Alright: I am a fan of DAI's "new" approach with a semi-open world (and say hello again to that when Witcher 3 is out - but damn Novigrad DOES look so much better then Orlais, I have to admit).
But I will also agree that the main story should play a larger role in every big Quest hub. Well, sure, all side quests relate to the big issue, much more so then in any other RPG I can think of.
Yet it should simply be sold better in some parts. Hissing Wastes for example, I really love teh layout, the atmosphere of the desert-nght, the weird rock-formations and stumbling around in ancient tombs. Great. More of that. But why not connecting this deeper to the main-story, other than "Venator want powerful artifacts" (Hey, just realized Hissing Wastes is Thedas' Indiana Jones, with Venatori as Nazis!)
Basically, and that might also please the DAO-Fan-Crowd (which I belong to as well btw, though without the DAI-Hatred): Make the hubs like in DAO, with one huge main-story- told with cineamtics and char-intereaction (with NPCs, villains, and your group), but also keep the size of the overall-hub.
I'd like some more story and interaction to the hubs, but I do not want the linearity back of DAO and DA2. Never again. Not since I wandered through DAI astounded by the beauty and majesty some regions invoke in me.





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