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Please don't make a (semi) open world DA game again.


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#126
Vox Draco

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Alright: I am a fan of DAI's "new" approach with a semi-open world (and say hello again to that when Witcher 3 is out - but damn Novigrad DOES look so much better then Orlais, I have to admit).

 

But I will also agree that the main story should play a larger role in every big Quest hub. Well, sure, all side quests relate to the big issue, much more so then in any other RPG I can think of.

 

Yet it should simply be sold better in some parts. Hissing Wastes for example, I really love teh layout, the atmosphere of the desert-nght, the weird rock-formations and stumbling around in ancient tombs. Great. More of that. But why not connecting this deeper to the main-story, other than "Venator want powerful artifacts" (Hey, just realized Hissing Wastes is Thedas' Indiana Jones, with Venatori as Nazis!)

 

Basically, and that might also please the DAO-Fan-Crowd (which I belong to as well btw, though without the DAI-Hatred): Make the hubs like in DAO, with one huge main-story- told with cineamtics and char-intereaction (with NPCs, villains, and your group), but also keep the size of the overall-hub.

 

I'd like some more story and interaction to the hubs, but I do not want the linearity back of DAO and DA2. Never again. Not since I wandered through DAI astounded by the beauty and majesty some regions invoke in me.


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#127
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Everyone that likes this change should go and just stay with their Bethesda games and stop ruining other franchises GAMES DONT HAVE TO BE OPEN WORLD all the time, we bought DA not friging skyrim.

Would you like a cookie for those tears? I have been a Bioware fan since BG 2 so, check your entitlement and don't behave like you are the only person buying their games.

#128
Pi2r Epsilon

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Are you seriously expecting BioWare to run two MMOs at the same time?

Why not?

 

MMOs are often run by studios that are spun off for that purpose. SWTOR developed by BioWare:Austin rather than BioWare:Edmonton, that does CRPGs, and TESO by ZeniMax Online Studios rather than Bethesda Softworks being two obvious recent examples of this. Creating another studio to develop and run a DAO wouldn't bring any conceptual problems that hadn't already been solved before, if that was the way EA decided to go. Handling several MMOs isn't necessarily difficult from a corporate view either - with respect to western MMOs Turbine has being doing that for years.

 

A bigger problem in regard to the theory that DA:I is to test the waters, is the development cycle for MMOs. It takes a long time from development is started till an MMO is ready for launch, so something like "if our SP players are ready for these game mechanics now, they might like them if we launch them like that in an MMO 5-7 years from now" just doesn't cut it.

 

If there is ever were to be a Dragon Age MMO that was "like Inquisition" rather than like something else, then it would be almost have to be one that was already in development and expected to launch within the next 1-3 years and EA hasn't exactly been lavishing its MMO divisions with attention recently, the latest public being their closing down Mythic and moving developers to caretaker roles for DAoC, to other responsibilities, or fired. Of course, it is such a big company that they might have managed to squirrel it away somewhere else, but... I must admit that it doesn't seem likely.

 

EDIT:  Gel214th's point that DA:I's techline origin was as a multiplayer game seems a much more plausible reason. It doesn't preclude the possibility that a DAO "like DA:I" is currently under development, of course.


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#129
wolfhowwl

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To be fair on TOR I think MOST online games bomb these days, certainly subscription models. Bethesda is usually said to make single player MMO's but even their online game isn't doing that well. I think it peaked at something like 700k subscribers and has been slowly losing them?

 

TOR continues to quietly chug along and just got a new expansion pack. It seems their obnoxious f2p model is working out for them.



#130
RavenousIron

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Please do make another semi open world game again. They did a fantastic job with the open environments, the worlds all felt unique and looked absolutely beautiful. What they can do next time is focus on bigger quests for those places. Overall they did an outstanding job with this game.


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#131
Decepticon Leader Sully

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Wouldnt mind a full open world like a fallout sort of thing.



#132
X Equestris

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Please do make another semi open world game again. They did a fantastic job with the open environments, the worlds all felt unique and looked absolutely beautiful. What they can do next time is focus on bigger quests for those places. Overall they did an outstanding job with this game.


Agreed. The only downside of the semi open world was that some of the zones had little real reason to go to them. Tie those zones more closely to the story and it would be perfect.

#133
Darkly Tranquil

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TOR continues to quietly chug along and just got a new expansion pack. It seems their obnoxious f2p model is working out for them.


