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Please don't make a (semi) open world DA game again.


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#476
DragonAgeLegend

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I don't get this. I mean - people were asking for a world to explore for years now. And when they do, people suddenly "Nah, it's not needed.". I wonder how the next ME will be treated, after all Bioware is expanding the world, aren't they? Thing don't changes around here, lovely.

I wanted exploration WITH a long and developed storyline with quests that integrate with the core of the story using cutscenes to bring you more into the experience. 


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#477
DragonAgeLegend

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People just love to complain, much to the dislike of the developers. There's a thin line between being critic with something (cos you like it and want to see it improved), and being an eternally unsatisfied brat.

 

Me, I say that if DA:I can entertain me for about 100 hours (and it's on his good way of doing so), then I'd have paid less than 50 cents per hour of fun (bought it in sales, 46 bucks). Heck, even one hour of internet in any call center is more expensive than that :P

Why would ANYONE want to love to complain, I don't understand? Your comment is rude and uncalled for, reported. 


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#478
X Equestris

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Why would ANYONE want to love to complain, I don't understand? Your comment is rude and uncalled for, reported.


It's part of human nature: people will find things to complain about.

#479
exboomer

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I wonder if you are playing the PC version of the game because the camera angles weren't an issue in the PS4 version. Even if I had my back turned to an NPC when I started talking the game automatically spun around so I was facing the NPC. And it still amazes me that people think the side missions are pointless. They are not pointless IMO. They are the ONLY way to level up your character plus they help flesh out the story line. I think people who are complaining about them lack the patience to experience the game as it was intended but that's JMO.



#480
Nefla

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I wonder if you are playing the PC version of the game because the camera angles weren't an issue in the PS4 version. Even if I had my back turned to an NPC when I started talking the game automatically spun around so I was facing the NPC. And it still amazes me that people think the side missions are pointless. They are not pointless IMO. They are the ONLY way to level up your character plus they help flesh out the story line. I think people who are complaining about them lack the patience to experience the game as it was intended but that's JMO.


I think you lack the patience to actually read the posts made by people who dislike the fetch quests.
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#481
Kurt M.

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Why would ANYONE want to love to complain, I don't understand? Your comment is rude and uncalled for, reported. 

 

So, I write an opinion you don't share and you report me? I wasn't referring to anyone in particular with the "brat" word. It was a way of saying someone who complains endlessly.

 

Well, anyone who engages in future talks with you now knows what to expect. Enjoy the fame.


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#482
Phoe77

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As for the Hinterlands having the same culture as the Emerald Graves...what culture? Random meaningless tasks don't build a world or enhance lore, short notes on the ground don't enthrall you or make you identify with the cardboard cutout people standing around everywhere. 

 

I don't feel that way.  The Hinterlands, to me, had a rather distinct feel to it when compared to somewhere like the Exalted Plains.  They were both areas turned into a battlefield, but the Hinterlands focused on how that affected the civilians remaining there while the plains was more about the soldiers actually fighting.  I definitely found the random notes and stories lying around the regions to be engaging and they certainly helped me to view each area as at least somewhat unique.  

 

I would certainly love more depth to sidequests as well as the option to have my character have some input when being offered or turning in the quest.  It's a shame that most of the dialogue with questgivers was basically "You want what done now?", "Oh, okay.", and "Goodbye".  


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#483
DragonAgeLegend

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So, I write an opinion you don't share and you report me? I wasn't referring to anyone in particular with the "brat" word. It was a way of saying someone who complains endlessly.
 
Well, anyone who engages in future talks with you now knows what to expect. Enjoy the fame.


No. There's no need to be blatantly rude and indirectly call people brats, keep it mature thanks.

#484
Natureguy85

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Look who's talking about 'maturity': the one who weeps to mummy BiowareMod when he reads the first word he doesn't like.

 

I haven't posted (insult 1), or (insult 2), or anything like it. I said 'brat'. As of "1. A child, especially a spoiled or ill-mannered one", according to any dictionary out there. If that's an insult for you, maybe you should check you own oversensitivity. It seems to be pretty badly balanced.

