I see people stating they enjoy the current model, but how do you jump from that to backlash against including deeper content? Because no one seems to be saying that.
"I enjoy X" doesn't equal "and if you add some Y i'll whine and cry and SHUT UP ALREADY".
Yes, I'm getting that impression from people replying with only positives about the game, some getting defensive about the fetch quests and others simply stating "if you don't like them, don't do them" none of those reactions implies that they'd like "deeper content" added but as for the backlash, I was talking more about posts like this: http://forum.bioware...ain/?p=18087561 (which others agree with) that give off a hostile impression. Either way I was genuinely surprised that anyone, let alone so many people would be generally satisfied with the huge quantity of this kind of quest and the exclusion of quests that involve unique dungeons, cinematics, npcs to interact with in a more in-depth way, choices to make, etc...Personally I'm extremely disappointed with the side quests.
I can't believe you think that it is possible to rationally conclude that there is even one person in this thread who has stated that they prefer missions like "find shards" or "collect 3 bear pelts" to more story driven sidequests based on the posts in the thread.
Whether quests are story driven or fetch quests has nothing to do with whether a world is open or not - it is down to the individual quest design.
Are you, perchance, trying to set up a strawman by falsely falsely positing that many people have such preferences, or are there a number of posts espousing such desires that I have overlooked? And where exactly do you see all these many people who scoff at other people who want more story driven sidequests?
I wasn't trying for anything, just my impression given the many satisfied posts, a few aggressive or defensive posts, etc...See above.
There is no way one can rationally conclude that. With such understanding, no wonder some need cut-scenes after every quest to let them know what happened
I don't need a cutscene to know that I just lead a Druffalo across a river or killed 3 wyverns. If that's the level of depth 90% of the quests are going to have, then yes at least give us a reason to care.
You needed to collect the shards to unlock doors in an ancient ruin in a Forgotten Oasis (Badumtish), ultimately leading you to fight avatars of the different magical elements to unlock a hidden tomb. Also - I think you mean the 3 Great Bear Claws. Those were to introduce players to Masterwork Materials for increasing their armor stats.
Lots of the quests have Story/Gameplay tie-ins, whether people wish to acknowledge them or not. But then again, a lot of them didn't, so people can rightfully go on to criticise those.
One of my favorites is when people bring up the "10 Ram Meat" quest, when you're trying to get the Inquisition up, running, and word of mouth spread. A hunter says "Things are too dangerous for me to go out and do my thing, people are starving yo. Can you dig it?" And you go out and get them refugees some Grade-A sheep, yo.
Alright, I just woke up, ignore me. -Attaches self to Coffee IV Drip.-
I meant getting 3 great bear pelts for the Dalish in the "well stocked camp" quest. I feel like some of the quests have a lot of story potential like the undead on the ramparts ones but it ends up with you going there with little or no prompting, killing a bunch of enemies, lighting pits on fire, and calling it a day. I need a human element, an emotional reason to do quests or they're just tasks to me. I want to get to know some NPCs that I saved and to care if they live or die. That's never been a problem for me in a BioWare game before, I usually find the NPC interaction to be really good and end up liking most of the characters. If they're just little blips on the screen that at best give you an infodump about the area and at worst are not interactive at all then they might as well be cardboard cutouts. I care even less about them than the NPCs in Fable games (at least those NPCs showed fear or happiness and ran away or reacted to you on some level).
YES, indeed! Damn these kind of quests! I mean, if it were ten garnets, then it would be great!! Or ten love-letters scattered across the world! Or ten deep mushrooms for the Mage-College! Or ten undead-galls for ...
Wait a second ....

Those kinds of quests are fine if there are a few like in DA:O. In DA:I almost every sidequest is like that.