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#76
Paul E Dangerously

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There are more instances of dialogue-based sidequests than people give Inquisition credit for. Recruiting agents, judgements are just a few examples. Off the top of my head Emprise has several, including what to do about the guy who killed his fiance's brother and Imshael.

 

Some zones are definitely more conducive to this than others. If one wants dialogue-based side quests, Hissing Wastes is just awful. Forbidden Oasis isn't much better since the Solasan Temple is for loot and not much story.

 

But many zones have interesting dungeons in them as well, which is something I don't recall happening often in Origins. The Still Ruins, the haunted mansion in the Graves, the Lost Temple of Dirthamen, etc, are all excellent examples of storytelling through ambience and environment.

 

All of my hate.
 

I loved the quest. Even liked finding all the hidden Veilfire things. And at the end - junk. It's basically the problem I have with the game as a whole.


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#77
ironhorse384

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All of my hate.
 

I loved the quest. Even liked finding all the hidden Veilfire things. And at the end - junk. It's basically the problem I have with the game as a whole.

I like the idea of finding good loot, particularly if it makes me agonize whether or not to equip it. What I'm wearing now has better stats this way, what I picked up has better stats that way. Which way do I go? Its a lot better than being in a pitched battle, opening a chest at the end of it and finding a couple of underwhelming white items. There's no question, imo, that it is a let down. I think they could've done a better job in that regard.



#78
Paul E Dangerously

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I like the idea of finding good loot, particularly if it makes me agonize whether or not to equip it. What I'm wearing now has better stats this way, what I picked up has better stats that way. Which way do I go? Its a lot better than being in a pitched battle, opening a chest at the end of it and finding a couple of underwhelming white items. There's no question, imo, that it is a let down. I think they could've done a better job in that regard.

 

It's why I loved Origins so much to a degree - that, and the item placement actually made sense. You can argue the Ancient Elven Armor because it's scattered over half the map, yes - but the dwarven stuff was in Orzammar and the Deep Roads, the Juggernaut items were in Tevinter gravestones, and so on. You could very well find something that would last you the rest of the game.

 

DAI has the Skyrim problem to a T, where the crafted stuff is more or less always better, making you wonder why you spent an hour wandering around in this place only to find an item that's not only inferior to the middling stuff you can make, but also sells for peanuts?



#79
Cmpunker13

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Most of those amount to a single dialogue option.

I'd much rather have the freedom to decide how I do something, not just what I get to say about it.

Most roleplaying, for me, happens outside conversations.

 

Obviously it's all about tastes.

For me, roleplaying is about interaction and character interpretation. If I'm a conservative royal-born dwarf, I want to tell the smith girl in Orzammar to leave her son in the Deep Roads, cause tradition is all my dwarf know (and enforce). Then there's Dagna; off with her father. Then there's the andrastian dwarf, who should be killed for his heresy. With those choices my character is not a bunch of pixel anymore, but it's "real". And yes, then there are the main story choices, but the small choices make the major ones even more relevant. When I'm in the tapestry of the Dungeon Keep, all the choices are coherent and organic, and I admit I'm satisfied by that. I'm the kind of guy who want to start a new playthough just to romance Cassandra... for someone this is pure madness.

 

DAI have those moments. You can sit in judgment. You can even gimp yourself refusing agents if you don't feel to hire them. Sometimes a fetch quest have a different outcome depending on the guy you give the quest reward to. And the choice in the Fade left me wondering for minutes. Still, the vast majority of side quests are fetch quests. Even few "map quests" are unoriginal and dull. The Storm Coast and the Mire ones are identical... a guy wants to challange you. You do that and then, what to do in the Storm Coast? You explore it, for no reason at all (isn't that a scout work)? I don't like doing that, but if you do I'm happy for you.

 

Again, I like the game. But it could have been a lot better.


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#80
ironhorse384

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It's why I loved Origins so much to a degree - that, and the item placement actually made sense. You can argue the Ancient Elven Armor because it's scattered over half the map, yes - but the dwarven stuff was in Orzammar and the Deep Roads, the Juggernaut items were in Tevinter gravestones, and so on. You could very well find something that would last you the rest of the game.