 

Don't bother replying anyway. Not worth doing the same.

 

It was clearly an insult and your post was condescending. I notice it's also now gone. You're not the only one to dismiss complaints about the game out of hand though. The question is how much someone cares. I doubt he actually reported you, to be honest.



#485
DragonAgeLegend

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It was clearly an insult and your post was condescending. I notice it's also now gone. You're not the only one to dismiss complaints about the game out of hand though. The question is how much someone cares. I doubt he actually reported you, to be honest.

I also visit another forum where mods are a lot more active and any post that is deemed as being hostile to anyone is dealt with accordingly if reported. I don't want this thread or any thread to be infected by baseless negative comments and name calling. I've learnt that reporting these posts before they erupt is a smart thing to do. It's also not that hard to do here.  :)



#486
Natureguy85

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I also visit another forum where mods are a lot more active and any post that is deemed as being hostile to anyone is dealt with accordingly if reported. I don't want this thread or any thread to be infected by baseless negative comments and name calling. I've learnt that reporting these posts before they erupt is a smart thing to do. It's also not that hard to do here.  :)

 

Yeah but this wasn't anything horrible. I say you overreacted and encourage you to grow a thicker skin then. He was simply being dismissive of criticism. There are lots of fanboys doing it.



#487
DragonAgeLegend

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Yeah but this wasn't anything horrible. I say you overreacted and encourage you to grow a thicker skin then. He was simply being dismissive of criticism. There are lots of fanboys doing it.


I have thick skin, I have little patience though. He's looking for an argument.

#488
Kurt M.

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I have thick skin, I have little patience though. He's looking for an argument.

 

I'm not, in fact. But no worries, if you value politeness so much, I'll be watching your every post in this forum for any inadequate word, then report it when I find it. It's the right thing to do, right?

 

Have a nice day.



#489
Nefla

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So um...how about that semi-open world and those fetch quests eh?



#490
Natureguy85

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I'm not, in fact. But no worries, if you value politeness so much, I'll be watching your every post in this forum for any inadequate word, then report it when I find it. It's the right thing to do, right?

 

Have a nice day.

Sarcasm detected: Reported!



#491
Kurt M.

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Sarcasm detected: Reported!

 

And exactly the same for you. It's gonna be a very polite forum from now on.



#492
D3uZ

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+1 100% agree!



#493
Natureguy85

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And exactly the same for you. It's gonna be a very polite forum from now on.

 

Reporting me: Reported!



#494
Guest_Donkson_*

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I thought I left school years ago.... :lol:


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#495
Lebanese Dude

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Lmao @ people still categorizing most of DA's quests as basic meaningless fetch quests.

Did you even read the context to complain about the context? 

 

Not gonna even bother.



#496
Guest_MauveTick_*

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I don't mind a bigger world, in fact I welcome the change  :D 

 

(shocking  :o since I complain about most every other change; no auto-attack, no healing spells, no tactics... e.g.)



#497
Phonantiphon

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Now that I've *finally* managed to get the game working, I'm really enjoying it - I'm not too far into it at all but it does feel a lot broader and freer than the previous ones and that's no bad thing. No it isn't an open world game, but it does have widely explorable areas and that's all cool and long may that trend continue IMO.

 

The OP says it detracts from the story, I don't think it does. I don't think and I never have, that playing a game is just about The Story; or at least not about the story that the game wants you play. I've always felt it's as much about having the freedom to create your character's own story and weave your ideas into what's going on and having a broader canvas allows for that.

If the only thing that you want to is the game's story then you might as well just play an "on-rails" RPG. Personally I think the presence of areas that are there purely for exploration enriches and deepens the experience. DA:I isn't at the "emergent gameplay" stage yet, but it's very definitely well on the road to it and that I think is a trend that should very much continue to grow and be encouraged.

