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#1
UniformGreyColor

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I see way too many threads started about how this game sucks/isn't selling/getting bad reviews/isn't Origins. I have news for you people (excuse my language): this is a great game and it will do well; just give it a chance. The critics don't just give GotY lightly. You have to make a fantastic game to even get nominated for such a title. And, no, this game is not Origins. Though a sequel to the original story would be a great addition to the series I would guess based on the care the Devs have put into this game. Yes, I think we will not get a shoddy repeat of a poorly made game in the DA universe again. I feel Bioware has learned from their mistakes and will only be putting out quality (game play and story wise at least; lets cross our fingers for future collectors editions and the like) games. It is my belief that although this series went through a complete face lift, I feel it was needed and TBH, I am surprised by the quality of this game. If you can play this game on close to max settings you will see right away that this game is absolutely visually stunning in every area. I will admit that I was very worried about how the game play aspects would play out (no pun intended), but Biaware pulled it out of the hat and it ended up quickly being one of my all time favorite games to play. There is so much to do in this game that I will be busy for many many hours of doing everything from spending ridiculous amounts of time looking at and customizing armor and abilities, to reading and rereading all the codexes to playing through multiple times just to see if I can get it to play out a little differently the nth time I play it. Some of which I have done so much that I feel I have not even scratched the surface of this gigantic game.

 

All this is of course IMHO and you are entitled to yours as well, which I would encourage you to share in this thread. Please be aware that I am not against someone not liking this game or simply hating it if its just not what you look for in a game. All I ask is that you be honest with yourself about how you feel about this game and please share a comment or two.


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#2
Spankatola

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Aww, I thought the thread title was going to demand a visit to Antiva, or wherever that Italian accent comes from.


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#3
UniformGreyColor

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Sorry to disappoint.



#4
ORTesc

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No. No it's not. It's full of low quality fetch quest filler content. You go collect 10 ram meats, I've already uninstalled the game.


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#5
Darkly Tranquil

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No amount of pretty graphics can't make up for dull gameplay; DAI is all style and no substance. I find the combat so boring I can't even bring myself to finish the game once, yet I finished Origins sixteen times and DA2 five times.
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#6
TheChris92

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Interesting because i thought the combat of the previous games were incredibly dull, you won't even believe, forget about it.


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#7
Big Bad

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I rather enjoy this game.  I've already spent more time playing it than I did with DA2. 


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#8
UniformGreyColor

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No. No it's not. It's full of low quality fetch quest filler content. You go collect 10 ram meats, I've already uninstalled the game.

 

Then don't do those quests? IDK it seems there is plenty to do in the game so you can choose what you want to do and what you don't want to do. If those "filler" quests (that actually have a story behind them) do not float your boat, just do the main story line or simply explore the world for what it is. Uninstalling the game because you don't like some of whats in it and it is optional is prejudging the game IMO.


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#9
ORTesc

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The quests aren't optional when you need power to unlock the main quest. Wrapping the main quest in filler content because it's short is lazy development.


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#10
Zoltansbeard

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Yes most of them are, you can complete the Story with doing just 2 or 3 Story Side Quests per Region

Maybe 2 Fetch Quests and you have more Power then you need.

 

If thats too much too ask....



#11
UniformGreyColor

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No amount of pretty graphics can't make up for dull gameplay; DAI is all style and no substance. I find the combat so boring I can't even bring myself to finish the game once, yet I finished Origins sixteen times and DA2 five times.

 

If you can't bring yourself to finish the game even once to see how everything fits together, then at the very least you are not as concerned about the story as the game play -which I happen to enjoy quite a bit actually. Maybe you should be playing on a higher difficulty? I'm currently playing on hard and it is just that hard. I do a mix of letting my characters do what they will and controlling every action in tactical mode almost always in even one battle. Sometimes new things are too different for people to accept right away. But I for one am ok with the changes made in this game.


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#12
Guest_rfanewl_*

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 If those "filler" quests (that actually have a story behind them)

 

Twilight also has a story- it's just not very good

 

 

Uninstalling the game because you don't like some of whats in it and it is optional is prejudging the game IMO.

 

xohUyOp.jpg

 

The game is literally 80% fetchquests with little to no narrative behind them- and almost all of the NPCs giving those quests are lifeless vessels whose only purpose of existing in the world is giving you said fetchquests. Plus, if I have to skip 80% of the game's content to enjoy it, how is this good game design?

 

Anyway, "you don't have to do it" is never a proper argument, as it does not 1) make the quests any less shitty 2) remove the quests as a part of the greater whole (the game). They're still a valid subject to criticism, ESPECIALLY when they make up the majority of the content in the game.

 

By the way, I would have liked the romances to be really bad. People would of course complain about their low quality- nay, they would have temper tantrums, because this is the BSN. It would feel so sweet saying "you don't have to do them, they're optional!" simply because everyone would be fuming in nanoseconds. I would have liked to taste the hypocrisy.

