1. Which stat exactly affects the "% weapon damage" modifier?
- for example, my one handed axe has a base damage of 150, plus a master corruption rune, for a total displayed DPS of 277,
now, if I use a skill that says 400% of weapons damage, does it take the 'base damage' stat of a weapon at 150? or a 'dps' at 277?
2a. If it's the former, then slower but harder-hitting weapons would be always superior when it comes to skill based damage scaling - is there a mechanic in place that normalizes this at certain attack speed?
2b. If it's the latter, then would rune portion of the dps that otherwise would not affect the outcome of a swing, ie) corruption rune vs dragon, still affect the total damage value when calculating the final % damage?
3. The armor penentration stat displays in attribute section as a % value, but in the sub-text, it says each point ignores one armor of an enemy, which is contradictory to what 'percent' stands for.
At 10%, would it ignore 10% of enemy's total armor? or would it ignore 10 points of armor?





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