I know that my experience of this game will be all the fuller for its design and breadth and I would like to think that the next one goes further still.

 

As for grinding, it's a polarising issue that you either love or hate, I think. I don't see a problem with, it encourages development and also to be honest I don't see that players should be handed everything on a plate. I like being made to work for my rewards and if that involves a few fetch quests or spending half an hour looking under a rock for a Purple Glue-Frog, then so be it! :D

Also, granted, sometimes the characters might find themselves in places where you think "would they really be here?" but if you put your mind to it I often find you can "play round" that situation and it normally works out, in my experience anyway. A lot of true open world games don't give you any reason or purpose at all for being in a certain area, but you still go there - you just might not go there until it feels right; to a lesser extent you can more-or-less employ the same thing with less open games...



#498
DragonAgeLegend

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I'm not, in fact. But no worries, if you value politeness so much, I'll be watching your every post in this forum for any inadequate word, then report it when I find it. It's the right thing to do, right?
 
Have a nice day.


Yes it really is. Thanks for understanding.

#499
Yokokorama

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What makes fetch quests worse in this game is that you are an influential figure; the Inquisitor.  It might make sense earlier on in the game where you are relatively unknown and have to win over the general population's loyalty by being their personal delivery boy / errand boy / community service volunteer, but by the time you have Mages / Templars and Orlais under your belt, it becomes odd that you are delegated tasks unworthy of even the lowliest of grunts (flower placing, ring finding, delivery boy, kill ten animals, etc).

 

And to add to this, you've got quests even worse than fetch quests.  Take the "Bergrit's Claws" quest in the Hinterlands where you find a letter on a dead body telling the dead person to not return home untilt hey killed three bears. I thought there would be some sort of expansion on the dead person's background, or perhaps learning about what sort of odd society exiles its members unless they kill three bears, I went ahead and killed 3 bears.  Then I get an abrupt "quest complete" and some influence.

 

Apart from being a boring quest, this quest is odd from a story-perspective too and raises several questions.  Did the Inquisitor just randomly assign himself   the task of killing three bears? Why? Was there a reason we randomly completed the task of a dead person, and then never actually took it to the person that assigned the task to the dead person? How and why does killing three random bears give me influence?  Letter trail quests also have this problem.  The Inquisitor just happens upon them and then suddenly something in the back of his mind tells him he must track them down.  Upon finding a third letter, the Inquisitor somehow knows the quest is over, gaining influence and a quest complete indicator.

 

And yeah, I get that other games have quests like this.  Thing is, no other game I've played relies on fetch quests for longetivity as much as this game does.  The ratio of irrelevant to relevant quests here is much larger than anything else I've experienced.  The game is huge, but the legitimate content within it is not proportional to its massive [semi-open world] size, and it feels like these fetch quests were a last ditch effort to try and fill the world up with something to do.  Unfortunately, most of them fall flat and come off as bland and boring (to me, at least).


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#500
Natureguy85

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And to add to this, you've got quests even worse than fetch quests.  Take the "Bergrit's Claws" quest in the Hinterlands where you find a letter on a dead body telling the dead person to not return home untilt hey killed three bears. I thought there would be some sort of expansion on the dead person's background, or perhaps learning about what sort of odd society exiles its members unless they kill three bears, I went ahead and killed 3 bears.  Then I get an abrupt "quest complete" and some influence.

 

Apart from being a boring quest, this quest is odd from a story-perspective too and raises several questions.  Did the Inquisitor just randomly assign himself   the task of killing three bears? Why? Was there a reason we randomly completed the task of a dead person, and then never actually took it to the person that assigned the task to the dead person? How and why does killing three random bears give me influence?  Letter trail quests also have this problem.  The Inquisitor just happens upon them and then suddenly something in the back of his mind tells him he must track them down.  Upon finding a third letter, the Inquisitor somehow knows the quest is over, gaining influence and a quest complete indicator.

 

Seriously? That is the worst and most laughable thing I've heard about the quests so far.