I imagine it'd help if (at least) some of the side quests had options how to deal with the target. With DAO often enough there was a dialogue where you could try to either obtain the object of the fetch quest peacefully or duke it out with the owner, etc. E.g. I wouldn't really mind seeing option in DAO to say, try and negotiate with the Freemen leaders first and maybe find common ground with them, instead of them all just being set to 'fight on sight'. Wouldn't need any flashy cutscenes or anything even.
On the other hand though, given the game has its budget that'd mean cutting some content (in this case the voicework) from elsewhere i.e. either companion interaction or the main plot. And people already complain these were pretty limited.
Yeah, that would be nice. On the other hand, as you say, resources are limited -- and I am sure most people would prefer those resources go towards the main plot, companion interaction, and other such things. Personally, I'd be happy to have a few less miscellaneous quests if the quality if the ones left would go up, but that would then render some areas of the game more barren. Given all of that, I think it ended up decently well.
Although, I feel compelled to add -- although on the other hand, it also feels a bit like flogging a deceased horse at this point -- that I'd be entirely happy to see the PC voice and paraphrases removed (even just the paraphrases -- in addition to being annoying, writing twice the amount of dialogue for every option must be resource-intensive), and those resources put towards more detailed sidequests. Apparently that would be very unpopular with somewhere around half the fanbase, though.





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