 

DAI has the Skyrim problem to a T, where the crafted stuff is more or less always better, making you wonder why you spent an hour wandering around in this place only to find an item that's not only inferior to the middling stuff you can make, but also sells for peanuts?

I agree with you but my DAO bias made me loathe DA2. I refused to play it. I wanted nothing to do with it but one day I decided what the heck and I did play it.I found that after changing my playstyle and adapting to the game that it was an enjoyable experience. Initially, playing this game , I felt those same biases creeping back in and it wasn't allowing me to enjoy this game but I've adapted and now am having a better time than I did at first. That doesn't mean I don't think that they could have done some things differently, because I do, but I'm not letting myself mull over the things that aren't there and instead focusing on the things that are there.



#81
Sondermann

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DAI has the Skyrim problem to a T, where the crafted stuff is more or less always better, making you wonder why you spent an hour wandering around in this place only to find an item that's not only inferior to the middling stuff you can make, but also sells for peanuts?

Don't know. At level 17 I cannot craft a staff nearly as good as the best I found, same goes for one and two handed weapons. Might differ from playthrough to playthrough though - curiously as a dagger rouge my crafted dagger indeed easily outstrips anything I looted so far.



#82
bzombo

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I see way too many threads started about how this game sucks/isn't selling/getting bad reviews/isn't Origins. I have news for you people (excuse my language): this is a great game and it will do well; just give it a chance. The critics don't just give GotY lightly. You have to make a fantastic game to even get nominated for such a title. And, no, this game is not Origins. Though a sequel to the original story would be a great addition to the series I would guess based on the care the Devs have put into this game. Yes, I think we will not get a shoddy repeat of a poorly made game in the DA universe again. I feel Bioware has learned from their mistakes and will only be putting out quality (game play and story wise at least; lets cross our fingers for future collectors editions and the like) games. It is my belief that although this series went through a complete face lift, I feel it was needed and TBH, I am surprised by the quality of this game. If you can play this game on close to max settings you will see right away that this game is absolutely visually stunning in every area. I will admit that I was very worried about how the game play aspects would play out (no pun intended), but Biaware pulled it out of the hat and it ended up quickly being one of my all time favorite games to play. There is so much to do in this game that I will be busy for many many hours of doing everything from spending ridiculous amounts of time looking at and customizing armor and abilities, to reading and rereading all the codexes to playing through multiple times just to see if I can get it to play out a little differently the nth time I play it. Some of which I have done so much that I feel I have not even scratched the surface of this gigantic game.

 

All this is of course IMHO and you are entitled to yours as well, which I would encourage you to share in this thread. Please be aware that I am not against someone not liking this game or simply hating it if its just not what you look for in a game. All I ask is that you be honest with yourself about how you feel about this game and please share a comment or two.

I'm enjoying this game a lot as well. It's definitely an improvement over DA2.



#83
Cmpunker13

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Don't know. At level 17 I cannot craft a staff nearly as good as the best I found, same goes for one and two handed weapons. Might differ from playthrough to playthrough though - curiously as a dagger rouge my crafted dagger indeed easily outstrips anything I looted so far.

 

 

I guess you had bad luck (or bad timing) with schematics. If you search the wikis you can find the vendor of some schematics and this will help a lot.

 

Tbh I loved Skyrim crafting (but farming materials was boring, and I hate that in DAI too): I can end the game at the max difficulty with a low-tier armor (I remember a run with the imperial armor, I got it at lvl 10). I'm not interested in looting, but if they bring you to a treasure room and you find just crap then yes, it's a bit disappointing.



#84
Sondermann

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I guess you had bad luck (or bad timing) with schematics. If you search the wikis you can find the vendor of some schematics and this will help a lot.

 

Tbh I loved Skyrim crafting (but farming materials was boring, and I hate that in DAI too): I can end the game at the max difficulty with a low-tier armor (I remember a run with the imperial armor, I got it at lvl 10). I'm not interested in looting, but if they bring you to a treasure room and you find just crap then yes, it's a bit disappointing.

