I was really bummed to find that a just about every single side quest was either a go here and kill X or go here and collect X quest, with practically none that seemed to hold a consequence for doing Y instead. For example, there was that quest that was shown in an earlier video when the game was still being developed, that could lead to a town and its people being burned and one where you had to decide to burn the boats of your enemy or not. Those kinds of choices in random sidequests would be welcome and feels more consistent with what the main story is trying to get across. The go here and kill something quests are fun but I feel like that's kind of all I do in the game really. I hardly feel like I'm given a non-violent choice at any point in a side quest.
So for any future downloadable content, please consider making consequences for the side quests as well where it makes sense to do so.





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