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#101
Lebanese Dude

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This isn't exactly true.  In Inquisition, you need to obtain power and levels to continue, and the only way to do this is through side quests.  I do see your point about the equivalency of story content, but I think pacing is also an important aspect to take into consideration.

 

You get power from events and story quests too. It's not enough, but that's where side quests come in.

 

Exploration is part of the game. Doing a minimal amount of side quests is required to advance the plot. Considering the amount of branching that occurs, I don't think pacing suffers because you had to stop once in a while and do the occasional side quest.

Did you not do the Lothering Chanter's Board quests? The Denerim quests? The random encounters?

 

Some people have claimed to have ended the game with a surplus of 500 power points or so. Take that as you will.



#102
CronoDragoon

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This isn't exactly true.  In Inquisition, you need to obtain power and levels to continue, and the only way to do this is through side quests.  I do see your point about the equivalency of story content, but I think pacing is also an important aspect to take into consideration.


You can also buy Power at Skyhold. Between that, Rifts, setting up camps, recruiting agents, taking keeps, and doing dungeons, I think you can get enough Power to safely skip "fetch quests" that lack story content. That's conjecture as I haven't tried a minimalist playthrough myself, but this game is overflowing with events that gain you Power.
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#103
Ashen Nedra

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@OP

 

It's the company forum. Not the game. Which means that other people might have been passionate about other BW games, don't you think? While I agree that negativity is depressing, who is hating who exactly? It's a game not your wife or mother that is being criticized, for Christ's sake!

 

And BW don't read anymore. Or don't respond.  Try making a negative Twitter thread linking the negative conversations and see what happen, if you want to have fun or test the power of EAware.  One tried. HE was shot down and doxxed. Very fast moderators/RP when they feel like it.

 

 

 

And 'foget' seriously? Or did I not get the joke?



#104
UniformGreyColor

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You get power from events and story quests too. It's not enough, but that's where side quests come in.

 

Exploration is part of the game. Doing a minimal amount of side quests is required to advance the plot. Considering the amount of branching that occurs, I don't think pacing suffers because you had to stop once in a while and do the occasional side quest.

Did you not do the Lothering Chanter's Board quests? The Denerim quests? The random encounters?

 

Some people have claimed to have ended the game with a surplus of 500 power points or so. Take that as you will.

 

On top of that, If all you were to do is find camps and close rifts (which show up on the quest map) you would have more power than you will need -both of witch either are very easy or fun to do.

 

Ninjaed.



#105
UniformGreyColor

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@OP

 

It's the company forum. Not the game. Which means that other people might have been passionate about other BW games, don't you think? While I agree that negativity is depressing, who is hating who exactly? It's a game not your wife or mother that is being criticized, for Christ's sake!

 

And BW don't read anymore. Or don't respond.  Try making a negative Twitter thread linking the negative conversations and see what happen, if you want to have fun or test the power of EAware.  One tried. HE was shot down and doxxed. Very fast moderators/RP when they feel like it.

 

 

 

And 'foget' seriously? Or did I not get the joke?

 

There is a link to a video that tells about the 'Foget' part that I only included for comedy sake.



#106
Maverick827

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You can also buy Power at Skyhold. Between that, Rifts, setting up camps, recruiting agents, taking keeps, and doing dungeons, I think you can get enough Power to safely skip "fetch quests" that lack story content. That's conjecture as I haven't tried a minimalist playthrough myself, but this game is overflowing with events that gain you Power.

 

Not to keep complaining, but closing Rifts are getting pretty tedious, too.  Maybe it's just because I've played Rift and TESO so much, but the concept is really just feeling very played out right now.



#107
Lebanese Dude

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Not to keep complaining, but closing Rifts are getting pretty tedious, too.  Maybe it's just because I've played Rift and TESO so much, but the concept is really just feeling very played out right now.

 

I can totally see where you're coming from, but that's not really DAI's fault then is it? :P

 



#108
Maverick827

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I can totally see where you're coming from, but that's not really DAI's fault then is it? :P

Well, they could have not just gone with the same concept that everyone else is doing right now, or made them less repetitive.

#109
UniformGreyColor

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Well, they could have not just gone with the same concept that everyone else is doing right now, or made them less repetitive.