True, I haven't been actively pursuing schematics but relied on what I found or got as quest rewards. In a way the game is fair in that it let's you seek out schematics if you desire but doesn't pushes them in your face - in which case one often succumbs to the temptation of crafting the better gear although it may take away some of the fun of the game.

BTW I'm actually pretty impressed with the economic aspects of the game so far. At level 17 I'm not in a situation where I have so much money that I wouldn't need to worry about it anymore. If I wanted to buy a really top class item at a vendor it would probably cost me 90% of what I got.



#85
Cmpunker13

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True, I haven't been actively pursuing schematics but relied on what I found or got as quest rewards. In a way the game is fair in that it let's you seek out schematics if you desire but doesn't pushes them in your face - in which case one often succumbs to the temptation of crafting the better gear although it may take away some of the fun of the game.

BTW I'm actually pretty impressed with the economic aspects of the game so far. At level 17 I'm not in a situation where I have so much money that I wouldn't need to worry about it anymore. If I wanted to buy a really top class item at a vendor it would probably cost me 90% of what I got.

 

If you want to min/max sure, some rare items can leave you broke. Otherwise money is not an issue; the sturdy battlemage tier 3 armor which I used to finish the game (nightmare) was around 7000 gold, the best version (with short list perk) was 15000 but I had to farm the vendor to get it and I didn't. The same vendor (hissing wastes) have some of the best tier 3 armor schematics you can buy for all classes, all at the same prices.

 

Bad thing is that some schematics are rewarded via war table mission, but you have to complete the missions in an optimal way to earn them (I missed the archon staff cause I made a bad choice early on, for example). So much for roleplaying :P



#86
Sondermann

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If you want to min/max sure, some rare items can leave you broke. Otherwise money is not an issue; the sturdy battlemage tier 3 armor which I used to finish the game (nightmare) was around 7000 gold, the best version (with short list perk) was 15000 but I had to farm the vendor to get it and I didn't. The same vendor (hissing wastes) have some of the best tier 3 armor schematics you can buy for all classes, all at the same prices.

 

Bad thing is that some schematics are rewarded via war table mission, but you have to complete the missions in an optimal way to earn them (I missed the archon staff cause I made a bad choice early on, for example). So much for roleplaying :P

I somehow skipped the Hissing Wastes on this playthrough since I think I missed the level range - maybe a good thing ;-)



#87
Silith

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I find the fervor some people are attacking DA:I with kind of amusing. If you dislike the game so much, why waste your time writing about it? Uninstall it and play something else (DA:O? D:OS?)? Criticism is all well and good if it is constructive but most posts I have seen on the matter are not.

 

Objectively, this is a good game. You may not like the combat or the quests or the story, but others do. It has some bugs, but not very many and none are gamebreaking. The Keyboard/Mouse controls do not feel as smooth as the gamepad controls do because this game was designed with consoles in mind first obviously. So what? If you dislike that, maybe this game was not made for you then (I'm playing with KB/M at the moment, and it's fine. It could be better, but I have seen much worse too).

 

I like DA:I's combat and the controls (with a gamepad) - it's actiony, but not overly so.

The game isn't perfect and I do think the main story is its biggest flaw, but I don't run around screaming murder because I don't like some aspects of the game.

It seems this game was made for me then and not for you. Lucky me!

 

I really like that they did away with the clunky tactics menu and I think the AI handles the companions pretty competently (playing on nightmare here). I love the different regions and I really like the different side quests and the story behind them. Entry quests like "collect 10 meat" are almost a running gag at this point; every RPG has them. It's like the rite of passage of RPGs - the lowly lvl 1 has to collect 10 whatevers before s/he can progress. But wait - in DA:I I don't even have to collect them, I can do whatever I want because the game is so full of content. And there are so very many gorgeous sidequests (the ruins in the Emerald Graves. The whole Hissing Wastes exploration "side quest" which has you uncovering a certain story. Imshael. The temple you discover after a certain quest in the Exalted Plains. I could go on and on, but this is the spoiler free forum, so I should stop).

