I find the fervor some people are attacking DA:I with kind of amusing. If you dislike the game so much, why waste your time writing about it? Uninstall it and play something else (DA:O? D:OS?)? Criticism is all well and good if it is constructive but most posts I have seen on the matter are not.
Objectively, this is a good game. You may not like the combat or the quests or the story, but others do. It has some bugs, but not very many and none are gamebreaking. The Keyboard/Mouse controls do not feel as smooth as the gamepad controls do because this game was designed with consoles in mind first obviously. So what? If you dislike that, maybe this game was not made for you then (I'm playing with KB/M at the moment, and it's fine. It could be better, but I have seen much worse too).
I like DA:I's combat and the controls (with a gamepad) - it's actiony, but not overly so.
The game isn't perfect and I do think the main story is its biggest flaw, but I don't run around screaming murder because I don't like some aspects of the game.
It seems this game was made for me then and not for you. Lucky me!
I really like that they did away with the clunky tactics menu and I think the AI handles the companions pretty competently (playing on nightmare here). I love the different regions and I really like the different side quests and the story behind them. Entry quests like "collect 10 meat" are almost a running gag at this point; every RPG has them. It's like the rite of passage of RPGs - the lowly lvl 1 has to collect 10 whatevers before s/he can progress. But wait - in DA:I I don't even have to collect them, I can do whatever I want because the game is so full of content. And there are so very many gorgeous sidequests (the ruins in the Emerald Graves. The whole Hissing Wastes exploration "side quest" which has you uncovering a certain story. Imshael. The temple you discover after a certain quest in the Exalted Plains. I could go on and on, but this is the spoiler free forum, so I should stop).
I don't quite get why people think that only quests where you can decide something are engaging - I think many of the exploration sidequests that don't hold your hand and just let you slowly uncover what is going on by yourself are some of the best in this game. And you can't decide anything because, duh, it has already happened. Many quests in other games where you can actually decide something are often only window dressing because ultimately, your decision very rarely matters anyway. It CAN'T matter too much because the effort to do many differing branches of many little side quests would be too much. It's only a video game after all. I often see through the mechanics of these quests and find that they tend to be immersion breaking if not done well. If you need a game to give you arbitrary choices to roleplay your character ("kill them/let them live/let them live but ask for gold") ... okay. I don't.
Don't misunderstand me - I think DA:O is one of the greatest games ever and I love it dearly. But when I tried to go back to it this year it was kind of painful for me - it hasn't aged too well IMHO.
PS: To the people who are attacking the weak story of DA:I while simultaneously heralding (hah!) DA:O as the best game ever: there are a lot of people who think that the story of DA:O is clichéd, predictable and boring. *shrug* Not me, but I just wanted to remind you that it's not unanimously regarded as a game with a great story...
And now I have wasted 30 minutes writing this thing here instead of playing DA:I! Duh! Back to the game 