Every combat oriented RPG has a few simple kill quests or fetch quests. *facepalm*
The point was that BG1 doesn't have any busywork filler like picking thousands of flowers, collecting bottles, doing endless amounts of fetch quests ("kill 10 rams and bring back meat, herpa derp") killing constant respawns that fall from the sky, etc.
This type of content makes up probably about 80% of all content in DA:I. It is busywork filler, because most of it is unavoidable (content gating), whereas all side content is completely optional in BG1.
Big difference.
That's BS. Flower collecting, bottle collecting, fetch quests etc. are not unavoidable and surely don't make up 80% of all content. I played BG I+II and liked them well enough without thinking they are the gold standard to which each and every rpg must somehow aspire.
If you don't like picking flowers, don't do it. You can buy flowers at vendors or use wartable missions to get them. If you don't like a boring sounding side quest, don't do it - the game has so much content you will have to skip a lot of it anyway in a single playthrough if you don't want to end up overlevelled.





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