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What is the Lores behind no Heal Magic?


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#1
BioBrainX

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It's not about complaining but a curiosity.

I mean I've seen a lot of threads about Solas, why this guy can't pull it off? How about Vivienne? Dalish mages?

 

What so special about that mage in Crossroad?



#2
skotie

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What so special about that mage in Crossroad?

 

He must have been from DAO/DA2, when mages could still do that.

 

Personally I think they should have let mages have a form of healing but very weak, not so much potions become useless but enough that having a mage around keeps you out in the field much longer, and not just because barriers.
 



#3
Chuvvy

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I don't think there's an actual legitimate lore reason that none of your mages can do or can learn healing magic. I think the choice was purely gameplay. I saw BW justify it like "Healing magic is now more like surgery, and it takes a lot of time and energy". Well, if that's the case, why doesn't everyone just chug the magical Gatorade that I use? Seems to do pretty well for burns, broken bones, crushed organs, lacerations, stab wounds, blunt force trauma, and drownings.

 

Now, whether the gameplay is better or worse for this choice is pretty subjective. From a lore standpoint though, it doesn't make much sense to me. It seems like healing magic is one of the most useful forms of magic and there for it would be somewhat wide spread. I'm on board for it being more difficult, but, you know balance that ****. Don't say "Oh, healing magic is SUPER HARD to do, but uh, yeah, there's this plant that you crush up and mix with water and it heals every injury known to man".

 

Honestly if they wanted to tweak it a bit, they should've just made a group heal spell or something, with a long cooldown, and have the potions be the main form of healing.


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#4
Battlebloodmage

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What? Vivienne can heal everyone in the game. 



#5
Vyndral

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Because in wars healers use the most lyrium due to the massive amounts of healing needed. Thus they were the most open to Coryfish and his evil Red Sauce and the first corrupted. A brilliant move and surely would have ended with the hero dying of a thousand paper cuts, no healers left. But he forgot how much fighters love to drink. Even while fighting it turns out. Poor fella.
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#6
DLaren

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"The producers of Dragon Age: Inquisition couldn't figure out how to balance the game with a routine Heal spell available so they took the easy way out and removed it from the series" - Brother Genitivi


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#7
SomberXIII

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"The producers of Dragon Age: Inquisition couldn't figure out how to balance the game with a routine Heal spell available so they took the easy way out and removed it from the series" - Brother Genitivi

There was never this Codex entry. lolol


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#8
Maverick827

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I don't think the game even attempts to handwave it.  They just ignore it.



#9
Johnsen1972

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Grand Inquisitor Mark Derrah announced that there will be no healing anymore. Thats the lore behind it.



#10
SwobyJ

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My Spirit Mage revives people, granting them health.

 

Creation healing magic is not (IMO more properly) meant for medicinal/nursing purpose, not in the middle of a pitched battle.

 

There's various forms of healing. You just can't spam it.

 

Don't see the HP bar as more literally how 'healthy' the character is. See it more as how close the character is to death. That might help. (As in, don't think you require full HP, unlike DAO and DA2).

 

 

I'm less annoyed by 'NO HEALING NUUUUUU!!!', and more annoyed by the change in how the schools of magic are represented.

 

-Spirit. Okay, we got that one.

-Primal. Erm, we got a bunch of that, yet earth isn't really represented.

-Entropy. ???? No?  Why? Only Necromancer and maybe Rift Mage really fits this now?

-Creation. Gone? What happened to Glyphs? Haste? Healing or Regen?

(I'm okay with Blood Magic not being in this title, but a DA4 in Tevinter outright requires it)

 

Instead, we have mages:

-Starting off as either a Spirit or Primal mage.

-Becoming a Rift or Entropy/Spirit or Arcane Warrior mage.

 

With Creation and maybe Entropy pretty much ignored. That doesn't feel right.

 

I think each class should have had access to at least one more main skill line. Mages with Creation or Entropy back. Warriors with something that benefits everyone (Battlemaster seems to help allies, Vanguard seems to help the Warrior, as a matter of focus) in a spread out way. Rogues with something that has the 'professional fighter' theme, maybe boosting others in closer to a Support role.

 

Actually.. yeah, now that I think about it - we don't really NEED Healing, but if Bioware was going to replace that with a Support element (as seen in the new Spirit tree), we really should have had Support with more abilities and design focus. I don't think we have enough.

 

This might be one of my biggest requests if Bioware wants to do an expansion (like Lv 20-30/25-35/whatever). Add a skill tree per class, and maybe one specialization + specialization point.


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#11
Ashagar

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They were all killed in the mage rebellion either by other mages for being loyalists or by Templars or at least that's my wild guess.



#12
Otter-under-the-mountain

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The position of the writers seems to be that actual healing magic does not exist as a combat ability in Thedas. Beyond the fact that it's extremely difficulty and capable of going disastrously wrong if you don't do it perfectly, it requires summoning benevolent spirits from the Fade over a period of hours or days and paying constant attention to make sure that they don't do anything they aren't supposed to. Which is not easy to manage when there are monsters or darkspawn or ravenous nugs trying to kill you. The fact that they're drawing power to do it the whole time also has the potential to weaken the Veil and puts the healer at risk of possession.

