-editor)

#9
Xeneize

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Thanks everyone for the help :)


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