 

My guess: The idea was in development before they knew everyone else was doing it.



#110
Maverick827

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Eh, I think there's just some archetypal lazy encounter mechanic that all of these games are drawing from.  If you've played all three, it's really surprising at how similar they all are.  I'm sure there's more games with a similar mechanic as well.



#111
Ashen Nedra

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Oblivion. Different mechanics. Basically the same story-wise.  And every spawning point in every game ever made with a spawning point that you can close.



#112
CronoDragoon

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Not to keep complaining, but closing Rifts are getting pretty tedious, too.  Maybe it's just because I've played Rift and TESO so much, but the concept is really just feeling very played out right now.


I haven't played those but I have to say, I closed all the Rifts in Inquisition and that rift-closing animation never failed to be satisfying. To each their own here, but I actually really like them conceptually because they give weight to specs like Templar and spells like Dispel. It also gives story weight to you being the Inquisitor; you don't just close the Breach but all over Thedas you're closing rifts. It gives you that sense of building the Inquisition's fame up.
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#113
ZipZap2000

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There are more instances of dialogue-based sidequests than people give Inquisition credit for. Recruiting agents, judgements are just a few examples. Off the top of my head Emprise has several, including what to do about the guy who killed his fiance's brother and Imshael.

 

Some zones are definitely more conducive to this than others. If one wants dialogue-based side quests, Hissing Wastes is just awful. Forbidden Oasis isn't much better since the Solasan Temple is for loot and not much story.

 

But many zones have interesting dungeons in them as well, which is something I don't recall happening often in Origins. The Still Ruins, the haunted mansion in the Graves, the Lost Temple of Dirthamen, etc, are all excellent examples of storytelling through ambience and environment.

 

I'm starting to think a lot of people don't know about these.

 

EDIT: Loyalty of the Dalish in Exalted Plains can be interesting depending on how you play it three different decision based quests in it. 


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#114
Silith

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I haven't played those but I have to say, I closed all the Rifts in Inquisition and that rift-closing animation never failed to be satisfying. To each their own here, but I actually really like them conceptually because they give weight to specs like Templar and spells like Dispel. It also gives story weight to you being the Inquisitor; you don't just close the Breach but all over Thedas you're closing rifts. It gives you that sense of building the Inquisition's fame up.

 

I love the sound effects that accompany closing a rift. It never gets old :wub:

 

Re fetch quest amount in DA:O - the game STARTS with fetch quests: bring me 3 vials of darkspawn blood. Bring me a flower so that I can cure the sick Mabari... and so forth. Fight through this tower to the top to light a signal fire. It continues in Lothering: Bring me 5 Deathroots (or was it poison?). Bring me 5 healing potions. Bring me 5 traps. Oh wait I forgot the Magi origin: it has the infamous Kill all the Spiders quest! Man, that game is full of fetch/kill quests... /sarcasm

In DA:I you have for example:

Spoiler

That's just off the top of my head and just the starting areas, DA:O's Ostagar and Lothering if you will (I'm being very generous of course as Ostagar and Lothering are much, much smaller...).

 

On top of that, you have the War Table, where each mission requires a decision of you. Not all change the outcome, but many do in a significant way, and a lot are quite involved quest lines where the final outcome changes depending on your choice throughout.

 

Of course, the fetch quests in DA:O are not all simply fetch quests but have their own compelling story reason. But guess what - it's the same in DA:I, if you bother to understand the background or the way the quests are tied into the zones.

 

But many zones have interesting dungeons in them as well, which is something I don't recall happening often in Origins. The Still Ruins, the haunted mansion in the Graves, the Lost Temple of Dirthamen, etc, are all excellent examples of storytelling through ambience and environment.

I totally forgot about the haunted mansion. That was awesome. And the Still Ruins. I admired that place for a good 10 minutes before doing anything in there.

I bet if you just played all these examples of very, very good quests and just ignored any "fetch quest" one didn't like, you'd still be entertained ~40 hours. Considering a lot of games these days provide about 20 hours of entertainment and DA:O itself lasted about 40 hours too, that's quite good no? It is kind of mind boggling to complain that a game has too much content...


