Origins had its charm, but I just hate when people can't let things go and accept new things.
It had more than 'charm'. It had a lot of things which have been missing since (silent protagonist). And I suspect that is much - but not all - of the reason why there is a sort of *Origin-hostility* towards the successors. There's no going back though, at least not in any direct route.
There are no 'fetch-quests' in DA:I. That seem like a grasp to try to utilize the non-linearity, freedom and responsibility for a vital mission in DA:I, as basis for defining it as "fetch"-quests, which then by negative associations are supposed to be perceived as criticized. It's not as simple as that though, and those people should do better to go into details and tell what they exactly want. As it is, they seem to want to be led by a noose along a corridor, from kill minion A, to kill main villain Z, while watching a movie.
I like DA:I. The final sum of things come out ahead. I enjoy it. One of the things I like is how the questing is interconnected in the wider picture. I had no problems with the old Bioware story structure, but this new is neat.
Sure DA:I has some bad features. Every game has. And for the future, Bioware should really think about what should set their "RPG", role playing game, apart from all the other umpteen hundred console video games, targeting the same little duck pond of console gamers. Because in some directions, they cannot afford to go farther.
...And the PC-interface of course. I'm fighting that more than the enemies.
But I like the game. It's a good game.