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Please don't make a (semi) open world DA game again.


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#151
Degs29

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I'm actually conflicted.  I usually prefer linear, story-driven games, but Bioware did a decent job expanding a Dragon Age game to a semi-open world.  I can't honestly tell you what I'd prefer more:  a true semi-open world sequel to DA:I, or a more linear DA:I. 


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#152
bzombo

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Morrowind was good. Oblivion was okay. Skyim was good. Define "hit" game.

 

Obsidian took what Fallout 3 was, including it's engine and resources, and built on it. That's the only reason why many people see NV as better. Neither game does story well, but Obsidian isn't a bad developer (as long as they're not rushed).

 

Regardless, Bethesda continue to improve it's open world take on RPGs. I wouldn't call them a bad developer/publisher though.

Oblivion turned me off to Bethesda. I hate that game. I'm just glad I got it at a discounted price.



#153
lazysuperstar

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Inquisition is 10x better than Origins.

 

I'd go with 4x



#154
MagisterMaximus

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Oblivion turned me off to Bethesda. I hate that game. I'm just glad I got it at a discounted price.

*GASP*



#155
Fandango

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I'm actually conflicted.  I usually prefer linear, story-driven games, but Bioware did a decent job expanding a Dragon Age game to a semi-open world.  I can't honestly tell you what I'd prefer more:  a true semi-open world sequel to DA:I, or a more linear DA:I.


The opposite is true of me in that Inquisition actually reaffirmed in my mind the things that I just don't like about sandbox games. For me, the strong narrative elements of Inquisition were diluted by having them placed within those big, beautiful sandbox environments and I found many - if not most - of the games ancillary quests to be repetitive and dull, which was especially disappointing to those of us who were wooed by those early gameplay demos.

A terrific game regardless, but one which could have done with a touch less sandbox and a tad more story IMO.
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#156
Imryll

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I disagree. I enjoy the more open world. The problems I see are the heavy-handed search mechanics (where there are pointers to everything, there is no "discovery") and awkward leveling/pacing. Also, even hand-placed loot needs to scale so that you actually want to equip the epics you find. "It looks cool, but the stats on my higher level common are actually better" is less than satisfying. However, I don't want Bioware to throw out the baby with the bathwater. I want them to learn from the uneven success of their first attempt at creating a more open world.


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#157
Incantrix

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I absolutely do not agree in the slightest. I like semi open worlds and I hope they continue with this shtick. It's immersive and they can only get better.

#158
Fandango

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I disagree. I enjoy the more open world. The problems I see are the heavy-handed search mechanics (where there are pointers to everything, there is no "discovery") and awkward leveling/pacing. Also, even hand-placed loot needs to scale so that you actually want to equip the epics you find. "It looks cool, but the stats on my higher level common are actually better" is less than satisfying. However, I don't want Bioware to throw out the baby with the bathwater. I want them to learn from the uneven success of their first attempt at creating a more open world.


Sure, I'm not advocating wholesale change more than I'm asking for a tweaking of the development dials.

#159
Fandango

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I absolutely do not agree in the slightest. I like semi open worlds and I hope they continue with this shtick. It's immersive and they can only get better.


Better how?

#160
Incantrix

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Better how?


This is their first time using the frost bite engine. They're only at the tip of the iceberg when it comes to truly using what the engine has to offer. I think as they explore what they can do, they can improve in the next game and create something even stronger than inquisition.

Not to mention, if they listen to feedback, they'll see that we want more story tie ins with quests.

All in all, I think they did a wonderful job with the game and they deserve every accolade they receive.
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#161
Ferocious7

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I actually disagree OP.   I prefer MORE main story than there is currently... however I really enjoyed the large open-world zones.  What I'd like is not to slide down rocks I should be able to climb up on.  Other than that, I prefer DA:I's design over the previous two DA games.



#162
Nefla

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:  


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#163
FaWa

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:  

Agree. I don't understand the fascination with open world, it clearly detracts from the story in this game. 



#164
Nefla

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Agree. I don't understand the fascination with open world, it clearly detracts from the story in this game. 

I think the existing world could still work, but add some quests of substance to it as well. Also if they'd made the main story longer, given a main plot quest in each zone and had said main plot quest bleed out into that zone (instead of self contained in its' own little map like Redcliffe Castle, etc...) it would have been better imo and people can still have their shard quests and druffalo herding.



#165
Paul E Dangerously

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I think the thing is, Bioware's just got a lot of locations that you just pop in, kill/retrieve something, and leave. Say what you will about Bethesda and overall stories (though I love Daggerfall and Morrowind in that aspect) but they're pretty damned good at telling locational stories. A lot of places in Fo3 and Skyrim, for instance, had more to it going on than just someone being there for the player to kill.

 

I think the existing world could still work, but add some quests of substance to it as well. Also if they'd made the main story longer, given a main plot quest in each zone and had said main plot quest bleed out into that zone (instead of self contained in its' own little map like Redcliffe Castle, etc...) it would have been better imo and people can still have their shard quests and druffalo herding.