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#115
UniformGreyColor

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Indeed. Hard to complain about too much content. "but there is just too much to do... there is just so much content I don't know how I'm going to do it all in one play through." LOL, people will be saying that at some point and that is the sad part.



#116
Vader20

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Twilight also has a story- it's just not very good

 

 

 

xohUyOp.jpg

 

The game is literally 80% fetchquests with little to no narrative behind them- and almost all of the NPCs giving those quests are lifeless vessels whose only purpose of existing in the world is giving you said fetchquests. Plus, if I have to skip 80% of the game's content to enjoy it, how is this good game design?

 

Anyway, "you don't have to do it" is never a proper argument, as it does not 1) make the quests any less shitty 2) remove the quests as a part of the greater whole (the game). They're still a valid subject to criticism, ESPECIALLY when they make up the majority of the content in the game.

 

By the way, I would have liked the romances to be really bad. People would of course complain about their low quality- nay, they would have temper tantrums, because this is the BSN. It would feel so sweet saying "you don't have to do them, they're optional!" simply because everyone would be fuming in nanoseconds. I would have liked to taste the hypocrisy.

 

Of course, you have all the right to like the game. I'm just saying that the way you try to dismiss any criticism is bad.

 

Skyrim was a 80% fetch quest game with a world full of NPC's that didn't give s*t about you and a dull main story and a useless civil war story which was there just to fill up your gaming time because in the end it didn't even matter which side were you on. The dialogues where a total disaster. It won game of the year ? It did. So why wouldn't DAI deserve to win ? Deserves it better than Skyrim did back then. The only thing Skyrim was better at is the open world. Criticism is good. The game will be improved in the future.



#117
Dracon525

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I did accept new games, for example recently released Dead State which is miles better than anything Bioware can come up with these days. Even though Dead State is full of bugs, I have high tolerance when it comes to bugs. I Have none for mediocre games and none for "form over substance" things, which what DA:I is all about.

So I had to accept also the fact that after Bioware last four games - DA2, ME2, ME3, DA:I this developer is out of my point of interest, completely. 

Dead State is out??? YUSSSSSS



#118
Eternal Phoenix

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My main problems with the game:

 

-Limited cosmetic attire. Everyone's armor is different statistically but the actual armor designs are few.

-Side quests aren't worth doing as they are all fetch quests.

-Cringe-worthy companion dialogue and romances.

-Terrible loot. You craft better equipment than you find in shops or the battlefield.

 

The rest of the game is good in terms of combat, character customization, crafting and the main story quests but if they plan on doing an expansion, they really need to make some quality side quests this time around otherwise they should drop the whole open region design altogether. Open worlds only work if they're filled with quality content.

 

When they said they were "aggressively checking Skyrim" I never thought they would be taking its quests...



#119
Decepticon Leader Sully

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ok its forgotten.



#120
Cmpunker13

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Skyrim was a 80% fetch quest game with a world full of NPC's that didn't give s*t about you and a dull main story and a useless civil war story which was there just to fill up your gaming time because in the end it didn't even matter which side were you on. The dialogues where a total disaster. It won game of the year ? It did. So why wouldn't DAI deserve to win ? Deserves it better than Skyrim did back then. The only thing Skyrim was better at is the open world. Criticism is good. The game will be improved in the future.

 

Dark Brotherhood story was worthy the whole game for me, and DLCs were good. I admit I don't like vanilla Skyrim so much.



#121
Vader20

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Dark Brotherhood story was worthy the whole game for me, and DLCs were good. I admit I don't like vanilla Skyrim so much.

 

 

For me it was the thieves guild and the dark brotherhood... even though killing the emperor was poorly done. I mean you've just cut down the emperor and no one cares ? :P The DLC's were indeed good. The vanilla DAI is better than the vanilla Skyrim imo. Open world is where Skyrim is on top. Bioware should have taken that, and do the rest their way, but they took many bad things out Skyrim as well.


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#122
UniformGreyColor

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My main problems with the game:

 

-Limited cosmetic attire. Everyone's armor is different statistically but the actual armor designs are few.

-Side quests aren't worth doing as they are all fetch quests.

-Cringe-worthy companion dialogue and romances.

