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What is the Lores behind no Heal Magic?


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#26
Giubba

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It's not about complaining but a curiosity.
I mean I've seen a lot of threads about Solas, why this guy can't pull it off? How about Vivienne? Dalish mages?

What so special about that mage in Crossroad?


Lore wise magical healing is still present nothing changed.

Gameplay wise healing was changed.

The two things do not interact with each other

#27
Decepticon Leader Sully

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honestly its no big deal you have revives and plenty of potions.



#28
Bfler

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In the books, healing always happens outside of combat because it requires a lot of focus to do it right.  Stitching together a sword-wound with magic is a bit more complex than throwing a fireball at someone's face.

 

Read the end of Last Flight. There you have a fight against undead with combat heals. And to heal somebody can't be more complex, than e.g. to call a meteor shower like Solas.



#29
Otter-under-the-mountain

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Read the end of Last Flight. There you have a fight against undead with combat heals. And to heal somebody can't be more complex, than e.g. to call a meteor shower like Solas.

Yes. One example in a very special situation is the correct one, and the game that follows literally everything else we've heard about the subject is the lorebreaker.

 

Sarcasm aside, yes it is more complex. Largely because the mage isn't actually doing the healing. They're summoning and binding spirits of compassion, and they do the actual job. But imagine what would happen if you gave Cole a bunch of organs and limbs and told him to stitch them back into the places they go. Even assuming he did it and got all the way through, I can't imagine him knowing things like where a gallbladder is supposed to go, and he has an actual human body to compare to. Spirits who've never been in the world before would have an even worse idea of what a person is supposed to look like, so the mage needs to pay constant attention to what they're doing in case they try to grow skin on the inside of the patient's lungs, and that's not even including what to do if a spirit gets distracted and wanders off. I don't have firsthand experience with either, but I'd say that takes longer and is more mentally taxing than a simple meteor shower.

 

But even if it is easier, it just so happens that none of the companions are good with it: Vivienne is trained in close-quarter combat and defensive magic. Solas specializes in manipulating the veil, and he hates binding spirits to his will. Dorian is from Tevinter (blood magic is sort of the opposite of healing) and a necromancer (which does involve binding spirits, but only the ones that show up when people die. That's not the right type). The Inquisitor has to take whatever teachers the advisors can scrounge up, and regardless is supposed to be fighting and leaving the healing to people who've actually studied anatomy beyond basic first aid.



#30
rubynorman

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Vivienne, Spirit Mage and Knight enchanter spec have revive/ heal spell.



#31
ReadingRambo220

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Vivienne, Spirit Mage and Knight enchanter spec have revive/ heal spell.


True, but I highly doubt every healer in the world is a trained knight enchanter

#32
Taura-Tierno

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The mages who are best at healing are elsewhere. Vivenne, Dorian and Solas never focused on it. Vivianne knows some (from her being a KE). The Circle where the Inquisitor comes from didn't teach healing magic. 

There's the in-game reason. 



#33
hellbiter88

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My personal opinion: Have a healing spell scaled to level or combat difficulty, and give it a wicked long cooldown and mana cost. Maybe even let it take a bit to cast, like the focus abilites. Still make it available, though. Recite all the lore you want, going from healing mages to totally non-healing mages is very strange.

 

Resurgence is good. But that should still be the "uh oh" button. Give each mage a heal spell to use on a single ally, and just don't make it as powerful, and give it a long cooldown. Also bury it in the tree, so it's work to get at it.

 

There are ways to please all parties here, I think the healing in DA: I is okay, but certainly not the savior of tactical play.