 

Pretty much this. The sad thing is, there's already the framework in a few zones (Emerald Graves, Exalted Plains) for it, but it doesn't feel satisfying at all once you've completed them. At least with Crestwood it feels like you've actually accomplished something, made the lives of those people better, and strengthened the Inquisition in the process.


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#166
tmp7704

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:

I see people stating they enjoy the current model, but how do you jump from that to backlash against including deeper content? Because no one seems to be saying that.

"I enjoy X" doesn't equal "and if you add some Y i'll whine and cry and SHUT UP ALREADY".

#167
Pi2r Epsilon

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:  

I can't believe you think that it is possible to rationally conclude that there is even one person in this thread who has stated that they prefer missions like "find shards" or "collect 3 bear pelts" to more story driven sidequests based on the posts in the thread.

 

Whether quests are story driven or fetch quests has nothing to do with whether a world is open or not - it is down to the individual quest design.

 

Are you, perchance, trying to set up a strawman by falsely falsely positing that many people have such preferences, or are there a number of posts espousing such desires that I have overlooked? And where exactly do you see all these many people who scoff at other people who want more story driven sidequests?



#168
Lord Vallis

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My only complaint with the game is it's too short.  I don't want it to end!

 

I know it'll never happen, but if we only had a toolset...



#169
lazysuperstar

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I can't believe you think that it is possible to rationally conclude that there is even one person in this thread who has stated that they prefer missions like "find shards" or "collect 3 bear pelts" to more story driven sidequests based on the posts in the thread.

 

There is no way one can rationally conclude that. With such understanding, no wonder some need cut-scenes after every quest to let them know what happened



#170
Cyonan

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I like the more open world nature of Inquisition, although I think some refinement to the side activities would be great.

 

Not that I expect every side quest to be amazing. Not even the all mighty Origins could avoid having pointless collection quests.



#171
Angloassassin

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:  

 

You needed to collect the shards to unlock doors in an ancient ruin in a Forgotten Oasis (Badumtish), ultimately leading you to fight avatars of the different magical elements to unlock a hidden tomb. Also - I think you mean the 3 Great Bear Claws. Those were to introduce players to Masterwork Materials for increasing their armor stats.

 

Lots of the quests have Story/Gameplay tie-ins, whether people wish to acknowledge them or not. But then again, a lot of them didn't, so people can rightfully go on to criticise those. 

 

One of my favorites is when people bring up the "10 Ram Meat" quest, when you're trying to get the Inquisition up, running, and word of mouth spread. A hunter says "Things are too dangerous for me to go out and do my thing, people are starving yo. Can you dig it?" And you go out and get them refugees some Grade-A sheep, yo.

 

Alright, I just woke up, ignore me. -Attaches self to Coffee IV Drip.-


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#172
Olddog56

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Thats what is so...entertaining....to me in these forums.

 

I get to come here and hear gamers complain about a huge game world that lets you do whatever you want to do in it. Want to take hours/weeks to screw around and explore the world? Go for it. Want to focus on the main storyline like a laser till the endgame? Go for it.

 

And somehow this is a bad thing????

 

I just..........wow!  Does not compute LOL.

 

Then they come here and pine away for the good ole days of small, cramped "worlds" on rails with one path to take and zero choices.

 

My only responce is: Wow...lol..and SMH.


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#173
Pi2r Epsilon

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Then they come here and pine away for the good ole days of small, cramped "worlds" on rails with one path to take and zero choices.

 

My only responce is: Wow...lol..and SMH.

I wonder what old days those would be. Prehistory? :P

 

Since the early 80'ies when CRPGs were first developed as a genre, there has been both open world CRPGs, more linear world CRPGs, and any number of experiments in between.

 

Take the successes from the mid 80's to early 90's that provided the foundation and most of the accepted genre mechanics used in today's party-based CRPGs*, the Bard's Tale, Might and Magic, Wizardry, and Ultima series - a few were quite closed world (Bard's Tale I comes to mind), most few very open. But you also had stuff like Dungeon Master, and of course the the excellent gold box games from SSI, which were mostly closed.

 

The bottom line is that both open and closed world CRPGs have a long and honourable history, and it is thoroughly ridiculous to hear people describe either of the categories as something that is old-fashioned and bad and the other as something that is new and good.

 

Whether a CRPG has been good or bad has always been about the execution of design visions and story, not about whether it was open or closed/linear world.

 

 

* one could look a few years further into the past and look at e.g. the Apshai games, that were more akin to turn-based action CRPGs.


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#174
Fandango

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I can't believe how many people in this thread seem to prefer "find shards" or "collect 3 bear pelts" and scoff at those who want more story driven sidequests included as well. :blink:


Not to ding anyone, but I feel exactly the same way. I guess it's all a measure of why we come to Bioware.
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#175
MagisterMaximus

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In the beginning, it makes sense to have a decent amount of fetch quests. You are, after all, trying to build the Inquisition. Whether it's supplies, money, influence, support etc. It does make sense. Whether you choose to do them or not, is up to you.