 

Of course, you have all the right to like the game. I'm just saying that the way you try to dismiss any criticism is bad.


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#13
Swordfishtrombone

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The quests aren't optional when you need power to unlock the main quest. Wrapping the main quest in filler content because it's short is lazy development.

 

The power requirements to progress in storyline quests are very low. You can reach them doing very little indeed in side quests.


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#14
Zorlagius

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If you can't bring yourself to finish the game even once to see how everything fits together, then at the very least you are not as concerned about the story as the game play -which I happen to enjoy quite a bit actually. Maybe you should be playing on a higher difficulty? I'm currently playing on hard and it is just that hard. I do a mix of letting my characters do what they will and controlling every action in tactical mode almost always in even one battle. Sometimes new things are too different for people to accept right away. But I for one am ok with the changes made in this game.

No, it`s really easy even on Nightmare. Far more flash than substance is 100% correct deduction.



#15
Draining Dragon

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Being elected for GOTY doesn't mean the game was fantastic, it means the competition sucked.
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#16
UniformGreyColor

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Twilight also has a story- it's just not very good

 

 

 

xohUyOp.jpg

 

The game is literally 80% fetchquests with little to no narrative behind them- and almost all of the NPCs giving those quests are lifeless vessels whose only purpose of existing in the world is giving you said fetchquests. Plus, if I have to skip 80% of the game's content to enjoy it, how is this good game design?

 

Anyway, "you don't have to do it" is never a proper argument, as it does not 1) make the quests any less shitty 2) remove the quests as a part of the greater whole (the game). They're still a valid subject to criticism, ESPECIALLY when they make up the majority of the content in the game.

 

By the way, I would have liked the romances to be really bad. People would of course complain about their low quality- nay, they would have temper tantrums, because this is the BSN. It would feel so sweet saying "you don't have to do them, they're optional!" simply because everyone would be fuming in nanoseconds. I would have liked to taste the hypocrisy.

 

So should we compare this game to Skyrim then?



#17
ironhorse384

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The quests aren't optional when you need power to unlock the main quest. Wrapping the main quest in filler content because it's short is lazy development.

Honestly, this game awards power like candy, too much in my opinion. You can stub your toe and get a +1power.



#18
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My guess is that the negative talk that was instigated before release has steam rolled into the expectations of this game and caused a negative foreshadowing of the communities reaction to it. I might believe differently than the community from what I've seen in this thread, but I believe I am right in saying it is a good game. I went into this game not expecting DA:O or DA:2 and tbh, because of so many changes from previous games in the series, I went in expecting nothing. I may be the minority on this forum but if those of you who hate the game believe so because of what the series has become perhaps this is not the game for you. I don't expect Bioware to change their stance or direction on future games either.



#19
Guest_rfanewl_*

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My guess is that the negative talk that was instigated before release has steam rolled into the expectations of this game and caused a negative foreshadowing of the communities reaction to it. I might believe differently than the community from what I've seen in this thread, but I believe I am right in saying it is a good game. I went into this game not expecting DA:O or DA:2 and tbh, because of so many changes from previous games in the series, I went in expecting nothing. I may be the minority on this forum but if those of you who hate the game believe so because of what the series has become perhaps this is not the game for you. I don't expect Bioware to change their stance or direction on future games either.

 

It's easy to try to dismiss any criticism by labeling it as "disappointment from having high expectations" but that is almost never the case.

 

Consider the most common issues people have with the game:

 

- Repetitive sidequest design with little to no variation between them

- Main story being too short along with no sense of urgency and a rushed ending

- Incompetent joke villain who poses no threat and has a laughable amount of screentime (HERALD! PREPARE TO DIE!... after I finish my monologue)

- Clunky PC controls

- Streamlining of combat abilities and repetitive combat

- Little variation between said abilities

 

How and where do expectations enter the picture here? For many people, these things are disappointing on their own, regardless of what their expectations were.

 

You can have your opinion, and people will disagree with you. Just don't go telling them their opinions aren't valid by parroting whatever statement was said at least a thousand times before. I could have easily entered this thread and dismissed your opinion by calling you a kool-aid drinking fanboy. At least have the decency of constructing a proper argument that explains your reasoning on why you are right in believing the game is good instead of telling other people why their opinions on the game are wrong.


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#20
Darkly Tranquil

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If you can't bring yourself to finish the game even once to see how everything fits together, then at the very least you are not as concerned about the story as the game play -which I happen to enjoy quite a bit actually. Maybe you should be playing on a higher difficulty? I'm currently playing on hard and it is just that hard. I do a mix of letting my characters do what they will and controlling every action in tactical mode almost always in even one battle. Sometimes new things are too different for people to accept right away. But I for one am ok with the changes made in this game.