 

I don't quite get why people think that only quests where you can decide something are engaging - I think many of the exploration sidequests that don't hold your hand and just let you slowly uncover what is going on by yourself are some of the best in this game. And you can't decide anything because, duh, it has already happened. Many quests in other games where you can actually decide something are often only window dressing because ultimately, your decision very rarely matters anyway. It CAN'T matter too much because the effort to do many differing branches of many little side quests would be too much. It's only a video game after all. I often see through the mechanics of these quests and find that they tend to be immersion breaking if not done well. If you need a game to give you arbitrary choices to roleplay your character ("kill them/let them live/let them live but ask for gold") ... okay. I don't.

 

Don't misunderstand me - I think DA:O is one of the greatest games ever and I love it dearly. But when I tried to go back to it this year it was kind of painful for me - it hasn't aged too well IMHO.

 

PS: To the people who are attacking the weak story of DA:I while simultaneously heralding (hah!) DA:O as the best game ever: there are a lot of people who think that the story of DA:O is clichéd, predictable and boring. *shrug* Not me, but I just wanted to remind you that it's not unanimously regarded as a game with a great story...

 

And now I have wasted 30 minutes writing this thing here instead of playing DA:I! Duh! Back to the game :D


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#88
UniformGreyColor

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I honestly don't know why I'm taking such hate for creating a thread ​THAT SUPPORTS THE GAME ON THE COMPANIES FORUM. It is a fact that Game of the Year games are generally well accepted in the gaming community. Its like the only people who don't like this game are doing everything they can to make their presents known here. I have even been called a fool in this very thread for simply supporting this game. I was not expecting more than hlaf of the comments to be either hating on myself or the game itself. I am glad that there are some people willing to give the game a fair chance and praise it, or at the very least being realistic about its flaws. I am not saying this game cannot be improved -anything can be improved given enough time.

 

I figured I would just give my 2 cents on a very heated topic which is "fetch quests". The truth is we actually do not know what significance they actually hold much like the side quests in Origins until now. One thing I would like to point out is that we have this thing called the Dragon Age Keep where we are able to remake (or keep the same) the decisions we made in the previous DA games. I am guessing that at least some of these "fetch quests" will very possibly make an impact on future games and that is where the consequences will be felt the most I believe. Also the very thing that is unappealing to these "fetch quests" for many is probably because they are going about completing them the wrong way. Hear me out. Yes, you can, as soon as you get a quest work solely to complete that quest and nothing else. IMO that is the worst way to go about playing this game. This game really rewards exploration and just because you get a quest doesn't mean you have to work toward completing it right away. IMHO it is ridiculous to do so.


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#89
Cmpunker13

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 You may not like the combat or the quests or the story, but others do. It has some bugs, but not very many and none are gamebreaking. The Keyboard/Mouse controls do not feel as smooth as the gamepad controls do because this game was designed with consoles in mind first obviously. So what? If you dislike that, maybe this game was not made for you then (I'm playing with KB/M at the moment, and it's fine. It could be better, but I have seen much worse too).

 

 

Sorry my friend, but I disagree. I didn't have the chance to prove the lackluster controls before I spent my money on it, otherwise be sure that I would have wait for patches before buying it. Yea well, maybe the game was not made for me then, but can you blame me if the controls upset me? Also Bioware itself recognized the issues and promised to fix it... so maybe there is an issue after all, don't you think?



#90
Cmpunker13

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It is a fact that Game of the Year games are generally well accepted in the gaming community. 

 

Like Pc Gamer's 94 on Dragon Age 2.

I can't understand why you feel personally attacked. I gave you my honest opinion, explaining it with tranquility as I'm just sharing my thoughts. All you did was lying about a twenty button mouse or mixed gamepad/mouse gameplay.

Lebanese dude, who surely deserves a report, is showing no more class than those people who criticize the game just for trolling.

 

You love this game? Good. I like it too. But don't be a victim.



#91
CronoDragoon

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Like Pc Gamer's 94 on Dragon Age 2.


Dragon Age 2 didn't win GOTY or RPG of the year from PCGamer that year.

