Game developers adapt from time to time and so should gamers. If you don't like the direction then save your $60 bucks and move onto something else. I say that as someone who doesn't love DAI and is having trouble even being motivated enough to finish the game. That's a first for me playing a Bioware game. It wasn't a bad first attempt at a semi-open world game but their lack of experience with this format shows.
Yes, thy lack experience with the format, but they are also trying to keep their feet in too many shoes.
- Combat wise their system is an hybrid between tactical gameplay baldur's gate style and action gameplay MMO style.
- Exploration wise their game is an hybrid between a sandbox game like Skyrim and a story driven game like previous Bioware RPGs.
Talking about combat I think they should choose and I also think they had nailed the formula in DA2. Why did thay change it? Combat was pretty much the only thing of DA2 that got unanimous praise in the reviews. Ok, some DAO fans complained on the forums about the lack of a tactical camera, but I think they would have bought DAI even without it.
Talking about exploration (and everything else): ok, we have a bigger world now, a very diverse one too. It's what we wanted: a bigger world with no re-used areas, but I would argue Bioware went to far. DAI world is too big and the problem in such cases is that you can't fill all areas with meaningful content. It's something that happened with lots of MMOs I can't explain to myself wny Bioware didn't think about it. Big worlds also go against meaningful choices, since when you have to make a lot of missions to fill every area you find it difficoult to put branching paths, cutscenes and consequences in every one of those.





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