 

I'm a huge fan of the DA story. I have every book and piece of DA memorabilia there is, but I find the gameplay in this game so unappealing that I can barely force myself to play it and no matter how interesting the story might be, having to grind through game mechanics that I hate is horrible. If this were any other game franchise than DA, I would have gotten a refund the day I purchased it. Its because I love the DA franchise that I am (slowly) forcing myself through it in an effort to find something good in it, but its a struggle.


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#21
dlux

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No amount of pretty graphics can't make up for dull gameplay; DAI is all style and no substance. I find the combat so boring I can't even bring myself to finish the game once, yet I finished Origins sixteen times and DA2 five times.

I wonder who thought "hold right trigger to win" would be a great combat system for DA:I. k8aYOL5.gif


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#22
UniformGreyColor

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It's easy to try to dismiss any criticism by labeling it as "disappointment from having high expectations" but that is almost never the case.

 

Consider the most common gripes people have with the game:

 

- Repetitive sidequest design with little to no variation between them

- Main story being too short along with no sense of urgency and a rushed ending

- Incompetent joke villain who poses no threat and has a laughable amount of screentime (HERALD! PREPARE TO DIE!... after I finish my monologue)

- Clunky PC controls

- Streamlining of combat abilities and repetitive combat

- Little variation between said abilities and said combat

 

How do expectations enter the picture here? For many people, these things are disappointing on their own, regardless of what their expectations were.

 

You can have your opinion, and people will disagree with you. Just don't go telling them their opinions aren't valid by parroting whatever statement was said at least a thousand times before. I could have easily entered this thread and dismissed your opinion by calling you a kool-aid drinking fanboy. At least have the decency of constructing a proper argument on why you are right in believing the game is good instead telling other people why their opinions on the game are wrong.

 

- Repetitive sidequest design with little to no variation between them

 

There are not many 50+ hour games that do not have some sort of fetch quests as I understand it

 

- Main story being too short along with no sense of urgency and a rushed ending

 

I cannot speak for the ending because I am taking my time with this game and prefer to not be spoiled by the ending, however, it has become the standard for RPGs to give as much time as is needed to complete the story line without having to worry about a time clock as well when doing side quests and such. If the game implemented time restrictions for doing main story line quests do you really think that would make the game better? If the answer is no, at least tell me how the Devs could go about creating an aura of urgency to make the game feel like there is time restrictions.

 

- Incompetent joke villain who poses no threat and has a laughable amount of screentime (HERALD! PREPARE TO DIE!... after I finish my monologue)

 

My only comment is that the Devs were probably trying to go for more shadow on the villain and went with a more dramatic approach for dialog.

 

- Clunky PC controls

 

I personally play with a game pad and a 20 button mouse which I can customize to my liking so I don't have that problem.

 

- Streamlining of combat abilities and repetitive combat

- Little variation between said abilities and said combat

 

These two should really be grouped together for simplicity sake. There is still enough variation when you get into the details of combat for this to not bother me. My point is that I can play the way I want to with the abilities I want to and if that was not the case, people would be complaining that the combat is too rigid and there is only one choice in the way you choose abilities. I believe that is why they have enemies with elemental resistances in the game. Plus you can always respec. Its a pain for some but I enjoy doing so and have done so many times in the game already. When it comes to repetitive combat, this is just not a valid argument. How are the Devs supposed to have every encounter different when there are so many battle to fight? How would you do this? This is not an easy issue to tackle. With time I believe games will have more varied combat, but for now we'll have to settle for somewhat repetitive battles.

 

The way the negative talk has influence the communities acceptance of this game is by creating a mindset that is negative toward the game. You can say this does not have infuence, but I think it just as easy to argue that it does than it does not. Its semantics and not worth arguing about.



#23
ORTesc

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The solution is simple and it's never changed.

 

Origins.

 

No idea why we have to fix what was never broken.


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#24
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The solution is simple and it's never changed.

 

Origins.

 

No idea why we have to fix what was never broken.

 

Because things can be improved. Where would we be in our advancement of the evolutionary process if no one ever stopped to think "Hmm, maybe I can make this better?"

 

Improvement is a characteristic that manifests itself in greatness. "You're either growing or dying; there ain't no third direction."



#25
ORTesc

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Because things can be improved. Where would we be in our advancement of the evolutionary process if no one ever stopped to think "Hmm, maybe I can make this better?"

 

Improvement is a characteristic that manifests itself in greatness. "You're either growing or dying; there ain't no third direction."

 

I agree, things can and should be improved. Not thrown away entirely as Bioware did with Origins. And now we have an improvement on an improvement that wasn't an improvement because it was hated by the vast majority of those that actually played it.

 

Fetch quests and filler content isn't improvement. And by your own statement, that would mean this developer is all but done with. I believe Mass Effect 4 will be the final nail in the coffin when it releases as an action packed microtransaction.


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