#92
Maverick827

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If I do another DAI play through, I might just note down every quest where I get to make a choice or are otherwise allowed to add some character to my Inquisitor.  I would be interested in seeing the percentage.



#93
CronoDragoon

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If I do another DAI play through, I might just note down every quest where I get to make a choice or are otherwise allowed to add some character to my Inquisitor.  I would be interested in seeing the percentage.


The percentage doesn't matter. What matters is the raw number and how that compares to something like Origins.

#94
Maverick827

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The percentage doesn't matter. What matters is the raw number and how that compares to something like Origins.

 

I meant the percentage compared to Origins's percentage.



#95
Cmpunker13

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Dragon Age 2 didn't win GOTY or RPG of the year from PCGamer that year.

 

No, but with that vote I expect it to be one of the best rpg ever and, while I love DA2 (despite all its great flaws), it isn't one of the best. A lot of players found that vote debatable (because, after all, it is). So UniformGreyColor's assumption "game of the year games are accepted by the gaming community" gives professional reviews an authority they don't have.

 

Ah, and DA:I on Pc Gamer got 87 :P



#96
Lebanese Dude

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*sigh*

 

Throwing out the 80% of the game is fetch quests is a good example of misusing statistics.

 

Let's say you form a line using 800 1cm sticks and 200 50 cm sticks.

It is correct that the short sticks are 80% of the total sticks.

However it is incorrect to say that the combined length of the sticks is 80% of the total length, when it's actually 7%.

 

These are obviously made up numbers, but the point remains. The amount of applicable game time spent experiencing the main/companion/zone quests (with the appropriate movement/travel time) massively outnumbers the applicable game time spent doing side quests.

 

Claiming that 80% of the quests are fetch quests may have merit, but claiming that the actual content is 80% side quest is wrong... by a huge margin.


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#97
UniformGreyColor

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Sorry my friend, but I disagree. I didn't have the chance to prove the lackluster controls before I spent my money on it, otherwise be sure that I would have wait for patches before buying it. Yea well, maybe the game was not made for me then, but can you blame me if the controls upset me? Also Bioware itself recognized the issues and promised to fix it... so maybe there is an issue after all, don't you think?

 

I use Logitech Gaming Software to customize the controls. I will admit I am not the happiest with Logitech for not having DA:I controls in their database so I have to do everything manually. On top of that Logitech has added DLC content to the game if you purchase one of their gaming series components from newegg.

 

Here is what my controls look like:

 

Spoiler

 

Like Pc Gamer's 94 on Dragon Age 2.

I can't understand why you feel personally attacked. I gave you my honest opinion, explaining it with tranquility as I'm just sharing my thoughts. All you did was lying about a twenty button mouse or mixed gamepad/mouse gameplay.

Lebanese dude, who surely deserves a report, is showing no more class than those people who criticize the game just for trolling.

 

You love this game? Good. I like it too. But don't be a victim.

 

Thank you I guess.



#98
CronoDragoon

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I meant the percentage compared to Origins's percentage.


Origins is going to win because it simply has a much much smaller world. But that still isn't really helpful because all the fetch quests in Inquisition are optional. So let's say Inquisition has 30 opportunities to make a dialogue choice in side quests, and Origins has 30. Origins has much less fetch-questing. Does this mean Origins had more story content than Inquisition? No, not really. After all, anyone playing Inquisition can simply skip the fetch questing and receive the same dose of story content.

#99
Maverick827

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Origins is going to win because it simply has a much much smaller world. But that still isn't really helpful because all the fetch quests in Inquisition are optional. So let's say Inquisition has 30 opportunities to make a dialogue choice in side quests, and Origins has 30. Origins has much less fetch-questing. Does this mean Origins had more story content than Inquisition? No, not really. After all, anyone playing Inquisition can simply skip the fetch questing and receive the same dose of story content.

 

This isn't exactly true.  In Inquisition, you need to obtain power and levels to continue, and the only way to do this is through side quests.  I do see your point about the equivalency of story content, but I think pacing is also an important aspect to take into consideration.



#100
ev76

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Game of the year.