Bioware cut down on the volume of conversation per quest to add in a greater number of quests, and I think that this changed the subjective feeling of the quests for a lot of people. The design is still ass, though. It was bad in DA:O and it just shows more in DA:I because Bioware removed all the distractions that covered up their poor quest design.
Agreed. The impression I'm getting from recent Bio games -- meaning ME2 and after -- is that they aren't bothering to cover up the games' structure anymore. Not just in quest design, but also in areas like dialogue and equipment upgrades. Or maybe the trend goes back to ME1's equipment tiers?
This doesn't bother us since we were never fooled about what was going on in the first place, but I can see how it's tough for gamers who didn't throw as many points into Suspension Of Disbelief.





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