-Terrible loot. You craft better equipment than you find in shops or the battlefield.

 

The rest of the game is good in terms of combat, character customization, crafting and the main story quests but if they plan on doing an expansion, they really need to make some quality side quests this time around otherwise they should drop the whole open region design altogether. Open worlds only work if they're filled with quality content.

 

When they said they were "aggressively checking Skyrim" I never thought they would be taking its quests...

 

All those complaints with the exception of terrible loot are things which other games with such esteem as DA:I have much of the same problems or you do not even get the option for such things. As far as terrible loot goes, there is a really very cool customization crafting system so that does not bother me too much. Yes I see the point that people would like to get epic gear after a hard fought battle or quest, but there are 3 things I would say to that: 1) I personally find the success of actually accomplishing the end task to be a much better feeling that getting some epic gear because I ended victorious. 2) When you account for DA:O DLC gear you got, it pretty much had the same affect as when you kill someone like Jarvia and look at the drop and are like "Oh..." 3) I might be in the minority here, but being the Inquisitor that you are, it doesn't really make a whole lot of sense to be able to find some crazy good loot just by killing some semi-boss when you are responsible for a whole army because when you're at the top, there had better be some good incentives for being there namely, being able to make epic gear.



#123
Brodoteau

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I haven't finished the game.  In fact, my main criticism of the game might be that there is too much to do.  I also would have wanted a little more urgency in following the main quest (ME2 got this right in the sense that your crew suffers if you are busy going around the universe after they have been kidnapped).  But at the same time, the fact that there is so much to do will probably allow for me to replay the game many times.  And yes, as someone without a top flight PC, I struggle against the graphics, load times and UI.  That being said, this focus on fetch quests is misplaced. 

 

1.  You don't owe the game everything.  Don't want to collect shards?  Then don't and really, you shouldn't because you can play the game how you want.  I know that that is not a satisfying answer to many people, but choosing to not do things is just as viable an option in a role-playing game. Plus, you know, the Hinterlands is not the best place in the game. It is the place where you learn how to play the game.  So leave.  Come back, kill the dragon, go to Villamar.  Get out.  Go to Emprise de Lion or the Western Approach.  Much better areas in my opinion.

 

2.  All of the quests do connect with the main story line in a grander sense. Look, you are building the Inquisition.  That means you have create people's trust and establish yourself in each area.  That often means dealing with the little things that make people happier -- that's why you get power.  IRL, the fire department have better things to do than to get cats out of trees, but they still might do it.  Why?  Because it gains civic trust.  Cities need to fill potholes and plow snow to make their citizens feel they are protected, safe and have an effective government.  The Inquisition has to do this too and that's why I go collect ram meat and find blankets for the refugees.  I take these quests from that viewpoint, and they seem less like busy work to me.    

 

3.  Lastly, Origins was a great game.  But even before DA2, people complained about how long and boring The Fade and the Deep Roads were and are.  And people complained about the number of fetch quests in Origins.  In fact, the Chanter Board, the Blackstone quests, The Mage Collectives, The Favours of Interested Parties, The Crime Wave quests, these are all fetch or collection quests.  Lothering is full of them (unless collecting spider poison glands is not a fetch quest?).  Look my favourite game is BG2 and, at this point, that is mostly because of nostalgia.  But even a game as great as that had fetch quests.  The reason why they exist in RPGs, quite simply is because you need a way and a reason for the player to gain experience and explore the game world.  That's why some of them may be annoying but, they will never, ever, go away.     


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#124
frankf43

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I'm starting to think a lot of people don't know about these.

 

EDIT: Loyalty of the Dalish in Exalted Plains can be interesting depending on how you play it three different decision based quests in it. 

I really enjoyed the Exalted Plains the main arc was very good also. 


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#125
CronoDragoon

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I'm starting to think a lot of people don't know about these.

 

EDIT: Loyalty of the Dalish in Exalted Plains can be interesting depending on how you play it three different decision based quests in it. 

 

I was impressed at how they did reactivity there if you visit the Elven tomb before the clan. "Hey thanks for clearing out those monsters but YOU ALSO GRAVEROBBED OUR ANCESTORS."

 

Inquisitor: picard-giggling.jpg


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