 

Basically, unless someone is already at death's door or you need them in perfect condition as soon as possible, it's not worth bothering.

 

With the possible exception of Wynne's special ability, the healing magic we've seen in games before this has been magical painkillers and stimulants that keep you fighting even though by all rights you should be unconscious or paralyzed with pain, and in gameplay terms that gets represented by your health bar, because making a separate pain bar would complicate things more than it's needed. It's just the Inquisitor's bad luck that none of their friends are good with that.


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#13
Soulgazer

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I believe that healing was always a game mechanic.  Normal healing isn't something you can do on the fly, you can't just toss a spell and have someone's arm reattach itself.  Its like performing first aid and/or surgery during combat.


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#14
Vormaerin

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The lore has always said that healing is difficult and rare as a magical focus.   This was contradicted by gameplay in DAO and DA2.

 

The novels always have healing be complicated and done outside of combat.   Again, contradicted by gameplay in DAO and DA2.

 

There is healing magic in DA:I.   But its practiced by out of sight NPCs, as the priestess and other NPCs comment on it.

 

 

So, actually, this seems more like a lore fix than a lore break to me.


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#15
Suhiira

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Some people felt playing mage restricted them because they to "waste" time/mana healing party members when they could be DPS/CCing.

Additionally by restricting the number (8 or 12) of healing potions available to the entire party and not having various qualities (weak, medium, potent, etc.) of potions they can, in theory, pretty well guage the total amount of healing available to a player thus balance the "Boss" fights so by the time it's over you're out (or nearly out) of healing and won my the skin of your teeth ... let's hear it for ego gratification!

 

As to the game lore logic behind it ... there isn't any.

It's STRICTLY a game-play/game-balance decision.



#16
Fardreamer

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They just don't let your character or any of the other companions have the option to learn the Creation tree.  It's still there, they just took it out of the options for the Inquisitor for gameplay and story reasons....



#17
Kantr

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How is the skill tree still there if we cant use it



#18
Vox Draco

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Lorewise? I have no idea and do not care.

 

Gameplay-wise? Healing spells have always dominated every RPG I know of. Even backin BG...Heal made all other spells in that spell-range redundant...and all I remember about DAO-Spells is how I had Wynne spamming it over and over, and gave Morrigan heal as well, because otherwise my Chars would only drink potion after potion without ever doing some fighting.

 

Now at least I can sometimes contribute to the fight with my mages, toss a barrier sometimes and then go back to ice and fire .. still not perfect, but also I see no need for healing-spells at all


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#19
Big I

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Healing magic is in the game. The Spirit tree revive spell and the KE focus ability are healing magic.

 

Not every mage is a healer; Merril is an example of this, as is Vengence mode Anders. It just so happens that Dorian, Solas, Vivienne and the Mage Inquisitior aren't healers.

 

What bugged me the most was a non-mage healer being in charge of the injured at Skyhold. WTF? That quack was going on about bleeding and trepanning. Screw that, fire her and get in an actual competent mage or alchemist in to do her job.



#20
TheJediSaint

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In the books, healing always happens outside of combat because it requires a lot of focus to do it right.  Stitching together a sword-wound with magic is a bit more complex than throwing a fireball at someone's face.



#21
Shelidon

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I think the point we should focus on is not the lack of healing spells: you have those. What you don't have is a specialized healer. And that is simply a fact: Solas is a mage specialized in the fade, Vivienne is a circle enchanter, Dorian is a Tevinter mage (what we would call a blood mage). As a mage Inquisitor, you get to pick from specializations that your advisors dig out for you. There is no healer in your inner circle. I don't think this is something completely new. Think about in-game Anders: he could do things you couldn't as a mage because he was a specialized healer. The fact that we don't know anyone with that ability in Inquisition doesn't mean that healers have been erased from existance. We don't know any Berserker either, but they still exist. Somewhere else.
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#22
Myrmedus

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There is no lore behind it. Heck, "healers" are referred to on multiple occasions. For both a gameplay perspective AND immersion perspective they should've kept Heal in the game but maybe on a long cooldown like 30-60 sec.



#23
ZipZap2000

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Picking up Mother Giselle: The Mages can heal your wounds let them do theirr work.

 

Squizzy to surgeon in Skyhold: Can't the Mages handle this.

 

Surgeon to Squizzy: They can only do so much, science is the way of the future!

 

Me: *Facepalm*

 

 

 

Edit: My guess is they thought we would hate them less for removing it than giving it an extended cooldown, reduced effectiveness or forced us to use only one healer per party. 



#24
renfrees

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I believe that healing was always a game mechanic.  Normal healing isn't something you can do on the fly, you can't just toss a spell and have someone's arm reattach itself.  Its like performing first aid and/or surgery during combat.

But you surely can reattach it with potion. Logic!



#25
ZipZap2000

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But you surely can reattach it with potion. Logic!

 

But that's because potions are magic.....oh wait.