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Great game and all but game design wise I really hope next game.........


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ghostz82

ghostz82
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The more I play dragon age inquistion the more I noticed that there is a lot missing or straight down graded from first two games I mean you guys changed a lot of things for sake of game design which I think had a lot to do with new coop multiplayer mode and that's just a hunch I got not sure if I am right but after playing its only reason that would have made sense for you guys to do any of what you have done and explains taking away especially spells like healing and otherwise. But now as I play more I have started to notice the scope of the changes and feel the loss as well.

Besides healing most of earth magic spells are gone or least what's left of it was put into rift magic and you even did away or at least ruined the magic armors like stone armor, ice armor, and etc. You pretty much downgraded and ruined those spells in my opinion. On top of all this there's the lack of some of the past specializations that we love that would have been nice to have in the game but instead at least with some of them like arcane warrior, keeper. Etc looks to have made its way into multiplayer instead of the campaign which in my mind is just not cool and could have been in both modes of play the campaign is what people play dragon age for first and foremost coop is secondary. What you pretty much did by doing this was make things more casual and do away with some of what was beloved and fun about the previous designs which at same time was wanted back and expected in this game.

Then there's the fact of blood magic being removed after being in both DAO and DA2 and it made sense and worked then so then there's no reason for it not to have worked now if writer of story really wanted it to like he apparently did then other then game design reasons so there's so anyone who defends this choice with excuse about game lore obviously hasn't fully played and beat both DAO and DA2 because then they would understand that blood magic can be used safely and properly in the hands of someone strong willed and educated just as its supose to be with all magic and also for good or evil j like all magic as well.

The only difference between blood magic and other magic types is the higher risk and amount of power associated with blood magic and it's the reason behind some of society frowning upon it or not wanting it in some of the mages hands, also society hates all magic and thinks all magic is evil doesn't matter but of course with a certain status and rank exceptions and exemptions are always made as we saw in DAO and DA2 with many characters and including the hep and the champion as well so blood magic shouldn't have been taken out and could have been in game if they really wanted to but obviously decision must have been for game design reasons.

I really hope Bioware consider on next Dragon age title at least when it comes to game design it brings back a lot of what it decided to not use or change as discussed above and basically just give us what we want. The way I see it it wasn't broken and was proven to work and be successful so why remove or change a game design completely why not just bring it back and just improve upon that game design that's already proven and working. Please consider all this when developing next title that's all I ask because it's probally to late to have any of this changed or done for DAI or else I would haven asked for it now but know better.