I thoroughly enjoyed playing Dragon Age Inquisition, the story was amazingly done, the cameos were perfect and so were some of the little quests on the war table that incorporated characters known to us from the past games and even the books.
The only thing that disappointed me (other than the primitive and clunky PC controls) was the length of the story. As I was playing I always had a thought in the back of my head telling me that the story will be over soon and to go and waste time at the Storm Coast or Emprise Du Lion doing pointless side quests. Because of the lack of cut scenes for these, I felt disconnected from the quest givers at certain moments and found myself spinning the camera around as they were talking to me and so didn't really want to help them but I felt forced too in a way. I think the lack of cut scenes for these was somewhat the fault of having semi large open worlds.
I think the exploration aspect of Inquisition was certainly achieved, there are tonnes of things to find in each diverse location, and they really are diverse. Completely opposite to Dragon Age 2. Various caves, puzzles and crafting ingredients to find as well as the shards to pick up and the astronomical puzzles to do. That part was fun to me, to an extent. I feel that since the locations were so big they detracted from the story at hand, I saw myself forgetting what was happening in regards to the story constantly as I was running around one of the areas. It felt off to me. I remember Mike Laidlaw saying something about someone who finished the story and didn't even visit one area. To me, all the areas should be incorporated to the full story and something like that shouldn't be happening. It's almost like what's the point of creating that area if it's not used for the story? Is it for more exploration? We have more then enough of that already.
In Origins, this didn't happen to me at all and I think this has to do with the linear areas. Since all the areas we visited were part of the story. The areas were a lot smaller indeed, and I think that is why I felt a lot more involved within the story there. There wasn't an overwhelming number of things to do that made you forget about the story completely and make you think of wasting time so as to not make it end quicker. Smaller worlds to me make me feel closer to what is actually going on, I would sacrifice exploration for a deeper and longer story.
What I'm trying to say is that since Dragon Age Inquisition was a semi open world game I believe that it impacted the length of the story negatively. I really, really hope the next game is filled with smaller areas with a deeper and extremely longer story. There can be a balance with exploration and story, sadly, I don't think DAI found that balance. ![]()






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