It was always "Plan B" however. Everyone is trying to get on the WoW subscription money train, but no-one has really succeeded for any length of time (I think Rift managed to eke out about two years before finally going F2P). SWToR is surviving as an F2P, but it's far from what EAware was aiming for. I wouldn't call it a roaring success.

#134
Jackums

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No, thank you. Keep the semi open world structure. I play these games for the story, lore, and world, and I'd still choose a shorter main quest line and a larger world to explore over the alternative that is more linearity/restriction and a more lengthy main plot.

 

They could certainly cut down on some of the side content in favor of the main story, but to completely do away with the semi open world design? No. I'd rather they just do a little balancing and relocate some of the side content resources into the primary content.


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#135
Navasha

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I, for one, love the size and scope of the game.    My current character is at 110 hours and I honestly have no idea how much of the game is left.  I have at least two areas I haven't touched yet.  

 

If anything they need to have more reason to be in these areas, not make them smaller.    Increasing the power of your inquisition is a perfect reason for being there, but they didn't really implement a USE for that power well enough.   I have 147 power right now and little to spend it on.    They should have either cut the power you gained in half from doing quests, or come up with other uses for the power on the war table at least.  

 

The game is awesome, but its pretty poorly balanced for a completionist to play.   They could have also used another harder difficulty level.   Nightmare was great for the first 6 or so levels...   at level 19... not so much so.    I kind of want a level where you NEED to pause and issue orders with the AI turned off in order to be successful.   Even nightmare seems to have been balanced to play in real time, which means its not nearly as challenging as it could be.



#136
Fantazm1978

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They can make what they like as long as it's not a dragon age mmo.



#137
iheartbob

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I wouldn't mind if they sacrificed some of the open world aspect (fewer regions, but still the same size) in favor of an expanded main plot ...

 

But I absolutely love what they did for the most part and I do not want it to change.

 

I think if the main plots for each region were more directly tied to the main plot people might have complained less. They are connected to the main plot more often than not: the Warden's disappearance on the Storm Coast, helping liberate both Gaspard and Celine's forces from the dead in the Exalted Plains, various Venatori and Red Templar operations taking root in the Emerald Graves, Emprise de Lion, The Western Approach and the Hissing Wastes, etc. You just don't necessarily know that if you don't read the codex entries.


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#138
In Exile

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I wouldn't mind if they sacrificed some of the open world aspect (fewer regions, but still the same size) in favor of an expanded main plot ...

But I absolutely love what they did for the most part and I do not want it to change.

I think if the main plots for each region were more directly tied to the main plot people might have complained less. They are connected to the main plot more often than not: the Warden's disappearance on the Storm Coast, helping liberate both Gaspard and Celine's forces from the dead in the Exalted Plains, various Venatori and Red Templar operations taking root in the Emerald Graves, Emprise de Lion, The Western Approach and the Hissing Wastes, etc. You just don't necessarily know that if you don't read the codex entries.


I think it's pretty simple: some people like storytelling via codex and atmosphere and some people want storytelling via NPC interaction. I think this is a big source of difference for DAI. I prefer talking to codex so I'm a bit disappointed but overall I'm having fun.

#139
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if it means that we get interesting side quests again and a longer more satisfying story then I'm with you

but why not have both? if in general the side quests were more meaningful and interesting and if all the areas were connected to the main storyline (wasted potential, would have been soo much better if Emerald Graves etc. actually mattered) the game would have been way more awesome

 

on a side note I'm interested to see how TW3 does this (its going to be full open world but apparently also a good story with meaningful sidequests)


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#140
Maverick827

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The game as it is minus the Exalted Plains and plus two more major quests would have been tremendously better.

 

Also, maybe cut Haven and have you just get to Skyhold right away.  I've seen a few posts here saying "no, please, just get Skyhold, it gets so much better," and I feel like those are the kinds of things you want to avoid.  I had a friend who quit Mass Effect after a few hours; I told him to just unlock the Normandy and the game really opens up, and his response was "why should I have to wait that long to have fun?"

 

With the extra development time, put more work into Skyhold's upgrades and make them matter somehow.


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#141
Sondermann

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I think it's pretty simple: some people like storytelling via codex and atmosphere and some people want storytelling via NPC interaction. I think this is a big source of difference for DAI. I prefer talking to codex so I'm a bit disappointed but overall I'm having fun.

