All right so Bioware really made this game super screwy. I don't mind you know lvl 8 mobs here and there in the Hinterlands. What I am talking about is the really screwy unbalanced levels of the game with the missions.
Bioware must have known that when you were in Haven, that you got two missions Stormcoast and the Missing Soldiers. So I assume those are safe level missions. Apparently not.
I decided after doing the Stormcoast and the Hinterlands is my easily most hated map, I got to lvl 9, and I did most of the Hinterland quest that I could do and decided, hey I'm going to do the Missing Soldier missions. Turns out there is lvl 11 mobs right off the bat and nothing below that.
Erm....Bioware must have known that some people at lvl 4 or 5 would want to do the Missing Soldier quest. It be nice too if like the Main Quest missions, the minior missions like Stop the Venatori in the Hissing Waste, or Crestwood mission, or the Missing Soldier mission had Recommended levels on them too. How am I suppose to know coming from the Hinterlands that the missing soldier quest is for lvl 11 and above?





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