Of course DA:I beats Skyrim on main plot as well as companions and companion quests, that was never in doubt. Skyrim just did a much better job of making a world that feels alive than DA:I did. Also, while Skyrim has plenty of fetch quests as well 1) they're not required to advance the story (in DA:I you have to farm these fetch quests to get power to continue the story) and 2)Skyrim also has a ton of interesting, long, and fun, often multipart questlines that actually have story while DA:I only has the fetch quest with the occasional small dungeon but you're never really given a reason to care about any of the quests and any "story" they might involve is given through journal pages and letters you find on the ground. Telling, not showing basically which is bad storytelling. It's hard not to compare the two when BioWare did say they were looking at Skyrim for inspiration.
One thing I want to correct you on here Nefla - you don't have to really touch the tiny fetch/kill quests scattered to get more than enough power to move through the game.
If you do the large story threads in each zone as well as war table missions and requisitions, you can easily generate enough power to complete the game. I'm doing a complete playthrough (or as much of one as I can my first time through) and even counting the upcoming story mission at 40 power, I am sitting on 160 power right now.
There's definitely room to ignore them if you wish to do so and not hurt your enjoyment ![]()





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