I wouldn't mind the storytelling by codex-entries so much if the entries were a bit less "ambitiously" written. The information is often hidden under a lot of chatter or stuff you need to piece together from previous info you've been given. The game generally does a bad job of giving you access to all the information about the plot you've gained so far.

 

Having missed a conversation because you were distracted? Tough luck getting that info elsewhere.

 


#142
DragonAgeLegend

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They did a fantastic job with the open environments, the worlds all felt unique and looked absolutely beautiful. What they can do next time is focus on bigger quests for those places. Overall they did an outstanding job with this game.


This is what I'm saying, the game was indeed beautiful and each area was unique. I feel though that the semi open world detracted from the length of the story itself.

#143
ORTesc

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Please. We don't need another FAILURE mmo. Tor is enough.


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#144
In Exile

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I wouldn't mind the storytelling by codex-entries so much if the entries were a bit less "ambitiously" written. The information is often hidden under a lot of chatter or stuff you need to piece together from previous info you've been given. The game generally does a bad job of giving you access to all the information about the plot you've gained so far.

 

Having missed a conversation because you were distracted? Tough luck getting that info elsewhere.

 

 

The plot as a puzzle is, again, supposed to be part of the fun (think DS1 and DS2). I agree that it's not my idea of fun, but it is something that is commonly used in certain types of open world games like DA:I attempts to be this time. 


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#145
AlanC9

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It was always "Plan B" however. Everyone is trying to get on the WoW subscription money train, but no-one has really succeeded for any length of time (I think Rift managed to eke out about two years before finally going F2P). SWToR is surviving as an F2P, but it's far from what EAware was aiming for. I wouldn't call it a roaring success.

 

 

Not a roaring success, but failing to live up to crazy expectations isn't exactly failure. (Or were those expectations all that crazy? If anyone was going to make that model work I'd think Bio could.)

 

Though maybe TOR really did lose a boatload of money, and EA's just keeping it going to earn a little something back. As long as the thing's profitable to operate and develop new content for, they might as well keep doing that even if the project as a whole will never get into the black.



#146
Natureguy85

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Everyone that dislikes this change should go and just stay with their linear RPG games and stop ruining other franchises GAMES DON'T HAVE TO BE LINEAR all the time, we bought Dragon Age INQUISITION, not Dragon Age ORIGINS. 

 

 

 

No but really, if they made the side quests have even basic cinematic (focus on the face of whoever is talking) it would go a long way to making it feel more like a Bioware game. That said, DA:I is infinitely superior to Skyrim. Skyrim is shallow and bland, all it's good for is to mod so that it no longer looks like the bland and boring game it is. 

 

I'm hoping you were joking with that first part. That would be hilariously backwards.



#147
Kierro Ren

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Everyone that likes this change should go and just stay with their Bethesda games and stop ruining other franchises GAMES DONT HAVE TO BE OPEN WORLD all the time, we bought DA not friging skyrim.

 

Skyrim was ok, but Bethesda doesn't know shtick how to make a story, interesting companions, or make your choices have consequences. All the characters were lifeless, and nother 3rd were voiced by the same people. God, I think I counted at least 30 voiced by Jim Cummings, 5 of which lived in the same town. There was only 1 character I liked, and that was Erik the Slayer, only because I liked his VA - Jason Marsden (Max Goof, Teen Titans Robin, Spirited Away Haku). The rest I wanted to kill so damn badly.

 

As said no quest had consequences. Join the Empire, get a 1000yo crown, take over forts, sack a big city, hundreds die. Join Rebels, get 1000yo crown, take over forts, sack a big city, hundreds die. DA? Join one group hundreds die, join another no one dies. DAO, chose to live or die. Skyrim no such choice.

 

I pretty much said F--- off to Bethesda, after I saw the scrapped content. Content fans asked for, for many years. 2 DLCs? I don't count Hearthfire as a DLC, all it gave was a house, a usable stove, and adopt a kid. Ooooo. The content that was scrapped, was footprints in snow, seasonal changes - winter caused snow to build up at cave entrances, causing you to wait til spring till it thaws. OR. Unless you found an alternate route, or had a shovel. Spears. A thing they said they weren't adding, but they sat down for last two weeks and added it. Only to scrap it. There was to be 20 more marriage options, 1 was for male Nords only. And who was it? The queen of Skyrim, or Eral wtf ever she was. And who better to be King than the *uses every word in book* dumb ass Dovakin? The guy who's basically everyone's Towel boy. Oooo, instead you get named a General     b^_^d AWSOME. In DA:I you're a leader already.

 

Screw Skyrim, and Bethesda. We need more DA:I open worlds, just have more content, and it'll be a (Mortal Kombat: Announcer) Flawless Victory!!! Also lastly, isn't DA:I the FIRST OW game Bio's made? I think they did pretty damn well for a first try. I look forward to DLCs, and more DA games. And isn't ME4 to be similar? Yep... it's official, Bio you ruined my social life. ^_^


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#148
Vader20

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Skyrim was ok, but Bethesda doesn't know shtick how to make a story, interesting companions, or make your choices have consequences. All the characters were lifeless, and nother 3rd were voiced by the same people. God, I think I counted at least 30 voiced by Jim Cummings, 5 of which lived in the same town. There was only 1 character I liked, and that was Erik the Slayer, only because I liked his VA - Jason Marsden (Max Goof, Teen Titans Robin, Spirited Away Haku). The rest I wanted to kill so damn badly.

 

As said no quest had consequences. Join the Empire, get a 1000yo crown, take over forts, sack a big city, hundreds die. Join Rebels, get 1000yo crown, take over forts, sack a big city, hundreds die. DA? Join one group hundreds die, join another no one dies. DAO, chose to live or die. Skyrim no such choice.

 

I pretty much said F--- off to Bethesda, after I saw the scrapped content. Content fans asked for, for many years. 2 DLCs? I don't count Hearthfire as a DLC, all it gave was a house, a usable stove, and adopt a kid. Ooooo. The content that was scrapped, was footprints in snow, seasonal changes - winter caused snow to build up at cave entrances, causing you to wait til spring till it thaws. OR. Unless you found an alternate route, or had a shovel. Spears. A thing they said they weren't adding, but they sat down for last two weeks and added it. Only to scrap it. There was to be 20 more marriage options, 1 was for male Nords only. And who was it? The queen of Skyrim, or Eral wtf ever she was. And who better to be King than the *uses every word in book* dumb ass Dovakin? The guy who's basically everyone's Towel boy. Oooo, instead you get named a General   b^_^d AWSOME. DA:I you're a leader already.

 

Screw Skyrim, and Bethesda. We need more DA:I open worlds, just had more content, and it'll be a (Mortal Kombat: Announcer) Flawless Victory!!! Also lastly, isn't DA:I the FIRST OW game Bio's made? I think they did pretty damn well for a first try. I look for to DLCs, and more DA games. And isn't ME4 to be similar? Yep... it's official, Bio you ruined my social life. ^_^

THIS

 

I agree completely. I can't believe people are asking Bioware not to make dragon age an open world again... In my oppinion they've done a briliant job at it even though it's a semi open world. Skyrim was briilant. I've played like 200 hours, but the story was a turd.. I got bored the moment I found out I'm Dragonborn. Same goes for the civil war. I didn't matter that you were an argonian, you could still join the stormcloaks which was a totalk letdown considering how racist that group was. And overall the problem with skyrim was that nobody gave a ***it about you and what you've done or what race you were.

 

Inquistion is great and game of the year is well deserved. Of course the game has it's imperfections but overall it's a massive step for forward from DA2. It since the Witcher when open world, making dragon age small again like DAO would a massive step backwards. Open world is the future of RPG's in my oppinion.



#149
whiteravenxi

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Please DO make a semi-open world again.

Being freed from the overly linear structure and main quest linear start - four hubs with associated quest areas - main quest linear endgame, that has been Bioware's approach for the last decade was very pleasing to me. I might dislike other aspects of DA:I such as the crafting and the shitty PC UI, but this aspect is one I think Bioware did right.

What we got was a return to the approach that was so successful in Baldur's Gate II - a series of chapters that each open up a number of areas that are mostly optional, resulting in much greater freedom of decision for the player as to what to do next, but with the chapter goals always serving as a way of ensuring that players do not get too lost. They always know exactly what to do to move on, when they decide to get on with the main show.

Everything this gent said x2. This was the game I've been waiting for since KOTOR. No rails. No 3 hub worlds unlocking final world. Enough freedom I can lose myself but not too much I get bored. DA is winning again.

#150
Spaceweed10

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Inquisition is 10x better than Origins.